* Gaia can perhaps be considered the 'animating spirit' of Creation; in a couple passages Creation is referred to as her body, although there's ambiguity there. Cytherea is described in Glories of the Most High as "the trigger of divine evolution who provided Gaia's Essence with the substance it needed to produce Creation".
* She's the lover of Luna and there's some similar themes of wildness, but you need to be careful of theme overlap.
* Similarly, she's the mother of the Elemental Dragons, but you don't want Gaian Exalts to be simply Celestial-level Dragonbloods.
* She has a position as head of the Bureau of Seasons.
* "For Cytherea knew that Gaia wished to leave Creation behind to continue her never-ending quest beyond the shores of the world." (Glories)
* "Her green-robed human aspect, with its dusty feet and knowing smile, sets them at ease, because Gaia looks, in this guise, like another god.
But she is not. The green-robed jouten is the least of the Emerald Mother's forms... and the only one that remains in Creation." (Glories)
* "The majority of Gaia departed Creation's shores soon after the end of the Primordial War. She called down the great comet Gnosis, which had hung across the northern skies like a white scar throughout the Time of Glory, and left within it to resume plumbing the depths of the Wyld for what she called the "Shining Answer." (Glories)
===== Gaians =====
The first thing we need is a purpose for Gaians to be created. While all Exalts are created as weapons, they have other purposes that shape their thematics; Solars are the Lawmakers, Lunars are the Stewards, Sidereals are the Viziers (other types don't have a similar epithet, but they could). Gaia is looking for the "Shining Answer", and Gaians would thus be created to help her find it.
Seekers.
It's traditional for Exalts to have castes in one form or another, so we need a few. As the Gaians are Seekers, we can split them up by *how* or *where* (metaphorically) they look.
The Shining Answer might be something that has yet to be created. Thus there is the impulse to bring forth.
The Shining Answer might be something that exists in potential. Thus there is the impulse to shape or nurture.
The Shining Answer might be something that is found in sacrifice. Thus there is the impulse to harvest.
The Shining Answer might be something that is hidden. Thus there is the impulse to discover.
The Shining Answer might be something that exists within. Thus there is the impulse to contemplate.
And, conveniently enough, that makes the traditional five castes - let's call them Creator, Shaper, Reaper, Explorer and Dreamer respectively.
Gaia is also in charge of the seasons, so let's associate each with a fifth of the year. The seasons are named after the elements, and we don't want to turn into Dragonbloods+, so we've got to be somewhat careful, but five castes and five seasons is quite convenient. And 'Season' is a good equivalent to 'Caste'.
We've got Air (fall equivalent), Water (winter equivalent), Earth (between winter and spring), Wood (spring equivalent) and Fire (summer equivalent). A fairly reasonable correspondence might then be Air-Reaper, Dreamer-Water, Creator-Wood and Shaper-Fire, which leaves Explorer with Earth. It's normal to associate a caste with one of the four Virtues + Willpower; we can go with Air-Reaper-Conviction (sacrifice, destruction), Dreamer-Water-Temperance (hibernation, patience), Creator-Wood-Compassion, Shaper-Fire-Valor (impulsive, passionate) and Explorer-Earth-Willpower.
One twist might be a progression of Seasons - that according to some schedule or certain kind of stimuli, a Seeker shifts along to the next Season in the cycle. Consider it the Limit equivalent; something accumulated until there's an explosive release (and Willpower refresh), followed by something very like a Limit Break that fits the themes of the new Season (mechanically, +(Essence/2) dice to actions that fit, -(Essence) dice to actions that don't for the scene for example). while in a particular Season, charms of that Season
As another twist, the charms of the current season get a mote discount (minimum 1 mote), while charms of the preceeding season get a mote surcharge - similar to the Dragonblooded un-aspected surcharge. A supernaturally-charged Intimacy of choice that fits the current season might also be thrown in and, of course, the anima power changes.
The idea is to suggest mercurialness similar to that of the changing seasons, but without moving onto the themes of evolution and mutation that are for Lunars.
===== Gaian Animas =====
* Explorer: theme of independence. Protects in some manner against social attacks?
* Dreamer: theme of lethargy. Muffles motivation to act like a thematic molasses? (mechanically like Majestic Radiant Presence?)
* Reaper: theme of winnowing. Pulls motes/some other benefit from those around?
* Creator: ?
* Shaper: ?
===== Gaian Charms =====
Each Exalt type tends to have something special - manipulating fate, shapeshifting, warping, necromantic, etc. Not all the charms use those mechanics (while there are Lunar charms that work by changing the body, you've got silver-light-that-does-stuff as well), but a lot of them do. For a Gaian theme, I suggest the idea of "anima" (animating spirits). That is, the (temporary, without typical XP sacrifice) creation and manipulation of what are similar to least or lesser gods or elementals.
Gaian Excellencies should be in range as effective as the typical Celestial fare, but in scope more like pieces of a greater Yozi-like excellency (each one should revolve around one or two keywords).
Some examples of charms I came up with for a hypothetical "Genesis" charm-tree.
Invoking the Spirit Mudra
Cost: 4 motes
Mins: Essence 2
Type: Simple (Speed 3)
Keywords: Genesis
Duration: One Scene
Prerequisite Charms: none
Animate a single object for a scene in a similar fashion to the spirit charm Animating Management except the Gaian himself does not possess the object but instead gives it a temporary "possessing spirit". The animated object's Attribute and Ability scores are limited to the Gaian's own or to the Gaian's Essence, whichever is lower. At Essence 3, the Gaian can invoke the more flexible effects of Animating Management for an additional mote and a point of Willpower.
Entourage of Spirits
Cost: n/a
Mins: Essence 3
Type: Permanent
Keywords: none
Duration: n/a
Prerequisite Charms: Invoking the Spirit Mudra
Objects animated by the prerequisite can be maintained beyond the scene with the commitment of 1 mote (2 for objects enhanced by other charms or sorcery and 3 for artifacts). Maximum of (Essence) anima can be maintained.
Can be purchased a second time at Essence 4 to raise the maximum to (Essence*2) objects and -1 mote to the maintenance cost (ie, 1/2/3 becomes 0/1/2).
Mendicant Spirit Germination
Cost: 10 motes, 1 willpower
Mins: Essence 3
Type: Simple
Keywords: Genesis
Duration: One Day
Prerequisite Charms: Invoking the Spirit Mudra
Enhancement to Invoking the Spirit Mudra, fashioning the possessing spirit into a lesser god of (Essence - 2) Essence with (Occult/Craft/Essence) spirit charms in addition to the effects of the spirit charms Animating Management and Call (the Gaian and any other Mendicant Spirits associated with the Gaian), (Essence*2) dots to assign to each of Mental and Social Attributes, (Essence*4) dots to assign to Abilities (maximum of the Gaian's own rating - 1) and Virtues equal to the Gaian's own. Such a spirit lasts for a single day unless sustained with Maintaining the Least of Things or with (the spirit's Essence) experience point.
Glyph of the Warden Stance
Cost: 10 motes
Mins: Essence 3
Type: Simple
Keywords: Genesis
Duration: One Scene
Prerequisite Charms: Invoking the Spirit Mudra
Animate a single homogenous substance within (Essence*10) yards. Cannot be used for anything made of the Five Magical Materials or part of an artifact. If another is already controlling the substance, roll opposing Essences to determine primacy, with the Gaian receiving an extra success to their roll. Can be purchased up to (Essence-2) times, with each purchase allowing the increase of the range of effect by a factor of 10 for 10 additional motes (ie, Essence*100 yards for 20 motes, Essence*1000 yards for 30 motes).
Master of Clouds Prana
Cost: 10 motes, 1 willpower
Mins: Essence 4
Type: Simple
Keywords: Genesis
Duration: One Scene
Prerequisite Charms: Glyph of the Warden Stance
Control the weather in an area for a scene; details still somewhat vague.
Other charm notes:
* temporary creation of lesser elementals from the relevant substance.
* making an animating spirit/elemental permanent for XP cost.
* temporary enhancement effects upon animating spirits.
* creating a sort of proto-spirit that can perform specific tasks (ie, sending a message, tracking, alarm clock, etc).
== Forging tree
Summoning the Earthen Tool (Essence 2/Valor 1, 1+ motes, simple, indefinite)
The Gaian brings forth a spirit representing the essence of a needed object, from a lockpick to a suit of armor. This spirit fashions its form from surrounding solid material, such as leaves, sand or human hair. The object is considered a normal representation of the imagined tool (of fine quality at Essence 2; at Excellent quality at Essence 3, and Perfect quality at Essence 5), and lasts as long as the base resource cost of such an object in motes is committed. No more than (Valor) such objects can be maintained at once.
Primordial Tool Endowment (Essence 3/Valor 2, +1 mote, n/a, permanent)
An object fashioned by Summoning the Earthen Tool can be fashioned instead of raw elemental matter for the cost of an additional mote. The object gains the appropriate ability for its element as if enhanced with the spell Ritual of Elemental Endowment, with no mote cost to activate.
Panoply Maintaining Attitude (Essence 3/Valor 3, n/a, n/a, permanent)
The Gaian can now maintain up to (Valor) copies of a single object for the mote cost of one; all copies only count as one object for the limits on the number of objects maintained.
<> (Essence 4, Valor 4, n/a, n/a, permanent)
An object fashioned through Summoning the Earthen Tool or Primordial Tool Endowment cannot be used directly against the Gaian who fashioned it; a weapon does no damage to him and a suit of armor offers no protection from his fury. Such objects also act as if made from one of the Five Magical Materials for the purposes of resisting damage. The Gaian can spend a Valor Channel to make such an object permanent; an object once made permanent is no longer as resilient as artifacts made from one of the Five Magical Materials.
== An Air tree
1) Spirit-Cutting Attack equivalent
2) season-based trigger on destruction with the usage of #1; Spring - Servitude, Summer - inflict a Geas, Autumn - harvest motes and destroy, Winter - bind in slumber/can calcify and destroy. Upgrades to allow broader targeting (Raksha, mortals, etc) for additional cost.