- Location
- Denmark
- Pronouns
- She/Her
...In 2e, it happens when you hit 10 Limit.
I have no idea where you got those other requirements from, especially the anima banner.
That's how it worked in First Edition - I can't force myself to care how 2E did it.
EDIT: This post might come off as hostile, sorry for that - it isn't meant to.
I'll note that Breeding in Chiming Minaret game, gives two benefits:
This means that Dragon-Blooded Dynasties are quirky bloodlines with some fancy unique powers but nothing too extreme; it lets players have fun with fancy unique powers, that explicitly don't exceed what Dragon-Blooded otherwise are capable of while also not being broken as shit.
- A bonus to "rolls that are related to your children Exalting."
- A pool of five spirit Charms for your Dynasty, of which you can access (Breeding).
Of course; this version of Breeding also assumes that Spirit Charms are designed more like nWoD-style Numina than Exalted-style spirit Charms, so everyone doesn't just take Principle of Motion and laugh their way into infinity.
Just for the record; Chiming Minaret descends from a Dynasty whose founder somewhere in the Shogunate was a healer and a doctor, so her Dynasty Charms are Touch of Eternity (allowing them to imbue mortals with the healing of the Exalted), Touch of Grace (allowing them to heal a target with a touch), Foretell The Future (allowing them to foresee the harm that might come to a charge), Dreamscape (allowing them to put targets into a painless sleep where they can speak to them) and Host of Spirits (allowing them to staff an entire hospital alone).
These Charms all require ponds of water to use; so Touch of Eternity, Touch of Grace and Dreamscape require the target to be submerged in water; Foretell The Future requires a pond of clear water to see into and copies made by Host of Spirits can only walk on water.
Of these Charms, Chiming Minaret has access to Touch of Grace and Dreamscape, because she's Breeding 2.
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