[] Plan: 9 to 5
-[L] [Faith] Establish Soup-Kitchens Within Outlying Towns - (3/5 Turns Complete)
-[L] [Faith] Cleaning Up The Mess - (Ularn) - (1/2 Turns Complete)
-[] [Endless Skies] Organized Airship Manufactory - 1 Line - (Caravaner Mark 2)
--[] Hire Contractors x3
--[] Elite Contractors
-[L] [Diplomacy] The Great Trade Fleets (Somber Everland) - (1/3 Turns Complete)
--[] (Ashleaf Tea +15, Merchants Guild +15, Lead By Example +30, We Can Do It! +10, Mutated +10, Object of Veneration +20, Trauma: Common People Purge Survivor -5) = +95
-[] [Diplomacy] Create A Dossier On (House Tisa, Free City of Zimbasa, Free City of Nariq)
--[] (Ashleaf Tea +15, 5FF) = +20
-[] [Subversion] Train Your Infiltrators - (Greater) - (0/4 Turns Complete)
-[] [Martial] Scout Out - (TP-04) - (The Unbroken)
--[] (5FF) = +5
-[] [Martial] Guards! Guards! (Holdings: Berth, Medical Wing; Norquod: Cat Alley, Caravansery Halls, Steel Foundry)
-[] [Learning] New Age Work Equipment (Advanced Metallurgy/Medicine/Biology) - (0/5 Successes)
--[] (Scientific Theory +15, Black Box +5, Mutated: Allied +20, 1[SC] +12, 1[TSC] +18) = +70
--[] (2x Ever-Green Leaves +5 to Biology, 3x Mechano-Fibrous Materials +20 to Advanced Machinery/Biology/Medicine, 1x 3-Dimensional Machinery Model Kits +20 to Advanced Machinery/Metallurgy/Armor) = +90
-[] [Learning] New Age Work Environment (Advanced Machinery/Mechanics) - (0/5 Successes)
--[] (Scientific Theory +15, Black Box +5, Soaring Wrenches +50, Adjudicator +50) = +120
--[] (2x 3-Dimensional Machinery Model Kits +20 to Advanced Machinery/Metallurgy/Armor) = +40
-[] [Learning] To Print In Three Dimensions (Pioneer Mechanics/Metallurgy/Hydraulics/Physics/Programming/Machinery/Electronics) - (0/17 Successes)
--[] Cost: 3D Metal Printer
--[] [DoD], [PD], (Scientific Theory +15, Black Box +5, Soaring Wrenches +50, Electronics Manufacture - Ancient Circuits +150, Head of the Experimental Wing +50, 2[FC] +120) = +390
--[] (10x Bunker Electronic Artifacts +5 to Electronics) = +50
-[] [Learning] Pain-B-Gone Part 3 - (Advanced Medicine/Chemicals) - (0/25 Successes)
--[] [MSC], (Scientific Theory +15, Mutated: Allied +20, 1[DOC] +6, 2[SUR] +24) = +65
--[] (36x Bunker Hospital Artifacts +20 to Advanced Chemicals/Medicine/Psychology/Biology/Machinery) = +620
-[] [Learning] Natural Pesticides - (Advanced Biology/Chemicals) - (0/9 Successes)
--[] [VF], (Scientific Theory +15, Mutated: Allied +20, 1[DOC] +6, 1[SC] +12, 1[TSC] +18) = +71
--[] (4x Unknown Seed Samples +5 to Biology, Rotten Swarm Missile +20 to Advanced Weaponry/Biology, Rotting Warheads +20 to Advanced Weaponry/Biology, 2x Unusable Legionary-Warheads +20 to Advanced Weaponry/Programming/Biology, 2x Larva Vivisection Reports +20 to Advanced Biology, 2x Rare Plant Samples +20 to Advanced Biology, 5x Illustrated Genome Map of Artificial Invertebrates +20 to Advanced Biology/Chemicals, 4x Bunker Hospital Artifacts +20 to Advanced Chemicals/Medicine/Psychology/Biology/Machinery) = +360
-[] [Learning] Translations For Beginners - (1x Tenebris Library Book) - (0/1 Success)
--[] (Scientific Theory +15) = +15
-[] [Archeology] Loot The Third Floor (Room #1)
-[] [Archeology] Wander Amidst The Hidden Forest - (0/1 Turns Complete)
-[] [Archeology] The Smokestack's Bowels - (0/9 Turns Complete) - (Rust-Scouts)
--[] (18[ENG] +252, 2[TENG] +48) = +300
-[L] [Tree of Knowledge] Library - (Expanded) - (2/13 Turns Complete) - [Sandcrete]
-[] [Holdings] Bank - Tiny - (0/9 Turns Complete)
--[] Hire Contractors x3
-[L] [Holdings] Clear The Paths, Break The Walls, Grind The Bars - (4/10 Turns Complete)
--[] Hire Contractors x2
-[] [Holdings] Small Chemical Goods Manufactury - (0/4 Turns Complete)
--[] Hire Contractors x3
-[] [Holdings - Piety] The Evergreen Gardens - Small - (0/1 Turns Complete)
-[] [Martyris] Shift Your Bureaucracy From (Martial) To (Endless Skies) [-0.01 Goodwill]
-[] [Martyris] Too Much To Do (New Age Work Environment)
-[] [Aria] Lead By Example (The Great Trade Fleets)
-[] [Turi] Too Much To Do (To Print In Three Dimensions)
-[] [Merchants] Procure (Elite Contractors - Progress to Assigned Building)
-[] [Adventurers] Guardians For Hire (Ularn: Expanded Hospice Network)
-[L] [Herbalists] Study Sessions - (2/7 Turns Complete)
-[] [4S] In The Name Of Co-Operation! - (The Little Crystal That Could Pt. 2) [-25 Goodwill]
-[L] [Vanar-Feer] Unlimited Specialists Galore [-16 Faithful]
--[L] (4x Common Engineers) - (5/6 Turns Complete)
--[] (6x Trained Scientists) - (0/10 Turns Complete)
--[] (10x Trained Engineers) - (0/10 Turns Complete)
--[L] (4x Captains) - (7/10 Turns Complete)
--[L] (2x Forge-Smiths) - (10/15 Turns Complete)
-[] [Followers of Light] For The Nation - (Build Outlying Fortified Orphanages) [-3.5 Goodwill]
-[] [Sunken Hollows] Send Support (Wetlands Farming Kit) [-10 Goodwill]
Goodwill Cost: 0.01+25+3.5+10 = 38.51
Nutshell: Everything is being aligned to come together on Turn 109, so that we can plow through the next Lab Complex and begin the next stage of the Norquod Scientific Complex. My thinking is that between those two, we can replace our Scientists and Engineers with the Specialists tiers from then on. And since at this point our second Martial action is just excess, we can move that to Archeology and have it facilitate our scavenging and exploration.
Edit: After receiving input, switching the Shift Your Bureaucracy target category to Endless Skies.