Came in late but:
I'm guessing the damage is low enough that it's easily repairable in time for Operation: Answerer?
As far as I could tell, most of the damage was the Nepgear shaped dent and the resultant blunt damage. That was the only direct hit, though no doubt the volley shots did a number on the paint job.
I will if I can manage it into the narrative.
Most of these I was hiding behind the "Visit the Command Tent" option that NO ONE seemed to want to take.
It's already been mentioned, but visiting the command tent doesn't seem to grant significant benefits, or contain character interactions people like.
The obvious solution is to stick Uni, Sega and Rei in the command tent.
While the writing is on the better side of decent, and it still makes for an interesting read, this kind of issue means this is very unfriendly to casual interest and more in line with games that are outright designed to be frustrating, like the popular Dark Souls series.
I'm...not quite sure if that's really an ideal format for a forum game.
Quest analysis thread says the opposite. This
is very nearly ideal for forum game voting, because otherwise you just spend 2-3 months working out the specifics of every scene, and the GM loses interest, plot doesn't advance.
Micromanagement kills quests. A lot. There's a reason most quests never get past their first IC month.
The only time it's actually added value to a quest rather than serving an ideological talking point is pretty much combat, where the micromanagement has a certain sense of achievement.
She's seen what happens when MGs link their real name. She's not fluff-headed enough to repeat that mistake.
On the other hand her family is pretty much all dead...well I suppose that could be fixed if the enemy thought it was a way to get to her.
Then I'd have to ask why they even ended up in our mission list to begin with. Because getting assigned a mission we're not required for, when there are plenty of missions where we are, sounds like a pretty serious failure on Basilicom's part.
There are many gradations of success or failure.
Look at our present options:
[]The Victorious Dead (Operation: Soul Collector)
It's possible that we encounter partial or complete success without Nepgear's intervention. Red Rose is very nearly the best at killing other magical girls, barring surprises, and Insight is very good at identifying surprises.
However, it is possible that the enemy will also achieve a partial success and recover some high value dead, or cause death and severe injury to Red Rose in the process. Assets on both sides are unclear.
Nepgear's main addition to this scenario is Team GEAR's knowledge of how to free Goddess Red's minions from her control.
Participation is a gamble on getting more assets/getting to yell at Goddess Red a bit.
Nonparticipation is a gamble on Red Rose's survival.
[]The Pale Light of The Moon (Operation: Artemis)
This one leads to informational gain. Gaia is very unlikely to actually get killed here, and likewise with Shiva. Things will go on regardless of our intervention, mostly because we don't even know what we're intervening in.
Participation is pretty much based on getting useful intel out of this. Nonparticipation is PROBABLY not going to make things worse, but we could make wrong decisions due to lacking information.
[]The Road to Elysium (Operation: Charon)
Pretty simple: They need an army breaker.
Non-participation continues the stalemate until somebody throws in an armybreaker.
If Nepgear joins and shatters their armies, we'd see massively more Fairy and Elf backup on all missions, which means less Nepgear intervention needed, as they ccan change things.
Just because we don't participate does not mean disaster.