Rumor Mill Turn 101
Rumors:

House Tessen Seeks The Creation Of A Flagship - The Tessen Speaker
With House Tessen and House Dall having finished quick negotiations for a small fleet of airships, mainly four of the new Lightwings-Class who will enter production swiftly, House Tessen has also announced during negotiations that they seek the creation of a Flagship for the Region, able to carry a Knigh-Chapter into battle at a moment's notice and able to withstand withering fire from Machine Dreadnoughts, which it shall return in kind thanks to the recently re-created coilgun variants by the Pilgrims. Though concerns were raised due to the Imperial Airship Laws that recently went into effect, these were alleviated as the Flagship would not be placed under the command of House Tessen but operated under a split authority between the Military and the Settlements of the Region. Essentially, though this is a first draft we were made to understand, the first would approve requested engagements and captain the ship, while the latter would crew and set patrol schedules. While a far more detailed and comprehensive list of rules and responsibilities would follow if House Dall agrees to construct one such ship, Sub-General Aiden Gracia has already voiced interest in such a venture, seeing it as a way to take pressure off of caravans by providing visible, and highly lethal, protection to their routes.
(Read more on pages 1-4)

Excavations In The Forest Of Rust - The Truthful Observers
It is plain to see, and hard to ignore, that the Pilgrims have managed to find something within the Rusting Forest valuable enough, perhaps dangerous enough, that they have undertaken an effort to excavate whatever they have discovered, as the heavy equipment being, slowly and ponderously, carried into the Necropolis can attest. One needs to ask: why are they willing to risk upsetting the delicate and murderous balance of the rusting city to our north in such a blatant way, and will whatever they rouse from such activity be worth the things they seek to grasp?
(Read more on page 25)

The Pilgrims Look To Sponsor Orphanages For Outlying Towns - Rags, Rumors, And Rants
In news more occupied with better days and brighter futures, the Pilgrims have announced that they are seeking to sponsor orphanages within outlying towns and settlements, hoping to fortify them to withstand the ravages of Mutant, Machine, and Raider attacks that occasionally sweep through even the best-defended settlements before they are beaten back. Though the authorities of such places are hesitant to allow the involvement of non-state authorities in the running of those places, donations and aid have always been welcome, no matter their source.
(Read more on pages 20-21)

***

Region Report/s

Bone Valley

With our Outpost in The Doomed Offices established, I have agreed that our efforts should be turned toward establishing several hospices within the city. Path knows that many require a place to die in peace and dignity, and far too few will be given the chance to end their paths painlessly and in comfort. It is the least we can provide those with nothing left but time.

Signed; Omar of Iron.

Sunken Hollows

Hello, this is Akane.

Work continues, people people, and some [heavily scribbled out word] person of unknown heritage has begun pilfering our food supplies. I know not if it is a person, an animal, a Mutant, or a Machine, but they are taunting me. I haven't slept for two days but will try again tonight. I know that [heavily scribbled out word] person of questionable morals is out there. Mocking me.

We'll see who has the last laugh...

With an enraged goodbye,
Akane.

Broken Crossroads

I have arranged for extra security to be established, especially now, thanks to several airships arriving at the ADCS and bringing good coin into our coffers and thieves to our gates, with an eye toward reliable mercenaries until we have enough faithful with weapons in hand to take over that duty.

Barric.

Broken Titan

There is nothing out of the ordinary to report. There have been some new converts, marriages, and new or expecting couples, with a good dash of festivals added to the mix. The Path before our feet has been comfortable and guarded by shade. I pray that we will see it continue and that we shall have the strength when tribulations and trials cross our paths.

May our Paths continue at ease.

***

Spy-Network:

The Marquess of Tessen is willing to pay large sums in exchange for a Heavy Airship.

House Ulatarn is inquiring about purchasing airships from the Merchants Guild.

House Mirn is inquiring about purchasing airships from the Merchants Guild.

The Military is recruiting people to create a new formation.

The Bureau For Imperial Civilian Logistics has begun constructing Coilgun-related industrial towns to feed the Imperial Air Fleet.

The Followers of Light continue constructing a Cathedral within Jokvi.

The Adventurer Guild is swarming out to help a rash of issues within the outer areas of Tessen.

Dirty Daggers continue business as usual.

The Common People are interested in the House Tessen-House Dall project rumors.

The Mutated are interested in the House Tessen-House Dall project rumors.
 
A BIG airship?
It's doable but certainly has some challenges, specially if we are using something other than bateries to power it enabling it to act promptly almost all the time.
 
Added the roll for the Translation. And no, you added +41% to the Success Chance, permanently, which ends up being a 42, so 58 required.
Okay, so in that case it would just be +56, and the result is a normal success.

-[X] [Learning] Assemble The Theorists! - (Pioneer Electronics) - (10/18 Successes)
--[X] [DoD], [PD], (Scientific Theory +15, Black Box +5, Electronics Manufacture - Ancient Circuits +150, 1[SC] +12, 1[TSC] +18, 2[FC] +120) = +320
--[X] (40x Bunker Electronic Artifacts +5 to Electronics) = +200
Needed: 70/100/160, Rolled: 33 + 520 = 553
+2 Automatic Success
+8 Successes
I think you duplicated the chances from Learning to Take Census by accident. Assemble The Theorists has far higher success chances.

If I understand this correctly, there are now 6621 members to the Pilgrims. That is about a 20% increase in membership!
No, the second list is just the sum total of Recruits gained from actions - which in this case is a restatement of what we got from the Soup Kitchens. So more like 9% increase.
 
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It depends entirely on what Lady Tessen considers a Big Airship. Thought given this is a one off or very limited design it might be its own action rather than us having to design from scratch.

Also, @HeroCooky the components section of Airship Construction is borked. With everything under design and the Lightwing being called Militant.
 
It depends entirely on what Lady Tessen considers a Big Airship. Thought given this is a one off or very limited design it might be its own action rather than us having to design from scratch.

Also, @HeroCooky the components section of Airship Construction is borked. With everything under design and the Lightwing being called Militant.
Well the rumors section say:
The Marquess of Tessen is willing to pay large sums in exchange for a Heavy Airship.
A heavy ship is a specific class isn't it?
Something about lift.
 
A heavy ship is a specific class isn't it?
Something about lift.
It's not a class, it's a category based on how much lift it's got. All it does is mean we have an increased Structure bonus per module, and an increased difficulty and number of successes required to complete Prototype. That said, the threshold for Heavy mechanically is over 2 million kg in lift. That's 3 Large or 6 Medium Pressurized Suspendium Cubes put together.

Which I think would be rather excessive, particularly since we can do Coilguns in Miniature to cut down on the lift costs all the more.

Side note, @HeroCooky nobody did the Kindle Alight The Beacons check, so I'll take care of that.

EDIT: Awesome. 2 Theories in one roll. That'll make planning Learning for the next turn easier.
MrRageQuit threw 1 100-faced dice. Total: 98
98 98
 
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They want this ship to be able to carry a whole host of knights. Those mechas do not seem light.
Technically we could make them relatively "light" if we go down the suspendium plating tree but right now a chapter work of them is certainly not light.

That said suspendium research is hard as balls, and we probably would be on the top of the tech tree where we could produce the thing rather than havest.
 
That said suspendium research is hard as balls, and we probably would be on the top of the tech tree where we could produce the thing rather than havest.
As we are right now we are outright locked out of further Suspendium research. With a couple of Pioneer suspendium theories we could take a crack at Shaping Theory, but it will still take a long ass time.
 
As we are right now we are outright locked out of further Suspendium research. With a couple of Pioneer suspendium theories we could take a crack at Shaping Theory, but it will still take a long ass time.
Yeah basically, it's probably not something attainable in the slightest.

Depending of what we need to desing trough we may have some improvements if we do some wirthen i. Research like looking on biofulel from the nega weath, or investment on the new engine.
Light metal is unattainable RN.
 
There is aluminium, but that is only worth it on super light aircraft like planes where every kilo matters. Not as valuable when you can tell gravity to fuck off up to a certain point and can therefore have armored bathtubs floating about.
Aluminum would make for a poor Warship, hell steel would make for a poor warship. The superstructure and internal tension need the "fantasy," schitzotech metals that the empire use. We maybe could get the primitive form of ancient grade supermetal by completing the research we got a NAT 100 on but that's not here nor there.
 
We have our current ability to make steel and we know about the supermetal that the ancients made, but are missing all of the steps in between. As far as I'm aware the Pilgrims are making the very basic carbon steel, and not the more advanced alloy steels. We'll just need to do more metallurgical research I guess.

But that is just the opinion of someone that lurks in this thread. (I'm thinking making a write-in learning action.)
 
We have our current ability to make steel and we know about the supermetal that the ancients made, but are missing all of the steps in between. As far as I'm aware the Pilgrims are making the very basic carbon steel, and not the more advanced alloy steels. We'll just need to do more metallurgical research I guess.

But that is just the opinion of someone that lurks in this thread. (I'm thinking making a write-in learning action.)
No, we just completed the research for titamerium the usual metal that the empire use it's schitzotech steel and the nat 100 allowed we to discover producing crude bullshit lost tech metal but the research is basically locked right now.
 
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No, we just completed the research for titamerium the usual metal that the empire use it's schitzotech steel and the nat 100 allowed we to discover producing crude bullshit lost tech metal but the research is basically locked right now.
Thank you. It is hard to keep track of what is actually known between the schitzotech and the Pilgrim R&D info tab not being updated in over a year. Your right with it basically being locked and the +25% every 3 turns isn't going to help any time soon.

Would making the Tiantemu Alloy Foundry help in any way? It does need 15 turns of progress to build, but I don't see many other ways forward.
 
Thank you. It is hard to keep track of what is actually known between the schitzotech and the Pilgrim R&D info tab not being updated in over a year. Your right with it basically being locked and the +25% every 3 turns isn't going to help any time soon.

Would making the Tiantemu Alloy Foundry help in any way? It does need 15 turns of progress to build, but I don't see many other ways forward.
Currently we buy our raw materials for that. The plan maker don't want to industrialize heavily for well moral reasons i think.
 
Currently we buy our raw materials for that. The plan maker don't want to industrialize heavily for well moral reasons i think.
We recently researched New Age Work Equipment and New Age Work Environment which increased the safety of workers and reduction in prosperity from industrial jobs. Since worker safety is most likely not being prioritized in the places we are buying from, it would actually be more moral for us to industrialize instead of funding them. So I don't see a reason not to industrialize, unless they are waiting to research something to reduce industrial pollution.
 
Currently we buy our raw materials for that. The plan maker don't want to industrialize heavily for well moral reasons i think.
That's blatant distortion. What I said is that we're never going to become an industrial powerhouse compared to existing, and that automation could too easily unbalance the local economy.

What I've been doing is keeping a diversified, slow but steady progress in industrializing without crashing our Lower-Class' Prosperity. The New Age Work Equipment and Environments does give us a bit more leeway to start moving ahead.

I would also point out there's been no indication that the Tiantemu Foundry would make a different to actually researching Neuotinium. I wouldn't even consider the prospect of starting it until after the new Lab Complex goes through, and a few relevant Pioneer Theories at that.
 
What we should build soon in the Prototype Radio Tower. With our new Electronic theories the next step into Radar tech should be quite doable, and the Tower will knock 50 out of 78 successes needed.
 
What we should build soon in the Prototype Radio Tower. With our new Electronic theories the next step into Radar tech should be quite doable, and the Tower will knock 50 out of 78 successes needed.
Actually, at this point, we can knock out Vision Beyond The Sight Pt. 2 in just two turns, no Prototype Tower required.
 
That's blatant distortion. What I said is that we're never going to become an industrial powerhouse compared to existing, and that automation could too easily unbalance the local economy.

What I've been doing is keeping a diversified, slow but steady progress in industrializing without crashing our Lower-Class' Prosperity. The New Age Work Equipment and Environments does give us a bit more leeway to start moving ahead.

I would also point out there's been no indication that the Tiantemu Foundry would make a different to actually researching Neuotinium. I wouldn't even consider the prospect of starting it until after the new Lab Complex goes through, and a few relevant Pioneer Theories at that.
Yes, you are very convicted of you reasons, I just don't see your angle or agree with the arguments.

But since there's no conversation in this subject at all, don't see why one would care to learn your and discuss it. You aren't willing to budge or any other plan will gain traction.
 
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You rarely see any angle or agree with arguments other than your own though. I can atest to that with the several pages long discussions we've had in this quest.
Amilla as you friend i will not trow your words back at you.

But if we had actual discussion on this quest this quest would be played for more than efectively two people.
 
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