Members: 524
-Faithful: 10/17
--1 General Scientist - +12 to all research
-Followers: 506(81 unoccupied)(+14 per turn)
-Dead: 1 (Suzuki - Combat - Infection)
Uh, we might want to start looking at the Living Quarters expansion at some point. It's not urgent yet but the expansion will take 3 Turns so we probably should start once we reach 800 Followers.
And our taxes keep increasing.
Church of Eden
Contact: Bishop Jesica
Opinion: Neutral (0)
Influence Inside Tessen: 3.020
Plans: The Church Of Eden looks down on you with disdain. The lower members incorporated Anti-Pilgrim sentiments in their sermons, which, as far as you can tell, are encouraged by the higher clergy. Several traders seem to have been "convinced" to take their trade elsewhere. Quietly panicking about what was stolen. (-25 to all diplomatic rolls in Turn 28, +2 Material cost to all actions due to traders refusing to sell.) Seek a permit to demolish some Slums to build a Temple in Ularn, though there is pushback due to the Titan appearing and refugees needing houses.
Boni: +15 on all Diplomatic rolls
Huh, I'm surprised they still have a neutral opinion. With them actively working against the Pilgrims- or at least encouraging lay members- I would expect them to have a negative opinion.
The Common People:
Opinion: Friends (2)
Plans: Cheer the Pilgrims on/Disapprove of Martyris
Mood: Seem ready for whatever may come out of the coming struggle. Many have readied themselves for emergency evacuations of their homes. The most pressing matter (besides the Titan) is a lack of sanitation, though expanded sewers are currently being constructed. Estimates say they will be finished in six months.
That's good, only two turns until the sewers are finished.
The Union of Herbalists:
Opinion: Neutral (1)
Plans: Advance Medicine
Factions:
-Unionists (Rivals (-2)/10% Control/Mali to Costs for Actions)
-Base (Friendly (1)/45% Control/Cheaper Actions)
-Healers (Ally (3)/45% Control/Enables Doctoral Training)
Boni: +15 on all Diplomatic rolls
The Unionists can't catch a break, huh. I'm a bit worried they will do something extreme if they keep losing members like that.
Criminal Organisations:
Leader: Holy Rose
Opinion: Neutral (0)
Plans: ???/War-Profiteering/Something In Zulmni And Jokvi
Oh, hey, they are active in Zulmni And Jokvi, the places with the murder cult. Now the only question is if the criminals are the killers, they cover for the murder cult, or if they investigate on their own because the victims were minions of Holy Rose.
Cults:
Opinion: Neutral/??? (0/???)
Plans: ???
Uncovered:
-???
We probably should spend an action on looking into other cults, at some point.
Food Preservatives - 1.15 - +5 to Chemicals
Molds Of Binoculars - 1.10 - +5 to Metallurgy
Wow, that could be pretty useful. Researching the Food Preservatives would be more useful if we produced food but it could still reduce the upkeep of the storerooms. The molds are more questionable...
@HeroCooky Are the molds only for the casing of binoculars? The difficult to develop/create part of binoculars are the lenses after all so only being able to make a casing but no lenses won't be too useful.
...Could still help with developing molds for other tools though.
Marianna Elasia, 31 years old, blacksmith for 19 years, mother of nine children.
Nine kids are impressive. Must have been a huge strain on her health. But... what's up with her age? Did she start her training as a blacksmith at age 12? Or was she a full trained and guild recognized blacksmith by that time?
Towering with 2.30 meters above her 1.60 tall husband, Marianna looked nothing like any of her children. She was, to put it bluntly, built like someone took the concept of muscles and pushed it into the extremes, as she could bend iron beams as if they were nothing, and was able to lift as much as three healthy adults combined. No-one knew whether this was because of a Mutation, whose mere possibility had alienated her from a young age, or her hard work inside her smithy, but her marrying Lars, a Mutated himself, had not made her life more pleasant.
That explains the big number of kids. Although; I'm curious how her build affects her joints. She could get some serious health problems there.
Which was a massive problem for Turi, as within a single minute of meeting her, she managed to insult her choice of profession, make her youngest child cry, and projected an aura of utter "Holier-Than-Thou," all accidentally while trying to seem competent and friendly. She failed horribly, marking the beginning of a relationship that began and ended within the smithy rooms and the laboratory.
We might want to move Turi Anoas from Research to the Diplomatic Corps. Just in case we want to really piss someone off.
In effect, rather than reinventing the wheel, Turi modified a Warded Lock to ensure better protection. It had only so many designs and was vulnerable to a well-made skeleton key, meaning that she would have to try again to ensure that no thieves could enter. The destruction of the Artifact had prohibited any genuinely revolutionary (or not widely known) changes.
It sounds like we might want to go with puzzle locks. We could go full Zelda, just have to avoid reaching Resident Evil levels of silliness.
This experience was not the only source of irritation and anger for Turi; instead, it was almost a break from the real source of her emotional instability. You see, when the Empire first incorporated the Forge-Clans into its Guild-System, they only agreed to it if they were granted concessions. Concessions, which included the right to be the only ones to build their technology and ensure that others would not take their work and re-make it for their profit. When she started on her work on electronics, she ran headfirst into a significant problem: Patents.
That must lead to many problems with other countries and border nobles trying to work around that.
A process doubly complicated by realizing that once you knew what electronics were, the only problem was making the tools needed for their creation. To put it bluntly, she had learned what electronics were and what materials were needed in their construction in her education. Meaning that instead of telling Vanar-Feer that she knew how to do so because of the 4S teaching her, she "invented" primitive electronics and proved that she had not used Clan-Secrets. It took her a day to realize that she had wasted three months doing something she could have completed within an hour.
I wonder what kind of electronics she "invented". Could be simple analog circuits, digital circuits, or even vacuum tubes but she used an Artefact; so who knows what pre-Fall humanity used with stuff like Juwel around.
Fifteen minutes later, she was admonished by a medical worker about her carelessness and that she was old enough to understand that human bones were not stronger than stone.
I'm sure there is a mutation for that.
"-ith the new waterwheels installed, we will be able to expand our mines, increasing our income from them dramatically.
Yay, so we can dig deeper.
... The danger table will get "dug too deep" added on, won't it?
"Years worth of evidence, of a cleric committing their blackest heresy. Rising in the ranks despite his sins, which we can prove without a shadow of a doubt. Now. Who wants to burn down a Church?"
I'm not sure if we should do this now or first do some preparation actions. A Diplomatic action to set up false trails and scapegoats maybe?
[ ] Wear The Dress
Damn this belly; you will not let it stop you from having fun tonight! It's not like he will even look at it when he is too busy looking at your butt! And once it's off, he will be occupied with a much more important thing. Namely you.
[ ] Wear Another Dress
No, this had been a stupid idea from the start. Just wear a more comfortable one; Martyris won't care as long as he can be with you.
Huh, that's a thing. Makes the wedding even more important.
[ ] We. Own. You. Now.
Well, well, well. What do we have here? An impious priest broke his vows of celibacy and slept with the enemy of his faith, siring three "demons" of said belief. Well, my dear Bishop, you have a choice to make; comply with us, or face the wrath of your own. What will it be?
(Cost: Secret: Broken Vows, Violated Souls
Chance:
Compliance: 30% for compliance (No boni and traits, for any reason, apply. This is a straight roll.)
Resistance: 70% to be covered up.
Reward:
Compliance: Vastly reduced friction with the COE, informant, and you will puppet Bishop Jesica. 5% to lose control each Turn.
Resistance: Secret is leaked, leading to consequences for the Bishop. Should the COE fail to cover it up, various (lesser) mali will be applied, and they lose 1d400+200 Might.)
[ ] BREAKING NEWS! READ ALL ABOUT THE SINFUL BISHOP!
Having the family's explicit permission, exposing the secret purposefully, but with anonymity cloaking you, from the start, will rip apart the COE from inside. Their Bishop will be cast out, excommunicated, reviled by his followers, and the hypocrisy will lead to many feeling alienated from the Church. A "heresy" of this magnitude will leave the COE reeling for at least a year, time in which the Pilgrims could lay the groundwork of removing its presence from Tessen...
(Cost: Secret: Broken Vows, Violated Souls
Reward: Church Of Eden loses 1d1000+500 Influence. The secret is leaked to disastrous consequences for the COE inside Tessen and the Bishop in particular. If taken with Marry Selene in the same Turn, opinion will only be reduced by 1(one) instead of 2(two) due to them having far more significant concerns than being angry at you, and the COE rolls with a -20 malus. The COE will be unable to commit any malicious actions for 1d2+4 turns.
Warning! The Church Of Eden will try to figure out who leaked that secret.)
Definitely have to go with Breaking News, the other option is just too risky. But we then
must push them out of Tessen.
[ ] Scout Out.
While you know that enemies exist in one location, you do not know what forces they represent and how many. Remedy that.
(Takes 1 Unit - (Specify which)
Chance: 70%, starts Combat if failed by more than 20%
Reward: Numbers and composition of Enemies are revealed at the chosen location.)
I think this Turn would be a good opportunity to scout TOP-01 and to learn more about the machines. We have to fight them to clear out TOP-03 so having their stat blog could be very useful.
[ ] Marry Selene
Every tradition will be observed, every bell and whistle pulled out, no expense spared, nothing left to chance. Traditionally, those asking the question give their hopefully soon-to-be spouse a weapon -this weapon is intended to be a signifier of their love. The gathered materials were a sign of the dangers they would brave for them, the craftsmanship a proof of their sweat, the scene carved upon the blade or hilt showing the one moment in which they couldn't live without the other anymore. I will gather the materials, cast it without help, carve into it my love for her, and give it to her at the place we met not so long ago. It will take much of my time, but she is worth every second, and more besides.
(Effect: Interlude: Two Hearts, One Soul
Will take up 2 Personal Actions.
Warning: The Church of Eden will try to reduce the standing of the Pilgrims with The Common People and try to inflame hatred, maybe even a Purge(Crit needed) [50(Slander)-28(Eden Influence)+40(Pilgrim Standing)-2(Refugees)+20(Dreadnought)= 81, 95(Reluctance For Murder)-28(Eden Influence)+20(Dreadnought)= 87 respectively] and declare you heretical [-2 opinion]. The Common People may lose their respect for the Pilgrims [35(Marrying A Mutated)+40(Pilgrim Standing)= 75]. ??? will ???. Recruitment of Mutated will skyrocket [65(Helped Us)+20(Fought Succescully For Our Rights)+10(Cute Together) = 95].)
The Dreadnought gives a pretty big bonus. Half as much as our soup kitchens and hospices do.
It would be such a shame if all Church Of Eden investigations pointed to the Holy Rose - Criminal Organizations.
@HeroCooky Would trying something like this trigger A Victims Ire, giving us a +10?
Also: I will need a volunteer in three turns to roll a 1d100 for the Pregnancy.
Here the roll of pregnancy
So the roll does count? I thought we don't have to roll the dice now but in three turns?
They won't change the outcome of the roll.
Then it's probably about if the kids are Mutated or not. I can't think of anything else that wouldn't be affected by the medical wing.
Support:
-[X] The Adventurer Guild - (1 Free Action)
--[X] Take 'Em Out - Church of Eden
(Chance: 100%
Cost: 7 Materials
Reward: Chosen targets plans are temporarily halted due to attacks)
-[X] The Union Of Herbalists - (1 Action Locked)
--[X] Study Sessions - (5/8 Turns)
(Cost: 1 Faithful, 2.34 Material per Turn, for 8(eight) turns
Reward: 1 trained General Doctor)
-[X] Criminal Organisations - (1 Free Action)
--[X] Sabotage - Church of Eden
(Chance: 100%
Cost: 7 Materials
Reward: Chosen targets plans are temporarily halted due to attacks)
Take 'Em Out and Sabotage would make it pretty obvious that we caused the scandal around the bishop. Or maybe we can pretend that was as security for the wedding?