Alright, Karmoa, your ideas seem reasonable.

[X][House Ulatarn] Connect 6 Trade Routes With Any House Ularn City (Ularn/Jokvi/Strul)
[X][House Mirn] Build Asylums In All Their Cities (Mirn/Zulmni) + 20 Materials Worth Of Artifacts (Artifacts)
[X] Plan Forest Preparations
 
I need 6 1d100 for your Actions with a DC of:
45 rolled with +21
24/57/99 rolled with +100
01/01/01 rolled with +20
01/05/10 rolled with +27
43 rolled with +20 if successful, roll 8d7 Artifacts
57 rolled with +51

The first failure is re-rolled
All others have a DC of 50 for Goodwill roll.

Further Rolls:

Black Box:

3d100

Artifacts:
2d2

Piety:
1d6-3

Faithful:
1d100
1d100

Income:
7d4+6d12+4d8+9d19+7d18

The first rolls are taken as official.
I will roll on the 22.11.21 at 17:00 CET if there are no other rolls present.
 
if im not mistaken the plan author had one tree action empty and wanted to add the roll for sport festivals

Hey karmoa

You still get the Tree of Knowledge action on this turn, the effects only happen the turn after completion
Ah, Ok. I thought we did some other upgrade action last Turn and I just forgot about it.

So, we have two people speaking up for the Festivals and one poster for Artisanal Quarters. I think I'm going with the Festival if no one else speaks up. That way I could do a Logic Bank in 2 Turns and maybe follow that with the Electronics Manufacture. We do have enough scientists by then and maybe enough Faithful too.
The extra 12d20 income would be useful, not to mention the bonus on any research into electronics.
Ah, Ok. I thought we did some other upgrade action last Turn and I just forgot about it.

So, we have two people speaking up for the Festivals and one poster for Artisanal Quarters. I think I'm going with the Festival if no one else speaks up. That way I could do a Logic Bank in 2 Turns and maybe follow that with the Electronics Manufacture. We do have enough scientists by then and maybe enough Faithful too.
The extra 12d20 income would be useful, not to mention the bonus on any research into electronics.

but he hasnt edited his plan yet,do we roll for the sport festival or do we leave that action empty? @HeroCooky
 
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but he hasnt edited his plan yet,do we roll for the sport festival or do we leave that action empty? @HeroCooky
...I have edited the plan?
-[X][Archeology] Loot The Bunkers Outer Defenses - (1/3 Turns Complete)
--[X] (1 [ENG] +14, +6FF)=+20
-[X][Tree of Knowledge] Communal Festival - (0/2 Turns Complete) - (-17 Materials)
-[X][Tree of Knowledge] Library - (Basic) - (5/6 Turns Complete)
-[X][Holdings] Simple Hospital - (0/3 Turns Complete) - (-14 Materials)
--[X] 2x Hire Contractors - (2*7 Materials= -14 Materials)
We should roll for it as normal and finish the Festivals during the next Turn.
 
I guess I can do the income.
Lurking_Badger threw 7 4-faced dice. Reason: IncD4 Total: 23
4 4 3 3 4 4 1 1 4 4 4 4 3 3
Lurking_Badger threw 6 12-faced dice. Reason: IncD12 Total: 52
3 3 10 10 12 12 10 10 9 9 8 8
Lurking_Badger threw 4 8-faced dice. Reason: IncD8 Total: 16
1 1 6 6 6 6 3 3
Lurking_Badger threw 9 19-faced dice. Reason: IncD19 Total: 121
11 11 14 14 3 3 16 16 17 17 15 15 11 11 15 15 19 19
Lurking_Badger threw 7 18-faced dice. Reason: IncD18 Total: 69
18 18 18 18 5 5 12 12 5 5 5 5 6 6
 
[X][House Ulatarn] Connect 6 Trade Routes With Any House Ularn City (Ularn/Jokvi/Strul)
[X][House Mirn] Build Asylums In All Their Cities (Mirn/Zulmni) + 20 Materials Worth Of Artifacts (Artifacts)

[X] Plan Forest Preparations
-[X][Faith] Build A Humane Primitive Asylum - (Zulmni) - (1/1 Turns Complete) - (-25 Materials, -4 Goodwill)
+1 Turn of Progress
Success!

-[X][Faith] Feed The Masses - (Mirn) - (1/8 Turns Complete) - (-55 Materials)
+1 Turn of Progress

-[X][Diplomacy] School The Diplomat-Corp - (Specialized) - (Criminal Gangs) - (1/2 Turns Complete)
--[X] +6FF
Needed: 45, Rolled: 28 + 21 = 49
Success!
+1 Turn of Progress

-[X][Martial] Build A Training Field - (Expanded) - (4/4 Turns Completed) - [Sandcrete](-12.5 Materials)
+2 Turns of Progress
Success!

--[X] Equip Tech-Scouts with: Combat Drug - Stabilizers(7.53 Materials), Mortar (Primitive)(23.75 Materials), Mortar Upgrade: Acid Globules (Ammunition)(10.45 Materials for (3/3) Shells), Mortar Upgrade: Fire Cannisters (Ammunition)(4.35 Materials for (6/6) Shells), Mortar Upgrade: Explosive Warheads (Ammunition)(6.53 Materials for (12/12) Shells)=-52.61 Materials
Success!

--[X] Equip Martyris with: Smokebomb (Scented)(0.03 Materials per Unit), Combat Drug - Re-Breath(17.46 Materials per Unit)=-17.49 Materials
Success!

-[X][Learning] Optical Camouflage - (Advanced Chemical/Advanced Biology) - (5/10 Successes)
--[X] (1 [DOC] +12, Scientific Theory +15, +3FF)=+30
--[X] Electric Collars/Shackles/Implants +50 to Advanced Psychology/Electronics/Pioneer Medicine/Biology, 1 Baby Gargoyle Skeleton +20 to Advanced Biology/Armor=+70
Needed: 24/57/99 for 1/2/3 Successes, Rolled: 89 + 100 = 189 Medium Artifical Success!
+3 Successes
Medium Artificial Critical Success!
+2 Artificial Critical Successes

-[X][Learning] Reach Out And Stab Someone - (Weapons) - (3/1 Successes)
--[X] (Scientific Theory +15)=+15
--[X] Glaive +5 to Common Weapons=+5
Needed: 01/01/01 for 1/2/3 Successes, Rolled: 11 + 20 = 31
+3 Successes
Success!

-[X][Learning] The Means Of Reproduction - (All Chemicals/Medicine/Biology) - (17/20 Successes)
--[X] (1 [SC] +12, Scientific Theory +15)=+27
Needed: 01/05/10 for 1/2/3 Successes, Rolled: 49 + 27 = 76
+3 Successes

-[X][Archeology] Loot The Bunkers Outer Defenses - (2/3 Turns Complete)
--[X] (1 [ENG] +14, +6FF)=+20
Needed: 43, Rolled: 55 + 20 = 75
Success!
Artifacts: 34

-[X][Tree of Knowledge] Communal Festival - (1/2 Turns Complete) - (-17 Materials)
Needed: 35/65/95 Rolled: 73
Progress: 2 Stages
+1 Turn of Progress

-[X][Tree of Knowledge] Library - (Basic) - (6/6 Turns Complete)
+1 Turn of Progress
Success!

-[X][Holdings] Simple Hospital - (3/3 Turns Complete) - (-14 Materials)
--[X] 2x Hire Contractors - (2*7 Materials= -14 Materials)
+3 Turns of Progress
Success!

-[X][Aria action] Locked
See Rumor Mill.

-[X][Martyris action] Shift Your Bureaucracy From (Tree of Knowledge) To (Archeology) - (1/1 Turns Complete) - (-1 Material)
+1 Turn of Progress
Success!

-[X][Martyris action] Too Much To Do - (Recover Personal Cutters - Intact - (Tech-Scouts)) - (1/1 Turns Complete) - (-6 Materials, 5 Small Suspendium Shards)
--[X](Personal Action +45, +6FF)=+51
--[X]Establish A Trade Route From (Strul) To (Mirn) - (-17.13 Materials)
Needed: 57, Rolled: 49 + 51 = 100
Success!

-[X] Merchants - (All Are Free Actions)
--[X] Backroom Deals - (Administration Center - Grand)
Success!

--[X] Repay Loan - (-30 Materials)
Success!

-[X] The Adventurer Guild - (1 Action)
--[X] Investigate - (Criminal Organisations) - (-3 Materials)
Success!

-[X] The Military - (1 Action)
--[X] War Lessons - (Tech-Scouts) - (-2 Materials)
Success!

-[X] The Union Of Herbalists - (Choose 1 Action)
--[X] Study Sessions - (5/8 Turns Complete) - (-2.50 Materials)
+1 Turn of Progress

-[X] Stupendously Scholastic Scholars of Science - (1 Action)
--[X] Suffer Their Arrogance - (2/4 Turns Complete) - (-6 Materials)
+1 Turn of Progress

-[X] Forge Clan Vanar-Feer - (Choose 1 Action)
--[X] Made To Order: Take a look at Martyris' "Poisoned By A Plague-Engine - Medicated Immunity" trait. - (-11.07 Materials)
Success!

-[X] The Followers Of Light - (1 Action)
--[X] We Work As One - (Build A Humane Primitive Asylum - (Zulmni))
Success!

-[X] Conclave Of Fraya - (1 Action)
--[X] Eternal Arts - (Norqod) - (4/27 Turns Complete) - (-5 Materials)
+1 Turn of Progress

Further Rolls:

Black Box:

Electric Collars/Shackles/Implants = 02, Failed
1 Baby Gargoyle Skeleton = 55, Failed
Glaive = 04, Failed

Artifacts:
2d2 = 3
8d7 = 34

Piety:
1d6-3 = 6 - 3 = 3% Piety reduction

Faithful:
1st: Needed: None, Rolled: Irrelevant
Success!
2nd: Needed: 28, Rolled: 36
Success!
+2 Faithful!

Income:
17d4+6d12+4d8+9d19+7d18+289.94 = 307 + 289.94 = 596.94 Materials!

Upkeep:

-274.78 Materials

Spent:

-285.3 Materials

Change:

+37.86 Materials

The update will be online on the 27.11.21 at 17:00 CET.
 
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Rumor Mill Turn 54
Rumors:

Expedition Makes Contact With Native Tribals - The Tessen Speaker
Though contact with the Expedition is spotty, due to them being almost halfway across the planet, messages are being passed along by the Military Liaisons and InSec. Having made landfall after only encountering two Eversun Submarines and destroying them after being fired upon, the leading scouts were quickly approached by the native tribe, the U'kali, and introduced to their leaders after they verified our intent to help. Currently, details about the actual happenings are being analyzed by InSec, but are slated to be released for public consumption within a year at the latest. Despite this, the fact that biological manipulation and Bio-Constructs are the primary weapons of the U'kali has already spread, with an uneasy muttering coming from the Forge-Clans, all too fresh being the Bio-Forge Heresy in their minds.
(Read more on pages 1-16.)

A Meal For Every Mouth - The Truthful Observers
It has been some time since the Pilgrims have continued in their ambition to feed more people, yet this hasn't been because of any intention to stop what they are doing. Instead, this lull, temporary as it now turns out, had been because the Pilgrims had set their sight on a much larger goal, needing the additional time and funds to ensure their project would not fail through improper planning or mangled logistics. In a release and from interviews, the Pilgrims have set their sight towards feeding not only a few hundred people but providing enough food for anyone that wishes to eat! While there won't be enough to feed every person within Tessen, there is enough space and storage in the Grand Kitchen to provide around ten thousand people a single meal every day, be they Mutated or Pure Human. Ambitious in scale and with an eye for future expansion, we await what this project could bring to the Region.
(Read more on page 4.)

The Shocking Tales Of The Children Left Behind - Rags, Rumors, And Rants
Great triumphs and honor accompany the Military and our Knight-Chapters as they fight their way across the local Yellow Zone, exterminating bandits, raiders, traitors, and criminals wherever they exist or are found. Yet, it is the reality that even the worst of humanity will procreate and give birth to children if given enough time. Children who are wholly and utterly innocent of the crimes of their parents yet are being treated in the same vein as scum who slit throats in the night. While a standard is being enforced within the holding camps of the prisoners taken in the cleansings, most often than not, the children are overlooked, ignored, and shuffled away without thought or care. Is it any wonder, then, that the Empire is the evil monster coming to their homes from their perspective? And is it not evident that such treatment will only lead to future resentment and hate? We have spoken with several of those now-orphans to give voice to their side, as none will.
(Read more on pages 20-24)

***

Spy-Network:

The Military has continued with their cleansing operation, hitting the last known bandit bastions and gang hideouts. They are now pivoting over to scouring the Zones for any survivors and recent gangs. Some are being peeled off to pivot into the Forest Of Rust within the following season.

The Lost have taken on several Mutated orphaned in the cleansing of the Criminal Gangs, ranging from 7 to 15 years old, and are trying their best to give them over to several trusted orphanages or various Pilgrims. They are currently looking for three that ran away and worry for their lives.

The Common People gossip about your massive free kitchen, a new fashion trend, and the continued absence of the daughter of House Ulatarn.

The Mutated are deliberately not making any funny moves to avoid drawing attention while the cleansing quiets down.

Expedition:

Word has come back from the Expedition, though only over weeks of delay, with quite spotty signals and some guessing involved from every party, aside from the Emperor and the highest military officials, which is despite, or perhaps because of, the high-tech equipment of the Daughter, as she is too powerful and advanced for standard radio equipment maintained by the government. The Emperor has, most likely, the needed equipment to make sense of her transmissions but has yet to share if that is the case.

What you were able to glean from the infrequent communications given to you is that, so far, nobody has died. A bit surprising, seeing as the Eversun had attacked the Daughter of Dawn and Journey Never Stopped twice with guided rockets shot from submarines, the general low-level warfare across half the island, and the unknown lands with foreign threats everywhere.

On the Military Side, the Eversun is busy exterminating the native tribes (which refer to themselves as the U'kali. (If our translation is correct.)), while the natives are busy destroying the Eversuns settlements, depots, and anything of value. With the help of the Expedition, about ~800 Natives could be freed from slavery, while twelve harbors were burned to the ground and put to the sword.

The Civilian Side is rosier, as the U'kalis have proven excited hosts (being given military aid may have something to do with that), sharing culture, history, art, crafts, bedsides, and, most exciting for many scholars, examples of their 'Bioneering' Artifacts. The 'Bio-Knights' are supposed to be the show's real star, though that information was, provisionally, classified.

On the Pilgrims side, Aria has become a local magnet for the Iwis, the local avian species sharing a symbiotic relationship with the U'kalis. Wherever Aria goes, she is followed by around 20-50 of the disturbingly intelligent and aware animals, with the natives guessing it must be her sparking hair that has fascinated them. While it is awkward to get them to leave when she wants some privacy, they usually help when she wants something done or a tool fetched. Unfortunately, the Wall has nothing much more interesting to report, other than a few books about psychology and some artifacts being found. However, those messages are garbled, so you don't know what was found precisely. Yet, Wiljem's messages to his boyfriend are annoyingly crips in comparison.
 
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On the Pilgrims side, Aria has become a local magnet for the Iwis, the local avian species sharing a symbiotic relationship with the U'kalis. Wherever Aria goes, she is followed by around 20-50 of the disturbingly intelligent and aware animals, with the natives guessing it must be her sparking hair that has fascinated them.

This is utterly adorable and I'm sad we don't get a closer view.
 
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