Ok, I'm going to post a few different plans. But first a question for
@HeroCooky .
If we research Electric Lances - (Electronics/Weaponry) this turn, can we use that for an attack on TOP-03 in the same turn?
We know, from our recruiting for the Starlight crusade, that normally a unit needs a turn to familiarize themself with new equipment, but Electric Lances involve developing electric crossbow-bolts which aren't that different from normal crossbow-bolts.
Oh, and a second question. How does Buying Goods In Bulk work with buildings we have several of? Can we use a Buying Goods In Bulk action on each of our 6 Soup Kitchens?
Aaaand a third question, now that I'm writing plans. Can we draw the Minor Bright-Lance Turret into a fight
without fighting everything else? It's kind of... stationary so we cant bait it away from the other robots. Or would this be a case of us baiting the Sentinels away?
[] Plan Weapons and Theories
-[][Faith] Establish Soup-Kitchens (Bulk)(Ularn) - (0/3 Turns Complete) - (-11 Materials)
-[][Faith] Build A School - (Big) - (Mirn) - (5/6 Turns Complete)
-[][Diplomacy] Infiltrate Part 1 - (Criminal Organisations) - (2/3 Turns Complete)
-[][Martial] Guards! Guards! - (Tree of Knowledge) - (0/1 Turns Complete) - (-6.5 Materials)
-[][Martial (free)] Re-equip:
--[]Tech-Scouts (Crying Crescent, Pointed Reply, Firebomb(Lingering), Smokebomb(Scented))
--[]The Unbroken (Crying Crescent, Pointed Reply)
-[][Learning] Electric Lances - (Electronics/Weaponry) - (0/2 Successes) - (-4 Materials)
--[] Armor Piercing Ax +20 to Common Weapons,
-[][Learning] Assemble The Theorists! (Suspendium)- (0/3-??? Successes)
--[] +2SC, +6 FF, [PD]
-[][Archeology] Prepare an Expedition - (TW-01) - (2 turns) - (1/2 Turns Complete) - (House Mirn support: N)
-[][Tree of Knowledge] Metalsmiths Abode - (Expanded) - (1/4 Turns Complete)
-[][Tree of Knowledge] Create The Crystal-Path - (0/3 Turns Complete) - (4FF) - (-6 Materials)
--[] +5FF
-[][Holdings] Prepare Quarters - (3/4 Turns Complete)
-[][Aria action] Train Pilot, TRAIN! - (Aria) - (3/4 Turns Complete)
-[][Martyris action] Too Much To Do - (Infiltrate Part 2 - (Church Of Eden) - (1/2 Turns Complete))
-[][Martyris action] Too Much To Do - (Attack TOP-03 - (Tech-Scouts, The Unbroken) - (6 Caretakers, 1 Minor Bright-Lance Turret) Focus Fire Turret first
-[] Merchants - (All Are Free Actions)
--[] Buying Goods In Bulk - (Soup Kitchens)
--[] Repay loan: - 18.74 Materials
-[] The Union Of Herbalists - (1 Free Action)
--[] Study Sessions - (1FF) - (0/8 Turns Complete) - (-2.34 Materials)
-[] Forge Clan Vanar-Feer - (1 Action)
--[] Commission The Sandcrete Mixer - (1/2 Turns Complete)
-[] Stupendously Scholastic Scholars of Science - (1 Free Action)
-[] In The Name Of Profit - (Assemble The Theorists! (Suspendium)) - (-15 Materials)
Costs: 11 Materials+ 6.5 Materials+ 4 Materials+ 6 Materials+ 2.34 Materials+ 15 Materials+ 18.74 Materials= 63.58 Materials
Materials left: 70.57-63.58= 6.99 Materials
This plan focus on re-equiping our troops, attacking TOP-03, and getting a bonus for futur Suspendium research actions. Using PD, the 4S and our two scientists should make it very likely that we get at least the Common Suspendium Theory. I really wanted the Black Box this turn but that would need a scientist, so instead we get the Crystal-Path and hope it boosts the research into Suspendium. It also gets us some guards for the Tree of Knowledge. Because after two incidents we really should get some for that place.
This plan has some problems if we can't use the electrical weapons we develop on the same turn though.
[] Plan Preperations and Boxes
-[][Faith] Build Upon A 'Consensual' - (Mirn) - (0/3 Turns Complete) - (-20 Materials)
-[][Faith] Build A School - (Big) - (Mirn) - (5/6 Turns Complete)
--[] +3 FF
-[][Diplomacy] Infiltrate Part 1 - (Criminal Organisations) - (2/3 Turns Complete)
-[][Martial] Guards! Guards! - ('Consensual') - (0/1 Turns Complete) - (-6.5 Materials)
-[][Martial (free)] Re-equip:
--[]Tech-Scouts (Crying Crescent, Pointed Reply, Firebomb(Lingering), Smokebomb(Scented))
--[]The Unbroken (Crying Crescent, Pointed Reply)
-[][Learning] Electric Lances - (Electronics/Weaponry) - (0/2 Successes) - (-4 Materials)
--[] Armor Piercing Ax +20 to Common Weapons, +6 FF
-[][Learning] Combat Stimms Round 1 - (Medicine/Biology/Chemicals) - (0/5 Successes)
--[] Textbook On Cellular Theory +20 to Common Biology, Hygienic Instructions +5 to Common Medicine, Beaker Set +5 to Common Chemicals
-[][Archeology] Prepare an Expedition - (TW-01) - (2 turns) - (1/2 Turns Complete) - (House Mirn support: N)
-[][Tree of Knowledge] Metalsmiths Abode - (Expanded) - (1/4 Turns Complete)
-[][Tree of Knowledge] Black Box - (Basic) - (0/3 Turns Complete) - (1SC) - (-20 Materials)
-[][Holdings] Prepare Quarters - (3/4 Turns Complete)
-[][Aria action] Train Pilot, TRAIN! - (Aria) - (3/4 Turns Complete)
-[][Martyris action] Too Much To Do - (Infiltrate Part 2 - (Church Of Eden) - (1/2 Turns Complete))
-[][Martyris action] Too Much To Do - (Assemble The Theorists! (Suspendium)- (0/3-??? Successes))
--[] +1SC, +6 FF, [PD]
-[] Merchants - (All Are Free Actions)
--[] Buying Goods In Bulk - (Soup Kitchens)
-[] The Union Of Herbalists - (1 Free Action)
--[] Study Sessions - (-2.34 Materials) - (1FF) - (0/8 Turns Complete)
-[] Forge Clan Vanar-Feer - (1 Action)
--[] Commission The Sandcrete Mixer - (1/2 Turns Complete)
Costs: 20 Materials+ 6.5 Materials+ 4 Materials+ 20 Materials+ 2.34 Materials= 52.84 Materials
Materials left: 70.57-52.84= 17.73 Materials
This plan would push the attack on TOP-03 to the next turn. It also expands the 'Consensual' and uses the Martyris action to boost the Theory research. If people want we could even use the 4S on top of that. This plan also starts on the Black Box, meaning we can get the bonus from the Hololithic Cube and roll the dice to keep some of the Artefacts we use.
[] Plan Crystals and Electronics
-[][Faith] Establish Soup-Kitchens (Bulk)(Ularn/Tessen) - (0/3 Turns Complete) - (-11 Materials)
-[][Faith] Build A School - (Big) - (Mirn) - (5/6 Turns Complete)
-[][Diplomacy] Infiltrate Part 1 - (Criminal Organisations) - (2/3 Turns Complete)
-[][Martial] Guards! Guards! - (Tree of Knowledge) - (0/1 Turns Complete) - (-6.5 Materials)
-[][Martial (free)] Re-equip:
--[]Tech-Scouts (Crying Crescent, Pointed Reply, Firebomb(Lingering), Smokebomb(Scented))
--[]The Unbroken (Crying Crescent, Pointed Reply)
-[][Learning] Electric Lances - (Electronics/Weaponry) - (0/2 Successes) - (-4 Materials)
--[] Armor Piercing Ax +20 to Common Weapons,
-[][Learning] Assemble The Theorists! (Suspendium)- (0/3-??? Successes)
--[] +1SC, [PD]
-[][Archeology] Prepare an Expedition - (TW-01) - (2 turns) - (1/2 Turns Complete) - (House Mirn support: N)
-[][Tree of Knowledge] Metalsmiths Abode - (Expanded) - (1/4 Turns Complete)
-[][Tree of Knowledge] Electronics Workshop - (0/7 Turns Complete) - (1SC) - ( 12FF) - (-40 Materials)
-[][Holdings] Prepare Quarters - (3/4 Turns Complete)
-[][Aria action] Train Pilot, TRAIN! - (Aria) - (3/4 Turns Complete)
-[][Martyris action] Too Much To Do - (Infiltrate Part 2 - (Church Of Eden) - (1/2 Turns Complete))
-[][Martyris action] Too Much To Do - (Create The Crystal-Path - (0/3 Turns Complete) - (4FF) - (-6 Materials)
-[] Merchants - (All Are Free Actions)
--[] Buying Goods In Bulk - (Soup Kitchens)
-[] Forge Clan Vanar-Feer - (1 Action)
--[] Commission The Sandcrete Mixer - (1/2 Turns Complete)
Costs: 11 Materials+ 6.5 Materials+ 4 Materials+ 40 Materials+ 6 Materials= 67.5 Materials
Materials left: 70.57-67.5= 3.07 Materials
This plan would focus mostly on Suspendium and the production of electronics. It is less likely for us to finish the Common Suspendium Theory in one turn but it still gets the Crystal-Path and starts the Electronics Workshop, which boosts electronic research and gets us some income.