I thought you replaced that one's eye's with tiny mouths...

Not yet. But once she buys that Charm, it's only a matter of time before she gets the idea.

At the moment, though, she's rather more preoccupied with the fact that she's just accidentally poisoned one of her relationships.

Literally.

Wait, you're going to turn your character into something resembling a female Corinthian?



That's freaking awesome!
 
Wait, you're going to turn your character into something resembling a female Corinthian?
Well, Keris's hair is three yards long, prehensile and various shades of poison-green, violet and pink-red ranging from "deep" to "vivid" to "neon", and she's darker-skinned than that, but otherwise yes.

Yes, she did in fact poison her hair with the Sorcerous version of Spiteful Sea Tincture. Twice. And only then remembered that she doesn't know Sorcery, and thus can't turn it off again.

This has not yet seemed to noticeably bother her.
 
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She's also a curious naturally-redheaded (under the poison) kleptomaniac who is more comfortable in the water than out of it, and hoards the shiny things she steals (in a sanctum hidden in her soul).

Or to put it another way, she's also Murdariel.

...

Making Infernal Disney characters is fun. : 3
 
So, I'm running a Chosen of Endings, and I'm having trouble deciding which other MAs and Charms I wish to dabble in. I have directions, XP wise, I wish to go in, but have begun having doubts, and have asked similiar questions enough of my usual people I talk to that I'd like to not bug them for once.

I plan to grab Dark Messiah and Champion of Legend so far, as well as attempting to homebrew a CMA to cover some bases for him, but I'm rapidly realizing that this isn't actually as great an idea as I'd though. I'm not sure which other MAs I might like to branch into, though Air Dragon catches my eye, I am hesitant about Water Dragon for reasons I can't quite pinpoint, White Reaper has been recommended to me, and I am intensely annoyed that there is only one CMA with a Perfect Soak and none whatsoever in the Sidereal Charmset, but that's just me bitching.
 
I believe they decided to nix it when second edition came around.
 
So, I'm running a Chosen of Endings, and I'm having trouble deciding which other MAs and Charms I wish to dabble in. I have directions, XP wise, I wish to go in, but have begun having doubts, and have asked similiar questions enough of my usual people I talk to that I'd like to not bug them for once.

I plan to grab Dark Messiah and Champion of Legend so far, as well as attempting to homebrew a CMA to cover some bases for him, but I'm rapidly realizing that this isn't actually as great an idea as I'd though. I'm not sure which other MAs I might like to branch into, though Air Dragon catches my eye, I am hesitant about Water Dragon for reasons I can't quite pinpoint, White Reaper has been recommended to me, and I am intensely annoyed that there is only one CMA with a Perfect Soak and none whatsoever in the Sidereal Charmset, but that's just me bitching.

"Champion of legend"? Never heard of that. Where is it from?

I personally always figured crane was the go to for "beat people in the face" focused sidereals, since doubling your stunt dice and functionally infinite compassion channels do a lot to mitigate the low sidereal dice cap. The artifact version of the war fan, found in WotFA, is very nice.

arms of the unconquered sun gives you arguably the best flurry breaker in the game, and it's unblockable/undodgeble attack's downside can be mitigated by one of the resplendecies in your house, iirc. It also gives you a shaping defense and some other neat abilities. Really AotUCS just melds beautifully with a resplendency of the sword.

Water dragon has been nerfed down to not broken anymore by the eratta, but is very nice for sidereals- the form-type charm syncs with your dice cap, and it's also got the only perfect soak you are likely to get anytime soon.

Personally, I am a huge, huge fan of Compassion style (Art of Victorious Concession) but I know that isn't everyone's cup of tea. Still, I urge you to look at the Arguments of Virtue from the Imperfect Lotus book, they are very fun styles.

the design of sidereals puts a lot of emphasis on your virtues, but then doesn't, iirc, give you a virtue recovery mechanic the way the solar and DB had sets have. Which is terrible of them, but Crane makes managing compassion easy, and Hungry Ghost can refresh your Valor channels post-eratta. (S'why I'm personally not keen on dark messiah for Sids, losing your vitue channels is an owie.) I'm still looking for a temperance recovery MA myself.
 
Is there Any information on the Hundred Kingdoms? the only stuff I can find on it is Denandsor.
 
"Champion of legend"? Never heard of that. Where is it from?
http://forum.theonyxpath.com/forum/main-category/exalted/19274-cma-champion-of-legend-style
Virtue-based Shonen Hero Style. Keying off of his Conviction 5.

I personally always figured crane was the go to for "beat people in the face" focused sidereals, since doubling your stunt dice and functionally infinite compassion channels do a lot to mitigate the low sidereal dice cap. The artifact version of the war fan, found in WotFA, is very nice.
Patrick, the Endings in question, is a high-functioning Sociopath. He is literally physically incapable of having more than Compassion 2, and I RP it
as a Flawed Compassion 2 (I have never and will never Channel it).

arms of the unconquered sun gives you arguably the best flurry breaker in the game, and it's unblockable/undodgeble attack's downside can be mitigated by one of the resplendecies in your house, iirc. It also gives you a shaping defense and some other neat abilities. Really AotUCS just melds beautifully with a resplendency of the sword.
I got the Flurry Breaker, will consider the full style. The downside is it being the signature Style of an Evil God (Modern game. We're basically the bronze faction.)

Water dragon has been nerfed down to not broken anymore by the eratta, but is very nice for sidereals- the form-type charm syncs with your dice cap, and it's also got the only perfect soak you are likely to get anytime soon.
I'll consider it, definitely. I'm not sure even *why* I don't like it. I might just need to reread it.
Personally, I am a huge, huge fan of Compassion style (Art of Victorious Concession) but I know that isn't everyone's cup of tea. Still, I urge you to look at the Arguments of Virtue from the Imperfect Lotus book, they are very fun styles.
If there's one for Conviction, hell yeah.

the design of sidereals puts a lot of emphasis on your virtues, but then doesn't, iirc, give you a virtue recovery mechanic the way the solar and DB had sets have. Which is terrible of them, but Crane makes managing compassion easy, and Hungry Ghost can refresh your Valor channels post-eratta. (S'why I'm personally not keen on dark messiah for Sids, losing your vitue channels is an owie.) I'm still looking for a temperance recovery MA myself.

Might take Hungry Ghost, as well. Dark Messiah I'm pretty set on. I don't actually channel virtues a whole lot, anyways.

Thanks for the advice, I really appreciate it!:)
 

The fact that the author references celestial monkey bugs me. CMS is IMHO, tied with Obsidian shards of inanity for being by far the worst written style ever. I'll look at it in detail sometime, codifying tropes always amuses me.

Patrick, the Endings in question, is a high-functioning Sociopath. He is literally physically incapable of having more than Compassion 2, and I RP it
as a Flawed Compassion 2 (I have never and will never Channel it).

I usually go compassion5/temperance5 and tank valor/conviction. XD Mostly because my friends and I Joke a lot about high conviction being easy mode.

I got the Flurry Breaker, will consider the full style. The downside is it being the signature Style of an Evil God (Modern game. We're basically the bronze faction.)

if you can squeeze in the sword resplendency, or some other way of mitigating it's vulnerability to counterattack (my eclipse uses a compassion style charm for that), the second charm in the tree is really good too. Unblockable and undodgeble for 4 motes is super cheap.

I'll consider it, definitely. I'm not sure even *why* I don't like it. I might just need to reread it.

well it does have a really lame flurry that serves as an XP tax; and some of the other charms were broken pre-eratta. It also hits you with an elemental surcharge, post errata; unless you finish the style.

If there's one for Conviction, hell yeah.

there is is one for each of the four virtues, and they all have their uses. Valor's form weapon expansion is kinda OP, but otherwise it's mostly solid.


Might take Hungry Ghost, as well. Dark Messiah I'm pretty set on. I don't actually channel virtues a whole lot, anyways.

Thanks for the advice, I really appreciate it!:)

Hungry ghost is kinda an odd style, but good for dashing around the battlefield. Post errata, power reaping prana can get you willpower, which is great, if not the mote harvest it used to be.

i'm not an expert, but I have read the glories and imperfect lotus in excruciating detail, so I hope it has been helpful.
 
Patrick, the Endings in question, is a high-functioning Sociopath. He is literally physically incapable of having more than Compassion 2, and I RP it
as a Flawed Compassion 2 (I have never and will never Channel it).


I got the Flurry Breaker, will consider the full style. The downside is it being the signature Style of an Evil God (Modern game. We're basically the bronze faction.)

How about Infernal Monster Style? IIRC, it's quite good for Siderials, as One Hand Fury is love. Who doesn't want a Speed 5, Accuracy +2, Damage +10L/2, Defense +1, Rate 3, Tags N, O, P Fist that counts as a form weapon for every Sidereal Style?

Plus, you can beat people to death with their best friend.
 
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So does anyone have an answer to my earlier question?

the Neverborn : in Exalted they are a group of massive cthulhuly dead gods whom sleep in their temple/tombs in the labayrinth near the mouth of Oblivion in the Underworld.

in WoD the Neverborn are the massive godkings of Oblivion whom slumber in thier lairs in the labyrinth near the well of Oblivion, in the Underworld.

Apocrypha is book of prophecies and visions written by the Visionary hunter Fyodor. I

Fyodor writes in somewhat disjointed fashion, skipping between tales of his journeys and the history of hunters which he has constructed. The latter is the result of his research into the visions he is sent by the "Shining Ones" (his name for the Messengers), drawing widely on mythologies from around the globe. A summary of his story follows:

Once, humanity lived in a Golden Time, its soul united, Light and Dark. A cataclysm occurred, however, splitting the two; the Dark half became the monsters of the world, while humans remained the Light - neither whole or satisfied. Heroes, chosen by the gods, arose at the end of the Golden Time who fought against and imprisoned the monsters. Their prison was not perfect, however, and the Dark Ones exerted their influence on mankind to cause conflict and suffering, eventually escaping and hiding among humans to manipulate them directly. Now, the hunters - direct though degenerate descendants of the original heroes of Light - have again been chosen by the gods to hunt the Dark Ones. But time is running out, for another cataclysm is coming - and some of the signs of its arrival have already come to pass.

The first age started with the banishing of the Primordials and the creation of the underworld.

The second age started with the Great Contagion.

The third age starts with the realm being conquered by the deathlords perhaps? Or perhaps the Ebon Dragon unleashes his Infernal Exalted at the Empress's Funeral. Maybe the Fair folk get another chance to wipe everyone out? My guess is what ever happens, dooms the Celestial Exalted. Weakening them for the next age and forcing the Solar Exalted to remain in Yu-shan.

Perhaps this is what causes God to enter the material universe (from demon) Maybe the Celestial Incarna take an active hand in the events unfolding upon creation, which causes the world to lessen. Less essence flows across Gaia. Perhaps this is what causes the current shape of the world to form. Regardless from Demons description of God entering the universe it seems to be describing the events of the shattering.

The third age belongs to the remnants of the remaining Dragon Blooded and what the other celestials have now become. Vampires, Werecreatures, Mages. This would be the time of Enoch (from Vampire) and of the Imperignum (Werewolf). A far lesser version of creation. The fair folk would also have started to assume lesser forms. This may be when the Kith started to come about.

This would be the time when the Demons were banished to hell. I see the demons as the spirits that abused their powers, they were locked away at the end of the second age by the remaining Celetial Exalted. The descriptions of the Archangels (from the Book of Nod) are very simialr to the Solar Castes. Micheal as Dawn etc.

Once the war is over the victorious gods retreat to Yu-shan in disgust of all that has happened.

I leave the forth age blank as in I haven't a clue as to what heppened then.

Hunter is ofcourse the most significant for WoD crossovers with Exalted. They are the Solars stripped of their powers reborn into the WoD. The Messengers have done this without "God's" Permission. The idea is to see if humanity can save itself from the coming darkness. This is spelled out in Hunter: Storyteller Guide.
 
How about Infernal Monster Style? IIRC, it's quite good for Siderials, as One Hand Fury is love. Who doesn't want a Speed 5, Accuracy +2, Damage +10L/2, Defense +1, Rate 3, Tags N, O, P Fist that counts as a form weapon for every Sidereal Style?

Plus, you can beat people to death with their best friend.
Worth considering, I do have Backing from the Infernals.
 
Patrick, the Endings in question, is a high-functioning Sociopath. He is literally physically incapable of having more than Compassion 2

Compassion 2 is average Compassion. Your sociopath is physically incapable of being more compassionate that normal people - that's not exactly saying much about his sociopathy...
 
Compassion 2 is average Compassion. Your sociopath is physically incapable of being more compassionate that normal people - that's not exactly saying much about his sociopathy...

Well, that's perhaps not surprising.

Sociopathy is completely non-conducive to being a Sidereal. And the Sidereals are not going to put up with shit from some uppity little fuck with "a personality disorder characterized by enduring antisocial behavior, diminished empathy and remorse, and disinhibited or bold behavior".

Fortunately, it's mechanically a derangement, which is a form of mental mutation, which means there are ways it can be fixed. And so they will have fixed it, because shockingly the Five-Score Fellowship is not going to tolerate the foibles of one of them like that, and they don't have the Sidereals to waste by letting one of them run around as an antisocial loose cannon with a poor sense of self control as they'll just go get themselves killed or cause trouble, and 16+ year respawn periods are a pain.
 
That discussion cropped up at the start of the game, when I explained that sociopathy was totally a thing that could and would be solved with appropriate powers, which made Fenrir uncomfortable as he wanted to play a sociopathic character.

As it stands, his character was "adopted" at birth by an Infernal - this is Modern, so this kind of thing can happen - who wanted a pet Sidereal assassin and played with his mind and his Fiend Charms to make him the perfect little killing machine. Said Infernal didn't last long once the Fellowship realized what was up, but that still took two decades and now my own character is the one tasked with setting Patrick "straight."

Which mostly means "hang around him and play therapist until he has either managed to overcome the sequels of TED Charms that make him a sociopathic killer or he finally trusts his friend enough to let someone else repair the damage done with appropriate magic." As it stands, trying to muck with his mind to 'cure' him by force would just cause him to flip out, escape, and find some other Infernal master to protect him from the big meany Sidereals, because there is comfort in familiarity.

Given that Patrick also technically still is a servant of an Allthing subfaction rather than the Fivescore Fellowship, we're walking on egg shells politically speaking.
 
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That discussion cropped up at the start of the game, when I explained that sociopathy was totally a thing that could and would be solved with appropriate powers, which made Fenrir uncomfortable as he wanted to play a sociopathic character.

Well, then I guess you're just a more tolerant player than I am, because I would have considered "but I want to be a sociopath!" to be antisocial play in the same way as "I want to play a Zenith caste in your Dragonblooded game" or "I want to be a murderhobo Abyssal in your nation-building Solar game" and told the player who wanted to do that they should come up with a character concept which isn't "I'm defined by my antisocial traits".
 
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