That's a huge update.
OK, first the spoiler.

It's nearly as much Material as we would get from expanding our salt production!
And now the update:
The automatic doors seem to have problems, electrical light is simple enough to be made at home (there are a few youtube videos about that), and how impressiveness the clock is depends on if its digital or mechanical.
As for the Greeter...
Anyway, it's pretty late for me so any plans have to wait until tomorrow.
OK, first the spoiler.
We raised House Mirn's opinion of us from 0 to 1. Not too surprising.House Mirn
Contact: Lord Malarn
Opinion: Friendly (1)
Plans: Further your usefulness
No opinion change here, but the Unionists lost 1% and the Healers gained 1%.The Union of Herbalists:
Opinion: Neutral (0)
Plans: Con you
Factions:
-Unionists (-1/56% Control/Mali to Costs for Actions)
-Base (0/35% Control)
-Healers (1/9% Control/Enables Doctoral Training)
I think nothing changed here. Maybe Lord Malarn didn't do anything yet?Cults:
Opinion: Unfriendly (-1)
Plans: Antagonized
Uncovered:
-The Emberguard (-2/400-500 members/EXTREMELY ILLEGAL/???: 5/20)
-Further Unknowns
... We got things to sell? That must be some high-quality erotica.
It's nearly as much Material as we would get from expanding our salt production!
And the Knight we found. I'm not sure how long it's going to take until we actually can do anything with it.
Huh, that would be the nat 1's. Well, we know how any interactions with them are going to go.A Victims Ire: Holy Rose - Criminal Organizations
This world is not a kind one. It will chew you up and spit you out the moment you let your guard down. You did so, and almost paid the price for that. Your experiences now mark you, as does the anger you feel towards those that wronged you. Dealing with both "Holy" Rose and various Criminal organizations in a beneficial manner will require much more effort, but harming them will be much easier.
(-20 to aiding Criminal Organizations and Holy Rose, +10 to harmful actions against them. Reduced to -10/+5 respectively once Holy Rose dies.)
And now the update:
Huh, so that were guards. They are more trustworthy while dealing with Artefacts than mercenaries, I guess."I gave them just some guards dressed as mercenaries, and I get back more artifacts than I could have gotten by buying. Ridiculous.
Luck protects fools, small children, and ships named Enterprise. *shrug*"A bunch of naive do-gooders find more artifacts than a directed effort by me, as well as uncover a hidden cult that would rather let this city drown in blood than give up before one of the Internals even has gotten a whiff of them. And the Evertorchers have been here for YEARS!", at this, he stands up, grabs his table, and flips it over. With a scream of rage, he grabs his chair and throws it out of the window.
That's preeeetty cynical. We do have stuff in the city too, after all, so it's not like we want it burned to the ground.Not even bothering to wait for the guard to reply, he simply walks out of the room, his mind filled with ways to cull the cult before they can finish whatever they were planning. But he forces himself to think about something else, namely the Pilgrims. They were kind enough to tell him now, instead of enacting their revenge, but they could not be counted on to do so in the future. As such, he had to make sure that they saw him as trustworthy. While making them an official religion would bring some backlash against him from those already existing; he deemed the loss in reputation worth keeping them bound to him.
You never know when you required a friendly face after all.
That is good to hear. If they succeed we could get several Actions back and this should also cut down on how much we need to pay the Herbalists. Of course, given their past dice rolls, there is always the chance that they flub it...here was also a note embedded into the report, stating that a Pilgrim had made some friends with the scouts of the military, and found out that they are mounting for a massive operation in a few days to finally bring down the Engine since an earlier attack had left it without the ability to produce its miasma. It is virtually guaranteed that the Engine will be destroyed, and the cases of poisoning are going to start dropping sharply in the next three months before growing minuscule as nature sorts itself out.
I'm actually surprised the DC for Death Does Not Want You Today stayed 50, after the last two turns. I would expect it to get easier with people getting used to Pilgrims helping them.Aside from these ongoing efforts, the teams send out to patrol for victims of the Plague-Engines are reporting the same old stories that they have been these last few months. Some accept the help gladly, while others scorn the Pilgrims and tell them to leave. This is usually reversed when they ask for help while their family or friend coughs out blood or writhes in agony. Most people on the outskirts are very paranoid about change and strangers, but you are glad that they do not put their pride and fear before their life or that of others.
It's a bit of a waste though. After all, Sandwheat can grow everywhere.The obvious choice in crops is, of course, Sandwheat. Easy to plant, harvest, and care for. Just chuck it on the ground, and you are pretty much done for the next two-and-a-half months. After that, there is a period of quiet panic trying to harvest everything before the next period of mind-numbing boredom sets in. The amount of food that would be collected would even net you a tidy profit, after supplying a soup-kitchen with the harvest—a safe, comfortable choice for guaranteed benefit.
Pretty useful. It helps with our hospice, any military units, and could boost the Healers' opinion of us if we can supply them too. But we don't need our best field for that.The second choice is Bloodbark. The blood in its name comes from the uses of its bark. After soaking the bark in water for a day, it dissolves in long hair-thin strands, that are used mostly in stitches and woven into bandages, since it supports the clotting of the patient's blood. It would be a massive boon for your hospice and any units that you will field. It also yields a steady profit, being able to reduce the Upkeep for your hospice year-round.
... It's literally a dice fruit. Quick cash though.Then there is Helo-Fruit. The yellow fruit shaped like dice is most famous for the fact that it is delightfully sour. Unfortunately, most of the seeds used in planting are sterile and cannot produce any seeds on their own, as those bushes that can procreate are notoriously hard to cultivate and keep alive. As such, any planting would need to be paid beforehand and can carry the risk of only getting you a zero-sum harvest. Somewhat risky, though they are the least time-consuming cash-crop that you have access to.
This does sound like a good investment.Black Root is a short stubby bush, which grows the black roots that give it its name. They are nutritious and taste good if you know how to cook them properly. They take longer than Helo-Fruit to mature and regrow, though they do not have the disadvantage of needing to be replanted after every harvest. The only real downside is that the upfront cost is high and may require multiple harvests to pay off. Useful for long-term planning.
I'm somewhat worried that this is the plant to make money, oversupply could destroy the market, but with it being that dangerous to grow it's more reasonable. We would need to do some research to get protective gear and there is the risk of the plant ruining the ground...Asil Nuts are another matter entirely, as they are the cash-crop on the market. Growing in nine months to the size of a two-story house, the Asil plant provides not only a mass amount of material for paper, papyrus, and scrolls but also hand-sized nuts, coated in a shell of both hardened wood as well as tiny amounts of iron. Whether you melt the nuts down after removing the insides, sell the shells for processing or turn them into art, every part of the plant is capable of being used and has made many a farmer wealthy with a good harvest. It has also made many a farmer miserable because these plants are known to reproduce by explosive means occasionally. The resulting damage in both flesh and material is both costly and extremely uncomfortable to explain. Who wants to be known as the person that got injured or killed by a plant having an orgasm? Aside from that, efforts to reduce such instances have led to most Asil being rendered sterile, though some fertile ones manage to slip into every harvest now and then. Same deal as with the Helo-Fruit, though much riskier.
I think this is our best option. It takes a long time but Ashleaf-Tea is listed as a unique/notable asset. It's probably the most profitable option.At the end of the report, the author mentioned that some tests had been made regarding the Ashleaf-Tree. It seems that it needs a specific type of soil and multiple other factors that, frankly, go over your head, to thrive. Factors that are present in the valley with extremely fertile soil. Projections and a bit of math have hinted at the fact that the Ashleaf would need about 30-years to mature but would provide the much-liked leafs the entire time in ever-growing numbers. Planting them would mean that you could not use the valley without resetting any progress, but the idea of having a monopoly on Ashleaf-Tea is exciting. A very profitable idea too.
Huh, sounds like a useful mutation, probably something of a long term goal for genetic manipulation. That means she's going to be a long-term problem though."Holy Rose" is a Mutated that has the much-coveted "Eterna" mutation. While you thought that that mutation was a myth like Kraken, until you saw one's corpse a few years back in the Capital, that is, it drastically slows the process of aging.
That doesn't sound good.Marthen Marthensons is another matter entirely. He has, by all accounts, the personality of wet paper. Anything not directly related to his "most important scientific endeavors" are of no consequence to him, and this is not a stance that is wildly different for many of his fellow "scientists." Though it is mentioned that he dramatically dislikes "Hobby-Scholars," You merely hope that he will see the merit in cooperation and see how much you could help Humanity, or failing that, how it would get him more grants for his research.
Well, that's a thing. I didn't expect being poisoned by a Plague Engine would ever be useful.WARNING: PG-18, Drugs, Sexual Harassment, Violence. Feel free to skip.
That is impressive if they have that stuff all through their building, instead of all of it being showpieces.You were still angry when you arrived at the Headquarters of the Stupendously Scholastic Scholars of Science, though that quickly morphed into awe at the marvels that were being displayed. Automatic doors opened before you, even if they took half a minute to do so, to allow you into the building. Electrical lights shone down onto you from the ceiling, cleverly put into colored glass-orbs, bathing the entire reception into a myriad of colors, from red to blue to green. The point of pride is a giant clock on the wall, with the slogan; "Verified by the Ministry of Time" written over the lower half. The real shock came as a machine; not a human greeted you.
It looked like someone had given one of those movable lambs that are sometimes found the ability to move on its own will and to speak. In a mechanical voice, the robot greeted you;
The automatic doors seem to have problems, electrical light is simple enough to be made at home (there are a few youtube videos about that), and how impressiveness the clock is depends on if its digital or mechanical.
As for the Greeter...
This sounds like a motion sensor with some pre-programmed responses to certain keywords. Or someone playing puppeteer with the robot.Hello Sir slash Madam. I am Greeter. Your arrival has been logged, and a notice sent towards my superior. Do you have an appointment?
Shocked at this massive display of technological might and the coherence of this machine-mind, you simply stared at "Greeter," slack-jawed as "he"(?) followed your head, staying on center as you moved slightly about. "Uh, yes. My name is Martyris, from the Pilgrims. I am here to discuss future relations and cooperation on matters of technological research with Marthen Marthensons. I have a scheduled appointment for 12."
There was a low hum, and Greeter turned his head 90 degrees to the right and then to the left. A soft ding echoed around the hall.
Your appointment is correct. Sir Marthensons has been notified of your presence. Please wait until he or an appointed employee begins the tour.
Yeah, limited interaction makes it look more impressive. So at best a few pre-programmed responses, at worst its a literal puppet.Unfortunately, despite your best attempts, Greeter seems wholly uninterested in any conversation, leaving you to just stand in the hall alone.
Ugh, elitism.This state of affairs continues for another hour, in which he starts to lecture you about the importance of a broad knowledge-base, and you start to continuously blank your mind more and more to escape, which luckily helps to repress the morning you had. Comments about the incredibly poor state of the public schools and the lack of interest of the "rabble" to learn are standard, as is the condescending nature of his comments about "those damned scav-rats stealing all those artifacts for profit."
And excessive bureaucracy.It is late into the afternoon that you manage to stumble out of the building, your mind so utterly spent that you can barely remember how many times you signed and read that damn paper. How many pages do you need to agree to an exchange of books? 47.
Huh, lucky.Shit got heavy, maybe something nice now?: 100 ... okay, I can work with that.
... The other religions sound only slightly better than the Evertorch.The reason for her good mood is the simple fact that, as of today, she was a free woman. No more debts to the Followers of Light that raised her, no more pretending to be a devout follower out of fear of being forced to pay everything back in one go, no more worry about having enough money to pay not only the interest but also the actual debt.
And that is depressing.But any of those troubles pale before the treasure in Selenes hands—a piece of cake.
Because it's one of those days.On the bench was a young man, body, and face briefly distorted by pain, holding his stomach, softly whispering: "Sweet mother of mercy, why?"
I think we should say yes. It's a nat 100.
Organizing a party sounds good. More Piety is always good and it's not too expensive.
Hopefully, the Military can finish the Engine next turn.Battle Of The Wounding Nightmare
Status: Active
Military Casualties: 682
Civilian Casualties: 1.469 (941 saved)
Damage Inflicted: Deaths Door
Anyway, it's pretty late for me so any plans have to wait until tomorrow.