A report? We could look for information about how other regions do, that forest in Baron Esker's backyard, or the history of some of the groups we met recently.
Good idea, thanks.

Why the pit instead of more looting of the Oasis?
As I said before, this is an opportunity to get it done and over with. I already included a Too Much To Do on the Oasis, and next turn the slots will be open to throw 2/3 Archeology actions on more looting. Also, there is a mild symmetry thing in having the VO-01 4 turn prep process match the calendar year. My quasi-OCD kicking in as usual.
 
What would be the right action for this?
You can send the DoD in lieu of a sum of Goodwill (acting as the money equivalent) to help out.
Also; we probably gathered more information about what went down in the Sunken Hollows after Akane's letter. Do we know how bad it got? Like, Tessen got a region-wide debuff from 1 Titan/Behemoth (the Plague Engine), how did the Sunken Hollows cope with having 9 stomp around?
Badly, but the use of ancient defensive measures and the sacrifices of several thousands routed all but two Titans against each other. The other two were destroyed by the defensive measures, and the rest beat themselves down to three still alive, if wounded. A large amount of reinforcements are on the way to help kill them for good.
 
You can send the DoD in lieu of a sum of Goodwill (acting as the money equivalent) to help out.
Hmm, might want to send some Engineers and Doctors too. The latter would push back developing our own training for them though.

Badly, but the use of ancient defensive measures and the sacrifices of several thousands routed all but two Titans against each other. The other two were destroyed by the defensive measures, and the rest beat themselves down to three still alive, if wounded. A large amount of reinforcements are on the way to help kill them for good.
Uhhh, given that our own Titan/Behemoth encounters "went better than expected", if I remember correctly, then... I guess ancient defensive measures mean they didn't lose their equivalent of Mirn, but are there any outlying villages left?
And given that our own Titan/Behemoth encounters got mostly fought by Knights, I assume the 'several thousands' refers mostly to Knights? Big, stompy robots, where 100 to 500 of them make up a Knight Chapter? Of which, our entire region has a bit below 1000?


Also, while doing this plan I noticed the new Merchant Actions. Which are... interesting. Not sure how some of them narrativly would work.

@MrRageQuit I switched around some of the Engineers because I'm not sure if the Pit Action should get Aria's 'We can do it!' bonus. If personal modifiers apply, then that should also get the -5 from Trauma. At which point it needs some shuffling around to guarantee success.
Otherwise, I have taken most things from Plan: Secrets of Rust, but Martyris assists with the Dossier instead so that our boxes can take a look at the surprise!forest.

[] Plan Donations and Future Doctors

-[][Faith] Build A Humane Rudimentary Asylum - (Jokvi) - (1/2 Turns Complete)
-[][Faith] A Small Donation - (Sunken Hollows) - (Disaster Relieve) - (DoD for transportation and sensor support, airships for transport and scouting, supplies(-25 Goodwill))

-[][Diplomacy] School The Diplomat-Corp - (Specialized) - (The Merchant Guild) - (1/2 Turns Complete)
--[] (Ashleaf Tea +15 to Diplomacy, 6FF) =+21
-[][Diplomacy] Create A Dossier On (Forest that appeared near Baron Esker's holdings/state of Sunken Hollows/state of Boney Valley)
--[] (Ashleaf Tea +15 to Diplomacy, Lead By Example +30, 6FF)= +51

-[][Subversion] Cover Of Tongue - (0/2 Turns Complete) - (-16 Goodwill)

-[][Martial] Menagerie - (Basic) - (3/5 Turns Complete)
-[][Martial] Guards! Guards! (Cat Alley, Expanded Hospices: 3x Outlying, Orphanage: Mirn)

-[][Learning] Coilgun Lance - (Advanced Electronics/Weaponry) - (13/19 Successes)
--[] [PD], [VF], (Scientific Theory +15, Black Box +5, Electronics Manufacture +80, 1[ENG] +14, 1[TSC] +18, 6FF) = +138
--[] (25x Bunker Artifacts +5 to Electronics, 6x Bunker Weapons Artifacts +20 to Advanced Weapons/Machinery/Hydraulics/Chemical) = +245
-[][Learning] Shields of the Mind - (Advanced Medicine/Biology/Chemicals) - (0/5 Successes)
--[] [In The Name Of Education], (Scientific Theory +15, Mutated: Allied +20, 3[DOC] +18, 2[SUR] +24, 6FF) = +83
--[] (Beta Blockers +5 to Chemicals, Hydrochloric Hallucinogenic Acid +20 to Advanced Weapons/Psychology/Chemicals, Burnt Pacifiers +20 to Advanced Weapons/Machinery/Chemicals) = +45
-[][Learning] Eternal Helpers - (Pioneer Programming) - (7/11 Successes)
--[] [DoD], [MSC], (Scientific Theory +15, Black Box +5, 8[SC] +96, 6FF)= +122
--[] (1x Guardians - Command +20 to Advanced Electronics/Metallurgy/Programming)= +20

-[][Archeology] Prepare an Expedition - (SST-03) - (2 Turns Prep = 3 Turns Exp) - (House Mirn support: Y) - (1/2 Turns Complete)
-[][Archeology] Scout The Pit (The Unbroken)
--[] (9[ENG] +126, Lead By Example +30, 6FF) = +162
-[][Archeology] Scout The Tenebris Library (Rust Scouts) - (1/3 Turns Complete)
--[] (3[ENG] +42, 6FF) = +48

-[][Tree of Knowledge] Berth - Medium - (5/7 Turns Complete) - [Sandcrete]
-[][Tree of Knowledge] Masters' Retreat - Grandiose - (6/7 Turns Complete)

-[][Holdings] Expanded Hospital - (0/9 Turns Complete)
--[] Hire Contractors x3
-[][Holdings] Caravansery - (0/2 Turns Complete)
--[] Hire Contractors x1
-[][Holdings] Enlarge the Public Libraries - (4/7 Turns Complete)
--[] Hire Contractors x2

-[][Aria] Lead by Example (Scout the Pit)
--[] Equip PD with the Radiant Compiler of the Cyclic Sacrament
-[][Martyris action] Too Much To Do (Prepare An Expedition - VO-03 - (1 Turns Preparation = 2 Turns Expedition, 0/1 Turns))
-[][Martyris action] Lead By Example (Create A Dossier On)



-[] Merchants - (All Are Free Actions)
--[] Procure (See if it's possible to hire Doctors; mainly in preparation for the small Medicinal School project)
-[] The Adventurer Guild - (1 Action)
--[] -
-[] The Union Of Herbalists - (1 Action)
--[] Study Sessions - (6/7 Turns Complete)
-[] Stupendously Scholastic Scholars of Science - (1 Action)
--[] In The Name Of Education - (Shields of the Mind) - (-3.50 Goodwill)
-[] The Military - (1 Action)
--[] War Lessons - (The Unbroken) - (-0.25 Goodwill)
-[] The Bureau For Imperial Civilian Logistics - (1 Action)
--[] Donate 4 Medium Shards of Suspendium
-[] 3-Point University - (1 Action)
--[] -
-[] Forge Clan Vanar-Feer - (1 Action)
--[] Unlimited Specialists Galore - (3x Engineers) - (0/6 Turns Complete)
--[] Unlimited Specialists Galore - (3x Commanders) - (0/6 Turns Complete)
--[] Unlimited Specialists Galore - (2x Forge-Coders) - (6/15 Turns Complete)
-[] The Followers Of Light - (1 Action)
--[] We Work As One - (A Small Donation)
-[] Conclave Of Fraya - (1 Action)
--[] Eternal Arts - (Action) - (40/138)
-[] Nine Tribes Council - (1 Action)
--[] -
-[] Pilgrims Chapter - (All Are Free Actions)



Goodwill cost: 25 Goodwill+ 16 Goodwill+ 3.50 Goodwill+ 0.25 Goodwill= 44.75 Goodwill
Current Goodwill: 133.97 Goodwill
Remaining Goodwill: 133.97 Goodwill - 44.75 Goodwill = 89.22 Goodwill

4FF left over
 
I guess ancient defensive measures mean they didn't lose their equivalent of Mirn, but are there any outlying villages left?
Hah, nope. But those that got to a city are mostly still alive though!
karmaoa said:
And given that our own Titan/Behemoth encounters got mostly fought by Knights, I assume the 'several thousands' refers mostly to Knights?
Yes, the number refers to Knights slain in the fight against this calamity.
 
@MrRageQuit I switched around some of the Engineers because I'm not sure if the Pit Action should get Aria's 'We can do it!' bonus. If personal modifiers apply, then that should also get the -5 from Trauma. At which point it needs some shuffling around to guarantee success.
Otherwise, I have taken most things from Plan: Secrets of Rust, but Martyris assists with the Dossier instead so that our boxes can take a look at the surprise!forest.
Edits made. I forgot about the Trauma, but it doesn't really need shuffling around. All I had to do was throw in a few Faithful.
 
[X] Plan Donations and Future Doctors

-[X][Faith] Build A Humane Rudimentary Asylum - (Jokvi) - (1/2 Turns Complete)
-[X][Faith] A Small Donation - (Sunken Hollows) - (Disaster Relieve) - (DoD for transportation and sensor support, airships for transport and scouting, supplies(-25 Goodwill))

-[X][Diplomacy] School The Diplomat-Corp - (Specialized) - (The Merchant Guild) - (1/2 Turns Complete)
--[X] (Ashleaf Tea +15 to Diplomacy, 6FF) =+21
-[X][Diplomacy] Create A Dossier On (Forest that appeared near Baron Esker's holdings/state of Sunken Hollows/state of Boney Valley)
--[X] (Ashleaf Tea +15 to Diplomacy, Lead By Example +30, 6FF)= +51

-[X][Subversion] Cover Of Tongue - (0/2 Turns Complete) - (-16 Goodwill)

-[X][Martial] Menagerie - (Basic) - (3/5 Turns Complete)
-[X][Martial] Guards! Guards! (Cat Alley, Expanded Hospices: 3x Outlying, Orphanage: Mirn)

-[X][Learning] Coilgun Lance - (Advanced Electronics/Weaponry) - (13/19 Successes)
--[X] [PD], [VF], (Scientific Theory +15, Black Box +5, Electronics Manufacture +80, 1[ENG] +14, 1[TSC] +18, 6FF) = +138
--[X] (25x Bunker Artifacts +5 to Electronics, 6x Bunker Weapons Artifacts +20 to Advanced Weapons/Machinery/Hydraulics/Chemical) = +245
-[X][Learning] Shields of the Mind - (Advanced Medicine/Biology/Chemicals) - (0/5 Successes)
--[X] [In The Name Of Education], (Scientific Theory +15, Mutated: Allied +20, 3[DOC] +18, 2[SUR] +24, 6FF) = +83
--[X] (Beta Blockers +5 to Chemicals, Hydrochloric Hallucinogenic Acid +20 to Advanced Weapons/Psychology/Chemicals, Burnt Pacifiers +20 to Advanced Weapons/Machinery/Chemicals) = +45
-[X][Learning] Eternal Helpers - (Pioneer Programming) - (7/11 Successes)
--[X] [DoD], [MSC], (Scientific Theory +15, Black Box +5, 8[SC] +96, 6FF)= +122
--[X] (1x Guardians - Command +20 to Advanced Electronics/Metallurgy/Programming)= +20

-[X][Archeology] Prepare an Expedition - (SST-03) - (2 Turns Prep = 3 Turns Exp) - (House Mirn support: Y) - (1/2 Turns Complete)
-[X][Archeology] Scout The Pit (The Unbroken)
--[X] (9[ENG] +126, Lead By Example +30, 6FF) = +162
-[X][Archeology] Scout The Tenebris Library (Rust Scouts) - (1/3 Turns Complete)
--[X] (3[ENG] +42, 6FF) = +48

-[X][Tree of Knowledge] Berth - Medium - (5/7 Turns Complete) - [Sandcrete]
-[X][Tree of Knowledge] Masters' Retreat - Grandiose - (6/7 Turns Complete)

-[X][Holdings] Expanded Hospital - (0/9 Turns Complete)
--[X] Hire Contractors x3
-[X][Holdings] Caravansery - (0/2 Turns Complete)
--[X] Hire Contractors x1
-[X][Holdings] Enlarge the Public Libraries - (4/7 Turns Complete)
--[X] Hire Contractors x2

-[X][Aria] Lead by Example (Scout The Tenebris Library)
--[X] Equip PD with the Radiant Compiler of the Cyclic Sacrament
-[X][Martyris action] Too Much To Do (Prepare An Expedition - VO-03 - (1 Turns Preparation = 2 Turns Expedition, 0/1 Turns))
-[X][Martyris action] Lead By Example (Create A Dossier On)



-[X] Merchants - (All Are Free Actions)
--[X] Procure (See if it's possible to hire Doctors; mainly in preparation for the small Medicinal School project)
-[X] The Adventurer Guild - (1 Action)
--[X] -
-[X] The Union Of Herbalists - (1 Action)
--[X] Study Sessions - (6/7 Turns Complete)
-[X] Stupendously Scholastic Scholars of Science - (1 Action)
--[X] In The Name Of Education - (Shields of the Mind) - (-3.50 Goodwill)
-[X] The Military - (1 Action)
--[X] War Lessons - (The Unbroken) - (-0.25 Goodwill)
-[X] The Bureau For Imperial Civilian Logistics - (1 Action)
--[X] Donate 4 Medium Shards of Suspendium
-[X] 3-Point University - (1 Action)
--[X] -
-[X] Forge Clan Vanar-Feer - (1 Action)
--[X] Unlimited Specialists Galore - (3x Engineers) - (0/6 Turns Complete)
--[X] Unlimited Specialists Galore - (3x Commanders) - (0/6 Turns Complete)
--[X] Unlimited Specialists Galore - (2x Forge-Coders) - (6/15 Turns Complete)
-[X] The Followers Of Light - (1 Action)
--[X] We Work As One - (A Small Donation)
-[X] Conclave Of Fraya - (1 Action)
--[X] Eternal Arts - (Action) - (40/138)
-[X] Nine Tribes Council - (1 Action)
--[X] -
-[X] Pilgrims Chapter - (All Are Free Actions)



Goodwill cost: 25 Goodwill+ 16 Goodwill+ 3.50 Goodwill+ 0.25 Goodwill= 44.75 Goodwill
Current Goodwill: 133.97 Goodwill
Remaining Goodwill: 133.97 Goodwill - 44.75 Goodwill = 89.22 Goodwill


@HeroCooky Because I forgot to ask earlier. Can we use engineers for scouting Actions? Their description only mentions salvaging operations, so I'm not sure if scouting new areas counts for that.

Edit: Learning Actions adjusted.
Edit2: Aaaand back.
 
Last edited:
Because I forgot to ask earlier. Can we use engineers for scouting Actions? Their description only mentions salvaging operations, so I'm not sure if scouting new areas counts for that.
No, that bonus is meant for getting stuff out of risky areas within the Forest or other locations around the world, like the doomsday bunker from that interlude a year or so ago.
 
Wait. If I allowed a similar use before, consider my ruling above void and null. I am not at 100%, so I may not have everything in order from my notes.
You've allowed it several times, including just last turn.

[X] Plan: Secrets of Rust
-[X] [Faith] Build Another 'Consensual' - (Strul) - (0/2 Turns Complete)
--[X] Elite Contractors
-[X] [Faith] Build A Humane Rudimentary Asylum - (Jokvi) - (1/2 Turns Complete)
-[X] [Faith] A Small Donation - (Sunken Hollows) - (Disaster Relief) - (DoD for transportation and sensor support, airships for transport and scouting) [-25 Goodwill]
-[X] [Diplomacy] School The Diplomat-Corp - (Specialized) - (The Merchant Guild) - (1/2 Turns Complete)
--[X] (Ashleaf Tea +15, Common People +15, 6FF) = +36
-[X] [Diplomacy] Create A Dossier On (Forest that appeared near Baron Esker's holdings, State of Sunken Hollows, State of Bone Valley)
--[X] (Ashleaf Tea +15, 6FF) = +21
-[X] [Subversion] Cover Of Tongue - (0/2 Turns Complete) [-16 Goodwill]
-[X] [Martial] Menagerie - (Basic) - (3/5 Turns Complete)
-[X] [Martial] Guards! Guards! ('Consensual': Strul, Expanded Hospices: 3x Outlying, Orphanage: Mirn)
-[X] [Learning] Coilgun Lance - (Advanced Electronics/Weaponry) - (13/19 Successes)
--[X] [PD], [VF], (Scientific Theory +15, Black Box +5, Electronics Manufacture +80, 2[ENG] +28) = +128
--[X] (25x Bunker Artifacts +5 to Electronics, 6x Bunker Weapons Artifacts +20 to Advanced Weapons/Machinery/Hydraulics/Chemical) = +245
-[X] [Learning] Shields of the Mind - (Advanced Medicine/Biology/Chemicals) - (0/5 Successes)
--[X] [In The Name Of Education], (Scientific Theory +15, Mutated: Allied +20, 3[DOC] +18, 2[SUR] +24) = +77
--[X] (Beta Blockers +5 to Chemicals, Hydrochloric Hallucinogenic Acid +20 to Advanced Weapons/Psychology/Chemicals, Burnt Pacifiers +20 to Advanced Weapons/Machinery/Chemicals) = +45
-[X] [Learning] Eternal Helpers - (Pioneer Programming) - (7/11 Successes)
--[X] [DoD], [MSC], (Scientific Theory +15, Black Box +5, 8[SC] +96, 1[TSC] +18) = +134
-[X] [Archeology] Prepare an Expedition - (SST-03) - (2 Turns Prep = 3 Turns Exp) - (House Mirn support: Y) - (1/2 Turns Complete)
-[X] [Archeology] Prepare an Expedition - (VO-03) - (1 Turn Prep = 2 Turns Exp) - (House Mirn support: N) - (0/1 Turns Complete)
-[X] [Archeology] Scout The Pit (The Unbroken)
--[X] (8[ENG] +112, Lead By Example +30, We Can Do It! +10, Trauma: Common People Purge Survivor -5, 2FF) = +149
-[X] [Archeology] Scout The Tenebris Library (Rust Scouts) - (1/3 Turns Complete)
--[X] (3[ENG] +42) = +42
-[X] [Tree of Knowledge] Berth - Medium - (5/7 Turns Complete) - [Sandcrete]
-[X] [Tree of Knowledge] Masters' Retreat - Grandiose - (6/7 Turns Complete)
-[X] [Holdings] Expanded Hospital - (0/9 Turns Complete)
--[X] Hire Contractors x3
-[X] [Holdings] Caravansery - (0/2 Turns Complete)
--[X] Hire Contractors x1
-[X] [Holdings] Enlarge the Public Libraries - (4/7 Turns Complete)
--[X] Hire Contractors x2
-[X] [Martyris] Too Much To Do (Build Another 'Consensual')
-[X] [Martyris] Too Much To Do (Prepare An Expedition - VO-03)
-[X] [Aria] Lead by Example (Scout the Pit)
--[X] Equip PD with the Radiant Compiler of the Cyclic Sacrament
-[X] [Merchants] Procure ('Elite Contractors' - Progress to Build Another Consensual)
-[X] [Adventurers] Guardians For Hire (Orphanage: Mirn)
-[X] [Herbalists] Study Sessions - (6/7 Turns Complete)
-[X] [4S] In The Name Of Education - (Shields of the Mind) [-3.5 Goodwill]
-[X] [Vanar-Feer] Unlimited Specialists Galore [-5 Faithful]
--[X] (1x Trained Scientist) - (0/10 Turns Complete)
--[X] (2x Trained Engineers) - (0/10 Turns Complete)
--[X] (2x Forge-Coders) - (6/15 Turns Complete)
--[X] (2x Forge-Smiths) - (0/15 Turns Complete)
-[X] [Followers of Light] We Work As One! - (Build A Humane Rudimentary Asylum)
-[X] [Conclave] Eternal Arts - (40/138 Turns Complete)
 
Adhoc vote count started by HeroCooky on Feb 10, 2024 at 11:37 AM, finished with 11 posts and 5 votes.

  • [X] Plan: Secrets of Rust
    -[X] [Faith] Build Another 'Consensual' - (Strul) - (0/2 Turns Complete)
    --[X] Elite Contractors
    -[X][Faith] Build A Humane Rudimentary Asylum - (Jokvi) - (1/2 Turns Complete)
    -[X] [Faith] A Small Donation - (Sunken Hollows) - (Disaster Relief) - (DoD for transportation and sensor support, airships for transport and scouting) [-25 Goodwill]
    -[X][Diplomacy] School The Diplomat-Corp - (Specialized) - (The Merchant Guild) - (1/2 Turns Complete)
    --[X] (Ashleaf Tea +15, Common People +15, 6FF) = +36
    -[X] [Diplomacy] Create A Dossier On (Forest that appeared near Baron Esker's holdings, State of Sunken Hollows, State of Bone Valley)
    --[X] (Ashleaf Tea +15, 6FF) = +21
    -[X] [Subversion] Cover Of Tongue - (0/2 Turns Complete) [-16 Goodwill]
    -[X][Martial] Menagerie - (Basic) - (3/5 Turns Complete)
    -[X] [Martial] Guards! Guards! ('Consensual': Strul, Expanded Hospices: 3x Outlying, Orphanage: Mirn)
    -[X][Learning] Coilgun Lance - (Advanced Electronics/Weaponry) - (13/19 Successes)
    --[X] [PD], [VF], (Scientific Theory +15, Black Box +5, Electronics Manufacture +80, 2[ENG] +28) = +128
    --[X] (25x Bunker Artifacts +5 to Electronics, 6x Bunker Weapons Artifacts +20 to Advanced Weapons/Machinery/Hydraulics/Chemical) = +245
    -[X][Learning] Shields of the Mind - (Advanced Medicine/Biology/Chemicals) - (0/5 Successes)
    --[X] [In The Name Of Education], (Scientific Theory +15, Mutated: Allied +20, 3[DOC] +18, 2[SUR] +24) = +77
    --[X] (Beta Blockers +5 to Chemicals, Hydrochloric Hallucinogenic Acid +20 to Advanced Weapons/Psychology/Chemicals, Burnt Pacifiers +20 to Advanced Weapons/Machinery/Chemicals) = +45
    -[X][Learning] Eternal Helpers - (Pioneer Programming) - (7/11 Successes)
    --[X] [DoD], [MSC], (Scientific Theory +15, Black Box +5, 8[SC] +96, 1[TSC] +18) = +134
    -[X][Archeology] Prepare an Expedition - (SST-03) - (2 Turns Prep = 3 Turns Exp) - (House Mirn support: Y) - (1/2 Turns Complete)
    -[X] [Archeology] Prepare an Expedition - (VO-03) - (1 Turn Prep = 2 Turns Exp) - (House Mirn support: N) - (0/1 Turns Complete)
    -[X][Archeology] Scout The Pit (The Unbroken)
    --[X] (8[ENG] +112, Lead By Example +30, We Can Do It! +10, Trauma: Common People Purge Survivor -5, 2FF) = +149
    -[X][Archeology] Scout The Tenebris Library (Rust Scouts) - (1/3 Turns Complete)
    --[X] (3[ENG] +42) = +42
    -[X][Tree of Knowledge] Berth - Medium - (5/7 Turns Complete) - [Sandcrete]
    -[X][Tree of Knowledge] Masters' Retreat - Grandiose - (6/7 Turns Complete)
    -[X][Holdings] Expanded Hospital - (0/9 Turns Complete)
    --[X] Hire Contractors x3
    -[X][Holdings] Caravansery - (0/2 Turns Complete)
    --[X] Hire Contractors x1
    -[X][Holdings] Enlarge the Public Libraries - (4/7 Turns Complete)
    --[X] Hire Contractors x2
    -[X] [Martyris] Too Much To Do (Build Another 'Consensual')
    -[X] [Martyris] Too Much To Do (Prepare An Expedition - VO-03)
    -[X] [Aria] Lead by Example (Scout the Pit)
    --[X] Equip PD with the Radiant Compiler of the Cyclic Sacrament
    -[X] [Merchants] Procure ('Elite Contractors' - Progress to Build Another Consensual)
    -[X] [Adventurers] Guardians For Hire (Orphanage: Mirn)
    -[X] [Herbalists] Study Sessions - (6/7 Turns Complete)
    -[X] [4S] In The Name Of Education - (Shields of the Mind) [-3.5 Goodwill]
    -[X] [Vanar-Feer] Unlimited Specialists Galore [-5 Faithful]
    --[X] (1x Trained Scientist) - (0/10 Turns Complete)
    --[X] (2x Trained Engineers) - (0/10 Turns Complete)
    --[X] (2x Forge-Coders) - (6/15 Turns Complete)
    --[X] (2x Forge-Smiths) - (0/15 Turns Complete)
    -[X] [Followers of Light] We Work As One! - (Build A Humane Rudimentary Asylum)
    -[X] [Conclave] Eternal Arts - (40/138 Turns Complete)
    [X] Plan Donations and Future Doctors
    -[X][Faith] Build A Humane Rudimentary Asylum - (Jokvi) - (1/2 Turns Complete)
    -[X][Faith] A Small Donation - (Sunken Hollows) - (Disaster Relieve) - (DoD for transportation and sensor support, airships for transport and scouting, supplies(-25 Goodwill))
    -[X][Diplomacy] School The Diplomat-Corp - (Specialized) - (The Merchant Guild) - (1/2 Turns Complete)
    --[X] (Ashleaf Tea +15 to Diplomacy, 6FF) =+21
    -[X][Diplomacy] Create A Dossier On (Forest that appeared near Baron Esker's holdings/state of Sunken Hollows/state of Boney Valley)
    --[X] (Ashleaf Tea +15 to Diplomacy, Lead By Example +30, 6FF)= +51
    -[X][Subversion] Cover Of Tongue - (0/2 Turns Complete) - (-16 Goodwill)
    -[X][Martial] Menagerie - (Basic) - (3/5 Turns Complete)
    -[X][Martial] Guards! Guards! (Cat Alley, Expanded Hospices: 3x Outlying, Orphanage: Mirn)
    -[X][Learning] Coilgun Lance - (Advanced Electronics/Weaponry) - (13/19 Successes)
    --[X] [PD], [VF], (Scientific Theory +15, Black Box +5, Electronics Manufacture +80, 1[ENG] +14, 1[TSC] +18, 6FF) = +138
    --[X] (25x Bunker Artifacts +5 to Electronics, 6x Bunker Weapons Artifacts +20 to Advanced Weapons/Machinery/Hydraulics/Chemical) = +245
    -[X][Learning] Shields of the Mind - (Advanced Medicine/Biology/Chemicals) - (0/5 Successes)
    --[X] [In The Name Of Education], (Scientific Theory +15, Mutated: Allied +20, 3[DOC] +18, 2[SUR] +24, 6FF) = +83
    --[X] (Beta Blockers +5 to Chemicals, Hydrochloric Hallucinogenic Acid +20 to Advanced Weapons/Psychology/Chemicals, Burnt Pacifiers +20 to Advanced Weapons/Machinery/Chemicals) = +45
    -[X][Learning] Eternal Helpers - (Pioneer Programming) - (7/11 Successes)
    --[X] [DoD], [MSC], (Scientific Theory +15, Black Box +5, 8[SC] +96, 6FF)= +122
    --[X] (1x Guardians - Command +20 to Advanced Electronics/Metallurgy/Programming)= +20
    -[X][Archeology] Prepare an Expedition - (SST-03) - (2 Turns Prep = 3 Turns Exp) - (House Mirn support: Y) - (1/2 Turns Complete)
    -[X][Archeology] Scout The Pit (The Unbroken)
    --[X] (9[ENG] +126, Lead By Example +30, 6FF) = +162
    -[X][Archeology] Scout The Tenebris Library (Rust Scouts) - (1/3 Turns Complete)
    --[X] (3[ENG] +42, 6FF) = +48
    -[X][Tree of Knowledge] Berth - Medium - (5/7 Turns Complete) - [Sandcrete]
    -[X][Tree of Knowledge] Masters' Retreat - Grandiose - (6/7 Turns Complete)
    -[X][Holdings] Expanded Hospital - (0/9 Turns Complete)
    --[X] Hire Contractors x3
    -[X][Holdings] Caravansery - (0/2 Turns Complete)
    --[X] Hire Contractors x1
    -[X][Holdings] Enlarge the Public Libraries - (4/7 Turns Complete)
    --[X] Hire Contractors x2
    -[X][Aria] Lead by Example (Scout The Tenebris Library)
    --[X] Equip PD with the Radiant Compiler of the Cyclic Sacrament
    -[X][Martyris action] Too Much To Do (Prepare An Expedition - VO-03 - (1 Turns Preparation = 2 Turns Expedition, 0/1 Turns))
    -[X][Martyris action] Lead By Example (Create A Dossier On)
    -[X] Merchants - (All Are Free Actions)
    --[X] Procure (See if it's possible to hire Doctors; mainly in preparation for the small Medicinal School project)
    -[X] The Adventurer Guild - (1 Action)
    --[X] -
    -[X] The Union Of Herbalists - (1 Action)
    --[X] Study Sessions - (6/7 Turns Complete)
    -[X] Stupendously Scholastic Scholars of Science - (1 Action)
    --[X] In The Name Of Education - (Shields of the Mind) - (-3.50 Goodwill)
    -[X] The Military - (1 Action)
    --[X] War Lessons - (The Unbroken) - (-0.25 Goodwill)
    -[X] The Bureau For Imperial Civilian Logistics - (1 Action)
    --[X] Donate 4 Medium Shards of Suspendium
    -[X] 3-Point University - (1 Action)
    -[X] Forge Clan Vanar-Feer - (1 Action)
    --[X] Unlimited Specialists Galore - (3x Engineers) - (0/6 Turns Complete)
    --[X] Unlimited Specialists Galore - (3x Commanders) - (0/6 Turns Complete)
    --[X] Unlimited Specialists Galore - (2x Forge-Coders) - (6/15 Turns Complete)
    -[X] The Followers Of Light - (1 Action)
    --[X] We Work As One - (A Small Donation)
    -[X] Conclave Of Fraya - (1 Action)
    --[X] Eternal Arts - (Action) - (40/138)
    -[X] Nine Tribes Council - (1 Action)
    -[X] Pilgrims Chapter - (All Are Free Actions)
I need 7 1d100 for your Actions with a DC of:
60 rolled with +36
45 rolled with +21
87/146/371 rolled with +373
61/74/122 rolled with +122
88/131/184 rolled with +134
149 rolled with +149
35 rolled with +42


The first failure is re-rolled; then, 2 for 4, 3 for 6, usw.
All others have a DC of 50 for the Goodwill roll.

Further Rolls:

Artifacts:

3d2 Rare++
7d4 Rare+ - Lost Tech

The first rolls are taken as official.
If no other rolls are present, I will roll on the 11.02.24 at 17:00 CET.
 
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[X] Plan: Secrets of Rust
-[X] [Faith] Build Another 'Consensual' - (Strul) - (2/2 Turns Complete)
--[X] Elite Contractors
+2 Turns of Progress
Success!

-[X] [Faith] Build A Humane Rudimentary Asylum - (Jokvi) - (2/2 Turns Complete)
+1 Turn of Progress
Success!

-[X] [Faith] A Small Donation - (Sunken Hollows) - (Disaster Relief) - (DoD for transportation and sensor support, airships for transport and scouting) [-25 Goodwill]
Success!

-[X] [Diplomacy] School The Diplomat-Corp - (Specialized) - (The Merchant Guild) - (2/2 Turns Complete)
--[X] (Ashleaf Tea +15, Common People +15, 6FF) = +36
Needed: 60, Rolled: 33 + 36 = 69
Success!

-[X] [Diplomacy] Create A Dossier On (Forest that appeared near Baron Esker's holdings, State of Sunken Hollows, State of Bone Valley)
--[X] (Ashleaf Tea +15, 6FF) = +21
Needed: 45, Rolled: 13 + 21 = 34, Failure! Re-Roll: 90 + 20 + 21 = 131
Success!

-[X] [Subversion] Cover Of Tongue - (1/2 Turns Complete) [-16 Goodwill]
+1 Turn of Progress

-[X] [Martial] Menagerie - (Basic) - (4/5 Turns Complete)
+1 Turn of Progress

-[X] [Martial] Guards! Guards! ('Consensual': Strul, Expanded Hospices: 3x Outlying, Orphanage: Mirn)
Success!

-[X] [Learning] Coilgun Lance - (Advanced Electronics/Weaponry) - (19/19 Successes)
--[X] [PD], [VF], (Scientific Theory +15, Black Box +5, Electronics Manufacture +80, 2[ENG] +28) = +128
--[X] (25x Bunker Artifacts +5 to Electronics, 6x Bunker Weapons Artifacts +20 to Advanced Weapons/Machinery/Hydraulics/Chemical) = +245
Needed: 87/146/371, Rolled: 7 + 373 = 340
+3 Automatic Successes
+3 Successes
Success!

-[X] [Learning] Shields of the Mind - (Advanced Medicine/Biology/Chemicals) - (5/5 Successes)
--[X] [In The Name Of Education], (Scientific Theory +15, Mutated: Allied +20, 3[DOC] +18, 2[SUR] +24) = +77
--[X] (Beta Blockers +5 to Chemicals, Hydrochloric Hallucinogenic Acid +20 to Advanced Weapons/Psychology/Chemicals, Burnt Pacifiers +20 to Advanced Weapons/Machinery/Chemicals) = +45
Needed: 61/74/122, Rolled: 74 + 122 = 196
+2 Automatic Successes
+3 Successes
Success!

-[X] [Learning] Eternal Helpers - (Pioneer Programming) - (11/11 Successes)
--[X] [DoD], [MSC], (Scientific Theory +15, Black Box +5, 8[SC] +96, 1[TSC] +18) = +134
Needed: 88/131/184, Rolled: 52 + 134 = 186
+3 Successes
Success!

-[X] [Archeology] Prepare an Expedition - (SST-03) - (2 Turns Prep = 3 Turns Exp) - (House Mirn support: Y) - (2/2 Turns Complete)
+1 Turn of Progress
Success!

-[X] [Archeology] Prepare an Expedition - (VO-03) - (1 Turn Prep = 2 Turns Exp) - (House Mirn support: N) - (1/1 Turns Complete)
+1 Turn of Progress
Success!

-[X] [Archeology] Scout The Pit (The Unbroken)
--[X] (8[ENG] +112, Lead By Example +30, We Can Do It! +10, Trauma: Common People Purge Survivor -5, 2FF) = +149
Needed: 149, Rolled: 47 + 149 = 196
Success!
HE-eeEl-l-l-lllouU-U-U-U...
-[X] [Archeology] Scout The Tenebris Library (Rust Scouts) - (2/3 Turns Complete)
--[X] (3[ENG] +42) = +42
Needed: 35, Rolled: 59 + 42 = 101
+1 Turn of Progress

-[X] [Tree of Knowledge] Berth - Medium - (7/7 Turns Complete) - [Sandcrete]
+2 Turns of Progress
Success!

-[X] [Tree of Knowledge] Masters' Retreat - Grandiose - (7/7 Turns Complete)
+1 Turn of Progress
Success!

-[X] [Holdings] Expanded Hospital - (4/9 Turns Complete)
--[X] Hire Contractors x3
+4 Turns of Progress

-[X] [Holdings] Caravansery - (2/2 Turns Complete)
--[X] Hire Contractors x1
+2 Turns of Progress
Success!

-[X] [Holdings] Enlarge the Public Libraries - (7/7 Turns Complete)
--[X] Hire Contractors x2
+3 Turns of Progress
Success!

-[X] [Martyris] Too Much To Do (Build Another 'Consensual')
Success!

-[X] [Martyris] Too Much To Do (Prepare An Expedition - VO-03)
Success!

-[X] [Aria] Lead by Example (Scout the Pit)
--[X] Equip PD with the Radiant Compiler of the Cyclic Sacrament
Success!

-[X] [Merchants] Procure ('Elite Contractors' - Progress to Build Another Consensual)
Success!

-[X] [Adventurers] Guardians For Hire (Orphanage: Mirn)
Success!

-[X] [Herbalists] Study Sessions - (7/7 Turns Complete)
+1 Turn of Progress
Success!
+1 General Doctor!

-[X] [4S] In The Name Of Education - (Shields of the Mind) [-3.5 Goodwill]
Success!

-[X] [Vanar-Feer] Unlimited Specialists Galore [-5 Faithful]
--[X] (1x Trained Scientist) - (1/10 Turns Complete)
--[X] (2x Trained Engineers) - (1/10 Turns Complete)
--[X] (2x Forge-Coders) - (7/15 Turns Complete)
--[X] (2x Forge-Smiths) - (1/15 Turns Complete)
+1 Turn of Progress

-[X] [Followers of Light] We Work As One! - (Build A Humane Rudimentary Asylum)
Success!

-[X] [Conclave] Eternal Arts - (41/144 Turns Complete)
+1 Turn of Progress

Further Rolls:

Artifacts:

Floating Monastery - Lost Tech Psychology = 1
Doomed Fortress - Lost Tech Weapons/Armor = 1
TOP-01 - Rare++ = 5
ETG-04 - Rare+ to Lost Tech = 17

Piety:
+10%

Spent:
-44.50 Goodwill

Gained:

+6.81 Goodwill

Change:

-37.69 Goodwill

The update will be online on the 20.02.24 at 17:00 CET.
 
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Rumor Mill Turn 90
Rumors:
Daughter of Dawn Sets Out On A Mission Of Mercy - The Tessen Speaker
The Daughter of Dawn, the flagship of the Pilgrims and House Dall, has been making preparations for nearly two weeks now, a short timeframe compared to the intricate research and preparations taken by caravans, to allow her to reach the Sunken Hollows Region, and aid the people there that had to suffer under an apocalyptic event where Nine Titan-Level Mutants and Machines had been roused for unknown reasons. Though such opposition brings back memories and fears about the Age of Death that followed the Collapse, the Titans have been swiftly slain and annihilated thanks to the ever-present vigil of the Knights and their Pilots, each a shining hero and martyr for the Imperium as they died standing with weapon in hand, warcry on their lips, and innocents behind their backs.
(Read more on page 9)

One Child And Grandfather Found Eviscerated At Home - The Truthful Observers
It is a horrific sight that the parents of little Fari and the daughter of Junat came home to several days ago. The new parents gave their newborn to the mother's father, knowing that their child would be fast asleep when they returned from an appointment to buy a shop within Saphire Road, only to be greeted with nothing but silence when they opened the door to their home. The cause quickly revealed itself to be the brutal deaths of the grandfather and the child, both seemingly ripped apart before dying of shock and blood loss. This brutal method of murder has come as a shock to many within Zulmni, especially those who knew the family as always happy to help out and aid their fellow neighbors and community. It is unknown why these murders have happened, but possible leads are the connection of the parents to the Pilgrims and an unknown man who had been seen lurking around their home the week before the murder. The City Guards have promised a substantial reward for any actionable information that will lead to the capture of the murderer or their execution during the resistance against arrest.
(Read more on pages 10-11)

A Warm Bed For Every City - Rags, Rumors, And Rants
The Pilgrims have finally been kicked into gear enough by the incessant whining of those unable to keep it in their pants to build their final installment of the popular 'Consensuals' within Strul. Offering a wide range of pleasures and sensations, there is something to be found within those buildings for every taste and sensibility. Come and enter these halls and dine on good food and drink prepared by skilled cooks working around the day to deliver you flavors of home and far-away Regions, and do so all the while shows by talented actors and artists entertain you, from silken acrobatics, song, and dance, plays of heroics and comedy, with more lurid shows on play deeper within and after paying a small entry fee. But remember that these houses' main attraction is not found in food or an artist's show but between the sheets and thighs of men and women eager to please and delight you through the night and day. Though beware, as security is taken more than serious here, and the Pilgrims will not hesitate to throw those who don't take no for an answer out into the streets!
(Read more on page 25)

***

Region Report/s

Bone Valley

[Redacted By Order Of Internal Security]

Sunken Hollows

Hello, this is Akane.

I wish to extend my deepest thanks for sending the Daughter to aid us. Every packet within her holds had been more than sorely needed, and every parcel of food was quickly given to far too many hungry hands until too many of the latter remained when the former ran out. Still, we have managed to alleviate a large portion of the current refugee crisis as people are slowly creeping back into their homes as the Titans have been slain or driven away from the Region to clash and die within the Wasteland to other threats to the empire.

We do not know why the Titans have emerged, or in such large numbers, only that they did before the Knight-Chapters marched against them to buy time for every citadel and stronghold within the Region to rally their troops and prepare evermore defenses with every day. Yet, with every Titan slain, there were more than a few moments of cheer and jubilation within the streets, especially as the last of them was felled by Knight-Pilot Fria, who has earned herself the Title "The Blind Justicar" for killing her foe after being blinded in both eyes. I hear she is being given new eyes, but that didn't stop people from calling her that in the victory parade.

Beyond that, there are a lot of critical but ultimately dull things that have happened, yet our contributions before, during, and after the crisis have given us a lot of goodwill with the people here. We will likely have to use the building materials you sent ourselves! (Kidding; they will rebuild villages as we have decided here.)

With heartfelt farewells,
Akane.

***

Spy-Network:

The Marquess of Tessen has begun a general campaign to support the outlying towns and villages in fortification efforts. It is expected to last for at least a year.

House Ulatarn is hard at work exterminating the last dredges of the Mutants that managed to flee the first hunts.

House Mirn has mostly finished rebuilding the lost settlements and is busy aiding in their re-settlement.

The Military has begun drills to ensure they do not lose their edge with the new patrol routes.

The Bureau For Imperial Civilian Logistics is continuing its feasibility study on the construction of native airships of 150.000 tons in weight.

The Followers of Light continue to focus on aiding those refugees and survivors impacted by the attack of the Mutants.

The Adventurer Guild is gleefully engaged with running down the last dredges of the Mutants for higher bounty rewards.

Dirty Daggers are doing the usual, meaning crime and even more crime.

The Family is doing things. But we are confident that we are being fed false information.
[Information Network - Extremely Suspect]

The Common People are once again becoming distracted by one thing or another, but they are interested in any news from the DoD and her mission.

The Mutated are once again becoming distracted by one thing or another, but they are interested in any news from the DoD and her mission.
 
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-[X] [Tree of Knowledge] Masters' Retreat - Grandiose - (6/7 Turns Complete)
-[X] [Herbalists] Study Sessions - (6/7 Turns Complete)
Should make sure these are listed as 7/7, lest people get confused.

What happened to the +25%?

Sentence fragment.

One Child And Grandfather Found Eviscerated At Home - The Truthful Observers
It is a horrific sight that the parents of little Fari and the daughter of Junat came home to several days ago. The new parents gave their newborn to the mother's father, knowing that their child would be fast asleep when they returned from an appointment to buy a shop within Saphire Road, only to be greeted with nothing but silence when they opened the door to their home. The cause quickly revealed itself to be the brutal deaths of the grandfather and the child, both seemingly ripped apart before dying of shock and blood loss. This brutal method of murder has come as a shock to many within Zulmni, especially those who knew the family as always happy to help out and aid their fellow neighbors and community. It is unknown why these murders have happened, but possible leads are the connection of the parents to the Pilgrims and an unknown man who had been seen lurking around their home the week before the murder. The City Guards have promised a substantial reward for any actionable information that will lead to the capture of the murderer or their execution during the resistance against arrest.
Horrible. If this is a mundane evil - GET THAT MOTHERFUCKER. If it's something Forest-related - DAMN WELL GET THAT MOTHERFUCKER. We'll find a way.
 
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Yeah, probably get some adventures on a murrder hunt for a fat cash paycheck. The pilgrims are decent patrons as long you do the job right.
 
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