[X] Plan: 9 to 5
-[X] [Faith] Establish Soup-Kitchens Within Outlying Towns - (3/5 Turns Complete)
-[X] [Faith] Cleaning Up The Mess - (Ularn) - (1/2 Turns Complete)
-[X] [Endless Skies] Organized Airship Manufactory - 1 Line - (Caravaner Mark 2)
--[X] Hire Contractors x3
--[X] Elite Contractors
-[X] [Diplomacy] The Great Trade Fleets (Somber Everland) - (1/3 Turns Complete)
--[X] (Ashleaf Tea +15, Merchants Guild +15, Lead By Example +30, We Can Do It! +10, Mutated +10, Object of Veneration +20, Trauma: Common People Purge Survivor -5) = +95
-[X] [Diplomacy] Create A Dossier On (House Tisa, Free City of Zimbasa, Free City of Nariq)
--[X] (Ashleaf Tea +15, 5FF) = +20
-[X] [Subversion] Train Your Infiltrators - (Greater) - (0/4 Turns Complete)
-[X] [Martial] Scout Out - (TP-04) - (The Unbroken)
--[X] (5FF) = +5
-[X] [Martial] Guards! Guards! (Holdings: Berth, Medical Wing; Norquod: Cat Alley, Caravansery Halls, Steel Foundry)
-[X] [Learning] New Age Work Equipment (Advanced Metallurgy/Medicine/Biology) - (0/5 Successes)
--[X] (Scientific Theory +15, Black Box +5, Mutated: Allied +20, 1[SC] +12, 1[TSC] +18) = +70
--[X] (2x Ever-Green Leaves +5 to Biology, 3x Mechano-Fibrous Materials +20 to Advanced Machinery/Biology/Medicine, 1x 3-Dimensional Machinery Model Kits +20 to Advanced Machinery/Metallurgy/Armor) = +90
-[X] [Learning] New Age Work Environment (Advanced Machinery/Mechanics) - (0/5 Successes)
--[X] (Scientific Theory +15, Black Box +5, Soaring Wrenches +50, Adjudicator +50) = +120
--[X] (2x 3-Dimensional Machinery Model Kits +20 to Advanced Machinery/Metallurgy/Armor) = +40
-[X] [Learning] To Print In Three Dimensions (Pioneer Mechanics/Metallurgy/Hydraulics/Physics/Programming/Machinery/Electronics) - (0/17 Successes)
--[X] Cost: 3D Metal Printer
--[X] [DoD], [PD], (Scientific Theory +15, Black Box +5, Soaring Wrenches +50, Electronics Manufacture - Ancient Circuits +150, Head of the Experimental Wing +50, 2[FC] +120) = +390
--[X] (10x Bunker Electronic Artifacts +5 to Electronics) = +50
-[X] [Learning] Pain-B-Gone Part 3 - (Advanced Medicine/Chemicals) - (0/25 Successes)
--[X] [MSC], (Scientific Theory +15, Mutated: Allied +20, 1[DOC] +6, 2[SUR] +24) = +65
--[X] (36x Bunker Hospital Artifacts +20 to Advanced Chemicals/Medicine/Psychology/Biology/Machinery) = +620
-[X] [Learning] Natural Pesticides - (Advanced Biology/Chemicals) - (0/9 Successes)
--[X] [VF], (Scientific Theory +15, Mutated: Allied +20, 1[DOC] +6, 1[SC] +12, 1[TSC] +18) = +71
--[X] (4x Unknown Seed Samples +5 to Biology, Rotten Swarm Missile +20 to Advanced Weaponry/Biology, Rotting Warheads +20 to Advanced Weaponry/Biology, 2x Unusable Legionary-Warheads +20 to Advanced Weaponry/Programming/Biology, 2x Larva Vivisection Reports +20 to Advanced Biology, 2x Rare Plant Samples +20 to Advanced Biology, 5x Illustrated Genome Map of Artificial Invertebrates +20 to Advanced Biology/Chemicals, 4x Bunker Hospital Artifacts +20 to Advanced Chemicals/Medicine/Psychology/Biology/Machinery) = +360
-[X] [Learning] Translations For Beginners - (1x Tenebris Library Book) - (0/1 Success)
--[X] (Scientific Theory +15) = +15
-[X] [Archeology] Loot The Third Floor (Room #1)
-[X] [Archeology] Wander Amidst The Hidden Forest - (0/1 Turns Complete)
-[X] [Archeology] The Smokestack's Bowels - (0/9 Turns Complete) - (Rust-Scouts)
--[X] (18[ENG] +252, 2[TENG] +48) = +300
-[X] [Tree of Knowledge] Library - (Expanded) - (2/13 Turns Complete) - [Sandcrete]
-[X] [Holdings] Bank - Tiny - (0/9 Turns Complete)
--[X] Hire Contractors x3
-[X] [Holdings] Clear The Paths, Break The Walls, Grind The Bars - (4/10 Turns Complete)
--[X] Hire Contractors x2
-[X] [Holdings] Small Chemical Goods Manufactury - (0/4 Turns Complete)
--[X] Hire Contractors x3
-[X] [Holdings - Piety] The Evergreen Gardens - Small - (0/1 Turns Complete)
-[X] [Martyris] Shift Your Bureaucracy From (Martial) To (Endless Skies) [-0.01 Goodwill]
-[X] [Martyris] Too Much To Do (New Age Work Environment)
-[X] [Aria] Lead By Example (The Great Trade Fleets)
-[X] [Turi] Too Much To Do (To Print In Three Dimensions)
-[X] [Merchants] Procure (Elite Contractors - Progress to Assigned Building)
-[X] [Adventurers] Guardians For Hire (Ularn: Expanded Hospice Network)
-[X] [Herbalists] Study Sessions - (2/7 Turns Complete)
-[X] [4S] In The Name Of Co-Operation! - (The Little Crystal That Could Pt. 2) [-25 Goodwill]
-[X] [Vanar-Feer] Unlimited Specialists Galore [-16 Faithful]
--[X] (4x Common Engineers) - (5/6 Turns Complete)
--[X] (6x Trained Scientists) - (0/10 Turns Complete)
--[X] (10x Trained Engineers) - (0/10 Turns Complete)
--[X] (4x Captains) - (7/10 Turns Complete)
--[X] (2x Forge-Smiths) - (10/15 Turns Complete)
-[X] [Followers of Light] For The Nation - (Build Outlying Fortified Orphanages) [-3.5 Goodwill]
-[X] [Sunken Hollows] Send Support (Wetlands Farming Kit) [-10 Goodwill]
 
Adhoc vote count started by HeroCooky on Jul 31, 2024 at 11:07 AM, finished with 9 posts and 8 votes.

  • [X] Plan: 9 to 5
    -[X] [Faith] Establish Soup-Kitchens Within Outlying Towns - (3/5 Turns Complete)
    -[X] [Faith] Cleaning Up The Mess - (Ularn) - (1/2 Turns Complete)
    -[X] [Endless Skies] Organized Airship Manufactory - 1 Line - (Caravaner Mark 2)
    --[X] Hire Contractors x3
    --[X] Elite Contractors
    -[X] [Diplomacy] The Great Trade Fleets (Somber Everland) - (1/3 Turns Complete)
    --[X] (Ashleaf Tea +15, Merchants Guild +15, Lead By Example +30, We Can Do It! +10, Mutated +10, Object of Veneration +20, Trauma: Common People Purge Survivor -5) = +95
    -[X] [Diplomacy] Create A Dossier On (House Tisa, Free City of Zimbasa, Free City of Nariq)
    --[X] (Ashleaf Tea +15, 5FF) = +20
    -[X] [Subversion] Train Your Infiltrators - (Greater) - (0/4 Turns Complete)
    -[X] [Martial] Scout Out - (TP-04) - (The Unbroken)
    --[X] (5FF) = +5
    -[X] [Martial] Guards! Guards! (Holdings: Berth, Medical Wing; Norquod: Cat Alley, Caravansery Halls, Steel Foundry)
    -[X] [Learning] New Age Work Equipment (Advanced Metallurgy/Medicine/Biology) - (0/5 Successes)
    --[X] (Scientific Theory +15, Black Box +5, Mutated: Allied +20, 1[SC] +12, 1[TSC] +18) = +70
    --[X] (2x Ever-Green Leaves +5 to Biology, 3x Mechano-Fibrous Materials +20 to Advanced Machinery/Biology/Medicine, 1x 3-Dimensional Machinery Model Kits +20 to Advanced Machinery/Metallurgy/Armor) = +90
    -[X] [Learning] New Age Work Environment (Advanced Machinery/Mechanics) - (0/5 Successes)
    --[X] (Scientific Theory +15, Black Box +5, Soaring Wrenches +50, Adjudicator +50) = +120
    --[X] (2x 3-Dimensional Machinery Model Kits +20 to Advanced Machinery/Metallurgy/Armor) = +40
    -[X] [Learning] To Print In Three Dimensions (Pioneer Mechanics/Metallurgy/Hydraulics/Physics/Programming/Machinery/Electronics) - (0/17 Successes)
    --[X] Cost: 3D Metal Printer
    --[X] [DoD], [PD], (Scientific Theory +15, Black Box +5, Soaring Wrenches +50, Electronics Manufacture - Ancient Circuits +150, Head of the Experimental Wing +50, 2[FC] +120) = +390
    --[X] (10x Bunker Electronic Artifacts +5 to Electronics) = +50
    -[X] [Learning] Pain-B-Gone Part 3 - (Advanced Medicine/Chemicals) - (0/25 Successes)
    --[X] [MSC], (Scientific Theory +15, Mutated: Allied +20, 1[DOC] +6, 2[SUR] +24) = +65
    --[X] (36x Bunker Hospital Artifacts +20 to Advanced Chemicals/Medicine/Psychology/Biology/Machinery) = +620
    -[X] [Learning] Natural Pesticides - (Advanced Biology/Chemicals) - (0/9 Successes)
    --[X] [VF], (Scientific Theory +15, Mutated: Allied +20, 1[DOC] +6, 1[SC] +12, 1[TSC] +18) = +71
    --[X] (4x Unknown Seed Samples +5 to Biology, Rotten Swarm Missile +20 to Advanced Weaponry/Biology, Rotting Warheads +20 to Advanced Weaponry/Biology, 2x Unusable Legionary-Warheads +20 to Advanced Weaponry/Programming/Biology, 2x Larva Vivisection Reports +20 to Advanced Biology, 2x Rare Plant Samples +20 to Advanced Biology, 5x Illustrated Genome Map of Artificial Invertebrates +20 to Advanced Biology/Chemicals, 4x Bunker Hospital Artifacts +20 to Advanced Chemicals/Medicine/Psychology/Biology/Machinery) = +360
    -[X] [Learning] Translations For Beginners - (1x Tenebris Library Book) - (0/1 Success)
    --[X] (Scientific Theory +15) = +15
    -[X] [Archeology] Loot The Third Floor (Room #1)
    -[X] [Archeology] Wander Amidst The Hidden Forest - (0/1 Turns Complete)
    -[X] [Archeology] The Smokestack's Bowels - (0/9 Turns Complete) - (Rust-Scouts)
    --[X] (18[ENG] +252, 2[TENG] +48) = +300
    -[X] [Tree of Knowledge] Library - (Expanded) - (2/13 Turns Complete) - [Sandcrete]
    -[X] [Holdings] Bank - Tiny - (0/9 Turns Complete)
    -[X] [Holdings] Clear The Paths, Break The Walls, Grind The Bars - (4/10 Turns Complete)
    --[X] Hire Contractors x2
    -[X] [Holdings] Small Chemical Goods Manufactury - (0/4 Turns Complete)
    -[X] [Holdings - Piety] The Evergreen Gardens - Small - (0/1 Turns Complete)
    -[X] [Martyris] Shift Your Bureaucracy From (Martial) To (Endless Skies) [-0.01 Goodwill]
    -[X] [Martyris] Too Much To Do (New Age Work Environment)
    -[X] [Aria] Lead By Example (The Great Trade Fleets)
    -[X] [Turi] Too Much To Do (To Print In Three Dimensions)
    -[X] [Merchants] Procure (Elite Contractors - Progress to Assigned Building)
    -[X] [Adventurers] Guardians For Hire (Ularn: Expanded Hospice Network)
    -[X] [Herbalists] Study Sessions - (2/7 Turns Complete)
    -[X] [4S] In The Name Of Co-Operation! - (The Little Crystal That Could Pt. 2) [-25 Goodwill]
    -[X] [Vanar-Feer] Unlimited Specialists Galore [-16 Faithful]
    --[X] (4x Common Engineers) - (5/6 Turns Complete)
    --[X] (6x Trained Scientists) - (0/10 Turns Complete)
    --[X] (10x Trained Engineers) - (0/10 Turns Complete)
    --[X] (4x Captains) - (7/10 Turns Complete)
    --[X] (2x Forge-Smiths) - (10/15 Turns Complete)
    -[X] [Followers of Light] For The Nation - (Build Outlying Fortified Orphanages) [-3.5 Goodwill]
    -[X] [Sunken Hollows] Send Support (Wetlands Farming Kit) [-10 Goodwill]

I need 11 1d100 for your Actions with a DC of:
75 rolled with +95
30 rolled with +20
78
25 rolled with +5
20/60/90 rolled with +160
20/60/90 rolled with +160
01/01/10 rolled with +440
60/70/80 rolled with +685
30/70/120 rolled with +431

05/10/15 rolled with +15
300 rolled with +300

The first failure is re-rolled; then, 2 for 4, 3 for 6, usw.
All others have a DC of 50 for the Goodwill roll.


Further Rolls:

For the Nation:

2d10

Artifacts:
2d3 - Common

The first rolls are taken as official.
If no other rolls are present, I will roll on 01.08.24 at 17:00 CET.
 
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Reappears

Okay, so I may as well toss out a few rolls and hang on a second. Can people please confirm for me that 'Unknown Seed Samples' are not something we can identify for potentially new plants that might be useful? I'm hoping that was something confirmed updates ago when we first got them that I missed otherwise, uh... Why?

Anyway! A few rolls. Rolling for:
DC75 (+95) - 79+95 = 174 (Almost exceeded DC by 100...)
DC30 (+20) - 23+20 = 43
DC78 - 21 = 21
DC25 (+5) 86+5 = 91
(Whoops, meant to only do the first three but uh... Rolled one more)

I don't remember if there was a limit to individual rollers so if so, change things as appropriate.
Pyro Hawk threw 1 100-faced dice. Reason: Update Rolls Total: 79
79 79
Pyro Hawk threw 1 100-faced dice. Reason: Update Rolls Total: 23
23 23
Pyro Hawk threw 1 100-faced dice. Reason: Update Rolls Total: 21
21 21
Pyro Hawk threw 1 100-faced dice. Reason: Update Rolls Total: 86
86 86
 
Last edited:
Can people please confirm for me that 'Unknown Seed Samples' are not something we can identify for potentially new plants that might be useful?
I mean, that fact that they didn't have +5 to ??? seemed pretty suggestive to me. And even if it was an oversight, that's just 4 out of 18. It's not that big a deal.

Now, rolls!

Edit: WOW. Good thing we're in the habit of guaranteeing success in the first place.
MrRageQuit threw 2 100-faced dice. Total: 17
13 13 4 4
 
[X] Plan: 9 to 5
-[X] [Faith] Establish Soup-Kitchens Within Outlying Towns - (4/5 Turns Complete)
+1 Turn of Progress

-[X] [Faith] Cleaning Up The Mess - (Ularn) - (2/2 Turns Complete)
+1 Turn of Progress
Success!

-[X] [Endless Skies] Organized Airship Manufactory - 1 Line - (Caravaner Mark 2) - (5/5 Turns Complete)
--[X] Hire Contractors x3
--[X] Elite Contractors
+5 Turns of Progress
Success!

-[X] [Diplomacy] The Great Trade Fleets (Somber Everland) - (2/3 Turns Complete)
--[X] (Ashleaf Tea +15, Merchants Guild +15, Lead By Example +30, We Can Do It! +10, Mutated +10, Object of Veneration +20, Trauma: Common People Purge Survivor -5) = +95
Needed: 75, Rolled: 79 + 95 = 174
+1 Turn of Progress

-[X] [Diplomacy] Create A Dossier On (House Tisa, Free City of Zimbasa, Free City of Nariq)
--[X] (Ashleaf Tea +15, 5FF) = +20
Needed: 30, Rolled: 23 + 20 = 43
Success!

-[X] [Subversion] Train Your Infiltrators - (Greater) - (1/4 Turns Complete)
Needed: 78, Rolled: 21, Failure! Re-Roll: 86 + 20 = 106
+1 Turn of Progress

-[X] [Martial] Scout Out - (TP-04) - (The Unbroken)
--[X] (5FF) = +5
Needed: 25, Rolled: 30 + 5 = 35
Success!

-[X] [Martial] Guards! Guards! (Holdings: Berth, Medical Wing; Norquod: Cat Alley, Caravansery Halls, Steel Foundry)
Success!

-[X] [Learning] New Age Work Equipment (Advanced Metallurgy/Medicine/Biology) - (7/5 Successes)
--[X] (Scientific Theory +15, Black Box +5, Mutated: Allied +20, 1[SC] +12, 1[TSC] +18) = +70
--[X] (2x Ever-Green Leaves +5 to Biology, 3x Mechano-Fibrous Materials +20 to Advanced Machinery/Biology/Medicine, 1x 3-Dimensional Machinery Model Kits +20 to Advanced Machinery/Metallurgy/Armor) = +90
Needed: 20/60/90, Rolled: 81 + 160 = 241
+7 Successes
Success!

-[X] [Learning] New Age Work Environment (Advanced Machinery/Mechanics) - (6/5 Successes)
--[X] (Scientific Theory +15, Black Box +5, Soaring Wrenches +50, Adjudicator +50) = +120
--[X] (2x 3-Dimensional Machinery Model Kits +20 to Advanced Machinery/Metallurgy/Armor) = +40
Needed: 20/60/90, Rolled: 39 + 160 = 199
+6 Successes
Success!

-[X] [Learning] To Print In Three Dimensions (Pioneer Mechanics/Metallurgy/Hydraulics/Physics/Programming/Machinery/Electronics) - (17/17 Successes)
--[X] Cost: 3D Metal Printer
--[X] [DoD], [PD], (Scientific Theory +15, Black Box +5, Soaring Wrenches +50, Electronics Manufacture - Ancient Circuits +150, Head of the Experimental Wing +50, 2[FC] +120) = +390
--[X] (10x Bunker Electronic Artifacts +5 to Electronics) = +50
Needed: 01/01/10, Rolled: 38 + 440 = 478
+2 Automatic Successes
+15 Successes
Success!

-[X] [Learning] Pain-B-Gone Part 3 - (Advanced Medicine/Chemicals) - (25/25 Successes)
--[X] [MSC], (Scientific Theory +15, Mutated: Allied +20, 1[DOC] +6, 2[SUR] +24) = +65
--[X] (36x Bunker Hospital Artifacts +20 to Advanced Chemicals/Medicine/Psychology/Biology/Machinery) = +720
Needed: 60/70/80, Rolled: 31 + 785 = 816
+1 Automatic Success
+24 Successes
Success!

-[X] [Learning] Natural Pesticides - (Advanced Biology/Chemicals) - (10/9 Successes)
--[X] [VF], (Scientific Theory +15, Mutated: Allied +20, 1[DOC] +6, 1[SC] +12, 1[TSC] +18) = +71
--[X] (4x Unknown Seed Samples +5 to Biology, Rotten Swarm Missile +20 to Advanced Weaponry/Biology, Rotting Warheads +20 to Advanced Weaponry/Biology, 2x Unusable Legionary-Warheads +20 to Advanced Weaponry/Programming/Biology, 2x Larva Vivisection Reports +20 to Advanced Biology, 2x Rare Plant Samples +20 to Advanced Biology, 5x Illustrated Genome Map of Artificial Invertebrates +20 to Advanced Biology/Chemicals, 4x Bunker Hospital Artifacts +20 to Advanced Chemicals/Medicine/Psychology/Biology/Machinery) = +360
Needed: 30/70/120, Rolled: 64 + 431 = 495
+2 Automatic Successes
+8 Successes
Success!

-[X] [Learning] Translations For Beginners - (1x Tenebris Library Book) - (3/1 Success)
--[X] (Scientific Theory +15) = +15
Needed: 05/10/15, Rolled: 13 + 15 = 28
+3 Successes
Success!

-[X] [Archeology] Loot The Third Floor (Room #1)
Success!
+346 Medicine/Biology Artifacts

-[X] [Archeology] Wander Amidst The Hidden Forest - (1/1 Turns Complete)
+1 Turn of Progress
Success.

-[X] [Archeology] The Smokestack's Bowels - (1/9 Turns Complete) - (Rust-Scouts)
--[X] (18[ENG] +252, 2[TENG] +48) = +300
Needed: 300, Rolled: 4 + 300 = 304
+1 Turn of Progress

-[X] [Tree of Knowledge] Library - (Expanded) - (6/13 Turns Complete) - [Sandcrete]
+2 Turns of Progress

-[X] [Holdings] Bank - Tiny - (4/9 Turns Complete)
--[X] Hire Contractors x3
+4 Turns of Progress

-[X] [Holdings] Clear The Paths, Break The Walls, Grind The Bars - (7/10 Turns Complete)
--[X] Hire Contractors x2
+3 Turns of Progress

-[X] [Holdings] Small Chemical Goods Manufactury - (4/4 Turns Complete)
--[X] Hire Contractors x3
+4 Turns of Progress
Success!

-[X] [Holdings - Piety] The Evergreen Gardens - Small - (1/1 Turns Complete)
+1 Turn of Progress
Success!

-[X] [Martyris] Shift Your Bureaucracy From (Martial) To (Endless Skies) [-0.01 Goodwill]
Success!

-[X] [Martyris] Too Much To Do (New Age Work Environment)
Success!

-[X] [Aria] Lead By Example (The Great Trade Fleets)
Success!

-[X] [Turi] Too Much To Do (To Print In Three Dimensions)
Success!

-[X] [Merchants] Procure (Elite Contractors - Progress to Assigned Building)
Success!

-[X] [Adventurers] Guardians For Hire (Ularn: Expanded Hospice Network)
Success!

-[X] [Herbalists] Study Sessions - (3/7 Turns Complete)
+1 Turn of Progress

-[X] [4S] In The Name Of Co-Operation! - (The Little Crystal That Could Pt. 2) [-25 Goodwill]
+4 Progress to The Little Crystal That Could Pt. 2

-[X] [Vanar-Feer] Unlimited Specialists Galore [-16 Faithful]
--[X] (4x Common Engineers) - (6/6 Turns Complete)
--[X] (6x Trained Scientists) - (1/10 Turns Complete)
--[X] (10x Trained Engineers) - (1/10 Turns Complete)
--[X] (4x Captains) - (8/10 Turns Complete)
--[X] (2x Forge-Smiths) - (11/15 Turns Complete)
+1 Turn of Progress
+4 Common Engineers

-[X] [Followers of Light] For The Nation - (Build Outlying Fortified Orphanages) [-3.5 Goodwill]
Success!

-[X] [Sunken Hollows] Send Support (Wetlands Farming Kit) [-10 Goodwill]
Success!

Further Rolls:

For The Nation:

+16

Artifacts:
Floating Monastery - Lost Tech Psychology = 1
Doomed Fortress - Lost Tech Weapons/Armor = 1
VO-01 - Common = 6

Spent:
-38.51 Goodwill

Gained:

+7.58 Goodwill

Change:

-30.93 Goodwill

The update will be online on 07.08.24 at 17:00 CET.



Notice: From the 17.08 to the 25.08, there will be a Hiatus.
 
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Rumor Mill Turn 100
Rumors:

Merchants Guild In Talks With House Dall To Commission A New Trade Fleet - The Tessen Speaker
With an expansion to the airship yards of House Dall well underway and more yet planned as the harvesting of Suspendium is set to be nearly doubled within the year, the Merchants Guild of Tessen has openly announced that they have begun to consult with House Dall about a Trade Fleet to the Somber Everland Region, the endeavor set to bring prosperity and wealth to the Guild and the peoples of both Regions with every visit and every increase in the number of airships setting flight and sight upon their lands.
(Read more on page 8)

Airship Construction Trying To Keep Up With Demand - The Truthful Observers
With a flurry of construction, rushed contractors, and a mass of hands working as one, House Dall has managed to dig out and create another berth within the sheltering embrace of Norqod to keep the gears of industry turning in spite of weather, attack, and illness, hundreds already set to produce Caravaner Mark 2s with backlogs reaching over a decade into the future. Words reach us that this backlog, despite the added capabilities, has only begun to increase in length, even the Imperial Airyards getting swarmed by hundreds of petitions to have ships ranging from personal yachts to cargo ships built and delivered. It is severely unlikely that House Dall will be able to put a dent into their back-orders unless they manage to keep up with their expansions as the weight of thousands seeking ships begins to descend upon their doors and windows.
(Read more on page 15)

Art Contest In Sarissa Turned Poisonous - Rags, Rumors, And Rants
[The most gossip-rag and rumor-filled pages about a catering mistake in the planet's history filled with such sensationalism that it would have made the Acta Diurna proud.]
(Read more on pages 14-22)

***

Region Report/s

Bone Valley

The work continues. There is not much to report, aside from some minor issues with new initiates proving to either be too attached to old relations within local gangs or hiding the same, pressing them to fulfill "old debts" that could potentially harm the Pilgrimage. Those issues have been solved for the most part, with only a few remaining.

Signed; Omar of Iron.

Sunken Hollows

Hello, this is Akane.

Our Scavenger Outpost has begun its operations this week, and we have already started to find things of interest, the most important being an Artifact within a safe that managed to surface from the swamps. Though monetarily quite valuable as an old painting, depicting a man staring down at a valley filled with fog as he stands atop a mountain, I have decided to hang it with all required precautions in our main hall to boost morale.

Beyond that, everything is proceeding as planned.

(That aside, I was notified that "farewells" is not what I thought it was. Oops!)

With a bright goodbye,
Akane.

Broken Crossroads

The works continue, and the gangs continue to test our patience. I am considering some pre-emptive actions to ensure they will think twice about messing with our people. Advice would be appreciated.

Barric.

Broken Titan

Though our work continues, some trouble has reared its head as some of the more reckless amongst our numbers have managed to create relations with the creation of new lives. Some families were happy to get sons and daughters out of their homes, others to receive new families. Others...suffice to say, we have gained new members that left families that turned out to be nothing but words and loose bonds.

Their loss is our gain, and the laughter of new children is sure to raise morale.

May our Paths be fulfilling.

***

Spy-Network:

The Marquess of Tessen has started to inquire with House Dall about buying priority airship construction.

House Ulatarn is inquiring about purchasing airships from the Merchants Guild.

House Mirn is inquiring about purchasing airships from the Merchants Guild.

The Military is recruiting people to replace losses.

The Bureau For Imperial Civilian Logistics has begun constructing Coilgun-related industrial towns to feed the Imperial Air Fleet.

The Followers of Light continue constructing a Cathedral within Jokvi.

The Adventurer Guild is swarming out to help a rash of issues within the outer areas of Tessen.

Dirty Daggers continue business as usual.

The Common People are interested in the rumors regarding the Waver of Sinew.

The Mutated rejoice about their situation in Ularn improving.
 
I think getting the Scout design online just got a bump in priorities.

Good things we put an extra action there.
 
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-[X] [Learning] Pain-B-Gone Part 3 - (Advanced Medicine/Chemicals) - (22/25 Successes)
--[X] [MSC], (Scientific Theory +15, Mutated: Allied +20, 1[DOC] +6, 2[SUR] +24) = +65
--[X] (36x Bunker Hospital Artifacts +20 to Advanced Chemicals/Medicine/Psychology/Biology/Machinery) = +620
Needed: 60/70/80, Rolled: 31 + 685 = 716
+1 Automatic Success
+21 Successes
Ok, that was due to a typo on my part when adding it up. 36x20 = 720, so the final total is 816 and that should lead to a full completion.

-[X] [Learning] Natural Pesticides - (Advanced Biology/Chemicals) - (7/9 Successes)
--[X] [VF], (Scientific Theory +15, Mutated: Allied +20, 1[DOC] +6, 1[SC] +12, 1[TSC] +18) = +71
--[X] (4x Unknown Seed Samples +5 to Biology, Rotten Swarm Missile +20 to Advanced Weaponry/Biology, Rotting Warheads +20 to Advanced Weaponry/Biology, 2x Unusable Legionary-Warheads +20 to Advanced Weaponry/Programming/Biology, 2x Larva Vivisection Reports +20 to Advanced Biology, 2x Rare Plant Samples +20 to Advanced Biology, 5x Illustrated Genome Map of Artificial Invertebrates +20 to Advanced Biology/Chemicals, 4x Bunker Hospital Artifacts +20 to Advanced Chemicals/Medicine/Psychology/Biology/Machinery) = +360
Needed: 30/70/120, Rolled: 64 + 431 = 495
+2 Automatic Successes
+5 Successes
Correct me if I'm wrong, but isn't the progression 30/70/120/230/270/320/430/470/520? Thus, 8 rolled successes.

I think getting the Scout design online just got a bump in priorities.

Good things we put an extra action there.
Did you mean the pleasure ships? Because it looks like the priority bump is coming from the nobility.
 
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