Yeah, but there are certain charms which are bread and butter enough you *want* every exalt to have them (like righteous lion defense) but which aesthetically it would be nice to have a little more differentiation.
Because, TBC, my biggest complaint with the Universal charms is that, on an aesthetic/thematic level they make each Exalt feel less unique.
And I get why they exist. A lot of charms were *already* basically the same across multiple exalts. You don't need to write out how the Ox Body equivalent works for every exalt, that just adds a ton of work for no real benefit.
But at the same time, one of the things I like about exalted is how each exalts charms feels unique. Because the makeup of an exalts charms defines the thematics of the splat.
And I think that forcing modes allows you to maintain that thematic difference while still keeping the benefits of universal charms
Forcing limiting modes on Universal Charms is unnecessary to add more distinctiveness in play, and is in fact counter-productive. Universal Charms are, by intent, the baseline "a PC Exalt should be able to be this heroic at this task" competency, and they grant that. Something like All-Encompassing Sorcerer's Sight means that any PC who specializes in being able to see dematerialized spirits and various Essence flows can do so. Every PC can make significant use of this. The fact that a Solar can
also use Eye of the Unconquered Sun is an expansion that makes this more appealing. Look at how much the Solar can see! But don't worry, they're not the only cool ones: Getimians can use Forgotten World Echoes to get more information from things that interact with fate. Both the Solar and the Getimian have reasons why they'd be excited to get this Charm, and their modes give them more that others could get. This is how thematic differences are expressed in Essence. Solars get more modes than almost all others, and a lot of their modes are
extremely good: very powerful, very direct.
On the other hand, if we had a mode for All-Encompassing Sorcerer's Sight that was "
Making-Up-For-Poor-Eyesight Grasping Mudra (mode for the Exigent of the God of Making Clear Examples): You can only feel Essence flows with your fingertips, instead of seeing them, and roll 1 fewer dice when trying to understand spirit magics and sorcerous workings", then the player looking at this has
less reason to pick this Charm up than literally any other PC doing so. They get less out of doing so than another would. They have a strong disincentive to use any Universal Charm that has a mostly or wholly limiting mode, instead of picking ones that have a positive mode or no additional mode at all.
Additional thematics are, like Chehrazad and Kaiya point out, very easily added in by the specific table or ST. My experience echoes that of both of these women. This is easy and intuitive and good.
I guess I just don't see why this makes Essence worse? It's not increasing the word count, and modes are almost universally better anyway.
You could say it gives players less freedom, but reading through essence the impression I got was that it's primary goal was simplification, not freedom of play
There are 45 unique playable Exalt types available in the Essence corebook, counting each caste/aspect separately. With their different advantages and anima effects and Exalt milestones, they already have a lot more room where they feel distinct in practice than I would have expected that they would on just reading the book. That's my practical experience after playing and running rather a lot of Essence. There's a lot of freedom in play. Trying to get overly granular with the distinctions in Charms makes things more complicated and runs several risks, and does not open additional options for play.
Essence
is a lot simpler than any edition of Exalted before. To its detriment, in some cases! I'm quite happy to explain my view on things, and I will not judge any sort of question about it (rules, experiences, thoughts about houserules, issues that have arisen in play, whatever); I firmly believe that the dumbest questions are the ones that don't get asked, and have endeavored to give you good responses to your various questions, because sharing views is how all our experiences can be improved. But I would like to gently encourage you to phrase things in a manner that's more trying to understand things as they are, because otherwise it certainly can come across like you're incredibly self-assured about how things are or should be while simultaneously just being unaware of how it has actually been experienced by those of us who have put a great deal of time into internalizing the content of the books and playing with the rules.