1. The ones who created PD are researchers for the Revival Institute, a technocratic survivor nation of the worst stripe. Their hard science was top-notch, but had almost no soft science.
Ah, the type of scientists that ask if they can do something, but not if they should. Probably with some serious trouble in setting goals that didn't consist of "More Power/Tech!" too.

The minds of the Cores had developed after the Collapse, after breaking free, or being set free, from the shackles set upon them, the RI put them back, for the reasons you mentioned, absolute control.
That seems strange. The fourth Shard is explicitly called a "young mind, barely born, yet already dead", which seems strange if the Collapse was a few centuries before that. Maybe if it was a Core that was created post-Collapse?

2. Only some, time and damage have destroyed most data on them. You did get some data and can now research a radio! And most of those Cores were military Cores, so your guess of them being filled with 30% smut is downright shameful! Its closer to 50%, I have you know!
The Military will show up in short order if they find out we have data on how to produce something as farreaching as radios. Especially because it would be way easier to get that information from us than from any Forge-Clan.

It uses materials to turn into machinery, though PD cannot controll it. Think more a humans cells self-repairing, rather than concious action. The system was de-coupled from her on purpose, and you have no idea on how to change that.
I'm mainly curious because it was mentioned that the Vitae repaired PD's muscles, which are Jewel-Muscles. So depending on how the Vitae exactly works, it could give us some hints on how to refine Jewel. Or maybe even use unrefined Jewel to turn into refined Jewel-Muscles.

Those amenities are slowly being added within the Tree as you research those things/build them. As well as within Norqod.
I guess we get an option to build a communal freezer after we finish setting up the basics in Norqod?

And trying to get materials from the Forest tends to not go well. Those who do tend to have a few months of undistputed operations before a Rare Level enemy targets and kills them. (They are the type of enemy that would put up a good fight against your Knight alone, and usually have an army with them.)
Huh, sounds like there is an intelligence overseeing and coordinating the Forest.

Yes, though it would cost you 1.32 Materials per point of Structure/Armor instaed of 0.10.
Hmm, it might be more effective to develop active defenses; like active camouflage to prevent enemies targeting our Knight, or developing weapons that allow PD to strike from beyond the enemy's range. Most Knights seem to use crossbows for ranged combat, maybe if we research magnetism...
 
Though the QM referencing how we can't start mass producing things like fridges and electric stoves makes me want to suggest a manufacturery as a building. Right now it feels like we are producing small numbers of bespoke tech mostly with our tech staff.

It sounds like we need to industrialize. I am picturing a workshop with power tools and space for production lines. We can use said space to start product lines of technology to sell or use ourselves produced by trained but not scientist level craftsmen.

It would likely be expensive to set up, but would maybe provide a steady income of material based on our researched techs and provide a discount to the DC and material cost of things like electrifying our whole base.
 
So far we have not had major issues, but a workshop would be full of stuff that's valuable.
Yeah, it might be more vulnerable, but attacking it would also mean an attack on Slatnan populace, which would provoke a responce from the general (local) authorities. Slatnan doesn't strike me as letting production centres be destroyed without repercussions.
 
Yeah, it might be more vulnerable, but attacking it would also mean an attack on Slatnan populace, which would provoke a responce from the general (local) authorities. Slatnan doesn't strike me as letting production centres be destroyed without repercussions.
Ehhh. There are too many factions who could target our goodwill and then use that to target us covertly. Our spy defense is awful.
 
1. That seems strange. The fourth Shard is explicitly called a "young mind, barely born, yet already dead", which seems strange if the Collapse was a few centuries before that. Maybe if it was a Core that was created post-Collapse?

2. The Military will show up in short order if they find out we have data on how to produce something as farreaching as radios. Especially because it would be way easier to get that information from us than from any Forge-Clan.

3. I'm mainly curious because it was mentioned that the Vitae repaired PD's muscles, which are Jewel-Muscles. So depending on how the Vitae exactly works, it could give us some hints on how to refine Jewel. Or maybe even use unrefined Jewel to turn into refined Jewel-Muscles.

4. I guess we get an option to build a communal freezer after we finish setting up the basics in Norqod?
1. Almost all Cores (95-99%) in use today have been produced after the Collapse. The RI had a 60-75% spread with post-collapse Cores.

2. The Military has radios on a strategic level, and much more advanced methods for inter-empire communication. You would know how to produce radios with a 100 meter range. Prototypes, essentialy.

3. All you see is a grey mass eating materials, then hanging around somewhere and leaving intact machinery/Jewel Muscles behind. And you could use PD to harvest refined Jewel.

But it would be akin to harvesting the organs of a Mutated because they regenerate. And PD would be against that idea. And Forge-Clan Vanar-Feer would drop-kick the door in, due to your misstreatment of PD.

4. Its in services included.
Though the QM referencing how we can't start mass producing things like fridges and electric stoves makes me want to suggest a manufacturery as a building. Right now it feels like we are producing small numbers of bespoke tech mostly with our tech staff.

It sounds like we need to industrialize. I am picturing a workshop with power tools and space for production lines. We can use said space to start product lines of technology to sell or use ourselves produced by trained but not scientist level craftsmen.

It would likely be expensive to set up, but would maybe provide a steady income of material based on our researched techs and provide a discount to the DC and material cost of things like electrifying our whole base.
Thats what the Electronic Workshop does/is. And the scientist is Non-negiotable, as you need someone to supervise, teach, control quality, manage the while thing, and streamline production.
The issue would be security. So far we have not had major issues, but a workshop would be full of stuff that's valuable.
If made within Norqod, you would have a wall against attackers, and guard (from the guardstation) against thieves. And since the village will be made mostly in an artificial canyon (you are diggin down to make space, and for security) they will be very effective at spotting people that wander where they shouldn't.

@Godwinson Was the Purge that Aria survived done by the Nobles (very violent police action with no regard for innocents, resulting in mass executions, but done in a day or two) or by the Common People (Akin to the massacre of black wall street, but much, much more bloodier and over 1-2 weeks)?
 
1. Almost all Cores (95-99%) in use today have been produced after the Collapse. The RI had a 60-75% spread with post-collapse Cores.

2. The Military has radios on a strategic level, and much more advanced methods for inter-empire communication. You would know how to produce radios with a 100 meter range. Prototypes, essentialy.

3. All you see is a grey mass eating materials, then hanging around somewhere and leaving intact machinery/Jewel Muscles behind. And you could use PD to harvest refined Jewel.

But it would be akin to harvesting the organs of a Mutated because they regenerate. And PD would be against that idea. And Forge-Clan Vanar-Feer would drop-kick the door in, due to your misstreatment of PD.

4. Its in services included.
Thats what the Electronic Workshop does/is. And the scientist is Non-negiotable, as you need someone to supervise, teach, control quality, manage the while thing, and streamline production.
If made within Norqod, you would have a wall against attackers, and guard (from the guardstation) against thieves. And since the village will be made mostly in an artificial canyon (you are diggin down to make space, and for security) they will be very effective at spotting people that wander where they shouldn't.

@Godwinson Was the Purge that Aria survived done by the Nobles (very violent police action with no regard for innocents, resulting in mass executions, but done in a day or two) or by the Common People (Akin to the massacre of black wall street, but much, much more bloodier and over 1-2 weeks)?
I missed that this was a thing. Yeah, I am going to vote we build exactly that.

And I think I am getting towns and cities confused again. It would be helpful to have a name glossary at some point. I may try to make one myself.
 
@Godwinson Was the Purge that Aria survived done by the Nobles (very violent police action with no regard for innocents, resulting in mass executions, but done in a day or two) or by the Common People (Akin to the massacre of black wall street, but much, much more bloodier and over 1-2 weeks)?
The latter was the intent, especially in your invocation of the Tulsa Pogrom, as they would have been part of an "unacceptably" prosperous and influential mutated community.
 
I missed that this was a thing. Yeah, I am going to vote we build exactly that.

And I think I am getting towns and cities confused again. It would be helpful to have a name glossary at some point. I may try to make one myself.
If you mean writing out descriptions if the towns/cities, that would actually be a huge help! If you message me, I can give you all the names and information. I'll add them to the Glossary should you finish.

If you mean a literal list, I can post that in a few minutes.
The latter was the intent, especially in your invocation of the Tulsa Pogrom, as they would have been part of an "unacceptably" prosperous and influential mutated community.
Okay, she'll get the fucked-up trait then.
 
If you mean writing out descriptions if the towns/cities, that would actually be a huge help! If you message me, I can give you all the names and information. I'll add them to the Glossary should you finish.

If you mean a literal list, I can post that in a few minutes.
Okay, she'll get the fucked-up trait then.
We have a glossary? Sorry, part of the problem I am having in this quest is the organization. I am having a hard time sorting out what information is posted in what locations.

Honestly I want to suggest you remove the roll posts from the informational tab and reserve that specifically for a character sheet, projects list, glossary post, research list (with completed researches), and things like maps. We don't really need to reference back to rolls ten turns ago. If you want to find the rolls for a turn it's easy enough to go to the post and look backwards a bit.
 
@Fouredged Sword
The cities within Tessen are: Mirn (you are here), Ularn, Tessen (Capital), Zulmni, Jokvi, and Strul. Norqod is your (Selene's) village holding before the Tree of Knowledge.
 
*THAT*

She'll get *that* fucked-up trait then.

Writing from my mobile phone, sorry.
Ahhh, no worries!

Aria definitely strikes me as the "I smile because it's better than weeping" type.
A quote from the Talmud seems appropriate, one that even someone as irreligious as I can appreciate:
"Do not be daunted by the enormity of the world's grief. Do justly now. Love mercy now. Walk humbly now. You are not obligated to complete the work, but neither are you free to abandon it."
 
Last edited:
2. The Military has radios on a strategic level, and much more advanced methods for inter-empire communication. You would know how to produce radios with a 100 meter range. Prototypes, essentialy.
Still more than what they can get out of Forge-Clans, except in form of finished goods, I suspect. Otherwise, I think the steam-tech development competition wouldn't be a thing.

Meh, something to think about once we finish the Electronic Workshop and can spend a few Learning actions on radio tech.
 
The other interesting thing we could do is develop radios and simply not tell anyone.

Then we can listen in to what everyone else is talking about over radio thinking that people can't listen in.
 
The other interesting thing we could do is develop radios and simply not tell anyone.

Then we can listen in to what everyone else is talking about over radio thinking that people can't listen in.
I have to block that. What was will be prohibits you from not sharing technological advancements not harmful to humanity. If it would be gas weapons, then yes. Radio? No.
 
I have to block that. What was will be prohibits you from not sharing technological advancements not harmful to humanity. If it would be gas weapons, then yes. Radio? No.
Ok, fair enough.

We will need to get into the radiogram business though. If we build radio towers in various towns and charge people to send messages instantly with zero change of getting the mail carrier eaten by mutants and the letter lost I bet we could make a pretty penny.

If we reinvent Morse code you can do the whole thing with remarkably primitive systems. The big problem with voice radio is getting piezoelectrics going to turn small changes in voltage into sound and back. Not needing something more complex than a bolian yes/no signal means we can go with much more primitive sound equipment.

Piezoelectrics are the secret to radio signals you can send a voice through. They are small crystals that deform when voltage is applied to them and apply voltage when deformed. This means you can connect one to a diaphragm and an electric circuit and use it to act as an exchange between a wave in the air and a wave in your electric circuit. You can use the same setup to act as ether a mike or a speaker.

The modern version is light weight ceramic magnets and wire loops that do something similar, but even modern ceramics are not as high quality as good piezoelectric gear.

There is a wiki for everything.
 
Last edited:
Back
Top