Crystalwatcher's Magical Girl Quest!

It would have meant that Nepgear finally got a freakin' break for once and a good finisher. But it can be dodge even when it's unstoppable and is basically a nuke of pure light.

I would understand people can come back to life after being hit by something or hax like that, but dodging a fucking nuke does not work unless you are the Flash.

That's why I'm kind off miffed about this. I'm going to take sometime off from the thread to cool down because it doesn't make any sense to me.
It occurs to me that this hasn't been addressed properly, so let me try.

The thing with Dodge is that it, well, dodges. It's a defense that defends by not allowing the attack to land, rather than attempting to resist and reduce it. Thus, Unstoppable is a non-factor in whether something can be dodged.

As for being a nuke... Well, no, it's not. It's a column of light. it's a lot easier to dodge than the omnidirectional spread of a nuke. Dodges are limited by soft mechanics, but even Oblivion Awaits can be dodged if you're good enough and have the right supporting skillset. Symphony of Peace, even with Apocalypse, does not actually match the kind of AoE Oblivion Awaits has, nor is the wind up all that subtle.

The top of the "dodge good" totem pole has people like White Soul, who can dodge rain without the benefit of any explicit ability, or the only person currently alive to possess Effortless Dodge, who can curbstomp 1/4 of the Goddesses and stalemate the shiny gold-plated one. Unless an attack has Undodgeable (or Unblockable for some ungodly reason), "does it actually hit" is basically always a valid question in theoretical "vs all comers" matchups because there will be someone who can potentially evade it.

Now, just so we're clear, just because it's possible to dodge doesn't make dodging it likely; Symphony of Peace is too large and hits too fast for most people to dodge effectively. At the same time, if you're hoping for some single move that applies equally in all situations against all opponents that you can use to solve every problem... Don't. That would be poor game design and there's no way we're going to give you that.
 
As for being a nuke... Well, no, it's not. It's a column of light. it's a lot easier to dodge than the omnidirectional spread of a nuke. Dodges are limited by soft mechanics, but even Oblivion Awaits can be dodged if you're good enough and have the right supporting skillset. Symphony of Peace, even with Apocalypse, does not actually match the kind of AoE Oblivion Awaits has, nor is the wind up all that subtle.
So you are throwing away the thing about large amounts of damage causing splash damage then? Because as a reminder we were told:
Well, at 20,000 damage, you start causing it starts causing splash damage even without abilities like "collateral damage". At around 85,000 damage, stray blows from a melee would "rearrange the landscape".

Gaia, who is explicitly an entire planet, has a Base Resilience 11,500,000, and Health of 35,000,000. Killing her would entire destroying the entire planet.

Meanwhile, the Brahmastra are literal "fuck this entire world, and everything on and in it" nukes.

Rei's "Oblivion Awaits" can depopulate an entire continent and damages planetary bodies at 10,000,000 damage.
Meanwhile even without Prime Evil Slayer, Supremacy Zone, or even a successful Echo Symphony of Peace deals 65,636,000 Damage or over six times what Oblivion Awaits does. Without Beyond Good and Evil even that minimum power Symphony of Peace would kill Gaia twice over. If we bring up Celestial Severance to Level 20 like some people have been pushing for that minimum Damage shoots up to 524,388,000 Damage. That is nearly fifteen times the amount of Damage required to kill Gaia.

With that kind of damage it doesn't matter if it's a straight beam since it would function exactly like a nuclear detonation. Nuclear bombs work by releasing massive amounts of radiation of which around 80% is nearly instantly absorbed by the atmosphere which superheats it into the nuclear fireball. From there we get the massive thermal pulse of infrared radiation given off by the fireball that sets everything on fire and then the shockwave forms as the fireball rapidly expands. The massive amounts of energy released by Symphony of Peace would superheat all the air in the column of light and thus we'd effectively get a nuclear fireball and from there boom.
 
So you are throwing away the thing about large amounts of damage causing splash damage then? Because as a reminder we were told:
Oh, no, but remember that Oblivion Awaits can envelop an entire continent. Symphony would make a really big trench, but "really big trench" =/= "There was a continent here, it's gone now".

With that kind of damage it doesn't matter if it's a straight beam since it would function exactly like a nuclear detonation. Nuclear bombs work by releasing massive amounts of radiation of which around 80% is nearly instantly absorbed by the atmosphere which superheats it into the nuclear fireball. From there we get the massive thermal pulse of infrared radiation given off by the fireball that sets everything on fire and then the shockwave forms as the fireball rapidly expands. The massive amounts of energy released by Symphony of Peace would superheat all the air in the column of light and thus we'd effectively get a nuclear fireball and from there boom.
Nope. Look at the update again, and you'll notice two things: First, that Ataraxia is still intact, which it, well, wouldn't be if someone set off a nuke or nuke-equivalent next to it. Second, The Progenitor Frame's weapons that the girls are tapping into here are utterly silent and make things stop existing instead of blowing them up. They actually function very similarly to Oblivion Awaits in what they do to the target, but they lack the fluidity and versatility Rei gets out of OA because they're more restricted in form than "energy field".

I'll also note that on the soft mechanics level Symphony really isn't inclined to lateral splash damage. Over-penetration? Oh yes, all the overpen. Damaging things to the sides of it? Not so much.
 
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Oh, no, but remember that Oblivion Awaits can envelop an entire continent. Symphony would make a really big trench, but "really big trench" =/= "There was a continent here, it's gone now".


Nope. Look at the update again, and you'll notice two things: First, that Ataraxia is still intact, which it, well, wouldn't be if someone set off a nuke or nuke-equivalent next to it. Second, The Progenitor Frame's weapons that the girls are tapping into here are utterly silent and make things stop existing instead of blowing them up. They actually function very similarly to Oblivion Awaits in what they do to the target, but they lack the fluidity and versatility Rei gets out of OA because they're more restricted in form than "energy field".

I'll also note that on the soft mechanics level Symphony really isn't inclined to lateral splash damage. Over-penetration? Oh yes, all the overpen. Damaging things to the sides of it? Not so much.
Theoretically, if aimed correctly (and possibly upgraded a bit), couldn't Symphony of Peace's column of light hit the Moon or another planet, meeting the requirements to bypass the weakest versions of Blue and Orange Morality?
 
I suppose the question then is; what is the point of Symphony of Peace?

It's not useful for fighting armies since it lacks sufficient splash, it's damage (without Prime Evil Slayer or Supremacy Zone) is lower then Starshine in anti-army mode, and it's cool down means it can't be spammed like Starshine.

It's not useful for fighting hero units since it's charge up time means anyone tough enough to be a Nepgear tier hero unit can dodge it, it's high damage doesn't matter because Celestial Severance is already a solid OHKO on pretty much everything, and it's cool down leaves Nepgear vulnerable.

It could work as an anti-fortress weapon although Celestial Severance means we can just cut our way through fortress supports until they collapse.

Now it's possible that using Symphony of Peace with Progenitor Frame active, as intended, changes things but then I ask what was the point of allowing us to use it outside the frame in the first place? This just dilutes the effect.



On a completely different note - @Crystalwatcher is Mode Change only supposed to cut Purifier Beam's Base Damage in half? Because the Beam Extension ability, which is no longer on the character sheet, doubled our Base Damage so one would think that Barrel Retraction would cancel that doubling and halve the Damage for an effective quartering of Damage.

Or to put it in perhaps a clearer way I was expecting:
Barrel Extended (IE: Beam Extension active) - 12,921
Normal (IE: Beam Extension disabled) - 6,460
Barrel Retracted (IE: Beam Extension disabled & Pistol Mode active) - 3,230​

Now it could just be this is a fancy way of showing us simply disabling the Beam Extension and yet this:
"Alright." Looking down to the Purifier Beam, you slap a hand down onto the dial and twist.

A click, and suddenly it changes. The Purifier Beam begins to shrink in your grip, the extra brace-thing that sticks out over the barrel of the weapon retracting, along with the support that extends from the wrist guard. You blink at the suddenly much smaller weapon in your hand.
is a clear change over the default settings and we didn't acquire Beam Extension until GEAR SHOOT and there is no mention of the Purifier Beam's design changing there from what it looked like Nepgear first transformed.
 
I suppose the question then is; what is the point of Symphony of Peace?
If you look at the stat sheets on the first page, Symphony of Peace is actually the main weapon of the Progenitor Frame.

Seems like the reason it exhausted us like this is because we used it without the Progenitor Frame (using it incorrectly).

We just fired the main weapon of a multiversal scale Divine Being (albeit one that's at nowhere close to full power)!
 
If you look at the stat sheets on the first page, Symphony of Peace is actually the main weapon of the Progenitor Frame.

Seems like the reason it exhausted us like this is because we used it without the Progenitor Frame (using it incorrectly).

We just fired the main weapon of a multiversal scale Divine Being (albeit one that's at nowhere close to full power)!
I actually brought that up in my post:
Now it's possible that using Symphony of Peace with Progenitor Frame active, as intended, changes things but then I ask what was the point of allowing us to use it outside the frame in the first place? This just dilutes the effect.
If Symphony of Peace is only useful while Progenitor Frame is active why make using it outside of the frame an option at all? All it currently does is make Core Purge even more situational since it now completely shuts down our ability to use spells.
 
On a completely different note - @Crystalwatcher is Mode Change only supposed to cut Purifier Beam's Base Damage in half? Because the Beam Extension ability, which is no longer on the character sheet, doubled our Base Damage so one would think that Barrel Retraction would cancel that doubling and halve the Damage for an effective quartering of Damage.

Or to put it in perhaps a clearer way I was expecting:
Barrel Extended (IE: Beam Extension active) - 12,921
Normal (IE: Beam Extension disabled) - 6,460
Barrel Retracted (IE: Beam Extension disabled & Pistol Mode active) - 3,230
Now it could just be this is a fancy way of showing us simply disabling the Beam Extension and yet this:
is a clear change over the default settings and we didn't acquire Beam Extension until GEAR SHOOT and there is no mention of the Purifier Beam's design changing there from what it looked like Nepgear first transformed.
Mode-change coincides with disabling beam extension.

All it currently does is make Core Purge even more situational since it now completely shuts down our ability to use spells.
Well that wasn't an intended result but personally I'm pleased with that. You guys don't have much tactical variance these days.
 
Well that wasn't an intended result but personally I'm pleased with that. You guys don't have much tactical variance these days.
Lately the only actual threats we've been fighting are things that have been revived by Goddess Red and which we don't want to kill. Didn't exactly have many reasonable options for that.

When we're perfectly cool with being lethal we have way more options.
 
Lately the only actual threats we've been fighting are things that have been revived by Goddess Red and which we don't want to kill. Didn't exactly have many reasonable options for that.

When we're perfectly cool with being lethal we have way more options.
Yeah, our kit only really has one way to solve that problem. Or two if you count "tie them down till the aura's fix it."
 
Lately the only actual threats we've been fighting are things that have been revived by Goddess Red and which we don't want to kill. Didn't exactly have many reasonable options for that.

When we're perfectly cool with being lethal we have way more options.
most of the tactics I see you guys propose can be roughly summarized as "if there's more than one of them, Starshine. If there's only one of them, CS. If they get close, Core Purge". Effective, sure, but varied that is not.
 
most of the tactics I see you guys propose can be roughly summarized as "if there's more than one of them, Starshine. If there's only one of them, CS. If they get close, Core Purge". Effective, sure, but varied that is not.
Look, we have a Radius of Absolute Fuck You, a Spellcard, a really strong mid-range DoT and we only just learned how to make our basic gun not accidentally everything around us.

Our general tactics are going to boil down to spamming CS and activating Core Purge if they get close enough, firing Starshine at groups of enemies and using the Purifier Beam on single targets because that's what our tools are best at. Everything else will depend on what the actual battlefield looks like.
 
most of the tactics I see you guys propose can be roughly summarized as "if there's more than one of them, Starshine. If there's only one of them, CS. If they get close, Core Purge". Effective, sure, but varied that is not.

don't give someone a sledge hammer and complain when they don't perform surgery. Neps offensive kit is a choice of blunt instruments, with most of them lacking the fine control to do anything clever with them.

aside from that, if you think an ability is broken, introducing an "upgrade" that nerfs it is not the right way to go about fixing it. We have an entire multi dimensional empire who just moved fucking us up into it's top 10 items on it's to do list, some kind of curse or wound from a strategic scale ritual or something would be a better way to introduce a nerf. Hell explain that it's being done partially because an ability has been made too over powered and you might even keep salt to a minimum. Doubly so if you emphasize that the enemy had to expend a trump card that they really didn't want to to pull it off.
 
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don't give someone a sledge hammer and complain when they don't perform surgery. Neps offensive kit is a choice of blunt instruments, with most of them lacking the fine control to do anything clever with them.

aside from that, if you think an ability is broken, introducing an "upgrade" that nerfs it is not the right way to go about fixing it. We have an entire multi dimensional empire who just moved fucking us up into it's top 10 items on it's to do list, some kind of curse or wound from a strategic scale ritual or something would be a better way to introduce a nerf. Hell explain that it's being done partially because an ability has been made too over powered and you might even keep salt to a minimum. Doubly so if you emphasize that the enemy had to expend a trump card that they really didn't want to to pull it off.
To reiterate, "nerfing" wasn't an intentional result of this, and these are just my own personal feelings on the matter. It'll probably be brought up in the workshop (as soon as more than one of us is online at the same time >_>) and you can get some kind official word then.

I will note, though, that "nerf" implies some new restriction, and this isn't new. You just know the specifics of it now.
 
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