Essence: 6; Willpower: 7; Join Battle: 7 dice Personal Motes: 110 Health Levels: -0/-1x2/-2x3/-4x2/Incap.
Sample Intimacies
• Defining Principle: Spread beautiful Flattery
• Major Tie: Ululaya (Filial Love)
• Major Tie: Gervasin (Love)
Minor Principle: I love to carve, sculpt, and create armor
• Minor Tie: The touch of the humble (Fear)
Actions: Demonic Lore: 4 dice; Read Intentions: 6 dice; Senses: 6 dice; Social Influence: 12 dice (Flattery 13 Dice); Craft Armor: 14 dice; Linguistics: 8 dice
Appearance 1, Resolve 4, Guile 4
Merits:
Cult 2: Karapeshka has been given a large stable of prayer-slaves by her greater self, as a part of her duchy.
Social Charms:
Chorus of Pride (10m, Simple, Scenelong, Essence 3, Eclipse): Karapeshka speaks with one thousand voices, such that all can hear her flattery. Upon activating this charm, consider her appearance to be equal to her Essence for the purposes of Social Influence. In a situation in which her Appearance would normally be rolled, this charm does not come into effect.
Lull of Reason (5m, Supplemental, Instant, Essence 2): When Karapeshka speaks, the subject of her flattery forgets all thoughts but their own ego. Lull of Reason reduces the Resolve bonus from opposing intimacies by 2.
Invincible Ego Juggernaut (7m, Supplemental, Instant, Essence 3): The flattery of Karapeshka is capable of filling even the humblest monk with their own glory. When making an instill roll to for a Principle of hubris or pride, double eights. The cost of preventing an intimacy from forming in this way is increased to two willpower. If the target already has a Principle of hubris or pride, Karapeshka can raise it by one step without referring to another intimacy once.
Miscellaneous Charms
Hurry Home (10m, 1wp; Simple; Instant; Essence 1): Karapeshka fades away and vanishes on her next turn, drawn instantly to her summoner's side. This Charm is unavailable when she is unbound.
Materialize (55m, 1wp; Simple; Instant; Essence 1): Karapeshka appears in a chorus of voices.
Measure the Wind (5m; Simple; Instant; Essence 1): Karapeshka may discern the nature of anyone who has an intimacy related to hubris or their ego.
Slick Hubris (3m, Simple, Instant, Essence 3): Karapeshka gathers materials from those who listen to her. If a character has had a Principle of Pride raised or created by Karapeshka, she may activate this charm. This charm causes a slick icey sheen to form on their skin. After harvesting, a process that takes one hour for each level of intimacy, and is harmless, Karapeshka gains an amount of a unique magical material. A Minor Intimacy grants enough for light armor, Major for Medium, and Defining for Heavy. Artifact armor made from this material has the following property when attuned by the person with the original intimacy, in addition to whatever normal attunement bonus it has: If the wearer has a Principle of pride or hubris at Major, increase Soak and Hardness by 1. If the wearer has a Principle of pride or hubris at Defining, increase Soak and Hardness by 2. If the wearer has no such Principle, reduce the Soak and Hardness by 2. Again, these effects only take place for the person whom the material was harvested from. When whatever was produced from this material is shattered, the donor loses the relevant Intimacy and 3/4/5 points of willpower (from a minor/major/defining intimacy), which cannot be regained for one week. This charm can only be used on an individual once per year.
Blood-Ice Carver (20m, Supplemental, Instant, Essence 3): Karapeshka is a carver and sculptor by trade. Double eights for a single project, so long as it is carving or sculpting. If she is working with the material made from Slick Hubris, double sevens instead. When working with the material made from Slick Hubris, Karapeshka is considered to have a master's workshop, 'a bit,' 'some' and 'plenty' magical material from a minor, major, and defining intimacy, respectively, an ability related to the artifact at 5, and a Charm related to the artifact. Additionally, the roll interval is decreased by two steps and the difficulty is reduced by 2.