UrsaTempest
Don't Panic!
Serious question: is there anything stopping an Alchemical from coming out of the vats looking like a giant baby?
I...
... hmm.
I'm pretty sure I don't want to know the answer to that question.
Serious question: is there anything stopping an Alchemical from coming out of the vats looking like a giant baby?
*in basso profundo* Wah.Serious question: is there anything stopping an Alchemical from coming out of the vats looking like a giant baby?
Well, that's why you don't start by murdering her.Okay, I will remind you that the last time Keris fought an Adamant-circle Dead thing, it was the closest to death she has ever come since Exalting, and that one didn't have backup. Granted, she is more lethal now than she was then, but I do not anticipate Grandma Hunger to be an easy fight.
To be honest, I don't like this region, because by many accounts the best thing to do is burn everything down with holy fire.
She chooses the Violet Coast as her next destination, curious about the taint of Gorol that lingers over the Wailing Fen even millennia after the ancient, terrible akuma's death.
The Baisha surfaces near the headlands of the fen. And Keris feels... at home. Strangely at home. It's hot and overcast, the sun obscured by haze. The sky is a murky green-grey, and even the sunlight has a green tinge. It's ferociously hot and the air is muggy. Some of the stunted trees she can see on the shore as the Baisha sails through a channel have almost brassy-looking yellow leaves. Other plants are wilted and grey.
The scent is acidic. It cuts at the nostrils.
And despite the heat, there's blue-tinted ice on some of the basalt rocks that protrude from this ruined land. Basalt rocks that, from a distance, look almost like buildings.
From what Keris has heard, some captains - braver than most - will come ashore here to capture the wildlife and take samples. Occultists throughout the Realm - and maybe even Creation - use things from here as a substitute for Malfean matters. Even the animals are, though mortals, twisted to resemble demons.
She'll have to be careful, though. Sasi's warnings that the Bureau of Destiny watches this place carefully ring true in her ears. She'll have to pick her base of operations with care. Standing on the Baisha's bow, Keris closes her eyes, drinking in the sounds of... well, it's not quite home - home is the Baisha itself, after all. But it's familiar. The ring of the essence is comforting. And hey, visually speaking, her jungle-growth will fit right in! All she needs to worry about is hiding from more esoteric senses.
Just at the edge of hearing - far, far too faint for anything but her ears to hear - Keris hears the echo of a roar. A never-ending roar, endlessly, countlessly, eternally echoing in this place. A savage monster, made from a champion of the sun, roaring in rage and triumph and pain - because these things are all the same to it.
This sound, Keris realises, has echoed here in this place for nearly five thousand years.
((This place can be used to train in various Styles of the Infernal Monster - each one a different path of Gorol's monstrosity, as if one was learning directly from him, if you can hear his echoes.))
((... okay, that's pretty sweet.))
Within the fenland, there's plenty of stagnant rivers and lakes that Keris can slowly, carefully take the Baisha up. In fact, she finds an abandoned castle by a lake, the walls ruined and crumbled. From the carvings, she thinks it was built by the Realm in the time of the Second Empress and lost to some kind of monster from the fens and never rebuilt. This'll be useful. In many ways, she'll need new hunting tactics here. The gatherers here know how dangerous it is, so they grab the best soldiers they can and effectively raid the shoreline.
Serious question: is there anything stopping an Alchemical from coming out of the vats looking like a giant baby?
Per Games of Divinity, a Third Circle's Defining, Expressive, Indulgent, Messenger, Reflective, Warden and Wisdom souls embody their capacity to define, express, gratify, communicate, reflect, protect and understand their essential nature. I have a half-finished essay on what this actually means in practical terms, but it'll have to wait until I get the time and motivation to finish it.One thing I wanted to ask, is that 2nd circle demons have titles like "Warden Soul", "Wisdom Soul" or "Indulgent Soul". I know these indicate the 2nd circle's relationship to it's 3rd Circle progenitor and it's nature, but I'm not clear on what they exactly mean. Can somewhat lay out the meaning of these titles for me, or point me toward a book/resource that explains them, if any?
Per Games of Divinity, a Third Circle's Defining, Expressive, Indulgent, Messenger, Reflective, Warden and Wisdom souls embody their capacity to define, express, gratify, communicate, reflect, protect and understand their essential nature. I have a half-finished essay on what this actually means in practical terms, but it'll have to wait until I get the time and motivation to finish it.
And now thinking of the infant alchemical, I can't help but picture them looking like Hrotomos from KSBD.
Anyone have any advice on making a Yozi-esque excellency? I remember some advice being posted here once, but searching "Yozi excellency" isn't a short list of results and I couldn't find it in the threadmarks.
I'm trying to adapt it to a pbp format that uses a bit less dice, for a Grand Strategy game.Mass combat in 2e is shite.
Mass combat in 3e works fine, what do you find problematic about it?
I'm trying to adapt it to a pbp format that uses a bit less dice, for a Grand Strategy game.