[X] [Mega] The completion of the Evalynite Walls results in the Catclaws and Cateyes reassessing how they defend the Arthwyd. (Upgrade the Sacred Defence Value)
[X] [Mega] In response to the Evalynite Walls being devoted to her name, Evalyn grants her Blessing to the Arthwyd. (Gain the Blessing of Evalyn)
Value or Blessing are what I'd prefer as a reward over a tech tempo advantage, a (mortal) Hero or some Stab.
[X] [SEC] Study Magic.
[X] [SEC] Study Metal.
[X] [SEC] Study Nature.
That said, Urth had a tech advantage over us in the previous war and we have a societal bonus to innovation. Even if we don't take tech as our reward, we don't want our opponents to get too much of a tech advantage. Magic or Metal might combo well with a MAIN Sacred Warriors action(or possibly each other, enchanted bronze anybody?), Magic or Nature might combo well with Southern trade, MAIN farming or the Sacred Forest being planted in the background.
Ideally, I'd like 1-2 Study action(s) this turn, but don't really care which.
[X] [MAIN] More Farming.
[X] [SEC] Settle Land = (Sunrise Bay)
I'd like to expand our Econ pool a bit more before we MAIN Train Sacrd Warriors. Mainly because I hope to rush either Eastern Rock River or Northern Sunset Plains to 6/15 so we can unlock a 4th action and quickly follow up on the wall spam.
2) Make friends with the Forden/Fornn and use their autonomous state to break them away from the Forluc and towards us.
Destabilizing the Forluc vassals in the aftermath of a war against the Caradysh.
From a certain point of view(distorted by time), this is what we did to the Fornn and Fordysh.
Guys please stop voting to switch out Expansion policy. The GM has explicitly said twice that we need Expansion policy to keep up with our population growth. If we switch it out we'll face overpopulation.
This is patently false. We can settle more land as a SEC action every couple of turns. It's the exact same thing. It's also more efficient as the passive settle policy only does .5 settling a turn which is half of what a SEC action does. The infrastructure passive however does the same amount of work as a SEC action. By doing this we save/gain a whole action every two turns in comparison.
Moreover by doing it ourselves we can be selective about where we settle rather than leaving it up to the policy which might simply settle further in an area we already have a Province in rather than expanding into a new area.
These statements are fair.
[X] [SEC] Change up to two Passive Policies
-[X] Agriculture -> Infrastructure
-[X] Trade -> Infrastructure
-[X] Expansion -> Infrastructure
I don't care which mix of these wins. Even failing to swap out Agriculture could give us the Econ to spam more settlements(thereby giving us a lower degree of urban density, deepening our Econ/Mystic pools and getting more actions/policies sooner). And SEC trade at least lets us choose who to trade with instead of relying on chance.