It's that last possibility that drives me up the wall.Not counting your very valid and insightful point about the effect Double Cast might have. In fact I suspect that your point is very much correct which would have interesting implications for the math involved.
And you can see why it gives me a headache.Double Cast working for the echos leads to some stupid things.
Consider: for each echo there are two equal outcomes, echo activates again or it doesn't. Once an echo fails the spell is resolved. Each duplication is expected to add less than 1 new echo. If the echos have double cast there are three outcomes, 25% chance of no echos, 50% chance of two echos, 25% chance of four echos. With double cast applying each duplication can be expected to result in 3 new echos (25% of 0 + 50% of 2 +25% of 4), each of which is also expected to add 3 echos.
*Flashback to when her flight was described as gently propelled by farts*As for the mechanical relevance I'd put that mostly down to Nepgear having pretty slow speed until recently.
Wait till Quadra Cast goes in.Of course, it's also possible that Echo activating also activates Double Cast, meaning that each time Echo works, 2 additional Celestial Severances are cast, each with a 50% chance of casting 2 more usages of the spell.
Double Cast working for the echos leads to some stupid things.
We're aware. Statistically, that would be +200% damage, which would combined with Dual-Cast for a time of 4 times the Base Damage.Theres an alternative, where Double Cast generates two instances, which then can independently Echo, but the echoes do not generate further double casts.
Theres an alternative, where Double Cast generates two instances, which then can independently Echo, but the echoes do not generate further double casts.
Double Cast effects First Echo:
Initial Attack
Celestial Severance: 1600 Base Damage, +166 Dice = 1,766 Damage
Echo: 1d100 = 88
Echo Activates (Echo 1)
Celestial Severance: 1600 Base Damage, +166 Dice = 1,766 Damage
Echo: 1d100 = 54
Echo Activates (Echo 2)
Echo 1
Celestial Severance: 1600 Base Damage, +91 Dice = 1,691 Damage
Celestial Severance: 1600 Base Damage, +91 Dice = 1,691 Damage
Echo: 1d100 = 10
No Echo
Echo 2
Celestial Severance: 1600 Base Damage, +85 Dice = 1,685 Damage
Celestial Severance: 1600 Base Damage, +91 Dice = 1,685 Damage
Echo: 1d100 = 21
No Echo
Total Damage = 1,766 + 1,766 + 1,691 + 1,691 + 1,685 + 1,685 = 10,284
If this is the case, when combined with "Double Cast Effects All Echoes", the maximum damage at our current level would be 33,664, not count the Magic Modifier, which would presumably be halved as well.However, I notice the name is "Echo", and echoes fade. Perhaps each repetition is half the power of the previous one?
Because that would mean that the 10th Echo would only be doing 1 damage, and any further Echoes would be useless.
However, I notice the name is "Echo", and echoes fade. Perhaps each repetition is half the power of the previous one?
Because that would mean that the 10th Echo would only be doing 1 damage, and any further Echoes would be useless.
Another important question is how does Resilience affect the Echos.
Barring a bunch of rider effects we want to apply lots of I guess.We're aware. Statistically, that would be +200% damage, which would combined with Dual-Cast for a time of 4 times the Base Damage.
Meaning it'd only become cost efficient at level 26.
I meant any form of damage reduction to be honest (and it would be foolish to think that Unstoppable can overcome every defense out there).You mean Base Resilience? It shouldn't since Celestial Severance has the Unstoppable ability and if that wasn't applied to it's Echos then Celestial Severance : Echo would be a pretty useless purchase.
Emphasis on "knows". Crystal has stated she has unseen abilities. Which we completely bypassed.
Just needed to be three times faster with enough choppy.Emphasis on "knows". Crystal has stated she has unseen abilities. Which we completely bypassed.
We know she's a Magical Girl, but we don't know her MG name.Do we know whether or notNoireJudgement Core's sister is an MG too?
Why does she get to have a big sister? In order to see ours, we've got to make a good four dimensional hops away from the front lines, and then get through the ridiculously stringent entry procedures enforced by the celestial bureaucracy to prevent tourists from crowding people's eternal rewards. Because she's dead. And the place we're visiting is Heaven.
Why does she get to have a big sister? In order to see ours, we've got to make a good four dimensional hops away from the front lines, and then get through the ridiculously stringent entry procedures enforced by the celestial bureaucracy to prevent tourists from crowding people's eternal rewards. Because she's dead. And the place we're visiting is Heaven.
Stupid Judgement Core and her stupid, living sister...
We could go to Goddess Red, though we would have to join the Unified Darkness for that to happen.
Solid Core is fighting the Unified Darkness for the noblest reasons.Yeah. The would have worked, if only it wasn't the unified Dark who killed our sister.