...In 2e, it happens when you hit 10 Limit.

I have no idea where you got those other requirements from, especially the anima banner.

That's how it worked in First Edition - I can't force myself to care how 2E did it.

EDIT: This post might come off as hostile, sorry for that - it isn't meant to.

I'll note that Breeding in Chiming Minaret game, gives two benefits:
  • A bonus to "rolls that are related to your children Exalting."
  • A pool of five spirit Charms for your Dynasty, of which you can access (Breeding).
This means that Dragon-Blooded Dynasties are quirky bloodlines with some fancy unique powers but nothing too extreme; it lets players have fun with fancy unique powers, that explicitly don't exceed what Dragon-Blooded otherwise are capable of while also not being broken as shit.

Of course; this version of Breeding also assumes that Spirit Charms are designed more like nWoD-style Numina than Exalted-style spirit Charms, so everyone doesn't just take Principle of Motion and laugh their way into infinity. :V

Just for the record; Chiming Minaret descends from a Dynasty whose founder somewhere in the Shogunate was a healer and a doctor, so her Dynasty Charms are Touch of Eternity (allowing them to imbue mortals with the healing of the Exalted), Touch of Grace (allowing them to heal a target with a touch), Foretell The Future (allowing them to foresee the harm that might come to a charge), Dreamscape (allowing them to put targets into a painless sleep where they can speak to them) and Host of Spirits (allowing them to staff an entire hospital alone).

These Charms all require ponds of water to use; so Touch of Eternity, Touch of Grace and Dreamscape require the target to be submerged in water; Foretell The Future requires a pond of clear water to see into and copies made by Host of Spirits can only walk on water.

Of these Charms, Chiming Minaret has access to Touch of Grace and Dreamscape, because she's Breeding 2.
 
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That's how it worked in First Edition - I can't force myself to care how 2E did it.

EDIT: This post might come off as hostile, sorry for that - it isn't meant to.



Just for the record; Chiming Minaret descends from a Dynasty whose founder somewhere in the Shogunate was a healer and a doctor, so her Dynasty Charms are Touch of Eternity (allowing it to imbue mortals with the healing of the Exalted), Touch of Grace (allowing it to heal a target with a touch), Foretell The Future (allowing it to foresee the harm that might come to a charge), Dreamscape (allowing it to put targets into a painless sleep where they can speak to them) and Host of Spirits (allowing it to staff an entire hospital alone).

These Charms all require ponds of water to use; so Touch of Eternity, Touch of Grace and Dreamscape require the target to be submerged in water; Foretell The Future requires a pond of clear water to see into and copies made by Host of Spirits can only walk on water.

Of these Charms, Chiming Minaret has access to Touch of Grace and Dreamscape, because she's Breeding 2.
You keep referring to Chiming Minaret as an it. 90% sure you didn't mean that.
 
When writing gods, are there any pitfalls that I should know about ? Like the god of murder is a sadist murderer for example.
 
When writing gods, are there any pitfalls that I should know about ? Like the god of murder is a sadist murderer for example.
As far as I know, that doesn't have to be the case. Gods in Exalted aren't embodiments of a concept, they're bureaucrats in charge of managing a particular portfolio. And they can change jobs, like how Ahlat, the southern god of war and cattle used to be a northern god of walruses or something.

So the god of murders could the type of person who considers being the god of murders their dream job. Or they could be someone who took on that job as part of their career in the celestial bureaucracy, because it was a step up from their previous position, but don't have strong feelings on the subject one way or the other. Hell, with a sufficiently developed backstory you could even have a god of murder that hates murder.

All of them probably ham up a stereotypical knife-licking maniac personality or something like that for the public though, because part of the job is interacting with the ignorant mortals in such a way that ensures a steady supply of prayer. Behind the scenes they might be best buds with the god of justice and protection though. Hell the two might be in a partnership, after all, people are gonna pray harder for justice and protection if there's a serial killer stalking the streets.
 
When writing gods, are there any pitfalls that I should know about ? Like the god of murder is a sadist murderer for example.
Gods of murders have already been generalised as the Bloody Hands, which can be found in Games of Divinity. If you wish to write a more specific member of the group, looking their would be a good place to start.

Reading Games of Divinity is in general a good thing to do, anyway.
 
When writing gods, are there any pitfalls that I should know about ? Like the god of murder is a sadist murderer for example.

Gods are bureaucrats, not embodiments. The "baseline" god has a motivation to do with doing their job, and then is probably corrupt because humans are willing to given them prayer for doing things they're not meant to do.

Hence, a lot of murder gods - indeed, most murder gods - are just managers who note down murders. Think of them as tallymen. A murder god may be a perfectly pleasant and conscientious figure with bloody hands, who when she's not on duty tends to relax in her sanctum and read lewd smut written by the Goddess of Erotic Novels With Illustrations (who is a moderately powerful goddess in the Bureau of Humanity who abuses her power to give writers inspiration of books she herself has written, and longs for some day her name to be known through Creation).

Basically, Creation's gods are just people, and thus tend to be very human in their evils. When they're corrupt, it's because they benefit from it, they don't think they'll be punished and "everyone does it". Even when a murder god goes rogue and starts arranging more murders, it's usually because they benefit from there being more murders than because they really like killing.

In fact, really, go watch some mafia movies. Gods should generally speaking feel like characters in mafia movies.
 
What if the great curse of the dragonblooded was finding mortals attractive?
So basically it drives them to weaken their bloodline?
That might work better if they found Dragonblooded unattractive instead, or developed antipathy for their relatives.

Ugh, no. Not to start up the DB Breeding debate again, but...the idea that miscegenation is the result of a divine curse skeeves me way out.

And why would Terrestrials need magic to find attractive people attractive?

  • Sidereals have a coherent Great Curse based on hubris, which... in mechanical terms is shit, and in story terms amounts to groupthink from a group numbering 100 tops. They also have to juggle Paradox and the Broken Mask, which are both much more interesting and tie into their other mechanics. So just give them that. It's not like their Great Curse is necessary for their story role.

The Sidereal Curse is pretty great thematically, but attaching numbers to it was a mistake.

Bloody Hands are Terrestrial Gods, so there's still room for a Celestial God of Murder.

Could be cool to port Ananda from Nobilis over.
 
Ugh, no. Not to start up the DB Breeding debate again, but...the idea that miscegenation is the result of a divine curse skeeves me way out.
Yeah, no. Just give them a weaker version of the Great Curse tied to their elements rather than their virtues. Like Burning Coals Temperament, Weeping River-Heart, Heart-Hardens Like Granite, Whimsical-Wind Play or Indulgence of Grasping Vines Etc.
 
Yeah, no. Just give them a weaker version of the Great Curse tied to their elements rather than their virtues. Like Burning Coals Temperament, Weeping River-Heart, Heart-Hardens Like Granite, Whimsical-Wind Play or Indulgence of Grasping Vines Etc.

This is like, literally exactly what we do in Chiming Minaret game - if only so we can say that Fire Aspects have the Burning Will of Unrelenting Flame(!), which drives them to excel at all costs and exceed all expectations.

(Chiming Minaret's is Drowning In The Darkness Facade - which drives her to become mysterious and never tell her motivations and ideas to anyone, becoming as mysterious as the depths of the ocean.)
 
Nah, Raven is clearly an Infernal Exalt not a Third Circle. Robin is a Solar, Cyborg an Alchemical and Beast Boy a Lunar. Starfire is the one you can't very easily swap into an Exalted archetype because "traditional Superman style archetype" is not a valid character concept for Exalted.

She's actually a crossover. Because the player was a good sport the GM let her play a nova in an Exalted Modern game. :V

This is also why she doesn't instantly solve the plots, the player is holding back on purpose to let other people have spotlights.
 
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Sometimes a touch more subtlety is a net-gain, however! My favorite Alchemical Exalt (whom I've spoken of before) went covertly by the clipped end of her title as Forerunner/Fore, a forceful and achingly-romantic shounen/Super Robot-inspired heroine, once intended to play a role in the Elemental War of Yugash before drifting nations put a stop to hostilities, but was recruited into a prototype for Project Razor, was lost through Elsewhere and spent her time in Creation trying unsuccessfully to find her way back home. She had a habit of playing elaborate melodies on her Anima banner which sang like an electric guitar as she blazed through combats like a streaking comet, and eventually fell in love with the Lunar mate of another circle member. I could go on.

In my defense, with everyone else in the group making staunchly traditional Fantasy Hero types, I took it upon myself to explicitly design her like a Guilty Gear character to show the greatest amount of contrast between the two settings. The rest just came naturally.
 
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