Thank you, fitting that into my planning Google doc. Now behold... MY PLAN!

Edit: Removed for vote reposting.
 
Last edited:
[X] Plan: Here's to Passing More!
-[X] [Faith] Establish Soup-Kitchens Within Outlying Towns - (4/5 Turns Complete)
-[X] [Faith] Build Outlying Fortified Orphanages - (0/10 Turns Complete)
--[X] (Adjudicator +50, For the Nation +41, 6FF) = +97
-[X] [Faith] Cleaning Up The Mess - (Tessen) - (0/2 Turns Complete) [-15 Goodwill]
-[X] [Endless Skies] Prototype Unique Designs - (Lightwing) - (Common Mechanics/Hydraulic/Armor/Machinery/Metallurgy/Physics)
--[X] (Scientific Theory +15, Black Box +5, Soaring Wrenches +50, Adjudicator +50) = +120
-[X] [Endless Skies] Organized Airship Manufactory - 1 Line - (Caravaner Mark 2) - [Sandcrete]
--[X] Hire Contractors x3
-[X] [Endless Skies] The School of the Crews - (0/2 Turns Complete) [-1 Medium Suspendium Shard]
-[X] [Diplomacy] The Great Trade Fleets (Somber Everland) - (2/3 Turns Complete)
--[X] (Ashleaf Tea +15, Merchants Guild +15, Lead By Example +30, We Can Do It! +0, Mutated +10, Object of Veneration +20, Trauma: Common People Purge Survivor -5) = +85
-[X] [Diplomacy] Negotiate Priority Airship Deal With Marquess
--[X] (Ashleaf Tea +15, Marquess of Tessen +15, 6FF) = +36
-[X] [Subversion] Train Your Infiltrators - (Greater) - (1/4 Turns Complete)
-[X] [Martial] Guards! Guards! (Norquod: Academy of the Fools, Clinics, Sin Run, Small Chemical Goods Manufactury)
-[X] [Learning] Steamy Developments - (Advanced Hydraulics/Mechanics/Metallurgy) - (0/7 Successes)
--[X] (Scientific Theory +15, Black Box +5, Soaring Wrenches +50, 1[SC] +12, 1[TSC] +18) = +100
--[X] (2x Crane Pumps +20 to Advanced Hydraulics, Sewage-Regulators +20 to Advanced Hydraulics, Automatic Door Motor +20 to Advanced Mechanics/Machinery, 2x Automatic Pumps +20 to Advanced Mechanics/Hydraulics) = +120
-[X] [Learning] That's A Wrap Pt. 2 - (Advanced Medicine/Pioneer Machinery/Programming) - (0/16 Successes)
--[X] Cost: 10x Bunker Hospital Artifacts
--[X] [VF], [In The Name Of Education], (Scientific Theory +15, Black Box +5, Mutated: Allied +20, 2[DOC] +12, 2[SUR] +24, 1FF) = +77
--[X] (1x Destroyed Eversun Scrap-Knights +5 to Hydraulics/Armor/Machinery, 46x Bunker Hospital Artifacts +20 to Advanced Chemicals/Medicine/Psychology/Biology/Machinery, 2x Salvaged Cognition Processors +20 to Advanced Biology/Programming/Medicine, 3x Undulating Scymri-Ocular +20 to Advanced Biology/Hydraulics/Medicine, 3x Tendon-Focused Medical Textbook +20 to Advanced Biology/Medicine) = +1085
-[X] [Learning] Learning To Take Census Pt. 2 - (All Psychology) - (0/25 Successes)
--[X] [MSC], (Scientific Theory +15, Black Box +5, Library +5, Head Scholar of the Experimental Wing +50) = +70
--[X] (75x Bunker Hospital Artifacts +20 to Advanced Chemicals/Medicine/Psychology/Biology/Machinery) = +1500
-[X] [Learning] Assemble The Theorists! - (Pioneer Electronics) - (0/18 Successes)
--[X] [DoD], [PD], (Scientific Theory +15, Black Box +5, Electronics Manufacture - Ancient Circuits +150, 1[SC] +12, 1[TSC] +18, 2[FC] +120) = +320
--[X] (40x Bunker Electronic Artifacts +5 to Electronics) = +200
-[X] [Learning] Translations For Beginners - (The Planted Wisdom Of Age) - (0/1 Success)
--[X] (Scientific Theory +15) = +15
-[X] [Archeology - Piety] Prepare an Expedition - (TP-05) - (1 Turn Prep = 2 Turns Exp.) - (House Mirn support: N)
-[X] [Archeology] Loot The Third Floor (Room #2)
-[X] [Archeology] The Smokestack's Bowels - (1/9 Turns Complete) - (Rust-Scouts)
--[X] (22[ENG] +308, 2[TENG] +48) = +356
-[X] [Archeology] Excavate The Bones of Roots (0/10 Turns Complete)
-[X] [Tree of Knowledge] Library - (Expanded) - (4/13 Turns Complete)
-[X] [Holdings] Bank - Tiny - (4/9 Turns Complete)
--[X] Hire Contractors x3
--[X] Elite Contractors
-[X] [Holdings] Clear The Paths, Break The Walls, Grind The Bars - (7/10 Turns Complete)
--[X] Hire Contractors x2
-[X] [Holdings] Luxury Goods Warehouse Hub - (0/2 Turns Complete)
--[X] Hire Contractors x1
-[X] [Martyris] Too Much To Do (Build Outlying Fortified Orphanages)
-[X] [Martyris] Too Much To Do (Prototype Unique Designs)
-[X] [Aria] Lead By Example (The Great Trade Fleets)
-[X] [Turi] Too Much To Do (Learning To Take Census Pt. 2)
-[X] [Merchants] Procure (Elite Contractors - Progress to Assigned Building)
-[X] [Adventurers] Guardians For Hire (Tessen: Expanded Hospice Network)
-[X] [Herbalists] Study Sessions - (3/7 Turns Complete)
-[X] [4S] In The Name Of Education - (That's A Wrap Pt. 2) [-3.5 Goodwill]
-[X] [Vanar-Feer] Unlimited Specialists Galore
--[X] (6x Trained Scientists) - (1/10 Turns Complete)
--[X] (10x Trained Engineers) - (1/10 Turns Complete)
--[X] (4x Captains) - (8/10 Turns Complete)
--[X] (2x Forge-Smiths) - (11/15 Turns Complete)
-[X] [Followers of Light] We Work As One - (Build Outlying Fortified Orphanages)

Goodwill Cost: 15+3.5 = 18.5
 
Last edited:
We could in theory send a bunch of Obstacles in their way, they count as power armor and it's a big for e deterrent same as sending the caravaners we have around, those crossbows are kinda nasty.
 
Are we going to do anything about Broken Crossroad? They're about to go up against the local gangs according to the last rumor mill.
That's why we sent them the Crossroads Guards a couple turns ago. I'm not sure how much we can escalate without giving the ruling nobility (who don't like us at all) an excuse to crack down on us.
 
On the other hand, I don't see our relationship with House Tisa go anywhere but further south.

Cause our special schtick is going to meke them pretty irrelevant, sooner now that we have our own fast airship that can compete with motorcycles for message delivery.
 
Hey, @MrRageQuit, I've just noticed that have made a (rather long-standing) mistake in one of the 4S Actions, specifically [In The Name Of Co-Operation!] That Action should have stated that it'll give you 4 Successes for 2 Learning Actions. Don't know if that changes calculations, but wanted to inform you about that.
 
Hey, @MrRageQuit, I've just noticed that have made a (rather long-standing) mistake in one of the 4S Actions, specifically [In The Name Of Co-Operation!] That Action should have stated that it'll give you 4 Successes for 2 Learning Actions. Don't know if that changes calculations, but wanted to inform you about that.
Oh, neat. It doesn't for this one, but would you mind retroactively giving 4 successes to A Study of Scarlet Blue Pt. 1?

On the other hand, I don't see our relationship with House Tisa go anywhere but further south.

Cause our special schtick is going to meke them pretty irrelevant, sooner now that we have our own fast airship that can compete with motorcycles for message delivery.
You're confusing them with House Isi - who could reasonably compare with Warhammer dwarves for conservatism. My intuition is that our relationship with them can go up, if incrementally, but that requires time and a lot of it.
 
You're confusing them with House Isi - who could reasonably compare with Warhammer dwarves for conservatism. My intuition is that our relationship with them can go up, if incrementally, but that requires time and a lot of it.
No, I'm talking about how Airships and motorcycles are going to compete for a lot of the same jobs, making us natural rivals. It also doesn't help that while bikes use oil, most Aiships will use coke so we have an advantage there.
 
Just so everyone is aware, I did make one other recalc on the plan. I took the Trained Engineers off That's A Wrap, replaced them with a few more Bunker Hospital Artifacts, and moved them over to Smokestacks. It occurred to me that this way, we have a 57% chance of getting an extra point of progress per roll, and thus an extra turn each to unleash our 22 Common Engineers to bulldoze through the high-difficulty Halls in the Library.
 
Adhoc vote count started by HeroCooky on Aug 14, 2024 at 1:02 PM, finished with 13 posts and 5 votes.

  • [X] Plan: Here's to Passing More!
    -[X] [Faith] Establish Soup-Kitchens Within Outlying Towns - (4/5 Turns Complete)
    -[X] [Faith] Build Outlying Fortified Orphanages - (0/10 Turns Complete)
    --[X] (Adjudicator +50, For the Nation +41, 6FF) = +97
    -[X] [Faith] Cleaning Up The Mess - (Tessen) - (0/2 Turns Complete) [-15 Goodwill]
    -[X] [Endless Skies] Prototype Unique Designs - (Lightwing) - (Common Mechanics/Hydraulic/Armor/Machinery/Metallurgy/Physics)
    --[X] (Scientific Theory +15, Black Box +5, Soaring Wrenches +50, Adjudicator +50) = +120
    -[X] [Endless Skies] Organized Airship Manufactory - 1 Line - (Caravaner Mark 2) - [Sandcrete]
    --[X] Hire Contractors x3
    -[X] [Endless Skies] The School of the Crews - (0/2 Turns Complete) [-1 Medium Suspendium Shard]
    -[X] [Diplomacy] The Great Trade Fleets (Somber Everland) - (2/3 Turns Complete)
    --[X] (Ashleaf Tea +15, Merchants Guild +15, Lead By Example +30, We Can Do It! +0, Mutated +10, Object of Veneration +20, Trauma: Common People Purge Survivor -5) = +85
    -[X] [Diplomacy] Negotiate Priority Airship Deal With Marquess
    --[X] (Ashleaf Tea +15, Marquess of Tessen +15, 6FF) = +36
    -[X] [Subversion] Train Your Infiltrators - (Greater) - (1/4 Turns Complete)
    -[X] [Martial] Guards! Guards! (Norquod: Academy of the Fools, Clinics, Sin Run, Small Chemical Goods Manufactury)
    -[X] [Learning] Steamy Developments - (Advanced Hydraulics/Mechanics/Metallurgy) - (0/7 Successes)
    --[X] (Scientific Theory +15, Black Box +5, Soaring Wrenches +50, 1[SC] +12, 1[TSC] +18) = +100
    --[X] (2x Crane Pumps +20 to Advanced Hydraulics, Sewage-Regulators +20 to Advanced Hydraulics, Automatic Door Motor +20 to Advanced Mechanics/Machinery, 2x Automatic Pumps +20 to Advanced Mechanics/Hydraulics) = +120
    -[X] [Learning] That's A Wrap Pt. 2 - (Advanced Medicine/Pioneer Machinery/Programming) - (0/16 Successes)
    --[X] Cost: 10x Bunker Hospital Artifacts
    --[X] [VF], [In The Name Of Education], (Scientific Theory +15, Black Box +5, Mutated: Allied +20, 2[DOC] +12, 2[SUR] +24, 1FF) = +77
    --[X] (1x Destroyed Eversun Scrap-Knights +5 to Hydraulics/Armor/Machinery, 46x Bunker Hospital Artifacts +20 to Advanced Chemicals/Medicine/Psychology/Biology/Machinery, 2x Salvaged Cognition Processors +20 to Advanced Biology/Programming/Medicine, 3x Undulating Scymri-Ocular +20 to Advanced Biology/Hydraulics/Medicine, 3x Tendon-Focused Medical Textbook +20 to Advanced Biology/Medicine) = +1085
    -[X] [Learning] Learning To Take Census Pt. 2 - (All Psychology) - (0/25 Successes)
    --[X] [MSC], (Scientific Theory +15, Black Box +5, Library +5, Head Scholar of the Experimental Wing +50) = +70
    --[X] (75x Bunker Hospital Artifacts +20 to Advanced Chemicals/Medicine/Psychology/Biology/Machinery) = +1500
    -[X] [Learning] Assemble The Theorists! - (Pioneer Electronics) - (0/18 Successes)
    --[X] [DoD], [PD], (Scientific Theory +15, Black Box +5, Electronics Manufacture - Ancient Circuits +150, 1[SC] +12, 1[TSC] +18, 2[FC] +120) = +320
    --[X] (40x Bunker Electronic Artifacts +5 to Electronics) = +200
    -[X] [Learning] Translations For Beginners - (The Planted Wisdom Of Age) - (0/1 Success)
    --[X] (Scientific Theory +15) = +15
    -[X] [Archeology - Piety] Prepare an Expedition - (TP-05) - (1 Turn Prep = 2 Turns Exp.) - (House Mirn support: N)
    -[X] [Archeology] Loot The Third Floor (Room #2)
    -[X] [Archeology] The Smokestack's Bowels - (1/9 Turns Complete) - (Rust-Scouts)
    --[X] (22[ENG] +308, 2[TENG] +48) = +356
    -[X] [Archeology] Excavate The Bones of Roots (0/10 Turns Complete)
    -[X] [Tree of Knowledge] Library - (Expanded) - (4/13 Turns Complete)
    -[X] [Holdings] Bank - Tiny - (4/9 Turns Complete)
    --[X] Elite Contractors
    -[X] [Holdings] Clear The Paths, Break The Walls, Grind The Bars - (7/10 Turns Complete)
    --[X] Hire Contractors x2
    -[X] [Holdings] Luxury Goods Warehouse Hub - (0/2 Turns Complete)
    --[X] Hire Contractors x1
    -[X] [Martyris] Too Much To Do (Build Outlying Fortified Orphanages)
    -[X] [Martyris] Too Much To Do (Prototype Unique Designs)
    -[X] [Aria] Lead By Example (The Great Trade Fleets)
    -[X] [Turi] Too Much To Do (Learning To Take Census Pt. 2)
    -[X] [Merchants] Procure (Elite Contractors - Progress to Assigned Building)
    -[X] [Adventurers] Guardians For Hire (Tessen: Expanded Hospice Network)
    -[X] [Herbalists] Study Sessions - (3/7 Turns Complete)
    -[X] [4S] In The Name Of Education - (That's A Wrap Pt. 2) [-3.5 Goodwill]
    -[X] [Vanar-Feer] Unlimited Specialists Galore
    --[X] (6x Trained Scientists) - (1/10 Turns Complete)
    --[X] (10x Trained Engineers) - (1/10 Turns Complete)
    --[X] (4x Captains) - (8/10 Turns Complete)
    --[X] (2x Forge-Smiths) - (11/15 Turns Complete)
    -[X] [Followers of Light] We Work As One - (Build Outlying Fortified Orphanages)
A bit late today.

I need 10 1d100 for your Actions with a DC of:
58 rolled with +97
01/01/10 rolled with +120
75 rolled with +85
78
20/40/60 rolled with +220

90/145/250 rolled with +1162
70/100/160 rolled with +1570
70/100/160 rolled with +570
05/10/15 rolled with +15
300 rolled with +356

The first failure is re-rolled; then, 2 for 4, 3 for 6, usw.
All others have a DC of 50 for the Goodwill roll.


Further Rolls:

Recruits:

60d20+80

Artifacts:
2d3 - Common

The first rolls are taken as official.
If no other rolls are present, I will roll on 15.08.24 at 17:00 CET.
 
Last edited:
Ok time to just bulk roll.
MrRobot threw 40 20-faced dice. Total: 363
18 18 4 4 4 4 1 1 13 13 8 8 10 10 13 13 3 3 11 11 15 15 6 6 20 20 19 19 7 7 6 6 18 18 2 2 15 15 1 1 7 7 2 2 7 7 18 18 14 14 11 11 3 3 19 19 2 2 5 5 15 15 15 15 5 5 10 10 3 3 9 9 1 1 5 5 15 15 3 3
MrRobot threw 20 20-faced dice. Total: 237
7 7 11 11 5 5 11 11 7 7 9 9 13 13 18 18 11 11 18 18 16 16 11 11 17 17 9 9 18 18 16 16 12 12 6 6 6 6 16 16
 
[X] Plan: Here's to Passing More!
-[X] [Faith] Establish Soup-Kitchens Within Outlying Towns - (5/5 Turns Complete)
+1 Turn of Progress
Success!
+680 Recruits

-[X] [Faith] Build Outlying Fortified Orphanages - (1/10 Turns Complete)
--[X] (Adjudicator +50, 6FF) = +56
Needed: 58, Rolled: 73 + 56 = 129
+1 Turn of Progress

-[X] [Faith] Cleaning Up The Mess - (Tessen) - (1/2 Turns Complete) [-15 Goodwill]
+1 Turn of Progress

-[X] [Endless Skies] Prototype Unique Designs - (Lightwing) - (Common Mechanics/Hydraulic/Armor/Machinery/Metallurgy/Physics) - (6/5 Successes)
--[X] (Scientific Theory +15, Black Box +5, Soaring Wrenches +50, Adjudicator +50) = +120
Needed: 01/01/10, Rolled: 34 + 120 = 154
+6 Successes
Success!

-[X] [Endless Skies] Organized Airship Manufactory - 1 Line - (Caravaner Mark 2) - [Sandcrete] - (5/5 Turns Complete)
--[X] Hire Contractors x3
+5 Turns of Progress
Success!

-[X] [Endless Skies] The School of the Crews - (0/2 Turns Complete) [-1 Medium Suspendium Shard] - (1/2 Turns Complete)
+1 Turn of Progress

-[X] [Diplomacy] The Great Trade Fleets (Somber Everland) - (3/3 Turns Complete)
--[X] (Ashleaf Tea +15, Merchants Guild +15, Lead By Example +30, We Can Do It! +0, Mutated +10, Object of Veneration +20, Trauma: Common People Purge Survivor -5) = +85
Needed: 75, Rolled: 2 + 85 = 87
+1 Turn of Progress
Success!

-[X] [Diplomacy] Negotiate Priority Airship Deal With Marquess
--[X] (Ashleaf Tea +15, Marquess of Tessen +15, 6FF) = +36
Success!
The Marquess is willing to sponsor the creation of one Heavy Airship meant to act as the Region's Flagship and secure it against outside threats. She has...ideas on what modules should be installed on it.

-[X] [Subversion] Train Your Infiltrators - (Greater) - (1/4 Turns Complete)
Needed: 78, Rolled: 64, Failure! Re-Roll: 23 + 20 = 43, Failure!
+10 to the next attempt.

-[X] [Martial] Guards! Guards! (Norquod: Academy of the Fools, Clinics, Sin Run, Small Chemical Goods Manufactury)
Success!

-[X] [Learning] Steamy Developments - (Advanced Hydraulics/Mechanics/Metallurgy) - (9/7 Successes)
--[X] (Scientific Theory +15, Black Box +5, Soaring Wrenches +50, 1[SC] +12, 1[TSC] +18) = +100
--[X] (2x Crane Pumps +20 to Advanced Hydraulics, Sewage-Regulators +20 to Advanced Hydraulics, Automatic Door Motor +20 to Advanced Mechanics/Machinery, 2x Automatic Pumps +20 to Advanced Mechanics/Hydraulics) = +120
Needed: 20/40/60, Rolled: 53 + 220 = 273
+9 Successes
Success!

-[X] [Learning] That's A Wrap Pt. 2 - (Advanced Medicine/Pioneer Machinery/Programming) - (16/16 Successes)
--[X] Cost: 10x Bunker Hospital Artifacts
--[X] [VF], [In The Name Of Education], (Scientific Theory +15, Black Box +5, Mutated: Allied +20, 2[DOC] +12, 2[SUR] +24, 1FF) = +77
--[X] (1x Destroyed Eversun Scrap-Knights +5 to Hydraulics/Armor/Machinery, 46x Bunker Hospital Artifacts +20 to Advanced Chemicals/Medicine/Psychology/Biology/Machinery, 2x Salvaged Cognition Processors +20 to Advanced Biology/Programming/Medicine, 3x Undulating Scymri-Ocular +20 to Advanced Biology/Hydraulics/Medicine, 3x Tendon-Focused Medical Textbook +20 to Advanced Biology/Medicine) = +1085
Needed: 90/145/250, Rolled: 30 + 1162 = 1192
+4 Automatic Successes
+12 Successes
Success!

-[X] [Learning] Learning To Take Census Pt. 2 - (All Psychology) - (25/25 Successes)
--[X] [MSC], (Scientific Theory +15, Black Box +5, Library +5, Head Scholar of the Experimental Wing) = +70
--[X] (75x Bunker Hospital Artifacts +20 to Advanced Chemicals/Medicine/Psychology/Biology/Machinery) = +1500
Needed: 70/100/160, Rolled: 18 + 1570 = 1588
+1 Automatic Success
+24 Successes
Success!

-[X] [Learning] Assemble The Theorists! - (Pioneer Electronics) - (19/18 Successes)
--[X] [DoD], [PD], (Scientific Theory +15, Black Box +5, Electronics Manufacture - Ancient Circuits +150, 1[SC] +12, 1[TSC] +18, 2[FC] +120) = +320
--[X] (40x Bunker Electronic Artifacts +5 to Electronics) = +200
Needed: 25/45/75, Rolled: 33 + 520 = 553
+2 Automatic Success
+17 Successes
Success!
Kindle Alight The Beacons: Needed: 90, Rolled: 98 - Success!
+2 Pioneer Electronics Theories

-[X] [Learning] Translations For Beginners - (The Planted Wisdom Of Age) - (3/1 Success)
--[X] (Scientific Theory +15) = +15
Needed: 05/10/15, Rolled: 10 + 15 = 25
+3 Successes
Success!

-[X] [Archeology - Piety] Prepare an Expedition - (TP-05) - (1 Turn Prep = 2 Turns Exp.) - (House Mirn support: N) - (1/1 Turns Complete)
+1 Turn of Progress
Success!

-[X] [Archeology] Loot The Third Floor (Room #2)
Success!
+46 Common Armor Artifacts
+28 Rare Armor Artifacts

-[X] [Archeology] The Smokestack's Bowels - (2/9 Turns Complete) - (Rust-Scouts)
--[X] (22[ENG] +308, 2[TENG] +48) = +356
Needed: 300, Rolled: 31 + 356 = 387
+1 Turn of Progress

-[X] [Archeology] Excavate The Bones of Roots - (1/10 Turns Complete)
+1 Turn of Progress

-[X] [Tree of Knowledge] Library - (Expanded) - (5/13 Turns Complete)
+1 Turn of Progress

-[X] [Holdings] Bank - Tiny - (9/9 Turns Complete)
--[X] Hire Contractors x3
--[X] Elite Contractors
+5 Turns of Progress
Success!

-[X] [Holdings] Clear The Paths, Break The Walls, Grind The Bars - (10/10 Turns Complete)
--[X] Hire Contractors x2
+3 Turns of Progress
Success!

-[X] [Holdings] Luxury Goods Warehouse Hub - (2/2 Turns Complete)
--[X] Hire Contractors x1
+2 Turns of Progress
Success!

-[X] [Martyris] Too Much To Do (Build Outlying Fortified Orphanages)
Success!

-[X] [Martyris] Too Much To Do (Prototype Unique Designs)
Success!

-[X] [Aria] Lead By Example (The Great Trade Fleets)
Success!

-[X] [Turi] Too Much To Do (Learning To Take Census Pt. 2)
Success!

-[X] [Merchants] Procure (Elite Contractors - Progress to Assigned Building)
Success!

-[X] [Adventurers] Guardians For Hire (Tessen: Expanded Hospice Network)
Success!

-[X] [Herbalists] Study Sessions - (4/7 Turns Complete)
+1 Turn of Progress

-[X] [4S] In The Name Of Education - (That's A Wrap Pt. 2) [-3.5 Goodwill]
Success!

-[X] [Vanar-Feer] Unlimited Specialists Galore
--[X] (6x Trained Scientists) - (2/10 Turns Complete)
--[X] (10x Trained Engineers) - (2/10 Turns Complete)
--[X] (4x Captains) - (9/10 Turns Complete)
--[X] (2x Forge-Smiths) - (12/15 Turns Complete)
+1 Turn of Progress

-[X] [Followers of Light] We Work As One - (Build Outlying Fortified Orphanages)
Success!

Further Rolls:

Recruits:

+680

Artifacts:
Floating Monastery - Lost Tech Psychology = 1
Doomed Fortress - Lost Tech Weapons/Armor = 1
VO-01 - Common = 2

Spent:
-18.50 Goodwill

Gained:

+7.58 Goodwill

Change:

-10.92 Goodwill

The update will be online on 26.08.24 at 17:00 CET.
 
Last edited:
Back
Top