Materials: 316.46 (min. +27.76, max. +128.76 per Turn.) - (110 Materials owed in 3(three) Turns to The Merchant Guild.)
That's a lot and with many actions locked we won't spend too much. We probably should start repaying the loan, 30-40 Materials a Turn are easy but over 100 in one Turn would be...bad.
Huh, taxes increased by 4 Materials.
Not many changes in Relations. Everyone is politicking and the Knight-Chapters are busy recovering. We might want to help the Healers a bit though, they keep losing Influence to the Foundation faction. Oh, and of course, the next competition.
The Bureau For Imperial Civilian Logistics
Contact: High Archivar Mahan
Opinion: Neutral (0)
Local Plans: Getting Suspendium.
National Plans: Improved Radiological Technologies (12 Turns) - 470 (1st), 350 (2nd), 290 (3rd) Materials as Reward.
The workshop finishes this Turn and we would need only 7 Successes for primitive radios.
Silk Seat Paddings - 0.30
Gilded Artworks - 0.49
Gyro Bed - 1.47 - +5 to Machinery
Unusable Robot - 0.56
Rusting Water Pipe System - 1.43 - +5 to Hydraulics
And now Artefacts. Not much to say about the Common stuff, we might be able to do something with the robot?
Self-Loading Rocket Tube - 6.15 - +20 to Advanced Weapons/Machinery
Ammunition Storage Feeder - 7.42 - +20 to Advanced Hydraulics
"Flight Related Sicknesses And Cures" Manual - 6.92 - +20 to Advanced Psychology
Rare grad stuff is more interesting. Great stuff to develop some kind of big gun and the manual will definitely be useful with our Airships.
Miniature Bright Lance - 18.33 - +50 to Pioneer Weapons/Electronics/Metallurgy/Machinery
Flesh Mending Syringe - 16.71 - +50 to Pioneer Biology
Bright-Lance Compartments - 18.76 - +50 to Pioneer Hydraulics/Weapons
Stimulants - 15.11 - +50 to Pioneer Biology
Samples Of Neuionum - 16.28 - +50 to Pioneer Metallurgy
Target Seeking Explosives - 18.74 - +50 to Pioneer Weapons/Electronics/Programming
Hostile Virus - 17.38 - +50 to Pioneer Programming
Fluid Exchanger - 15.02 - +50 to Pioneer Hydraulics
3d Metal Printer - 15.78 - +50 to Pioneer Machinery/Electronics/Programming/Chemicals/Metallurgy
Gas Liquifiers - 15.43 - +50 to Pioneer Hydraulics
Non-Biological Affecting Acids - 17.05 - +50 to Pioneer Chemicals/Biology
Theorem On Celestial Movements - 15.97 - +50 to Pioneer Physics
Sleep-Gas Bombs - 18.56 - +50 to Pioneer Chemicals/Biology/Weapons
"The Black Rune" - 18.33 - +50 to Pioneer Psychology(???)
Spider Drones - 16.55 - +50 to Pioneer Weapons/Electronics/Programming
Self-Adapting Virus - 16.53 - +50 to Pioneer Programming
Of course, the biggest haul of new stuff is Lost grad, which is... wow. Many weapons, programming boosts, and industrial stuff. That rune though...
"Hello, ^Ä^," Aria called out, waving an arm at the immobile Core next to PD. The Core did not respond himself but used PD's speakers to reply, with her permission, of course.
:D | ^.^7
He replied with gusto, having taken a liking to his friends Pilot. Her enthusiasm and honest nature rapidly endearing the small Mutated to himself.
Nice, that answers how their first meeting went.
Aria shook her head in mirth before wishing the two, now bickering, friends goodbye. She didn't notice the technician staring after her in confusion, wondering how she understood ^Ä^'s speech.
Huh? I didn't look into the Hero folder but:
Mutation: "???" - Electronic Snakes - (4/10):
Aria has metallic gray hair can do little more than move about, generate mild electric shocks, and vibrate to create simple tones. They also provide an ill-defined extra sense that mainly seems to cause mild headaches, or at least that's all that Aria has been able to discover. But maybe there is more?
(+8 to all rolls made with PD.)
That would explain it. Aria's mutation leveled up again.
It was an experience that left many disturbed, some afraid, others angry and enraged, while the rest stayed silent, deep in thought. Only one Mutated left happy, feeling desired for the first time in his life.
Interesting. Living in the Wastes means they need any help they can get, including using every useful mutation. I guess Mutated are more normalized in the tribes than in the Empire.
"Thank you," Aria replied, nodded, and left to find the room she had been pointed at while filling out the forms with one of the new pens created by the Pilgrims.
A few clerks stared in envy.
Hmm, could equipping our diplomats with extra pens, specifically intended as gifts, give us a Diplo-bonus for interaction with bureaucrats?
Annika had always been different from her peers. Even when she had been born, she did not fit in, waking to the world in silence and curious stare, watching all around without sleeping or crying after being ripped from her mother's womb.
Uhhh, are we sure she is, physiologically speaking, a normal human? Not needing to sleep sounds like a mutation. I mean she is obviously crazy but I wonder if there is something else.
All in all, Project Skylift has been a resounding success!
Great! We can start repairing the cutters. That is our Archeology action but what to research next? Should we try to repair the Cargo Crafts or developing our own? Or maybe something electrical or Pneumatic Automatic Generatic...
"Thank you," Aria ground out with the last of her patience, turning on her heel, and walked out of the building, suppressing a scream within her mind as her hair crackled with electricity.
And for a dozen seconds, all Radios in Tessen were disrupted by white noise.
We probably should send someone else next time. I doubt people will appreciate it if disruptions like that start happening repeatedly.