The Zu Tak

Of all the pirates of the south-western seas, only the Lintha are more feared than the Zu Tak. Their purple sails are dyed with the blood of monstrous insects from their homelands of the cursed Weeping Fen, and their ships are decorated with the scrimshawed bones of their victims. Their war barges and outrigger canoes might lack the sophisticated sails of the junks and cutters of other fleets, but the Dead who man their oars are tireless and care not for the winds.

The Zu Tak are not merely feared for their ancestor-worship, however. When they take a ship alive, living and Dead alike devour their captives in cannibalistic rituals that give them uncanny powers. The matriarch-witches who rule the tribes on behalf of their own deceased mothers know ways of weather-working and terrible curses. Through their alliances with the mad spirits of the fen and their ancestors they can becalm a fleet or snarl sails, making them easy prey for their sons and brothers.

For most of history, raids from the savage tribesmen of the Wailing Fen has been an ever-present danger for sailors travelling down that coast, but it was only ever an isolated threat. Since the lord of death known as Grandma Hunger gained control of the lands of the Dead under the fen, however, the tribes have grown more and more aggressive. Their ancestors no longer push them to war with each other and their wider reach and greater gains in raids have led to a population explosion. The Zu Tak tribes now exist above the carrying capacity of their homeland - they must raid, or they will starve.

The pirate fleets of the Zu Tak are family groups. Historically a group of brothers and cousins would take to the water to raid passing ships, or travel across the ocean in a canoe. As their raiding culture has grown and their population boomed, necessity means that their war barges are floating villages from which outrigger canoes are launched. These barges even have their dark reflections in the Underworld, where the newly Dead members of the family open their eyes.

This is producing a degree of cultural divergence between the tribes which have fully embraced the raiding lifestyle and the more conservative ones who remain in the Fen. The more cosmopolitan raiders are still ritually-cannibalistic ancestor-cultist pirates, but they have acquired some habits from the outside world. With their plundered plenty the male war-chiefs are standing up to their mothers. Some tribes with weak ancestor-spirits are now already ruled over by the men, making up for the lack of mystical potency with drug-fuelled brutality.

History
The Zu Tak are expansionist newcomers in the South West. It was only sixty years ago that Grandma Hunger devoured a sickly and inattentive Deathlord and took his power for herself. With that power, she subjugated or consumed the Greater Dead rulers of other tribes, and brought them into a loose confederation. The memories of the lord of death she had consumed told her things about the world she had never dreamed. The outside world was rich and plentiful - but also ignorant of the Dead.

The tribes tell tales that the world was wrought from the bitter salty waters of the deeps, and that the salt-laden fens they dwell in were the first and eldest part of the world that the gods made. As they tell it, they were the first race of mankind to be made. Once they were made, the gods fell upon each other and the victors devoured the defeated and with their newfound power they made the rest of the world and the other races of men. In emulation of the gods, therefore, the Takese devour powerful warriors and creatures as a mark of respect to take the spark of divinity within them.

However, a clue to their origins can be found in their similar appearances to other populations up the western coast all the way up to An Teng. Many of the Zu Tak have the same golden skin, jet black hair and high cheekbones common in the Tengese, though their unhealthy homeland where the sun seldom shines leaves them wan. There are traces of stone ruins on the edge of the Wailing Fen which the Zu Tak say were the homes of the gods when they were making the world, but architecturally resemble late Shogunate white stone structures.

Culture
The Dead rule the Zu Tak, and the living would have it no other way. Life is cruel and short in the Weeping Fen, and death comes easily. When life is cheap, the Dead have value. The sun rarely shines in that poisoned land, and this gives those who have passed from life free reign to move through the world. Clans that thrive in these conditions are those with strong ancestors who act to defend their children from the monstrous creatures and the spawn of the Demon Realm who also dwell in the fens.

In the Fens, the Zu Tak clans live on barges or on stilt houses, to keep away from the monsters that writhe through the fen-grasses. Some tribes on the edge of the Fens have peaceful contact with outsiders who pay them with copper tools and glass beads for plants and creatures they capture. For most tribes, however, the only metal they have is what they take from raiding or that they gather from the mutant beasts of the land.

Raider clans are those who mostly dwell on the ocean-capable war barges. A new war barge may start off life as a plundered junk, the shell of one of the strange beasts that sometimes is spawned in the Fens, or a network of lashed together canoes. However, they swiftly grow as the clan expands them, making areas below away from the sun where animate corpses are chained to oars. Many mature war-barges appear more like floating islands, for the Takese witches bring the cursed earth of the fens with them so they do not leave the root of their power behind.

It is believed that the kinship to the Tengese is what led necromancy and ancestor-placation to fall under the jurisdiction of the women of the Zu Tak. The tribes are both matrilineal and matriarchal, where power lies in the alliances of the eldest women and their many female descendents. Ritual cannibalism and blood sacrifice reaps a harvest of power that can be used for many things. They pay off their ancestors, bribe elementals and channel it to their own rituals - for the Zu Tak have an abnormal number of human sorcerers among their ranks.

The eldest of these witches have lived upwards of four hundred years, fattened on stolen life, and are akin to thaumaturgical academies in the breadth of their knowledge that they dribble out to their daughters and granddaughters. Still, they must be careful for the older they get the faster they burn through their stolen life and the more their obligations build up to their spirit allies. In the end, they join the ranks of the Dead - and discover if their preparations were sufficient.

For the men of the Zu Tak, violence and the drugs of the Wailing Fen dominates their lives. They live their lives under the dominion of their mothers and rely on her for what status they have. Few men reach the age of fifty before one of the horrors of the Fen catches up with them, or their body gives up from the many alchemical witch-brews they take. They epitomise the idea of living fast and dying young. Pyresnuff is the most famous of the drugs they take - a brew that uses ground firedust and makes the body burn through a week of their life in a day. Glory in battle is their utmost desire, because that earns them the chance of being selected as the consort-husband of a young witch or a heroic death that earns them a place among the ancestor-spirits - or both at once.

Vessels and Men
The Takese are not a mere pirate band - they are a society, ruled over by the Dead and by their necromancer witch-mothers, and ultimately obedient to a young and ambitious lord of Death. There are at least fifty raider-bands operating in the South West with at least a hundred fighting men in each band, giving them numbers far beyond the pirate lords of Saata, but compared to sleek-hulled junks and cutters they are slow and ponderous. Even with Dead servants to row day and night, their war-barges are not made for bluewater travel and they are useless during the typhoon season. During such times, they either retreat back to the Weeping Fen or moor by some remote island. In some cases, the Takese find a good island to wait out the hurricane season and settle it, pulling apart their war barge to turn it into a village. Woe betide anyone who was already living on such an isle.

When they attack, the Takese come in many outrigger canoes and they hunt like wolves of the sea, harrying their prey and cutting their oars, rigging and rudder before descending for the kill. They take everything of value - goods, vessels, and people. Goods they have no use for are often fenced in places like the pirate den of Saata, vessels are cannibalised for parts, and people are simply cannibalised.
 
Obviously this model has its own escalation, as it's possible to learn linguistics charms to communicate that same evil persuasion via handsigns and eyebrow waggles; however in general the baby Solars the Hunt stomps on a regular basis aren't quite up there yet.

Anything more than baby Solars likely requires direct siddie intervention to manage.


When I read this I pictured a baby Exalting as a Solar.
 
On the subject of a version of the Great Curse for the Dragonblooded, would the very existence of Breeding be a valid choice? That originally any child of a Dragonblooded was themselves Dragonblooded, that all Dragonblooded had the same innate potential for power, and the curse of the Neverborn was intended to shatter that egalitarianism?

For a Limit Break, have a Dragonblooded roll a die and change their level of Breeding to the result, with whatever effects that may entail for their powers.
 
What can a baby that's badass enough to exalt?
Matilda tier shenanigans to attract a Twilight Exaltation? Being so adorable that the raiders who came to collect tribute instead leave peacefully and becoming an Eclipse? Being born as a cult's chosen one and then reaffirming their faith accidentally and so exalting as a Zenith? Escaping your crib and toddling off in search of adventure right before assassins burst in to murder you and becoming a Night Caste that way? Not entirely sure how serious these suggestions are but I can't think of a Dawn for the life of me.
 
Matilda tier shenanigans to attract a Twilight Exaltation? Being so adorable that the raiders who came to collect tribute instead leave peacefully and becoming an Eclipse? Being born as a cult's chosen one and then reaffirming their faith accidentally and so exalting as a Zenith? Escaping your crib and toddling off in search of adventure right before assassins burst in to murder you and becoming a Night Caste that way? Not entirely sure how serious these suggestions are but I can't think of a Dawn for the life of me.
I remember one, from the topic of how it's racist to expect asians to be good at kung fu. Will search for it.
Found it:
Of course all Asians know kung fu. I myself backflipped out of my mom and killed my doctor with the Five Point Paralyzing Palm, and beheaded him with my umbilical cord.

Let's not even talk about grandpa.

Waaaait. You killed your doctor with the Five Point Paralyzing Palm? I think you may need to work on the 3rd part of the word a little.
Well, he was only a minute old.

Plus, he needed something for his Asian parents to demand improvement on.
Don't even get them started.

'AH YO, YOU BLOTHER KIRRED WARRORD OF MONGORIA AND MASTERED EBON DRAGON PERFECT DEFENCE WHEN HE WAS TWELVE. WHEN YOU KIRR SOMEONE FAMOUS, LAH?'

And they do this by Carrier pigeon too, since reception in the ancient chinese temple on top of the mysterious mountains is so bad.
 
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Matilda tier shenanigans to attract a Twilight Exaltation? Being so adorable that the raiders who came to collect tribute instead leave peacefully and becoming an Eclipse? Being born as a cult's chosen one and then reaffirming their faith accidentally and so exalting as a Zenith? Escaping your crib and toddling off in search of adventure right before assassins burst in to murder you and becoming a Night Caste that way? Not entirely sure how serious these suggestions are but I can't think of a Dawn for the life of me.
Dawn: Strangling a pair of snakes in the crib, then using their corpses as rattles.
 
Seriously, if you want magical superbabies, there are splats adecuate for that. (That is, spirit-blooded and such). If you want magical super-children, high breeding dragon blooded may work as well.

Celestial Exalts? Hell no.
 
On that note, Neomah can shapeshift, right? They can assume the forms of mortal women, right?
As far as the writers( or at least the artists) are concerned, yes.
"THE BOOKS OF SORCERY, VOL. V —THE ROLL OF GLORIOUS DIVINITY II:GHOSTS & DEMONS", Page.3
Comic of a Neomah copying the appearance of a dead Exalt in a foolish attempt to trick a Solar.
(Likewise, the neomah rules are in the 2e core and in GoD. Go read those rules again if you think neomah can look like a human)
They may or may not be able to with Shapechange, depending on a few things.
But they should certainly be capable of doing so by using Harrow the Mind.
 
Okay, I will remind you that the last time Keris fought an Adamant-circle Dead thing, it was the closest to death she has ever come since Exalting, and that one didn't have backup. Granted, she is more lethal now than she was then, but I do not anticipate Grandma Hunger to be an easy fight.
 
Okay, I will remind you that the last time Keris fought an Adamant-circle Dead thing, it was the closest to death she has ever come since Exalting, and that one didn't have backup. Granted, she is more lethal now than she was then, but I do not anticipate Grandma Hunger to be an easy fight.
Die a hero, or live long enough to see yourself become a-wait, what do you mean that bit's already long come and gone?
 
As far as the writers( or at least the artists) are concerned, yes.
"THE BOOKS OF SORCERY, VOL. V —THE ROLL OF GLORIOUS DIVINITY II:GHOSTS & DEMONS", Page.3
Comic of a Neomah copying the appearance of a dead Exalt in a foolish attempt to trick a Solar.

They may or may not be able to with Shapechange, depending on a few things.
But they should certainly be capable of doing so by using Harrow the Mind.

Point the first: Comics are not, in any way, canon.

Point the second: Read the book. No, stop pretending it's a matter of debate. Neomah can Shapechange into male neomah, female neomah, androgynous neomah, neuter neomah, flat-chested neomah, boobs-bigger-than-your-torso neomah, sexes-that-only-exist-for-three-kinds-of-demon-and-one-obscure-god neomah, glasses-wearing librarian neomah, red-headed twin-tails-possessing neomah - but they remain neomah. Moreover, even if you give them Harrow the Mind (which they don't have in GoD and isn't part of their core concept), Harrow the Mind is explicitly an Illusion - and the text of the charm refers to "fantasy worlds". As spirit charms are to be read narrowly, that means that the neomah version of the Charm is used to create fantasy worlds - ie, settings for the lewd activities.
 
Okay, I will remind you that the last time Keris fought an Adamant-circle Dead thing, it was the closest to death she has ever come since Exalting, and that one didn't have backup. Granted, she is more lethal now than she was then, but I do not anticipate Grandma Hunger to be an easy fight.
Then I suggest Keris go full Tenno; wear her armour at all times, be constantly on the look out for ways to grind out the tiniest edge in combat, be it with gears, charms or training styles or attributes. Then she must assemble a squad of three other like-minded individuals to assist in this endeavor. By the time she's fighting Grandma Hunger, she'll so overleveled that the fight will actually be rather boring.

Until the next patch, where they'll nerf the Scourge powerset so that you can't get more than 25 wind stacks and your whole dps strategy goes out the window and you struggle to get that one. last. fucking item you need to build your Prime weapon!
 
You know, unless the isle in question is an Infernal's pet project/home base for their pirate fleet. Then the woe might flow in the other direction.

Unless said Infernal was there at the time - no, the woe would be definitely directed towards the inhabitants, who would be getting eaten. Including any 1CD demons present at the time, who would be being eaten by ghosts.

I've written more than enough ghosts that it should be clear that a 1CD demon isn't safe when going up against a ghost with an ancestor cult helping them - especially since most 1CDs are not combat specced, while human ghosts from violent societies are going to all be at least familiar with violence to a certain degree.
 
Wouldn't it depend on if the infernal's pirate fleet was anchored there for the winter? I mean, sure, Pirate Clan Invasion verses island isn't going to go well for the island even with a few first circles around, but a Pirate Invasion Accidentally Invading Another Pirate Fleet's Base is more of a fight even if for some reason there aren't any Blood Ape Marines in the fleet in question, and they might not realize they are hitting another pirate fleet's base instead of some random island until the attack is already in process.
 
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