The Scale of the Expansion:
[] Satellite
Though the Expansion is laden with materials, only a few have joined the call to venture outside Tessen, most feeling that their work here is still at the stage where they can expand. This has led to a more diminutive scale of ambition; the fervor of those leaving more than makes up for their smaller numbers.
(Size: 50 Pilgrims
Piety Roll: -8
Piety Cohesion Loss: 10%
Chance of Heresy: Minor
Control: Holding-Level (Gain another action category))
[] Outpost
The Expedition is laden with materials, food, guards, and many that have joined the call to venture outside Tessen, most feeling that their work here is in good hands, capable of being done even while they are away. They are sure that they can create an outpost for the Pilgrimage without stumbling across any danger too great to overcome.
(Size: 100 Pilgrims
Piety Roll: -15
Piety Cohesion Loss: 20%
Chance of Heresy: Small
Control: Directives Only (Focus on XYZ))
[] Chapter
The Expedition is nearly crushing the work-lizards underneath the materials, food, guards, and knickknacks you provided them with. However, the animals bear the burden with admirable stoicism. The hundreds who have joined the call to venture outside Tessen feel that their work lies in faraway locations and feel pride in spreading the word and help you managed to provide to those living within Tessen.
(Size: 200 Pilgrims
Piety Roll: -26
Piety Cohesion Loss: 35%
Chance of Heresy: Medium
Control: Additional Rumor Section: Chapter News)
The Target of the Expansion:
[] Ju-Ji's Hall
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Population: ~5.4 Million
Settlements: Mining Outposts, Farming Settlements (Geo-Thermal Fed), Industrial Pockets
Elite Factions: House Ju-Ji (Ruler), House Ali-Na-Hammadi-Nasir (Copper/Iron Merchants bought into nobility), House Lo Hou Mu (supply/oversee food, plants, medicine, animal raising, and work lizard breeding), and House Chi-Chi (Cultural exports and art), Knight Chapter Shining Lilac
Local Factions: Children Of Tewaqir, Followers Of Light, Deep Dreamers, Merchant Guild
Industry: Mining, Industrial Manufacturing, Steelworks
Environment/s: Underground, Caverns, Aquifers, Geo-Thermal Hot-Spots
Advantage: +1 to Common People Relations
[] Broken Crossroads
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Population: ~6.1 Million
Settlements: Isi (Capital), Nariq, Zimsaba, Tisa
Elite Factions: House Isi (Animal Husbandry), House Tisa (Machinery), The Free City of Zimbasa (Cultural Exports), The Free City of Nariq (Manufacturing), Forge-Clan Gyram, Forge-Clan Zeina
Local Factions: Merchant Guild, Adventurer Guild, Criminal Gangs, Speed-Works Company
Industry: Motorcycles, Knight Components, Meat
Environment/s: Savannah
[] The Capital
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Population: ~57 Million
Settlements: The Capital
Elite Factions: The Imperial Family, The Military Generalship, The Forge-Clan Conclave, The Treasury, The Assembly of Ten, Followers of Light
Local Factions: Merchant Guild, Adventurer Guild, Temple of Seven, The Gear Makers, The Unborn Scale, The Betrayed
Industry: Everything
Environment/s: Underground Urban Sprawl
[] The Green Dunes
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Population: ~4.6 Million
Settlements: Jagisla, Samina, Alania
Elite Factions: House Jagisla (Food), Church Of Eden
Local Factions: Merchant Guild, Adventurer Guild
Industry: Food
Environment/s: Rolling Green Hills
[] Slatnans Womb
Picture
Population: ~8.7 Million
Settlements: Stonecrest
Elite Factions: House Stonecrest (Spice, Medicine, plant-based Luxuries), Children Of Tewaqir, Knight-Chapter Golden Host
Local Factions: Merchant Guild, Adventurer Guild, Forge-Clan Silvica
Industry: Greenhouses, Herbs, Spice, Drugs, Filtration, Bio-Medical Products
Environment/s: Urban Sprawl, Dense Forest, Overgrown Ruins
[] Seven Silver Cathedrals
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Population: ~1.7 Million
Settlements: House of Rest, House of Slumber, House of Waking, House of Healing, House of Dreaming, House of Work, House of Faith
Elite Factions: Church of the Martyred Son
Local Factions: Merchant Guild, Adventurer Guild
Industry: N/A
Environment/s: Cliffs, Mountains, Fortresses
[] The Red Sea
Picture
Population: ~3.2 Million
Settlements: The Idle Bank, Lushire Fungal Gardens, Yorwe Reef Garden
Elite Factions: House Idle, House Lushire, The Free City of Yorwe
Local Factions: Merchant Guild, Adventurer Guild
Industry: N/A
Environment/s: Myconoid Forest
[] Sunken Hollows
Picture
Population: ~5 Million
Settlements: Ash, Perfidious, Decay, Bog
Elite Factions: Order of the Flaming Sword, Myra's Chosen/The Great Gearmother, House Hollow, Knight-Chapter Maric's Wrath, Knight-Chapter The Bloody Cog
Local Factions: Merchant Guild, Adventurer Guild
Industry: N/A
Environment/s: Swamps, Decaying Industrial Ruins
[] Broken Titan
Population: ~3.9 Million
Settlements: Citadel of the Black Deer
Elite Factions: House Novuseus
Local Factions: The Black Deer, The Children of the Magus, The Disciples of the Kobold
Industry: Weapons Manufacturing, Armor Manufacturing
Environment/s: Temperate Forest, Savanna
[] Elevated Crust
Population: ~3.2 Million
Settlements: Nar-Wadar's Refuge, The Descent
Elite Factions: The Adventurers Guild, House Mav'i
Local Factions: House Ti'ir, House Tanavar, Forge-Clan Tesera
Industry: Scavenging, Metal Extraction and Refinement, Artifact Trade
Environment/s: Necropolis (The Buried City) and Karst Plateaus
[] Tarnished Glory
Population: ~1.4 Million
Settlements: Novita, Ergana, Trica, Zulmurita
Elite Factions: House Ergana, House Trica, The Bakers Guild
Local Factions: The Mutated, The Adventurers Guild, The Fishers Guild
Industry: Fishing, Stonework, Art
Environment/s: Underground Lakes, Lakes, City-States, In-Land Archipelago
[] P'al'i ma Na'ru Shiv A
Population: ~29 Million
Settlements: Na'ru Shiv A
Elite Factions: House P'al'i, Southern Forge-Clan Conclave
Local Factions: Cyberial Dancers, Watchers of the Caverns, Architects Guild
Industry: High Industry, Machinery, Cores, Knights, Bright-Weapons
Environment/s: Underground Metropolis, Artificial Caverns
[] Hog Olhum Nar Thari
Population: ~8 Million
Settlements: Hog Olhum
Elite Factions: House Nar Thari, Mining Guild, Forge-Clan Pára
Local Factions: 3rd Engineers Association
Industry: Steam-Engines, Steel, Basic Automata
Environment/s: Underground Metropolis, Artifical Caverns, Underground Geysers
[] (Other?)
(Use this option to mark Regions you wish me to make into a vote; I'll add them on Sunday.)
The Leader of the Expansion:
[] (Adjudicator Vote)
Name (What are they called?)
Gender (The pronouns used for them.)
Mutations (WARNING! THIS HAS NARRATIVE EFFECTS!)
Body (General shape, height, scars, amputations, etc.)
Personality (Humble, Wrathful, etc.)
History (From where did they come, what did they do, to where did they go?)
AN: Quick and dirty, but I'll make a proper prose-section in the main update. 2-Day Moratorium until I updated with all the requested Region reports.