The Union of Herbalists
Opinion: Friendly (1)
Plans: [Redacted By Order Of Internal Security]
Factions:
- Fundamentalists (Neutral (0)|53% Control|Quicker Doctors)
- Progressivists (Neutral (0)|21% Control|Cheaper Actions)
- Healers (Ally (3)|26% Control|Enables Surgical Training

did this change when i wasnt looking,or do i remember it wrong? are our allies losing some control? maybe look into that middleterm
 
Here's my mostly finished plan. I'll take suggestions for the Diplomacy actions.

[] Plan: Racing Against the Clock
-[L] [Faith] Build An Orphanage - (Big) - (Mirn) - (4/10 Turns Complete) [-2.8 Goodwill]
--[] Seek Mutated Help (+280) = +280
-[] [Faith] Build A Humane Rudimentary Asylum - (Jokvi) [-6.90 Goodwill]
--[] Elite Contractors
-[] [Faith] Healing For All!
--[] (Adjudicator +35) = +35
-[] [Diplomacy] TBD
-[] [Diplomacy] TBD
-[L] [Subversion] Cover Of Eyes - (2/3 Turns Complete)
-[L] [Martial] Menagerie - (Basic) - (2/5 Turns Complete)
-[] [Martial] Guards! Guards! (Asylums: Ularn/Jokvi, Expanded Hospice Networks: Jokvi, Strul, Outlying)
-[L] [Learning] Coilgun Lance - (Advanced Electronics/Weaponry) - (7/19 Successes)
--[] [PD], [VF], (Scientific Theory +15, Black Box +5, Electronics Manufacture +80) = +100
--[] (14x Bunker Artifacts +5 to Electronics, 10x Bunker Weapons Artifacts +20 to Advanced Weapons/Machinery/Hydraulics/Chemical) = +270
-[] [Learning] Eternal Helpers - (Pioneer Programming) - (0/11 Successes)
--[] [DoD], [MSC], [In The Name Of Education], (Scientific Theory +15, Black Box +5, 1[SC] +12, 2FF) = +34
--[] (3x Bunker Artifacts +50 to Pioneer Programming) = +150
-[] [Learning] Assemble The Theorists! - (Advanced Biology) - (0/5 Successes)
--[] (Scientific Theory +15, Mutated: Allied +20, 1[SC] +12, 1[TSC] +18, 3[DOC] +18, 2[SUR] +24) = +107
--[] (Adjudicator +35, 4x Intact Human Skeletons +5 to Biology) = +55
-[] [Learning] Detective Courses For Beginners (Radiant Compiler of the Cyclic Sacrament)
-[] [Archeology] Prepare an Expedition - (SST-03) - (2 Turns Prep = 3 Turns Exp) - (House Mirn support: Y)
-[] [Archeology] Scout The Tenebris Library (Rust Scouts) - (0/3 Turns Complete)
--[] (3[ENG] +42) = +42
-[] [Archeology] Scout the Verdant Oasis (The Unbroken)
--[] (2[ENG] +28, Lead By Example +30, We Can Do It! +20, 6FF) = +84
-[L] [Tree of Knowledge] Berth - Medium - (4/7 Turns Complete) - [Sandcrete]
-[L] [Tree of Knowledge] Masters' Retreat - Grandiose - (5/7 Turns Complete)
-[L] [Holdings] Expanded Clinics - (3/7 Turns Complete)
--[] Hire Contractors x3
-[] [Holdings] Workshop of the Alartfa-Seers - (2/6 Turns Complete)
--[] Hire Contractors x3
-[] [Holdings] Enlarge the Public Libraries - (0/7 Turns Complete)
--[] Hire Contractors x3
-[] [Martyris] Too Much To Do (Healing For All!)
-[] [Martyris] Too Much To Do (Assemble The Theorists!)
-[] [Aria] Lead by Example (Scout the Verdant Oasis)
-[] [Merchants] Procure ('Elite Contractors' - Progress to Humane Rudimentary Asylum)
-[L] [Herbalists] Study Sessions - (5/7 Turns Complete)
-[] [4S] In The Name Of Education - (Eternal Helpers) [-3.5 Goodwill]
-[] [Military] N/A
-[L] [Vanar-Feer] Unlimited Specialists Galore
--[L] (8x Engineers) - (5/6 Turns Complete)
--[L] (6x Scientists) - (5/6 Turns Complete)
--[L] (2x Forge-Coders) - (5/15 Turns Complete)
-[] [Followers of Light] We Work As One - (Build An Orphanage)
-[L] [Conclave] Eternal Arts - (39/135 Turns Complete)

Goodwill Costs: 2.8 + 6.9 + 3.5 = 13.2
 
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Plan ready. Any comments or critiques welcome.

[X] Plan: Racing Against the Clock
-[X] [Faith] Build An Orphanage - (Big) - (Mirn) - (4/10 Turns Complete) [-2.8 Goodwill]
--[X] Seek Mutated Help (+280) = +280
-[X] [Faith] Build A Humane Rudimentary Asylum - (Jokvi) [-6.90 Goodwill] - (0/2 Turns Complete)
-[X] [Faith] Healing For All!
--[X] (Adjudicator +35) = +35
-[X] [Diplomacy] School The Diplomat-Corp - (Specialized) - (The Merchant Guild) - (0/2 Turns Complete)
--[X] (Ashleaf Tea +15, Common People +15, 6FF) = +36
-[X] [Diplomacy] Create A Dossier On (Alarfta Seers)
--[X] (Ashleaf Tea +15, 6FF) = +21
-[X] [Subversion] Cover Of Eyes - (2/3 Turns Complete)
-[X] [Martial] Menagerie - (Basic) - (2/5 Turns Complete)
-[X] [Martial] Guards! Guards! (Asylums: Ularn, Expanded Hospice Networks: Jokvi/Strul/Outlying, Rudimentary Territorial Hospices: Mirn)
-[X] [Learning] Coilgun Lance - (Advanced Electronics/Weaponry) - (7/19 Successes)
--[X] [PD], [VF], (Scientific Theory +15, Black Box +5, Electronics Manufacture +80) = +100
--[X] (14x Bunker Artifacts +5 to Electronics, 10x Bunker Weapons Artifacts +20 to Advanced Weapons/Machinery/Hydraulics/Chemical) = +270
-[X] [Learning] Eternal Helpers - (Pioneer Programming) - (0/11 Successes)
--[X] [DoD], [MSC], [In The Name Of Education], (Scientific Theory +15, Black Box +5, 1[SC] +12, 2FF) = +34
--[X] (3x Bunker Artifacts +50 to Pioneer Programming) = +150
-[X] [Learning] Assemble The Theorists! - (Advanced Biology) - (0/5 Successes)
--[X] (Scientific Theory +15, Mutated: Allied +20, 1[SC] +12, 1[TSC] +18, 3[DOC] +18, 2[SUR] +24) = +107
--[X] (Adjudicator +35, 4x Intact Human Skeletons +5 to Biology) = +55
-[X] [Learning] Detective Courses For Beginners (Radiant Compiler of the Cyclic Sacrament)
-[X] [Archeology] Prepare an Expedition - (SST-03) - (2 Turns Prep = 3 Turns Exp) - (House Mirn support: Y)
-[X] [Archeology] Scout The Tenebris Library (Rust Scouts) - (0/3 Turns Complete)
--[X] (3[ENG] +42) = +42
-[X] [Archeology] Scout the Verdant Oasis (The Unbroken)
--[X] (2[ENG] +28, Lead By Example +30, We Can Do It! +20, 6FF) = +84
-[X] [Tree of Knowledge] Berth - Medium - (4/7 Turns Complete)
-[X] [Tree of Knowledge] Masters' Retreat - Grandiose - (5/7 Turns Complete)
-[X] [Holdings] Expanded Clinics - (3/7 Turns Complete)
--[X] Hire Contractors x3
-[X] [Holdings] Workshop of the Alartfa-Seers - [Sandcrete]
--[X] Hire Contractors x3
--[X] Elite Contractors
-[X] [Holdings] Enlarge the Public Libraries - (0/7 Turns Complete)
--[X] Hire Contractors x3
-[X] [Martyris] Too Much To Do (Healing For All!)
-[X] [Martyris] Too Much To Do (Assemble The Theorists!)
-[X] [Aria] Lead by Example (Scout the Verdant Oasis)
-[X] [Merchants] Procure ('Elite Contractors' - Progress to Workshop of the Alartfa-Seers)
-[X] [Adventurers] Guardians For Hire (Ularn Asylum)
-[X] [Herbalists] Study Sessions - (5/7 Turns Complete)
-[X] [4S] In The Name Of Education - (Eternal Helpers) [-3.5 Goodwill]
-[X] [Military] N/A
-[X] [Vanar-Feer] Unlimited Specialists Galore
--[X] (8x Engineers) - (5/6 Turns Complete)
--[X] (6x Scientists) - (5/6 Turns Complete)
--[X] (2x Forge-Coders) - (5/15 Turns Complete)
-[X] [Followers of Light] We Work As One - (Build An Orphanage)
-[X] [Conclave] Eternal Arts - (39/135 Turns Complete)

Goodwill Costs: 2.8 + 6.9 + 3.5 = 13.2
 
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[ ] The Matter of the Emitter - (Image)
You have been gifted a Zero-Point Energy Hologram Emitter...a mouthful to say and more than a little hassle to move too. Still, having one of these (relatively rare) emitters allows you to display life-like images with little prompting and adjustments for however long you wish to. Which could be useful, depending on what is displayed.
(Turns: 1
Reward: Variable.)
Hmm. Since we deployed it, shouldn't this be removed from Tree of Knowledge and Holdings Actions?
 
-[X] [Holdings] Workshop of the Alartfa-Seers - (2/6 Turns Complete)
Slight note as I just caught this, but the 2/6 means that the Workshop has two possible outcomes that depend on if you put in 2 or 6 Actions into its construction. Putting in 4 would only trigger the first possible outcome, as after that the Workshop would be complete.
 
Slight note as I just caught this, but the 2/6 means that the Workshop has two possible outcomes that depend on if you put in 2 or 6 Actions into its construction. Putting in 4 would only trigger the first possible outcome, as after that the Workshop would be complete.
*sigh* Well, edited to shift things around so we can get the full 6. We must maximize the benefit of this Workshop to exploit the islands to their fullest.
 
Adhoc vote count started by HeroCooky on Jan 23, 2024 at 11:01 AM, finished with 13 posts and 9 votes.

  • [X] Plan: Racing Against the Clock
    -[X] [Faith] Build An Orphanage - (Big) - (Mirn) - (4/10 Turns Complete) [-2.8 Goodwill]
    --[X] Seek Mutated Help (+280) = +280
    -[X] [Faith] Build A Humane Rudimentary Asylum - (Jokvi) [-6.90 Goodwill] - (0/2 Turns Complete)
    -[X] [Faith] Healing For All!
    --[X] (Adjudicator +35) = +35
    -[X] [Diplomacy] School The Diplomat-Corp - (Specialized) - (The Merchant Guild) - (0/2 Turns Complete)
    --[X] (Ashleaf Tea +15, Common People +15, 6FF) = +36
    -[X] [Diplomacy] Create A Dossier On (Alarfta Seers)
    --[X] (Ashleaf Tea +15, 6FF) = +21
    -[X] [Subversion] Cover Of Eyes - (2/3 Turns Complete)
    -[X] [Martial] Menagerie - (Basic) - (2/5 Turns Complete)
    -[X] [Martial] Guards! Guards! (Asylums: Ularn, Expanded Hospice Networks: Jokvi/Strul/Outlying, Rudimentary Territorial Hospices: Mirn)
    -[X] [Learning] Coilgun Lance - (Advanced Electronics/Weaponry) - (7/19 Successes)
    --[X] [PD], [VF], (Scientific Theory +15, Black Box +5, Electronics Manufacture +80) = +100
    --[X] (14x Bunker Artifacts +5 to Electronics, 10x Bunker Weapons Artifacts +20 to Advanced Weapons/Machinery/Hydraulics/Chemical) = +270
    -[X] [Learning] Eternal Helpers - (Pioneer Programming) - (0/11 Successes)
    --[X] [DoD], [MSC], [In The Name Of Education], (Scientific Theory +15, Black Box +5, 1[SC] +12, 2FF) = +34
    --[X] (3x Bunker Artifacts +50 to Pioneer Programming) = +150
    -[X] [Learning] Assemble The Theorists! - (Advanced Biology) - (0/5 Successes)
    --[X] (Scientific Theory +15, Mutated: Allied +20, 1[SC] +12, 1[TSC] +18, 3[DOC] +18, 2[SUR] +24) = +107
    --[X] (Adjudicator +35, 4x Intact Human Skeletons +5 to Biology) = +55
    -[X] [Learning] Detective Courses For Beginners (Radiant Compiler of the Cyclic Sacrament)
    -[X] [Archeology] Prepare an Expedition - (SST-03) - (2 Turns Prep = 3 Turns Exp) - (House Mirn support: Y)
    -[X] [Archeology] Scout The Tenebris Library (Rust Scouts) - (0/3 Turns Complete)
    --[X] (3[ENG] +42) = +42
    -[X] [Archeology] Scout the Verdant Oasis (The Unbroken)
    --[X] (2[ENG] +28, Lead By Example +30, We Can Do It! +20, 6FF) = +84
    -[X] [Tree of Knowledge] Berth - Medium - (4/7 Turns Complete)
    -[X] [Tree of Knowledge] Masters' Retreat - Grandiose - (5/7 Turns Complete)
    -[X] [Holdings] Expanded Clinics - (3/7 Turns Complete)
    --[X] Hire Contractors x3
    -[X] [Holdings] Workshop of the Alartfa-Seers - [Sandcrete]
    --[X] Elite Contractors
    -[X] [Holdings] Enlarge the Public Libraries - (0/7 Turns Complete)
    -[X] [Martyris] Too Much To Do (Healing For All!)
    -[X] [Martyris] Too Much To Do (Assemble The Theorists!)
    -[X] [Aria] Lead by Example (Scout the Verdant Oasis)
    -[X] [Merchants] Procure ('Elite Contractors' - Progress to Workshop of the Alartfa-Seers)
    -[X] [Adventurers] Guardians For Hire (Ularn Asylum)
    -[X] [Herbalists] Study Sessions - (5/7 Turns Complete)
    -[X] [4S] In The Name Of Education - (Eternal Helpers) [-3.5 Goodwill]
    -[X] [Military] N/A
    -[X] [Vanar-Feer] Unlimited Specialists Galore
    --[X] (8x Engineers) - (5/6 Turns Complete)
    --[X] (6x Scientists) - (5/6 Turns Complete)
    --[X] (2x Forge-Coders) - (5/15 Turns Complete)
    -[X] [Followers of Light] We Work As One - (Build An Orphanage)
    -[X] [Conclave] Eternal Arts - (39/135 Turns Complete)
I need 9 1d100 for your Actions with a DC of:
80 rolled with +280
30 rolled with +35, roll 5d3 Goodwill if successful
60 rolled with +36
45 rolled with +21
87/146/371 rolled with +370
88/131/184 rolled with +181
30/60/90 rolled with +162
35 rolled with +42
86 rolled with +84


The first failure is re-rolled; then, 2 for 4, 3 for 6, usw.
All others have a DC of 50 for the Goodwill roll.

Further Rolls:

Artifacts:

3d2 Rare++
7d4 Rare+ - Lost Tech

The first rolls are taken as official.
If no other rolls are present, I will roll on the 24.01.24 at 17:00 CET.
 
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