Okay, a quick vote because I forgot to put in the main vote. Vote will remain open until some point tomorrow. Edit: Added the province policy vote as well.

Pick two Passive Policies.
[] [Passive] Agriculture = +4 Temp Econ per turn.
[] [Passive] Arts = +1 Temp Culture per turn.
[] [Passive] Fortifications = +1 Wall Progress per turn.
[] [Passive] Diplomacy = +1 Temp Diplo per turn.
[] [Passive] Empire = Increases Subordinate loyalty while active.
[] [Passive] Expansion = +0.5 Settlement Progress per turn.
[] [Passive] Exploration = Free Exploration roll each turn.
[] [Passive] Glory = +1 Prestige per turn.
[] [Passive] Infrastructure = +1 regular infrastructure progress per turn.
[] [Passive] Megaproject = +0.25 Megaproject progress per turn.
[] [Passive] Military = +1 Temp Martial per turn.
[] [Passive] Religion = +1 Temp Mystic per turn.
[] [Passive] Study = Free Innovation roll each turn.
[] [Passive] Trade = Free Trade Expedition each turn.
[] [Passive] War = Free War Party each turn.

Pick your Province Policy.
[] [Province] Balanced = Does whatever seems reasonable.
[] [Province] Defensive = Takes defensive martial actions.
[] [Province] Diplomacy = Focuses on engaging in diplomacy.
[] [Province] Economy = Takes actions to increase stats.
[] [Province] Expansion = Focuses on settling new lands.
[] [Province] Exploration = Focuses on exploring areas.
[] [Province] Infrastructure = Focuses on building infrastructure.
[] [Province] Megaproject = Focuses on building megaprojects.
[] [Province] Offensive = Takes offensive martial actions.
[] [Province] Religion = Focuses on religious actions.
[] [Province] Study = Takes study actions.
[] [Province] Trade = Focusing on trade and wealth-increasing actions.
 
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@Oshha, if we were to have enough temp econ to finish the Stone Wall and do Main War Party next turn, then if we did Main War Party and Secondary Stone Wall, would the province action finish the wall?
 
[X] [Passive] Trade = Free Trade Expedition each turn.
[X] [Passive] Exploration = Free Exploration roll each turn.

Time to look outwards.

Edit:
[X] [Province] Balanced = Does whatever seems reasonable.
 
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[X] Megaproject = +0.25 Megaproject progress per turn.
There are always project waiting for us to have the resources to start and this way there is always progress on one.

[X] Trade = Free Trade Expedition each turn.
Trade works the best if it is done consistently and this will provide constant information about the wider world as the traders return home.
 
[X] [Passive] Agriculture = +4 Temp Econ per turn.
[X] [Passive] Trade = Free Trade Expedition each turn.
[X] [Province] Megaproject = Focuses on building megaprojects.

With this we can finish the Stone Wall in a single turn!
 
[X] Trade = Free Trade Expedition each turn.
[X] Exploration = Free Exploration roll each turn.

Time to look outwards.
[X] Megaproject = +0.25 Megaproject progress per turn.
There are always project waiting for us to have the resources to start and this way there is always progress on one.

[X] Trade = Free Trade Expedition each turn.
Trade works the best if it is done consistently and this will provide constant information about the wider world as the traders return home.

I have also edited in the Province Policy vote into the post so you may want to recheck the options.
 
[X] [Passive] Agriculture = +4 Temp Econ per turn.
[X] [Passive] Trade = Free Trade Expedition each turn.
[X] [Province] Megaproject = Focuses on building megaprojects.
 
[X] [Passive] Agriculture = +4 Temp Econ per turn.
[X] [Passive] Trade = Free Trade Expedition each turn.
[X] [Province] Megaproject = Focuses on building megaprojects.

With these we can probably finish the Stone Wall next turn.

The megaproject passive is worthless. It's 1/8th of what a SEC action does.
 
[X] [Passive] Agriculture = +4 Temp Econ per turn.
[X] [Passive] Trade = Free Trade Expedition each turn.

[X] [Province] Exploration = Focuses on exploring areas.
[X] [Province] Megaproject = Focuses on building megaprojects.

Looks like our best chance of finish the wall before the Forluc and get those sweet bonuses

Edit: Can we change Province actions or it is permanent? How that works?
 
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[X] [Passive] Agriculture = +4 Temp Econ per turn.
[X] [Passive] Infrastructure = +1 regular infrastructure progress per turn.
[X] [Passive] Expansion = +0.5 Settlement Progress per turn.
[X] [Passive] Expansion = +0.5 Settlement Progress per turn. X2
[X] [Passive] Study = Free Innovation roll each turn. X2
[X] [Passive] Study = Free Innovation roll each turn.

I'm fine with Agriculture so we have enough Econ for heavy Settlement spam and/or Megaproject construction(and during Droughts).
That said, we could do something similar with Expansion. Grow the Econ/Mystic pools, get more actions faster(doesn't help during a drought, but does help reduce urban density).

We're good at innovation. Study is the path to building tall. Snowball via tech advantage.
Trade? Eh, it could break some of our civ's bad habits but:

[] [Province] Exploration = Focuses on exploring areas.
[] [Province] Trade = Focusing on trade and wealth-increasing actions.


These are pretty cheap(though Exploration costs Temp Martial so watch out) and I prefer the narrative of the trade/exploration efforts being more local initiatives.

Edit:
[X] [Province] Megaproject = Focuses on building megaprojects.

Trade is winning on the passive policies, making Megaproject on Province preferable to me.
Hopefully, we keep it for more than just the Stone Wall. Would be nice to properly utilize Rush Builders.
 
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[X] [Passive] Exploration = Free Exploration roll each turn.
[X] [Passive] Trade = Free Trade Expedition each turn.

[X] [Province] Exploration = Focuses on exploring areas.
[X] [Province] Trade = Focusing on trade and wealth-increasing actions.
 
Study is the path to building tall. Snowball via tech advantage.
Build tall, build wide. I say..... why not both?

Hahahaha sorry, its just that in games i allways like to go tall but end with so many cities after the AI attacks me that i often joke with myself saying that i build widely tall.
 
[X] [Passive] Agriculture = +4 Temp Econ per turn.
[X] [Passive] Trade = Free Trade Expedition each turn.

[X] [Province] Exploration = Focuses on exploring areas.

Looks like our best chance of finish the wall before the Forluc and get those sweet bonuses

Edit: Can we change Province actions or it is permanent? How that works?
I think you have the wrong Province Action if you want to finish the Wall. Also we can change them like we can change passive policies.
 
[X] [Passive] Megaproject = +0.25 Megaproject progress per turn.
[X] [Passive] Trade = Free Trade Expedition each turn.
[X] [Province] Exploration = Focuses on exploring areas.
 
Vote is still open.
Vote Tally : Chronicles of Nations Redux - Civ Quest Original | Page 32 | Sufficient Velocity [Posts: 779-795]
##### NetTally 2.2.0

Task: Passive

[X][Passive] Trade = Free Trade Expedition each turn.
No. of Votes: 7

[X][Passive] Agriculture = +4 Temp Econ per turn.
No. of Votes: 5

[X][Passive] Exploration = Free Exploration roll each turn.
No. of Votes: 2

[X][Passive] Expansion = +0.5 Settlement Progress per turn.
No. of Votes: 1
[X] Qeqre

[X][Passive] Expansion = +0.5 Settlement Progress per turn. X2
No. of Votes: 1
[X] Qeqre

[X][Passive] Infrastructure = +1 regular infrastructure progress per turn.
No. of Votes: 1
[X] Qeqre

[X][Passive] Megaproject = +0.25 Megaproject progress per turn.
No. of Votes: 1

[X][Passive] Study = Free Innovation roll each turn.
No. of Votes: 1
[X] Qeqre

[X][Passive] Study = Free Innovation roll each turn. X2
No. of Votes: 1
[X] Qeqre



——————————————————————————————————————————————
Task: Province

[X][Province] Exploration = Focuses on exploring areas.
No. of Votes: 4

[X][Province] Megaproject = Focuses on building megaprojects.
No. of Votes: 4

[X][Province] Trade = Focusing on trade and wealth-increasing actions.
No. of Votes: 2

[X][Province] Balanced = Does whatever seems reasonable.
No. of Votes: 1


Total No. of Voters: 8
 
[X] [Passive] Trade = Free Trade Expedition each turn.
[X] [Passive] Exploration = Free Exploration roll each turn.
[X][Province] Megaproject = Focuses on building megaprojects.
 
[X] [Passive] Agriculture = +4 Temp Econ per turn.
[X] [Passive] Trade = Free Trade Expedition each turn.
[X] [Province] Megaproject = Focuses on building megaprojects.
 
[X] [Passive] Agriculture = +4 Temp Econ per turn.
[X] [Passive] Trade = Free Trade Expedition each turn.
[X] [Province] Megaproject = Focuses on building megaprojects.
 
[X] [Passive] Agriculture = +4 Temp Econ per turn.

[X] [Passive] Expansion = +0.5 Settlement Progress per turn.
[X][Passive] Expansion = +0.5 Settlement Progress per turn. X2
[X] [Passive] Glory = +1 Prestige per turn.
[X] [Passive] Infrastructure = +1 regular infrastructure progress per turn.

[X] [Province] Megaproject = Focuses on building megaprojects.
 
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