Crystalwatcher's Magical Girl Quest!

Well, here's a question: who says that Reequip is limited to our normal human allies? Or can't be used on us? It's "improve team equipment", not "improve others equipment".

I'm reasonably confident that the re-equip is supposed to give our team access to the 'Progenitor Frame' that has been mentioned a few times. Probably power armour plus goodies, and no doubt useful, but not something for us to use personally. We don't even use equipment beyond what comes with the MG bundle.

I'm thinking that Reequip might be the Remake and Equipment systems in Neptunia made real.

I find that unlikely. The purpose of it is pretty clearly to get nonstandard, prototype equipment made for our team. Remember how we looked into volunteering our team for testing prototype armour, but nothing has come of it yet?

Thankful for the change in topic, you take a deep breath to brace yourself incase of another rant. "I want to see about signing my team up for power armor testing."

This is how we make that actually happen, I think.
 
I'm reasonably confident that the re-equip is supposed to give our team access to the 'Progenitor Frame' that has been mentioned a few times. Probably power armour plus goodies, and no doubt useful, but not something for us to use personally. We don't even use equipment beyond what comes with the MG bundle.

I find that unlikely. The purpose of it is pretty clearly to get nonstandard, prototype equipment made for our team. Remember how we looked into volunteering our team for testing prototype armour, but nothing has come of it yet?

This is how we make that actually happen, I think.
I find that incredibly unlikely myself. Besides the fact that Reequip was around before that, there's also the fact that it makes no sense that buying an Ability would cause the paperwork to go through and get approved, barring using it to threaten and/or mind-control them to do so.

More likely, if its neither of those things, its the ability to directly infuse things with our power and improve them, possibly permanently. So if they get the Power Armour, Reequip would make it even better. And its possible this would extend to other MG's, allowing us to improve their Weapons.
 
I'm with Equable on this, it reads pretty clearly as just an upgrade to GEAR's equipment and not much else to me.
 
Besides the fact that Reequip was around before that

Can't argue with you because I don't recall it that clearly, though I should note that Progenitor Frame could have been an upgrade to the base re-equip action. Occam's razor, anyway; if we know of one way to increase the power of our team through equipment, and in the shop there's something marked as 'reequip', I'm going to assume there's a connection.

there's also the fact that it makes no sense that buying an Ability would cause the paperwork to go through and get approved, barring using it to threaten and/or mind-control them to do so.

Using XP to purchase things not directly related to skills and abilities is an incredibly common and longstanding thing in tabletop game systems. Generally, it's a balance thing; if you want an advantage you have to pay for it, even if it isn't technically something you'd think XP would be spent on, like equipment.

Don't overthink it; XP is an abstraction in the first place.

More likely, if its neither of those things, its the ability to directly infuse things with our power and improve them, possibly permanently. So if they get the Power Armour, Reequip would make it even better. And its possible this would extend to other MG's, allowing us to improve their Weapons.

...How on Earth is that 'more likely'? You made that ability up out of whole cloth, and there's nothing in the text to support it!

I'm afraid that here you leapt straight into baseless speculation. This is not how you draw conclusions. We have absolutely no reason to think that upgrading abilities are part of our repertoire, and you have presented nothing to back it up.

Would it be cool? I guess. Does that make it true? No. No it does not.

Edit: Also, reequip isn't marked as an ability. We can probably rule out your idea.
 
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Core Containment and Armored Core have an odd relationship for how they allow us to withstand damage. This may change if Armor gets a level 5 boost, but with Adamantium (75%/75%):

Each level of Containment allows Solid Core to survive 400 more points of incoming damage. This also increases the damage threshold by 37.5 damage, which acts like a quasi-resilience boost - The smallest attack that can hurt us increases by 37.5.
Each level of Armored Core grants 40 resilience, which makes every attack 40 points smaller. This increase the damage Solid Core can survive by 40, and raises the minimally damaging attack by 40.
i.e. a 1500 damage attack would leave ~238 health, buying a level of Containment makes that 288, and a level of Armor makes it 244 (probably more because of the bonus on fives thing). The health boost is about eight times the effectiveness of armor for increasing the punishment we can take, and it is nearly even for negating attacks as well.

I think Armored Core is about to show a significant boost. Otherwise Core Containment is better at AC's job than AC is.

I see that Re-equip got some discussion while I was writing this. I have my own ideas about what it entails. Maybe I should put them in an Omake.

edit:
H-{(X-R-[(1+Dice)/2])*AC*NLH}
H = current health
X = unmodified incoming damage
R = resilience
Dice = magic modifier
AC = .25 (armored core (adamantium) multiplier)
NLH = .5 (no longer human multiplier)

Re-arranged to find the biggest attack she can survive:
X = [H/(AC*NLH)]+R+(Dice)
X = 450*8 + 205 + 170 (3975, for Upgrade V2. If Armored Core remains linear. Attacks that start at 542 will be blocked by Adamantium, up to 712 with dice)
I should just make a spreadsheet.
 
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Can't argue with you because I don't recall it that clearly, though I should note that Progenitor Frame could have been an upgrade to the base re-equip action. Occam's razor, anyway; if we know of one way to increase the power of our team through equipment, and in the shop there's something marked as 'reequip', I'm going to assume there's a connection.
It's been there for a long time. Before we even checked on that power armor idea earlier in fact. I'm fairly sure it cropped up due to the idea of getting them better equipment... the text might have only popped up after we checked on the power armor though, I can't remember that clearly.
 
Can't argue with you because I don't recall it that clearly, though I should note that Progenitor Frame could have been an upgrade to the base re-equip action. Occam's razor, anyway; if we know of one way to increase the power of our team through equipment, and in the shop there's something marked as 'reequip', I'm going to assume there's a connection.
Except, as pointed out, it existed before that, with the text being clear. So I assume its not a "standard upgrade".
Using XP to purchase things not directly related to skills and abilities is an incredibly common and longstanding thing in tabletop game systems. Generally, it's a balance thing; if you want an advantage you have to pay for it, even if it isn't technically something you'd think XP would be spent on, like equipment.

Don't overthink it; XP is an abstraction in the first place.
Except everything we've seen has indicated that XP only affects Nepgear, and more importantly, we know that the improvements and upgrading of other characters is story-based, since @crystalwatcher offered to give us control of the others instead of it being story-based(which we refused).
...How on Earth is that 'more likely'? You made that ability up out of whole cloth, and there's nothing in the text to support it!

I'm afraid that here you leapt straight into baseless speculation. This is not how you draw conclusions. We have absolutely no reason to think that upgrading abilities are part of our repertoire, and you have presented nothing to back it up.

Would it be cool? I guess. Does that make it true? No. No it does not.
I never said it was cool, I said it was likely. The text reads "Improve Team Equipment". If its not the ability to generate new equipment, or obtain new equipment, it would likely mean that the equipment is upgraded. Since we know that upgrades to others are story based, its most likely something to with Nepgear.
It's been there for a long time. Before we even checked on that power armor idea earlier in fact. I'm fairly sure it cropped up due to the idea of getting them better equipment... the text might have only popped up after we checked on the power armor though, I can't remember that clearly.
No, it's been like that since we got it at the end of Gear Acceleration, along with Synchronise.
We're never gonna open the mystery box are we? :cry:
Because people refuse to gamble with this.
 
Will close voting after work tomorrow.

Get in any last minute votes or omakes before then please. I'm currently going through to find the four or five that were put up between FATAL and SACRIFICIAL.
 
Except, as pointed out, it existed before that, with the text being clear. So I assume its not a "standard upgrade".

Already addressed that in the very section you quoted. :facepalm:

The initial upgrade may have simply been an upgrade to team equipment, simply in that it would have given better weaponry and armour, the effect of which was then increased by looking into prototype armour.

It's a possibility, anyway, but we don't know enough to say for sure whether Progenitor Frames has anything to do with the equipment upgrade. It might just be 'better guns' or something.

Except everything we've seen has indicated that XP only affects Nepgear, and more importantly, we know that the improvements and upgrading of other characters is story-based, since @crystalwatcher offered to give us control of the others instead of it being story-based(which we refused).

Well, we know that it isn't an ability; the description text in the shop doesn't mention granting an ability, like it does when the option gives an ability, so we can rule that out.

Aside from that, what could it be but an upgrade to their equipment? They're our team; spending XP to upgrade them is perfectly reasonable because they are effectively one of our assets. Much like our weapon, they aren't actually us, but we rely on them and in a sense they 'belong' to us.

Remember, XP is a way of abstracting improvement. Improvements to the team leads to improvements to our combat effectiveness as a whole, so paying to improve them makes sense, mechanically. After all, we gain from it. Insisting that these improvements can only ever apply to Nepgear seems like a big assumption to make without something solid to back it up, like WoG.

Character improvements, like them developing their abilities further, are story based and something they'll do on their own (and something we can help with through our actions), but obtaining better equipment for them is clearly within our purview. Not all upgrades to others have to be story based.

I never said it was cool, I said it was likely. The text reads "Improve Team Equipment". If its not the ability to generate new equipment, or obtain new equipment, it would likely mean that the equipment is upgraded. Since we know that upgrades to others are story based, its most likely something to with Nepgear.

And it isn't. Likely. At all. Not even remotely, in fact.

It's a fair guess that the reequip option involves getting better equipment in one form or another, and definitely not through any ability of Nep's. Ergo, we're probably just procuring better equipment for them in an entirely mundane fashion, Progenitor Frames may be involved.

What is even your argument here? You seem to be trying to put forward that Reequip must be an ability, rather than simply obtaining better equipment for them, but all the evidence is against that and you've offered nothing in support except half-baked chains of nearly inscrutable logic.

Reequip is almost certainly just getting better equipment. That's what it is. That's what it does. We have no reason to think otherwise. This is a stupid argument.

Because people refuse to gamble with this.

We're low level. Give it time. The mystery box option is alluring, but right now we're still in our infancy. We can't go around spending huge chunks of XP for entirely unknown gains.
 
And it isn't. Likely. At all. Not even remotely, in fact.

It's a fair guess that the reequip option involves getting better equipment in one form or another, and definitely not through any ability of Nep's. Ergo, we're probably just procuring better equipment for them in an entirely mundane fashion, Progenitor Frames may be involved.

What is even your argument here? You seem to be trying to put forward that Reequip must be an ability, rather than simply obtaining better equipment for them, but all the evidence is against that and you've offered nothing in support except half-baked chains of nearly inscrutable logic.

Reequip is almost certainly just getting better equipment. That's what it is. That's what it does. We have no reason to think otherwise. This is a stupid argument.
Because it's XP, and, as noted before, XP only works for us, because @crystalwatcher asked us if we wanted it that way and we said yes, we only want to upgrade ourself.

Through simple logic, anything we've got to spend XP to get will originate from us.

I'm not going to speculate on the hows or the whys, because I don't care. But it's eminently reasonable to assume that the system that explicitly only improves yourself will improve your teammates through, somehow, improving yourself.
 
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I'm not going to speculate on the hows or the whys, because I don't care. But it's eminently reasonable to assume that the system that explicitly only improves yourself will improve your teammates through, somehow, improving yourself.

You are wrong.

We don't decide what spells characters unlock, how they develop their abilities, etc; all those things are mostly out of our hands, but the system in no way 'explicitly improves only yourself'. You're taking a particular, specific statement regarding how our team would improve:

Do you guys want to leave the growth of other characters as story-based improvements as I was originally planning, or do you guy want to take it into your own hands?

and applying it generally to create the impression that it means something it doesn't. Plot determines growth, not literally everything about their capabilities up to and including their weaponry and armour.

Reequip implicitly doesn't unlock an ability, as per the shop description. Assuming otherwise is utterly senseless. Aside from that, what could it be? if it's not an ability, it has to be some other method of improving their equipment, like say, getting better equipment. And getting better equipment isn't part of our team's skill development, nor something they can really do themselves, so having it be up to us makes perfect sense.
 
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Ladies and flesh blobs, I grant you the sacrifice of the great (questionable) and wondrous (not even close) Gore17.

Be grateful.

If there's anything you want to add to it, feel free, I love having my stuff on there. If anyone gets curious I'll message them some of the tropes I went after intentionally.
 
Just to make sure: Is this the end of Day 10, 11, or 12 that will be the next update?
 
Just to make sure: Is this the end of Day 10, 11, or 12 that will be the next update?
I have no idea actually.

My timeline got deleted, and I've been trying to rebuild it. I think someone made a make-shift one a few pages/updates back, but I'll need to hunt it down if you want to use it.

I'll probably do it my self and leaves a copy on the front page so I can update it myself in the future. Doesn't help that I'm intentionally have Nepgear loosing days with everything that's going on.
 
The "Physical God" trope seems conspicuously absent :V
I was busy!
I have no idea actually.

My timeline got deleted, and I've been trying to rebuild it. I think someone made a make-shift one a few pages/updates back, but I'll need to hunt it down if you want to use it.

I'll probably do it my self and leaves a copy on the front page so I can update it myself in the future. Doesn't help that I'm intentionally have Nepgear loosing days with everything that's going on.
That was me:
Day 1: Gear Start to Gear Acceleration
Day 2: Gear Acceleration to Gear Idle
Day 3: Gear Idle to Gear Stall
Day 4: Gear Stall to Gear Ignition
Day 5: Gear Ignition to Ruinous Gear
Day 6: Ruinous Gear to Steel Gear
Day 7: Steel Gear to Formless Gear
Day 8: Formless Gear to Hold Gear
Day 9: Hold Gear to ???

You appear to have ended up dropping two days somewhere while at the base: the updates say the attack occured on the fourth day, it actually happened on the sixth.
 
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