Calm down and back off you're getting overly agressive with your responses.
I'm sorry if you feel that way, but I think you're downplaying the problem--and the significance of it--quite a lot.
Circular runs are a big deal even when they don't happen terribly often, because simply knowing that any time you fire your torpedoes, they could circle around and
kill YOU instead--with far too little warning--is terrifying and severely detrimental to any submariner's warfighting capability. Sub commanders are encouraged to be very aggressive, and their success often depends on this. Being aggressive becomes vastly harder when your own weapons could kill you whenever you use them.
To put this into perspective, it's like asking a battleship captain to enter a duel with another battleship despite knowing that there's a not-insignificant chance that any time he fires one of his main guns, the round could malfunction so catastrophically that it detonates the magazine and blows up the entire ship.
Are you saying that it isn't that big of a deal?
You want the weapon to be perfect. As far as I'm concerned they are at war. Perfect is great but at least giving them something that goes bang is a start.
Hardly. They've got over a year to work on the problem before the war starts. I'm not expecting the torpedo to be perfect by then--any of them, really--but you're saying that they only need to fix
one of the major problems with a given torpedo for it to be sufficient. I'm saying that this is definitely not the case
at all. The Mark 13, especially, had many severe problems. The Mark 14 had at least two cripplingly severe problems--and a third problem (circular runs) that, while less severe in terms of its offensive potential, was still a horrendous and completely unacceptable problem from an ethical and military standpoint (it's also an easy fix).
If anything, the circular runs problem is the easiest to fix, since you can repeatedly test it out with dud (as in, with the detonator/fuze removed) torpedoes, as well as test out potential solutions for it.
Yes the circular runs were more comon that other nations having circular runs. Looking it up though I find 30 reports from 1941-1945. It happens but it's nowhere near common unless they were hardly ever using torpedoes. Should it be fixed certainly.
It happened often enough. Remember, we're talking about submarines. If they fire a torpedo that already runs deeper than set, it's hard to notice it curving off its course if it isn't running all the way back around towards you.
Also, it's not just the Mark 14--the Mark 18 had the same problem. It stems from the same basic design flaw. And if you include the circular runs from the Mark 18, then you have at least two instances of US submarines being sunk by their own torpedoes with massive loss of life. It's important to note that a bunch of US sub losses are listed as "possibly due to a circular run of its own torpedo". It's extremely hard to ever know if a circular run was the cause of a sub being sunk, especially when there are often no survivors anyway.
The early detonations were from the magnetic fusing and nobody to my knowledge solved that with WW2 technology. The solution remains the same disable it.
Okay, and? It's still a major problem that needs to be fixed. It may be an easy solution, but it's still essential.
Running deep is a problem but it's not the end of the world. Most ships have a draught of 9metres not 9 feet so you don't need to set it to 0 to score hits. It should still be solved and they will solve it once they test properly.
It's a bigger problem than you'd think. (Also, it's 10 feet, not 9.) Oceans are not perfectly level environments. And without having the chance to properly and thoroughly test the torpedo in live-fire exercises, they couldn't really know exactly how much deeper the torpedo was running than it was set to. So they set it to depth 0, which helped a bit, but still led to a bunch of premature detonations and misfires.
Also, the "running too deep" problem was something that happened just about all the time. It'd require fairly thorough testing in a variety of environments to nail down exactly what the problem is and how to correct the problem in the field--and
when to do it by
how much. So, while not exactly a fatal problem so long as it's discovered beforehand, it still takes time to even come up with a decent way to work around it, and it still substantially hampered the torpedo's effectiveness until it was fixed at the source.
The duds though is from the numbers I've seen the biggest problem by far. There will still be duds after they fix it such is the nature of weapons but at least they can take it down by a huge amount with a small fix.
Kind of? You'd need to fix the defective detonators, disable or remove the magnetic mechanism, and at least discover and quantify the false-depth problem before you'd get a decently effective torpedo. Discovering the last one is easy (so long as you bother to conduct real tests, either with the detonator removed or with a live-fire test), but quantifying it...not quite as much. Regardless, all three of those issues are a fairly easy fix; the main problem is that trouble-shooting the torps will be hard, because there are so many problems going on simultaneously that it's hard to narrow down what the specific problems even
are.