Added.@Oshha the Pacifists and Localists quests lack both reward and penalty.
We are exceedingly lucky that we chose to put so many passives on Infrastructure.Theocrats (3.1/20) = Goals: Empowerment of the Priesthood, Mood: Mixed, Ability: +1 to Mystic per 1 Faction Power, Objective: Build 4 Temples within 4 Turns, Success/Failure: Free Innovation/-1 Stability
Monarchists (7/10) = Goals: Empowerment of the Cadlon, Mood: Outraged, Ability: Free Secondary Action per 5 Faction Power, Objective: Build 6 Walls within 3 Turns, Success/Failure: -/-1 Legitimacy
Localists (5.1/10) = Goals: Decreased centralisation, Mood: Pleased, Ability: -1 to Lower Centralisation Limit per 3 Faction Power, Objective: Build 3 More Walls within 3 Turns, Success/Failure: Temp Wealth+/-
Internalists (5/10) = Goals: Internal development, Mood: Relieved, Ability: +1 Econ per 1 Faction Power, Objective: Build 2 Aqueducts within 2 Turns, Success/Failure: Temp Econ+/-
Pacifists (7.1/10) = Goals: No violence or offensive wars, Mood: Hopeful, Ability: Chance relative to faction power to negate Stability loss while at peace, Objective: Build 4 Temples within 4 Turns, Success/Failure: Free Aqueduct/-
The time of roads has finally come.[] [SEC/MAIN] Build Roads = (Target)
S: Temp Econ-, Temp Mystic+, +1 Road,
M: Temp Econ--, Temp Mystic+, +2 Roads,
-Possible Targets: Greenbay (0/13), Rockbay (0/6), Sunrise Bay (0/6), Northern Sunset Plains (0/6), Eastern Rock River (0/6), Western Rock River (0/2)
I remember from Dwarf Fortress that bismuth is pretty but don't really know what it's good for. The extra tin and copper mines are fantastic. The lead sucks, the silver and gold are redundant, and it seems real life hadn't discovered nickel until the 18th century so not sure what ancient uses it could have.-Possible Targets: Sunrise Mountains (Bismuth: 0/1, Lead/Silver: 0/2, Tin: 1/2), Sunset Mountains (Copper/Silver: 1/1, Lead/Silver: 1/1, Nickel: 0/1), Rock River (Copper: 0/1, Gold: 0/1)
AAAAAAAAAAAAA
From my research, it wasn't identified as being its own thing until the 19th Century, but it got used throughout history by mistaken for other metals.and it seems real life hadn't discovered nickel until the 18th century so not sure what ancient uses it could have.
We cannot afford to take more Legitimacy and Stability hits right now. As one of the people very fervently arguing in favour of diplomacy and forging a stronger peace last turn, as someone who still thinks that was absolutely the best choice we could've made, right now we need to leave the Caradysh alone and focus on internal health and stability. Our successful diplomatic efforts have bought us a solid enough peace and we should rely on that for at least this turn.We might send a trade expedition to the Caradysh themselves:
[X][SEC] Trade Expedition = (Caradysh)
- Less controversial compared to the diplomatic outreach while not simply turning the diplomatic faucet off (that way leads to more paranoia and instability, like the last time)
- Could get us some much-needed magic shines to counter the Northern invaders (since the ideal option of Caradysh magical advisors is out of the question).
Yeah, that's pretty low all things considered.The diplomatic expedition cost you some legitimacy and stability, but the results went about as well as you could have hoped for.
Right now the previous arguments that we ought to let our people get used to things are correct. It's not a case of a lit fuse anymore, now it's a case of tension that's slowly releasing. We need to focus our efforts on finishing the faction quests and during that time the diplomatic situation with foreign powers will improve on its own.I can cross out the Caradysh trade expedition (it's a bit unlikely and riskier, anyway), but I still think the subordinate trade is needed (for our cultures' continued exposure) and low-risk.
I think there's little issue of pushing the boundaries when it's just confirming that other subordinates also have the same story as the Sinsearysh, or not.
Dude we badly need full temples for the Legitimacy right now and more settlements is the exact opposite of helping. We also badly need walls and unless we manually build the temples there's a chance the passives will get distracted with mines and take too long to build the walls to finish them on time. We do not have the free space to go building libraries and settling land.Yeah, that's pretty low all things considered.
[X] [North] Both economical and military aid. (Temp Econ-, Temp Martial-)
[X] [SEC] Trade Expedition = (Thurezea)
[X] [SEC] Venerate the Goddesses
[X] [SEC] Settle Land = (Greenbay)
[X] [MAIN] Library
Thurezea trade for Explorist and Traderist quests, SEC Settle Greenbay to hopefully combo with the Explorist quest reward for a 15/15 Greenbay, SEC Venerate to give our Stability a bit of a boost and the Library for the prestige so our subordinate cap might increase(and to get the bonus from being the first).
I notice you have yet to substantiate your assertion that full temples boosts Legitimacy.Dude we badly need full temples for the Legitimacy right now and more settlements is the exact opposite of helping. We also badly need walls and unless we manually build the temples there's a chance the passives will get distracted with mines and take too long to build the walls to finish them on time. We do not have the free space to go building libraries and settling land.
Also, intentionally trying to finish the Explorists quest could very easily found a settlement in the Western Rock River instead of Greenbay, which would hasten the collapse of our civilisation. We need to let that quest fail and manually build the Greenbay settlements when we have the time. (We do not have the time right now.)
I assume you're trying to finish the Theocrats + Pacifists' build 4 temples quest. A guaranteed completion (for Priest innovation + aqueduct) is an enticing possibility.We need to focus our efforts on finishing the faction quests and during that time the diplomatic situation with foreign powers will improve on its own.
and my current vote builds 3/4 regardless. I think we can roll the dice on the 4th one (which, being a sparse 1/2 Temple area, people are more likely to go for) and, worst case, finish next turn--in return for sure progress (and more importantly, not retreating back into isolationism) on the Caradysh question.Even as more walls went up around settlements on the border, more temples were also built to the point that the vast majority of Arthwydish settlements had a temple for their local priesthood. In fact, it was something of a struggle to find an Arthwydish village or town that lacked a temple of its own.
When we got half temples, we got +1 Legitimacy, taking us to 5/3 Legitimacy. That's what prompted us to send our first Diplomatic Expedition to the Caradysh. It's a safe bet that full temples will get us another +1 Legitimacy, and do so a lot faster than by grinding Prestige. We were in the subordinate danger zone before at 1 less subordinate cap than we needed. Now we're 2 behind and the Conservatives quest is going to fail. What we need is a point of Legitimacy now, not two or three turns from now.I notice you have yet to substantiate your assertion that full temples boosts Legitimacy.
And a big reason we need the Legitimacy is because we are above our subordinate cap. We can raise our subordinate cap by building Megaprojects for Prestige. By building a Library, we get more Prestige, which works towards fixing our Subordinate Cap issue.
The primary reason to build 4 temples is to get 100% temple coverage throughout our empire which I expect to give us a point of Legitimacy. We need more Legitimacy to withstand the Conservatives backlash and to increase our subordinate cap since right now we have more subordinates than our subordinate cap, which stands to cause us major problems unless we deal with it swiftly.I assume you're trying to finish the Theocrats + Pacifists' build 4 temples quest. A guaranteed completion (for Priest innovation + aqueduct) is an enticing possibility.
However, we already have the momentum in building temples: and my current vote builds 3/4 regardless. I think we can roll the dice on the 4th one (which, being a sparse 1/2 Temple area, people are more likely to go for) and, worst case, finish next turn--in return for sure progress (and more importantly, not retreating back into isolationism) on the Caradysh question.
Grinding Prestige means we get to solve the Subordinate Cap issue without needing to hit 4/3 Legitimacy. Which I recall you arguing was unhealthy and not possible to get via normal Venerate(which could be an issue if our Legitimacy were to drop back down to 3/3).When we got half temples, we got +1 Legitimacy, taking us to 5/3 Legitimacy. That's what prompted us to send our first Diplomatic Expedition to the Caradysh. It's a safe bet that full temples will get us another +1 Legitimacy, and do so a lot faster than by grinding Prestige. We were in the subordinate danger zone before at 1 less subordinate cap than we needed. Now we're 2 behind and the Conservatives quest is going to fail. What we need is a point of Legitimacy now, not two or three turns from now.
4/3 Legitimacy is unhealthy in the long term; in the short term it's harmless. Hell, 4/3 Legitimacy is preferable to 3/3 Legitimacy in the short term since it'd let us deal with the Conservatives' blowback better. Furthermore, going full temples this turn ensures we'll have 3/3 Legitimacy when the Conservatives get angry and means we can be sure we won't lose Legitimacy from failing the Monarchists' quest. There are other major advantages to doing full temples but I've already written them down in prior posts.Grinding Prestige means we get to solve the Subordinate Cap issue without needing to hit 4/3 Legitimacy. Which I recall you arguing was unhealthy and not possible to get via normal Venerate(which could be an issue if our Legitimacy were to drop back down to 3/3).
And getting back up to 3/3 Legitimacy via Venerate would only put us 1 over our Subordinate Cap. Which should be manageable with the high-Admin Cadlon that we currently have, giving us time to grind Prestige.
And I'll remind you that not everyone was sending the first Diplomatic Expedition to the Caradysh for the explicit purpose of lowering our Legitimacy.
Failing the Conservatives' quest causes a drop in Stability. Which does not affect our Subordinate Cap. With this turns' Venerate having a decent chance of pushing us to 3/3 Stability before the Conservatives push us back down to 2/3 Stability.4/3 Legitimacy is unhealthy in the long term; in the short term it's harmless. Hell, 4/3 Legitimacy is preferable to 3/3 Legitimacy in the short term since it'd let us deal with the Conservatives' blowback better. Furthermore, going full temples this turn ensures we'll have 3/3 Legitimacy when the Conservatives get angry and means we can be sure we won't lose Legitimacy from failing the Monarchists' quest. There are other major advantages to doing full temples but I've already written them down in prior posts.
I'm looking at potential narrative consequences, not mechanical.Failing the Conservatives' quest causes a drop in Stability. Which does not affect our Subordinate Cap.
Oh look, our subordinates did farming, walls, and warriors again! What a complete and utter shock!Merntir: More Walls & More Warriors
Maradysh: More Walls
Caermyr: More Walls
Grythwyd: More Walls & More Warriors
Raradysh: More Farming
Zaradysh: More Farming & More Shrines
Tordysh: More Farming & More Expansion
Cernn: More Walls
Lorvysh: More Farming
Forluc: More Walls & More Warriors
Forden: More Walls & More Warriors
Bismuth is a used for alloying bronze and brass.I remember from Dwarf Fortress that bismuth is pretty but don't really know what it's good for.
When the Conservatives asked for the extra colony, we did not yet have the Forluc or Forden as subordinates.I'm looking at potential narrative consequences, not mechanical.
They would, hence why the -1 Stability is still there. Their desire are not rational nor tempered by reason.Would they judge us too harshly for being charitable and ending slavery among the Forluc?
Employing sarcasm for this in this manner doesn't say good things about how well you've managed to understand other people's thoughts, arguments, and expectations. The way you've perceived things must've been distorted indeed if you'd come to think that anyone argued or expected the vassals would do differently.Oh look, our subordinates did farming, walls, and warriors again! What a complete and utter shock!
The Conservatives wanted the Arthwyd Empire to expand, and it did. They wanted it to come in the form of a colony, but this idea got put on halt after we regained contact with the Cernn and decided to take the Forluc/Forden under our wing, which left our central administration too strained to manage a new colony.
Would they judge us too harshly for being charitable and ending slavery among the Forluc?