Crystalwatcher's Magical Girl Quest!

I'm referring to how sailor moon's ending was pretty much all but stated as being an Usagi-centric harem. Also, I thought Sakura was just Het... which still ended up being kind of squick since they were still twelve at the end of it or something? Don't know, never saw it.
Endgame for CCS was het for the protag, but her (female) best very obviously is in the I Want My Beloved To Be Happy trope (even after they find out that they didn't even know that they were actually cousins..........), and then a separate pair of characters have a canon yaoi pairing.
 
[X] Leave the Scorpion be. So long as it's not attacking innocent people then you'd rather not fight it.

[X] Purchase Applied Teachings (200 XP)
 
Moving on, I'd just like to say that I'm happy to finally be getting Applied Teachings. Anyone want to guess as to what other effects it will have in addition to the obvious, or what kind of skills it might unlock?
 
Moving on, I'd just like to say that I'm happy to finally be getting Applied Teachings. Anyone want to guess as to what other effects it will have in addition to the obvious, or what kind of skills it might unlock?
Probably an addition to the skill shop for attack speed, increasing our number of attacks at set intervals and increasing the skill gap required to have somebody's turn counted before ours goes.
 
Moving on, I'd just like to say that I'm happy to finally be getting Applied Teachings. Anyone want to guess as to what other effects it will have in addition to the obvious, or what kind of skills it might unlock?
The ability to unsheathe our Katana a bit and teleport behind an enemy and then immediately sheath our katana again. We then say "Once again I have cut something useless." with a bored expression on our face and our enemy falls apart into 16 separate pieces.
 
Moving on, I'd just like to say that I'm happy to finally be getting Applied Teachings. Anyone want to guess as to what other effects it will have in addition to the obvious, or what kind of skills it might unlock?
Better use of skills to avoid dropping buildings we don't want to level. An ability that lets Solid Core split her weapon for faster attacks. Overall improvement of how much Nepgear is aware of her own strength.
 
Moving on, I'd just like to say that I'm happy to finally be getting Applied Teachings. Anyone want to guess as to what other effects it will have in addition to the obvious, or what kind of skills it might unlock?

Honestly, the only thing I'm worried about is whether or not Applied Teachings completely gets rid of the Semi-Competent trait. If it allows unlockable perks in the future? Neat. If it only lowers the damage penalty even further instead of removing it? Oooo, heads are gonna roll. :mad:
 
I'd say bigger sword mode is next. Gotta have daiklaves.

Endgame for CCS was het for the protag, but her (female) best very obviously is in the I Want My Beloved To Be Happy trope (even after they find out that they didn't even know that they were actually cousins..........), and then a separate pair of characters have a canon yaoi pairing.

Its a Clamp work, they don't do love triangles, they do love spiderwebs.
 
@crystalwatcher - Something I was wondering. We know that Purifier Beam's beam will be sustained as long as Nepgear holds down the trigger:
Still holding the trigger, you sweep the beam across the ground, and you listen to it as it tears through rock and dirt. Bushes and grass ignite along the edge of it's path, molten rock cooling into crackling glass as the heat dissipates at an unnatural pace. In moments, a line of destruction arcs across the ground below you: smoke rising from burning plants, while the angry red scar slowly blackens. The new ditch is two feet wide and at least four deep.
We also know that Celestial Severance is done by basically swinging Panzer Blade in an arc:
Your wings ignite from your back and you rocket down, guided by an instinct you barely understand and flip before reaching the ground, Panzer Blade pulled back.

"Celestial Severance!"

That same instinct guides your hand as you swing. A white pane of energy sweeps forth from your weapon, tracing a line of light across everything before you-

So is there any reason we couldn't use Purifier Beam as a semi-replacement for Celestial Severance? Just have Nepgear hold Pu-rifer Beam in the desired starting position* and swing while holding the trigger down until she reaches the desired ending position*.

*The big advantage over Celestial Severance is that it doesn't have to be a full ~180 arc but can instead be limited to just our target area for minimal collateral damage.


There are of course still situations in which Celestial Severance is preferable since Unstoppable ignores all defenses while Juggernaught is only guaranteed to bypass 75% Base Resilience, It currently has a higher Base Damage and Double Hit makes it even more damaging, and it's an actual spell rather then a skill based application of Purifier Beam. However the ability to use Purifier Beam as a knock-off Celestial Severance could be very useful, especially once it's damage starts getting really high.
 
So is there any reason we couldn't use Purifier Beam as a semi-replacement for Celestial Severance? Just have Nepgear hold Pu-rifer Beam in the desired starting position* and swing while holding the trigger down until she reaches the desired ending position*.
Um, I'm fairly sure that's how she attacks multiple targets at range?

I'm not sure what special purpose this would serve, to be honest.
Speaking of CS, when are we planning to grab Severance: Echo?
When I figure out how to represent it in Anydice. :p
 
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Speaking of CS, when are we planning to grab Severance: Echo?

When we have a ton of XP with nothing very useful to spend it on? Even setting aside the GM's comment on it:
Things like Severance Echo, while nice, are more flashy than reliable, as you probably saw during the New York battle and Truth's See No Evil spell. Nice to have. Not something to rely on.

I just don't think it's that useful. Near as I can tell the Echo ability allows for the recursive duplication of attacks. Probably something along the lines of:

Roll 1d100​
Check (Result > X)​
Yes = Duplicate Attack​
No = Stop​

With every duplicated attack setting off another Echo roll. So theoretically it could lead to massive extra damage but in practice it would probably only double or triple, depending upon the percentage chance of an Echo, damage on average.

While nice it's worth noting that just buying another level of Celestial Severance would more reliably double the damage.
 
isn't it a percentage chance for it to hit a second time from a single cast? I don't know how anydice works, so is that not doable, or...?

It's probably the recursive nature of the ability that is problematic to represent:
Echo: I have no idea what this does exactly, save that it's recursive. All I know is that it has a 50% chance to activate when whatever it's attached to goes off.

Also Ha! I knew it was a 50% chance I just couldn't find where I got that from. Completely forgot about the Data Mine.

But yeah that 50% chance shows why it's not really that attractive. The recursiveness will tilt the number higher a bit but on average we're only talking about a 50% increase in damage.
 
While nice it's worth noting that just buying another level of Celestial Severance would more reliably double the damage.
Yep. And at 250 xp for Echo, we would probably be better off saving an extra 50 xp to raise our CS to level 10 — bringing it to 50k damage, even without accounting for lvl 10 boosts.

In light of Crystalwatcher mentioning that flight speed is relevant to combat, Flight 10 also seems tempting but its 350 xp price is a little steep when we still need to work towards Indestructible Core. And we haven't actually seen flight being particularly relevant mechanically.
 
But yeah that 50% chance shows why it's not really that attractive. The recursiveness will tilt the number higher a bit but on average we're only talking about a 50% increase in damage.
False. Every time it procs the duplicated effect gives it another chance to proc. That is an expected 100% increase in damage... just like levels in Celestial Severance seem to be :V.

Some of the pricing for abilities is a bit out of whack.
 
In light of Crystalwatcher mentioning that flight speed is relevant to combat, Flight 10 also seems tempting but its 350 xp price is a little steep when we still need to work towards Indestructible Core. And we haven't actually seen flight being particularly relevant mechanically.

It is a very tough call. Indestructible Core would almost certainly make Nepgear even tougher but Flight 10 would make Nepgear harder to hit to begin with.

As for the mechanical relevance I'd put that mostly down to Nepgear having pretty slow speed until recently. Since she got her recent speed boost however we've seen one example of how useful mechanically it can be:
You nod in determination. Then in one fluid movement, you duck low, transform in a flash of light, and push off the ground, all in less than a second.

Judgement Core's eyes widen in surprise as you close the distance between the two of you in moments. The ground you started on shatters from the force of your takeoff, and the fifteen yards mean nothing.

"Hhhyyyyaaaaa!"

(Panzer Blade: 757 Base Damage, +88 Dice, +10 Surprise, +378 Ramming Speed, -308 Barely Competent = 925 Total Damage
Judgement Core: 305 Base Resilience, +131 Dice, -244 Flat Footed, -50 Rushed = 142 Damage Reduction

Armored Core Check: 195 Damage Reduction

588Total End Damage

Judgement Core Health: 550 - 588 = -38 Health Remaining)

Hitting Judgement Core at 40mph gave Nepgear +388 damage and hit Judgement Core's defense with a -294 penalty for an effective boost of +682.

So flight has been shown to be mechanically quite useful. Which makes sense since Nepgear is capable of instantly accelerating to ~17.7 meters per second. Or put another way she crossed that 15 yard gap in 0.77 seconds.

Throw in the magical platforms we get from it being Magical Girl flight and it can be really quite devastating if used correctly.
 
False. Every time it procs the duplicated effect gives it another chance to proc. That is an expected 100% increase in damage... just like levels in Celestial Severance seem to be :V.

Some of the pricing for abilities is a bit out of whack.
No, it's 50%. 100%*50%=50%.
It's probably the recursive nature of the ability that is problematic to represent:

Also Ha! I knew it was a 50% chance I just couldn't find where I got that from. Completely forgot about the Data Mine.

But yeah that 50% chance shows why it's not really that attractive. The recursiveness will tilt the number higher a bit but on average we're only talking about a 50% increase in damage.
One thing to note is that Celestial Severance has Double Cast, meaning it counts as being cast twice. It's quite possible that each one has a 50% chance of setting off an additional casting, which in turn has a 50% chance of generating an additional casting.

Of course, it's also possible that Echo activating also activates Double Cast, meaning that each time Echo works, 2 additional Celestial Severances are cast, each with a 50% chance of casting 2 more usages of the spell.
 
False. Every time it procs the duplicated effect gives it another chance to proc. That is an expected 100% increase in damage... just like levels in Celestial Severance seem to be :V.

Some of the pricing for abilities is a bit out of whack.

I did note that the recursiveness would up the damage a bit. I'm not sure it should be the full 100% though. Hmm...

Running the math and yeah it does actually average out to around 100% extra damage. Should have realized it was a convergence series.

No, it's 50%. 100%*50%=50%.

kelllogo is right that it's actually 100%:

50% probability * 100% damage = +50% Damage
+
25% probability * 100% damage = +25% Damage
+
12.5% probability * 100% damage = +12.5% Damage
+
6.25% probability * 100% damage = +6.25% Damage
+
3.125% probability * 100% damage = +3.125% Damage
.
.
.


= 50% + 25% + 12.5% + 6.25% + 3.125% .... = 100%


Basically once you take all the probabilities into account it averages out to +100% damage.

Not counting your very valid and insightful point about the effect Double Cast might have. In fact I suspect that your point is very much correct which would have interesting implications for the math involved.
 
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