It's not cap breaking, it's dice from a Charm.

Nope. The way the charm is written, it's a capbreaker

The Sidereal may enlighten an individual with five minutes of oneon-one advice and simple-but-profound martial demonstrations. The beneficiaries of such instruction temporarily enjoy one bonus dot of Martial Arts and add the Sidereal's Martial Arts rating to their Dodge MDV so long as the Vizier commits Essence to this Charm.

It's a bonus dot, not a bonus die.
 
It's a bonus dot, not a bonus die.
Which, going by every other charm of this type, means that it is dice added by charms. Since, you know, adding dots means adding dice. Sure, you could argue that it doesn't differentiate either way, but given cap breaker explicitly call themselves out as such, as well as basic chicanery-no, you have a very uphill struggle.
 
Which, going by every other charm of this type, means that it is dice added by charms. Since, you know, adding dots means adding dice. Sure, you could argue that it doesn't differentiate either way, but given cap breaker explicitly call themselves out as such, as well as basic chicanery-no, you have a very uphill struggle.

What charms, other than that one, add dots, rather than dice? The Alchemical 4th and 5th augmentation do, but only the 5th counts as dice added by charms. 4th is closer to what the siddy charm does, and does not count as dice added by charms.
 
What charms, other than that one, add dots, rather than dice? The Alchemical 4th and 5th augmentation do, but only the 5th counts as dice added by charms. 4th is closer to what the siddy charm does, and does not count as dice added by charms.
As a result of the Charm, you have an extra die.

Generally, if it's a die, and it was added by a Charm, and the Charm doesn't specifically note that it didn't count as being added by a Charm...

Then it's a die that was added by a Charm.

That it would be rather too powerful if it weren't such is just the icing on the ruling of that particular ambiguous cake.
 
As a result of the Charm, you have an extra die.

That's the end result yes. But the Logic train goes. As a result of the Charm, your MA score goes up. As a result of your MA score going up, you have an extra dice. That parts the part in question.

Does the Accuracy bonus from G. Solar Saber count as dice added by charms? As a result of a charm, you have extra dice

Also, relevant to the original question, does activating SUF on someone with MA 5 allow you to purchase abilities that require MA 6.
 
That's the end result yes. But the Logic train goes. As a result of the Charm, your MA score goes up. As a result of your MA score going up, you have an extra dice. That parts the part in question.

Does the Accuracy bonus from G. Solar Saber count as dice added by charms? As a result of a charm, you have extra dice

Also, relevant to the original question, does activating SUF on someone with MA 5 allow you to purchase abilities that require MA 6.

Charms that add +Accuracy do so because +Acc is an Equipment Bonus, not Dice from Charms.

Not sure what SUF stands for right this second, but no charm aside from explicit cap-breakers let you buy things at higher minimums. Basically, until you pay the XP for the dot, you can't buy anything that needs the dot, no matter what magic says it gives as far as dots.
 
Not sure what SUF stands for right this second,

Sifu's Usefull Fingers. I'd be at least sympatheic to a player making Matsci's argument, but both sides have merit. Considering the main bonus of the charm is how it adds to the targets MDV I'd leave it as dice added by charm, unless the the rest of the circle balance is out of whack.
 
That's the end result yes. But the Logic train goes. As a result of the Charm, your MA score goes up. As a result of your MA score going up, you have an extra dice. That parts the part in question.

Does the Accuracy bonus from G. Solar Saber count as dice added by charms? As a result of a charm, you have extra dice

Also, relevant to the original question, does activating SUF on someone with MA 5 allow you to purchase abilities that require MA 6.

Were I the ST, my answer would be hells to the nos.

Charms that add +Accuracy do so because +Acc is an Equipment Bonus, not Dice from Charms.

Not sure what SUF stands for right this second, but no charm aside from explicit cap-breakers let you buy things at higher minimums. Basically, until you pay the XP for the dot, you can't buy anything that needs the dot, no matter what magic says it gives as far as dots.
For this reason. Just because my circle mate/mentor/dude I'm blackmailing decides to commit one mote doesn't mean I get to capbreak for charm purchases.
 
given the wording of SUF, I'd be okay with it counting as a no kidding MA dot. But it's a dot that can be revoked at any time. That alone makes it inelugible for purchasing MA 6 charms (unless the charm text sepecifically said otherwise, ala Golden Widow)

Anyway, I have never seen a ability 6+ charm that did not also require an equivalently high essence so that question is entirely moot.
 
Would anyone be willing to explain the exact interaction of gods and Creation? Do the gods embody things and concepts, or do they police them.?What about things that would fall in-between?
 
Would anyone be willing to explain the exact interaction of gods and Creation? Do the gods embody things and concepts, or do they police them.?
Gods manage things. So, for instance, if you destroy a river, you are not directly doing damage to a god. All you're doing is making them unemployed(which isn't enjoyable, but not really fatal). Hurting a god also does not necessarily hurt the object: all it does is make the object ungoverned.

What about things that would fall in-between?
What do you mean?
 
Would anyone be willing to explain the exact interaction of gods and Creation? Do the gods embody things and concepts, or do they police them.?What about things that would fall in-between?
Barring the Incarna, all gods are managers, like C.o.S.a.R said. The Incarna, on the other hand, were created to manage Creation itself, and are on a level of Concept themselves. Their tools and stations, like the Sun and Moon, rely on them to function. If the Incarna were to suddenly drop dead for some reason, the things they administered wouldn't just keep on chugging, like a river would keep on flowing even if its god died. They'd just stop working, until someone capable of controlling them took up the reins.
 
Would anyone be willing to explain the exact interaction of gods and Creation? Do the gods embody things and concepts, or do they police them.?What about things that would fall in-between?
God: Bureaucrat, manager type. God of river makes sure the river flows where it should, doesn't overflow, doesn't dry up, is clean, ect.

Elementals: I am hazier on this, but I think they *are* spawned from stuff. Like, I vaguely remember something about forest fires spawning lesser fire elementals. I am almost certainly wrong about this, because its been like seven months since reading it and I can't find my freaking Games of Divinity book on this computer.

Incarnae: Sol is literally the Sun, Luna literally the Moon, Maidens I think are actual planetary bodies, but this could be a specific homebrew thing I read awhile back, I can't remember. Worth noting that Incarnae is more a political group than a power scale. Gaia, a free Primordial who sided with the Gods and the Exalted, is an Incarnae as well.

Primordials: Concepts on a cosmic scale. Malfeas is something like Kingship and Rule by Force, I think, and is a giant dyson sphere city thing. She Who Lives In Her Name is Hierarchy, she embodies the concept of it. I do not believe the deaths of Primordials impact their concepts, although the death of a concept *will* harm its Primordial. I think one book, dunno which one, I think it mighta been Games of Divinity, or Ghosts and Demons, mentioned that were hierarchy utterly removed and the universe reduced to meaningless anarchy, it could be enough to make SWLiHN a Neverborn. Personally, I'm kinda iffy on that, though. I kinda feel a Primordial should be more able to go "NOPE. ANYTHING NEAR ME IS MY PRINCIPLE. SO LONG AS I AM, SO SHALL MY PRINCIPLE BE." But I do know at least one book contradicts me, so this is just my own headcanon.

Yozi: Imprisoned Primordial. There's no serious meaningful difference beyond the Yozi being mutilated and locked up. They're still Primordials, just leashed ones.

Demons/Daeva: Sub-beings of the Primordials/Yozi. 1st Circle demons are basically toys made by Second and Third Circles, and are basically just weak gods made for a specific niche.

Second Circle Daeva/Demons are very potent, able to compete with, though generally not actually *beat*, somewhat experienced Exalts. My Sidereal and his equally Siderealish friend could individually kick the crap outta Sondok, one of the more combat focused Second Circle Demons, with some effort (admittedly, they are like 380 something XP now, so they're pretty powerful).

Third Circle Daeva/Demons are more conventionally godlike. City-wrecking, army slaying beings of terrible power, mightier than any but the strongest individual Exalted, usually requiring whole Circles working together to defeat.
 
Last edited:
At least in Second Edition, a Primordial was not a concept, though they might embody a concept.

She Who Lives In Her Name embodies the concept of hierarchy, but killing her would not remove hierarchy from the universe.


The Shinma are those things vaster than Primordials which ARE concepts. If you destroyed one of them, you would remove their concepts from the universe. Thankfully, they're even more impossible to affect than a Primordial is. It helps that they're not actually creatures, and have no physical bodies or locations.


I doubt that 3rd Edition is going to conflate Primordials and Shinma into one category, though.
 
Thanks. What might the difference between a Terrestrial and Celestial god be?
Ill-defined.

The clearest and most logical distinction is that Terrestrial gods are in charge of specific physical things in Creation, whether it be a specific tree, an entire forest, or the Eastern Direction.

A Celestial god would cover the more global purview of "trees" or "forests" in general, or possibly a species of tree (elm, oak, redwood) or type of forest (old growth, rain, swampy) that inhabits at least two Directions.

Then there are gods who blur the lines, like the goddess of the Imperial Mountain, whom I think is a Terrestrial powerful enough to politically manuever herself into a Celestial position.

Or the reverse, like the Golden Lord, a Celestial god of justice who's taking a permanent hiatus from Heaven to dick around in the human city of An-Teng.


Then you get weird gods like the Bloody Hands -- Terrestrial gods who watch over murders.

Given how ephemeral that concept is (a single murder is over-and-done, and they are not the gods of individual murderers), it would have made more sense that they would be the Celestial subordinates of a Celestial god of murders, rather like how Madame Marthesine of the Lost (Celestial goddess of lost things) has minions roaming around the mortal world.

Maybe each Bloody Hand is the god of any murders happening within a particular area, with a escalating hierarchy of Blood Hands who collect reports from those with smaller areas? City, country, continent, Direction, world?
 
Last edited:
Thanks. What might the difference between a Terrestrial and Celestial god be?
Like Sunder said, it's unclear, as whether you are classified as Terrestrial or Celestial is partly political. But general rule of thumb is that Terrestrials are the office workers to the Celestial's managers, CEOs, etc.

Every tree has a god in charge of it, and they will be considered Terrestrials. The forest all those trees are in will have a god in charge of it, and he may be a Terrestrial or a Celestial, depending on how much power he gets from the forest and other connections. All forests in all of Creation will have a single god in charge of them, and he will most certainly be a Celestial.
 
I thought it was basically more or less entirely political/bureucratic.

There are probably former "terrestrial" gods who managed to get into Yu-Shan before the gates were closed during the Great Contagion, managed to fiangle a job, and have managed to make a place for themselves, and are considered "celestial" now. The opposite could also hold: imagine a low end "celestial" god who got locked out of heaven, did some hinky stuff to survive, and was barred from returning and ended up taking up a position in a terrestrial court and is now a "terrestrial".

That was my impression, anyway.
 
A note thanks to the contagion and the end of the first end you also got a number of gods that are basically squatters and beggars living in Yu-Shan.
 
Back
Top