Oh right, that remind me. In 3e, how's Sidereal with creature/people that are 'Outside Fate'? Especially Arcane Fate? Is 'Outside Fate' is even still a thing in 3e?

I skimmed on Sidereal preview but I don't remember reading it, I might just forgot though, especially since Exalts that'll be Outside Fate like Abyssal have yet to be released.
 
Oh right, that remind me. In 3e, how's Sidereal with creature/people that are 'Outside Fate'? Especially Arcane Fate? Is 'Outside Fate' is even still a thing in 3e?

I skimmed on Sidereal preview but I don't remember reading it, I might just forgot though, especially since Exalts that'll be Outside Fate like Abyssal have yet to be released.
The term you're looking for is "enemy of fate", which means roughly the same thing. The framing is different now, though -- they're indistinct/fuzzy in the Loom rather than invisible to it, and Sidereal charms often have effects that are stronger against them rather than just like... Failing automatically.

Exalted EoF are also immune to Arcane Fate, though. If you fuck with an Abyssal or a Getimian, they'll remember you.
 
So, uh, I might've gotten carried away after reading some of Kengan Ashura, here's another design seed. Once again feedback is appreciated
docs.google.com

Exigent Seed: The Contenders, Chosen of Tournaments v1

The Contenders, Chosen of Tournaments A hero’s body burns on a pyre as his army holds funeral games in his honor, the champion, the dead hero’s lover, finds himself filled with newfound strength. A masked gladiator fights for the favor of the princess, and when she removes her helmet she is more ...
 
So, uh, I might've gotten carried away after reading some of Kengan Ashura, here's another design seed. Once again feedback is appreciated
docs.google.com

Exigent Seed: The Contenders, Chosen of Tournaments v1

The Contenders, Chosen of Tournaments A hero’s body burns on a pyre as his army holds funeral games in his honor, the champion, the dead hero’s lover, finds himself filled with newfound strength. A masked gladiator fights for the favor of the princess, and when she removes her helmet she is more ...
"The animas of Contenders are tri-color bursts of gold, silver, and bronze, with accents of bright red, wine purple, and verdant green. Common imagery includes flower-petal confetti, laurels, animals known for strength, medals, champion's cups, and victor's libations. Non visual stimuli include the roar of crowds, the melody of fanfare, and pleasant breezes"

I like this. It drives home that the visual motif of the Exigents is the Olympics and ancient Greece. It makes them distinct by focusing on a part of the exalted aesthetic that has been largely replaced by the focus on asian aesthetics, and helps reinforce their connection to the Unconquered Sun.

"Limit gain
Once per scene, when they refuse or forfeit a formal competition of skill or strength, roll two limit dice. Sincerely agreeing to a competition at a later date does not accrue limit. "

Good save on allowing them to postpone as long as they actually intend to do it.
"Vanity of the victor
Duration: Session. This ends prematurely if the Contender's delusions of grandeur are undeniably disproven to them, whether through words or through defeat"

I feel like humbling them in this state should just swing to intense self-loathint, Achilles in his tent style, rather then ending their limit break. But that might be too punishing.

Barbed rivalry is just fun.

Lexandros is fun. He manages to toe the line whereby he could be antagonist, ally or neutral as the ST needs. I also appreciate that he's on the cusp of getting over his complacency, as that gives the ST an excuse to keep him as a "minor" foe or have him grow into a major one.

The other two are good, though they mostly stood out to me in how they helped demonstrate the wide variety of angles with which a ST or players could create one of these exigents.

Overall I like it, and applaud your restraint in not just turning the whole thing into a tournament arc.
 
So, a bit of context for the Contenders. They began as an idea quite a while ago, with Lexandros, originally just a one off terrestrial tier exigent idea. After writing the Swarm-Born (who are still one of my favorite ideas and I kinda wanna gush about them) and also reading Kengan Ashura i got the idea to actually write Lexandros down. After noodling with the idea for a bit I realized that the whole archetype would make a real neat exigent type and that they'd probably be better served being celestial tier.

Lexandros originally started as a much older character, think one of Jen's OCs and you'd probably get the gist of what he used to look like in my head. Now he's quite a bit younger and inexperienced, visually he'd look like a mashup of Zenos from FFXIV and Custodisi from If the Emperor had a Text-To-Speech device.

Chidorimaru stepped straight out of a wuxia flick and into Creation. He's a very melodramatic character concept, sort of a love letter to the type of character you find in battle manga. Lots of brooding and kung fu arrogance

Gilded Swan exists to show that the Contenders don't need to be musclebros, she's thin and lithe, though corded with dancer's muscles like metal fibers, though of the three example characters she's probably the most willing to remorselessly murder someone. She's where the connection between UCS and the Ten Triumphs comes in, since her patron has told her what Solars used to be.
 
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Oh right, that remind me. In 3e, how's Sidereal with creature/people that are 'Outside Fate'? Especially Arcane Fate? Is 'Outside Fate' is even still a thing in 3e?
So, Enemies of Fate are the Sidereal equivalent to Creatures of Darkness for Solars, its the thing they are very good at ganking. These include demons, fae, undead, and their equivalent exalted (Infernal, Dream-Souled, Abyssal, Getimian). Notably, Liminals and Alchemicals do not count under this banner before the former is tied to humanity, and the latter because Autochton helped make the bloody Loom of Fate. Compared to prior editions, where things that came from outside the borders of Creation presented a problem to them, now they are distinctly kitted out to deal with them. Horrific Wreath for example now deals aggravated damage to Enemies of Fate.

The important thing about EoF is that their status can be overturned, like Creatures of Darkness can, so long as they exist within Creation for a while and don't cause any problems. Other entities may gain that status by deliberately messing with destiny a lot. Regardless, in 3e going up against a demon is a *strength* of the Sidereals rather than a weakness. Honestly, they might get more bang from their buck going up against demons, undead and fae than Solars do.
 
This is more or less settled in 3e, anyway, where the Realm only really uses the triremes in the Inland Sea, and the ships in the Water or Air fleet that have to leave it are explicitly like, larger and more seaworthy for long voyages. The Realm doesn't specify what kind of ships those are, which is very funny, because it has the vibe of "someone is going to get really mad about this no matter what we say here if we give a real kind of ship".
Does anyone in the world of creation worship triremes as gods?
 
A bunch of my demons are linked in my signature. I think those are most of the demons I've made, though I'm currently poking around with the Messenger Soul of @TenfoldShields ' Mazscyllic.
Speaking of that Messenger Soul...

Rumah, the Lantern Upon the Deep
Demon of the Second Circle
Messenger Soul of the Archoness of the Abyss


When a demon sails upon the seas of Kimbery, and the darkness of the Ebon Dragon eclipses the light of Ligier overhead, for most it is a sentence of death. The indigo sea is near-invisible against the darkness of the sky, and waves the size of hills can overtake a ship without notice. The faint light of the dying stars offers little aid - but there is one hope. In such circumstances, demonic sailors pray for the glimpse of a dim red light across the dark waters - for that light is kept by Rumah, the Lantern Upon the Deep, and within it even demons can find succor. Some say that the light is a lure which will entrap the one who follows it - but if this is the case, it is not because the sanctuary is false, but because the relief it offers is all too real.

Rumah is a craftsman and lighthouse-keeper by trade, but one would not guess this by looking upon their naked form. In themselves, Rumah takes the shape of a great, pale worm crowned with a halo of delicate crimson feelers and eyes like black pearls. Through their pale skin faintly shines the substance which gives them their name; a strange ambergris which glows in the hue of cinnabar, and which they can bring forth from their mouth to produce objects in all manner of shapes. However, this shape is rarely seen by others, for Rumah finds their own form repulsive and goes to great lengths to conceal it, changing their size and hiding within cunning constructs built of the nacre their skin can exude, and with which they prefer to interact with the world. It is only on rare occasions that Rumah will take their full shape, a worm greater in length than the most splendid sea-vessels of the Realm, armor themselves in steel-hard nacre, and go to war as a writhing, smashing storm of flesh.

This is a rare occurrence, though; it is difficult to rouse the wrath of the Lantern Upon the Deep, whose heart bleeds for the countless demons lost upon the cruel seas of Kimbery. Thus, they build great lighthouses of nacre and stone, and set atop them guiding statues of their ambergris. In the light so shed, storms and waves are calmed, winds subdued and venoms and diseases halted - though not cured. Towns quickly grow at the foot of these beacons, where sailors and castaways alike seek for shelter. Rumah appoints governors in such places, those they believe will rule wisely in their name - though they have never been able to resist any sign that their benevolence is recognized, and many such satraps are mere flatterers who squeeze their populace dry of value while delivering glowing reports to the reclusive Lantern. Such tributes soothe Rumah's heart and offer hope to them that perhaps one day their mother might overlook their pathetic appearance, and forbear to embrace them once again. In aid of this, she sends missionaries amongst her people, preaching of a deeper sanctuary, even more benevolent, and on such promises demons walk into the sea and down, down to the abyss. Mazscyllic has yet to grant such an audience to her reviled child, but accepts Rumah's gifts with silence.

Summoning (Obscurity 3/6): Sorcerers summon the Lantern Upon the Deep for the use of their ambergris, their steel-hard nacre and their knowledge of the making of cunning automata and constructs. The Lantern is easy to flatter and persuade with gifts and over-wrought thanks, and so many sorcerers have used their light to halt plagues to give time for treatment to take place, incorporated their ambergris into artefacts to ward against poison, or used their might to anchor spells to command winds and waters. In a few places in Creation, organic-looking pillars of nacre bear red lamps aloft, whose light shimmers by night on glass-smooth seas.

The Lantern Upon the Deep may escape Malfeas when a ship is lost on the sea and the crew prays for deliverance, but the only one who could intervene is dead or close to death. In such circumstances, Rumah may slip the bonds of Hell and inhabit the body of such a one, setting a new light to guide ships to safety and calm the seas. They gain Limit whenever their worm-form is seen by others without their consent - a consent they rarely give.

(Credit to @TenfoldShields for Mazscyllic; to be found in The Dialogues of Iridescent Sin)
 
Working on yet another design seed, what began as a Terrestrial Tier exigent is once again becoming Celestial Tier. I really oughta commit to a solid Terrestrial Exigent, that tier needs filling out IMO.
 
NEW DESIGN SEED F*CK YEAH DESIGN SEEDS YEAH!

ahem
I humbly present:

Exigent Design Seed: The Tomebinder v1

docs.google.com

Exigent Seed: The Tomebinder v1

The Tomebinder The Tomebinder is the wandering Patchwork Exigent of a dead god of knowledge, both scholar and jailer of a devil-possessed grimoire. Sophoebus Sing o’muse of Sophoebus. Sophoebus, whose blood was ink. Sophoebus, whose flesh was tapestry. Sophoebus, whose gaze unwrote that which sho...

Once again feedback is welcome
 
Added a brief charm mechanic description for the Design Seeds so far. Its short enough that I can cover it here
  • Swarm Born are Essence Based
  • The Contenders are Attribute Based, they choose Four Favored attributes from among Dexterity, Strength, Stamina, Charisma, Appearance, and Perception
  • The Tomebinder is Ability Based. Their charms fall into the categories of Integrity, Linguistics, Lore, Stealth, and Occult
 
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Got around to that terrestrial tier exigent, more to come. This one is ability based

Exigent Design Seed: The Firestarter, Chosen of Pyrotechnics v1

docs.google.com

Exigent Seed: The Firestarter, Chosen of Pyrotechnics v1

The Firestarter, Chosen of Pyrotechnics The Firestarter is the explosive Exalt of Peregrine Red, a god associated with Firedust, Fireworks, and Festive Flame. Peregrine Red Ember-eyed and burned of face, Peregrine Red is worshiped throughout the Chiaroscuro and its periphery as a jovial deity who...

Once again, feedback is welcome
 
Next up, The Storm Daughter and The Serpent-Dancer
 
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Sail plans in a nutshell:
Square sail vs triangle is overrated, square rig vs fore-and-aft rig is where the action is. A sail is square-rigged when it lies generally perpendicular to the line of the keel, while fore-and-aft sails are generally parallel. Square rigs are better when running with the wind, fore-and-aft better when running upwind.

A square rig is preferable in the ocean, where currents and winds are steady. A fore-and-aft rig is better for coastal service, where winds and currents change more frequently. If you want to be extremely reductionist, a square rig is a set of road tires, while a fore-and-aft rig is a set of off-road tires, less performance but more flexibility.

As mentioned, a full rig is primarily square-rigged but has extensive fore-and-aft sails, so it's the best of both worlds, albeit at a cost in manpower.
 
Information: This thread policy is quite old
this thread policy is quite old
I have taken the liberty of removing this thread's thread policies. The Exalted Questions thread is obsolete and the last time the policy was updated was like, three years ago. Cast off your chains, oppressed proletarians of the Exalted General Thread. Please do not immediately start a really creepy Celestial Bliss Trick Argument.
 
More talking about the "Fear and Madness", "Flame and Tears", and the contextless "Infernal London"
 
it's very funny though that "cool it with the misogynistic remarks" is only tagged on a single thread in the whole forum, as it is well known that exalted has the most misogynistic problems of any topic
 
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