Crystalwatcher's Magical Girl Quest!

Better?




I'm honestly leaning towards no. I'll ask Lost and Gore but don't get your hopes up.
Looks good! Might be worth a note of how many actions getting some training in at base uses (since that seems like the kind of thing which would take significantly more time than going to talk to someone).


Also, what kind of firepower is needed to close a Hell Gate?
 
If we vote for an option with a Launch Date in the future, do we timeskip to it? If so, what kinds of things happen in the meantime? Or is "Launch Date" actually "It'll go off now if you vote for it, but this is the date it'd go off if you remain uninvolved"?
The latter.

Looks good! Might be worth a note of how many actions getting some training in at base uses (since that seems like the kind of thing which would take significantly more time than going to talk to someone).
Two actions.

Also, what kind of firepower is needed to close a Hell Gate?
Nepgear can blow one up with her current Purifier beam.

Ok feeling less antagonistic today so lets get started. Like the new system a lot, makes it more clearer then the last one.
I've been busy.
 
Cool.

Yeah, this format looks much nicer.

Will victories earlier on affect the difficulties of later missions in ways other than "we rescued X MG, she'll keep showing up as an ally as we go"? For example, if we open up the Reluxus super-gate, will later campaign missions have the infinite hordes of the elven armies supporting us when applicable?
 
I like it! Now, I prefer suggest that we do Operation Artemis and one other mission, then head back to the base. Anyone disagree with this...i hesitate to call it a plan, personally.
 
I've added the EXP you guys gained from Sixth Heaven's Boss fight, as well as added in the Character changes.

Cool.

Yeah, this format looks much nicer.

Will victories earlier on affect the difficulties of later missions in ways other than "we rescued X MG, she'll keep showing up as an ally as we go"? For example, if we open up the Reluxus super-gate, will later campaign missions have the infinite hordes of the elven armies supporting us when applicable?
Yes.

Could James just swim straight through the sea of low class demons (relying on the power of the Frost Dragon Armor, Core Connection/Lesser Gods, and 'Merely' Human), close the portal, and GTFO, skipping the "slaughter armies" bits?
Despite the numbers and my inner-fanboy both screaming "Hell yeah!" I'll have to say no. They'd be able to swamp him, hold him down, and wail on him until he's dead.
 
Day 24
(Difficulty checks are Word of God.)



The Path to Hope:
Major missions of high importance.

[Not Yet Available] Operation Answerer:
"This is it. It's the Last March of the Light. This whole thing will be do or die for us, the Eternal War ends here, win or loose."
Choose this to launch the Final Mission. The Unified Light will throw everything they have and then some in one last assault upon the walls of Elysium, if you fail here, then the Unified Light fails the war. There is no going back.
Difficulty: Absurd. Even if you're here there's still a chance it'll fail.
Launch Date: Day 40
Known Allies: Everyone
Known Enemies: Everything
Possible Combatants: Everyone is in on this. If they're not dead, they're fighting.


[] The Road to Elysium (Operation: Charon)
It was the greatest portal Humanity has ever made. A permanently open gateway to Hope, with a two-way highway twenty lanes wide. Thousands moved through it daily, both ways. Rush hour was a bitch, but we didn't care. It was a monument to our future, a symbol of what awaited us all... but now it lays dormant. That cannot stand. The Highway to Elysium needs to be reopened, but doing so presents a risk that we can't reasonably take without proper preparation. We need forces, a lot of forces... and we know exactly where to get them.
The Fairy-Elf Fortress at Milidia has been all that's held Earth's flank ever since Reluxus fell. Forty thousand Elves, Ten Thousand Fairies, and nearly an entire division of Human soldiers hold it against an endless tide of raving demons. But its true strength lies in the more than fifty Magical Girls that man its walls and turrets. It's a concentration of power that has held Hell itself at bay for half a decade now, but we need those Girls if we're going to retake Hope. But we can't leave Milidia undefended, otherwise the Fairy Home Realms will be overwhelmed. So we're going to insert a strike team to close the Hell Gates that feed the Unified Darkness reinforcements and rip their legs out from beneath them in one move. But it's not going to be easy.
Difficulty: Low. No foreseen problems cropping up.
Launch Date: Day 26
Known Allies: Crimson Hood, Flawless Paladin, Sumire Saber, Sakura Saber, Madama Morte
Confirmed Enemies: Hell's Seventh Legion
Possible Combatants: Army of the Apocalypse

[] The Reluxus Super Gate (Operation: High Tide)
The Elves' Super Gates create a trans-dimensional super-highway that allows them to move resources and manpower across their kingdom at a rate that is nearly equal to Humanity. The problem is that there are very few of them, and they are nearly prohibitively expensive to build. Reluxus, before it's fall, had the only Super Gate the Elvin Empire had at the battle front. If they are to bring their full might to bear against the Darkness, this Gate must be retaken.
The Elves are unable to build a new Super Gate in time for the Offensive, even with the aid of Humanity. So if they are to help pull this insane plan off, the Reluxus Gate must be reopened. Otherwise, the Unified Light will drown underneath the sheer numbers their enemies can bring to bear in their place.
Difficulty: Extreme. Do you even have to ask?
Launch Date: Day 40
Known Allies: Variable. (Currently: Carnage, White Knight, Goddess White)
Known Enemies: Hell's Second Legion, Hell's Third Legion, Hell's Fourth Legion, The Fortress of Tears
Possible Combatants: ????



The Memory of Peace
Secondary Missions of little importance that aren't currently relevant.

[] The Victorious Dead (Operation: Soul Collector)
Do you remember the Old Guard? They were the first. The Originals. It was their era that gave birth to the List, the Rankings. Some of them are still around, but others are long dead... and even today some of their names are still known household by household. Whispered in awed reverence, or with a tremor of fear. White Soul, Red Rose, Sixth Heaven, Silver Hero... Before the Goddess Four. Before the WEAPON. Before the Maidens... They were the legends, the names that everyone feared coming across on the battlefield. And they're coming back.
Team GEAR's run-in with Goddess Red at the West Wall Memorial Cemetery brought to light a very disturbing fact. The dead aren't staying that way. And their clash against the Nightmares in Boston revealed something even worse: they're not on our side. We've collected lists of where some of the most terrifying Girls of their times had been interred for their eternal rest. Most of them have already been hit. Red Rose is on the move, hunting down old friends, and enemies alike. She has her apprentice with her, but we're not sure if she can do it alone. Even if she is the Avatar of Victory.
Difficulty: Unknown. Possibly Variable
Launch Date: Day 27
Known Allies: Red Rose, Insight, ????
Confirmed Enemies: White Soul, Silver Hero, Grey Champion, Solar Radiance, Lunar Radiance
Possible Combatants: Goddess Red, ????

[] The Pale Light of The Moon (Operation: Artemis)
Can you hear the whispers? The voices of the beasts upon the wind? They whisper of hate, and a desire for the end. To be alone in the cosmos with the one they love.
Something is happening between Gaia and Shiva. And no one has a clue what it is. Their last clash would have ended in failure if it wasn't for Team RIOT's intervention, but they were almost killed regardless. The girls of any strength capable of standing amongst these gods are few and far between, but we need someone on the ground, with eyes and ears capable of telling us what's happening.
Difficulty: Low. Unlikely anything is going to go wrong.
Launch Date: Day 25
Known Allies: The Four Horse(wo)men
Confirmed Enemies: ????
Possible Combatants: Gaia's WEAPONs, Maidens of the Apocalypse



Return to Base
You done?

[]That's enough for the day.
Hey Nepgear? I understand that you have a plan... but are you sure you're ready for this? It's not going to be easy.
You don't want to overwork your team. They've become some of the best, but even then they're still mortal. They need rest some time.
Personal Time At Base Remaining: 5 Actions (Training will take 2 actions.)
Team GEAR's Status: Unscathed, ready for another mission.
Solid Drive's Status: Uninjured. Slightly stressed, but available for another mission.
Looking good~ Now it just needs a threadmark and voting to be reopened.

Edit: I got shanked by a :ninja:.
(Difficulty checks are Word of God.)
I would like to point out that Word of Crystalwatcher is fallible. *points at his math*
 
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Could James just swim straight through the sea of low class demons (relying on the power of the Frost Dragon Armor, Core Connection/Lesser Gods, and 'Merely' Human), close the portal, and GTFO, skipping the "slaughter armies" bits?
What's the range on the Purifier Beam? Can we just boost Solid Core into upper atmo and she nukes it from not-quite-orbit?
 
I like it! Now, I prefer suggest that we do Operation Artemis and one other mission, then head back to the base. Anyone disagree with this...i hesitate to call it a plan, personally.
Considering that no missions expire until the end of tomorrow (barring any surprise missions), there's a few other things to consider.

Chief among those considerations is that there's a lot of training to do, even before factoring in Progenitor Frame.

In particular, we need Rei (probably) to teach us how to not accidentally things and we need all our magic users to gain a ton of new spells by doing some Synchronize practice. Training both of those is already 4 actions, and will make us far better equipped to handle missions.

Therefore, another possibility is to return to base now, spend 2 actions training our control, 2 actions training Synchronize, and then one action on whoever most needs to be talked to.

Tomorrow we can Operation: Artemis, and if it goes really well, take on another mission afterwards.

Edit:
Also, what's the total number of actions in a day?
 
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So how many actions do we lose for each additional mission we take on before going back home?

I'd assume 1 because it seems to be the easiest to calculate... is that correct?
 
I like it! Now, I prefer suggest that we do Operation Artemis and one other mission, then head back to the base. Anyone disagree with this...i hesitate to call it a plan, personally.
Actually I think we should take on Operation Soul Collector first since it's the higher risk of the two and so the one it's most important for Team GEAR to be in tip-top shape. Plus going from killing one of the Old Top Ten to joining Red Rose in hunting down the remaining seems rather fitting.


I'll start on some proper analysis shortly. Plus XP discussion.
 
the only thing we CAN buy right now(besides stat upgrades) is Emissary To The Core. I'd like to see at least one level of that just to see what that does, since it sounds cool
 
Can we just boost Solid Core into upper atmo and she nukes it from not-quite-orbit?
Nepgear isn't anywhere near that good a shot.

Also, what's the total number of actions in a day?
It starts at 10.

So how many actions do we lose for each additional mission we take on before going back home?

I'd assume 1 because it seems to be the easiest to calculate... is that correct?

Considering that training is two actions, I think it's more than that. It's probably variable.

We also don't know how many total actions are in a day.
1 or 2 actions lost depending on the mission taken and how long it is. Starborn took only one action, but you guys started low because Nepgear decided to go on a mission in the middle of the day.

I'll be keeping the number of actions each mission is going to take away a secret in order to hide how long the mission will be. (In terms of updates anyway.)
 
Emissary to the Core is locked behind a Progenitor Frame Awakening.
I've decided to allow you guys to pre-emptively spend EXP on a shop item before the rest of the requirements have been met if you so wish.

I don't feel that's too jarring of a departure from other Quests.

...I guess that, after a certain point, "keep shooting until you hit it" takes longer and wastes more of the surrounding army than would be the case if you just ran up and shot it. Darn.
And possible friendly fire.



Also, since Gore didn't want to say anything, have these:


Irene Clearwater
A.K.A. Messenger of Darkness / The Undying

Do you remember me Amanda? How you impaled me on your spear without shedding a single tear? You murdered me. Killed me. After you promised to always be there for me! No matter what happened, that you would be there!

...But that's ok.

Because... soon, you'll join me. All I need to do, is kill you right back. Just like you did so long ago.




Michele Lee
A.K.A. Monster Hunter Lee / Beautiful Grey

Amanda! Amanda! I'm Number Four! I finally reached Number Four! Isn't that great? We're both at the top of The List! Think of the fans!



Miranda Feller
A.K.A. Mana Cheat Hero / Ms. More Spells Than Sense

Umm... nice to meet you! My name is Mi- Silver! My name is Silver Hero!

But you can all call me Silver. Lets be great friends, alright?
 
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Ok, here's my plan.

[X] Plan Upgrade
-[X] Purchase INDESTRUCTIBLE CORE to level 16 (750 XP)
-[X] Purchase Celestial Severance to level 15 (600 XP)
-[X] Purchase Flight to level 15 (500 XP)
-[X] Spend XP on 1 Emissary of the Core (1000 XP)

Total XP Cost: 2850

[X] The Victorious Dead (Operation: Soul Collector)

Yeah, after this we should do Operation Artemis.
 
So guys.

Samael just learned two new spells and will receive some upgrades the moment we return to base.

This makes me certain that we should return to base and save missions for tomorrow.


Something like this.
[] Return to Base
-[] ?????????
-[] Beg Rei or someone else with massive power at their disposal to teach us how to control the amount of destruction caused by our attacks so that we don't accidentally hurt any more allies.
-[] Nepgear and Lucky practice creating Synchronized spells together and with other members of Team Gear+Sega.
 
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