Changing Destiny (Kancolle)

>>.>>
<<.<<
A ship-girl came back in time? Awesome.
Also, @Skywalker_T-65 , your stories are awesome, and you introduced me to books I would never have considered reading. I usually stopped at American Civil War history, because I can still comprehend the scale. WW2 land battles? Too big. Naval warfare is 'easier' to grasp, for a certain definition of easier.
 
Huh... while Gerhardt is a masculine name (which given the standards of the day might have had Lutjens raise an eyebrow when they first met), I can't seem to find a ship of that name...
 
Last edited:
Not really off-topic, I'd say. Off-topic would be going on page-long-rants about stuff that will never happen.

Information about lesser-known Navies is perfectly fair game, since it can be useful. I mean, there are still things for me to learn even.


As for the snip, no comment. :V
Random Hellenic Navy WWII fact: Their two biggest ships were the last two American predreads ever designed, Mississippi and Idaho, sold to Greece and renamed Κιλκίς and Λήμνος (Kilkis and Lemnos), respectively.
 
Random Hellenic Navy WWII fact: Their two biggest ships were the last two American predreads ever designed, Mississippi and Idaho, sold to Greece and renamed Κιλκίς and Λήμνος (Kilkis and Lemnos), respectively.

Both were sunk by the German Luftwaffe while in port. Although, to be fair, only Light Cruisers would have to really worry about getting owned by those things. Heavy Cruisers could effortlessly wreck them. However they were also the only two Battleships that the Americans have ever sold to a foriegn country.
 
Both were sunk by the German Luftwaffe while in port. Although, to be fair, only Light Cruisers would have to really worry about getting owned by those things. Heavy Cruisers could effortlessly wreck them. However they were also the only two Battleships that the Americans have ever sold to a foriegn country.

*mental image of Cleveland class light cruisers hosing down Mikasa-equivalents with HE in WOWS*

PFFT... I think you meant that only ships that get caught at point blank range (surprised around an island) would have problems.

EDIT: In case it isn't obvious, I am fully aware that WOWS and real life are very different things.
The point remains that, as per that fic with SMS Seydlitz returning, faster speed + more range + enough firepower to not be completely no-sold = WIN.
 
Last edited:
*mental image of Cleveland class light cruisers hosing down Mikasa-equivalents with HE in WOWS*

PFFT... I think you meant that only ships that get caught at point blank range (surprised around an island) would have problems.

They may be Pre-Dreadnoughts, but, they still got big guns. They are still Battleships after all. On the flipside, they are slow. Clevelands can actually out run those Pre-Dreadnoughts.
 
*mental image of Cleveland class light cruisers hosing down Mikasa-equivalents with HE in WOWS*

PFFT... I think you meant that only ships that get caught at point blank range (surprised around an island) would have problems.

Please don't make the mistake of thinking World of Warships has any bearing on real life. There are plenty of very smart real-life tactics that are bad in-game, and several good in-game tactics that are horrible ideas in real life.
 
Please don't make the mistake of thinking World of Warships has any bearing on real life. There are plenty of very smart real-life tactics that are bad in-game, and several good in-game tactics that are horrible ideas in real life.
And then, there's the MASSIVE restrictions and nerfs placed on the ships themselves.
 
They may be Pre-Dreadnoughts, but, they still got big guns. They are still Battleships after all. On the flipside, they are slow. Clevelands can actually out run those Pre-Dreadnoughts.

In case no one was aware (edited my comment to note this) I am fully aware of WOWS and reality not being the same.

Clevelands win in speed and range, and have enough firepower to not be no-sold by pre-dreads (by sheer incendiary ammo if nothing else burning all the upper works of a pre-dread to oblivion if need be)

That's a combo that wins every damned time by kiting.

Also pre-dreads have bad topside protection, so plunging AP from those 6-inch guns might actually penetrate the deck over secondaries, or maybe even main battery turret roofs. There goes the ship...
 
I am fully aware of WOWS and reality not being the same.
You say that, but several of your following statements argue otherwise.

Clevelands win in speed
This much is true,

This is not. A battleship's guns far outrange a cruiser. That said, effective range might be closer as the Clevelands were built with much better radars and fire control, but a battleship's guns can still start shooting before a Cleveland's.

(by sheer incendiary ammo if nothing else burning all the upper works of a pre-dread to oblivion if need be)
That's not how High Explosive ammunition works at all. HE ammo is just that: explosive. You need to hit something vital to start a fire. Showering a ship with HE would blow off a lot of the exterior fixtures, but it won't do jack in terms of causing fires unless they can penetrate enough to find something flammable.

That's a combo that wins every damned time by kiting.
Not if it can't penetrate enough to hit anything of worth it won't.

There goes the ship...
Only if: A) the turret suffers a catastrophic detonation, and B) the crew is stupid enough to leave the hatches open so the explosion spreads to the rest of the ship. Otherwise you've done damage, yes, but unlike in game a real ship can take plenty of damage to its combat effectiveness and still be in no danger of sinking.
 
This is not. A battleship's guns far outrange a cruiser. That said, effective range might be closer as the Clevelands were built with much better radars and fire control, but a battleship's guns can still start shooting before a Cleveland's.

That's not how High Explosive ammunition works at all. HE ammo is just that: explosive. You need to hit something vital to start a fire. Showering a ship with HE would blow off a lot of the exterior fixtures, but it won't do jack in terms of causing fires unless they can penetrate enough to find something flammable.

Not if it can't penetrate enough to hit anything of worth it won't.

Only if: A) the turret suffers a catastrophic detonation, and B) the crew is stupid enough to leave the hatches open so the explosion spreads to the rest of the ship. Otherwise you've done damage, yes, but unlike in game a real ship can take plenty of damage to its combat effectiveness and still be in no danger of sinking.

The main battery guns on a pre-dread can elevate how much?
Wikipedia on 12"/45 Mark 5 gun as found on the Mississippi-class pre-dreads: 18,288 m at 15° elevation (20K yards)

I have no reason to believe the turrets of the Mississippi-class could elevate further, because "However, this range was largely academic at the time the gun was initially designed, as no rangefinding techniques had yet been developed capable of accurately firing beyond about 10,000 yd (9,100 m)"

Max range for Clevelands is on Wikipedia 26,118-yard (23,882 m) at 47.5° elevation (thinner atmosphere at higher altitude = less drag)

Effective range is still give as 20K yards though.

So yes there is a range advantage by fire control if nothing else. Just like in the Yamato vs Iowa debates on anything that's not calm seas, clear day.

There's the problem of "Everything above the armoured deck is concussed to hell, including the gun mounts, so your fire is impotent", even without replacing the HE ammo with incendiary ammo.

Penetrating is not necessarily required to silence a warship. Bismarck's turret faces come to mind.

Enough armoured cruisers have been maimed from secondary ammo stowage going off that it wouldn't be a shock if pre-dreads could be hurt badly by it.

Then, after all the weapons are silenced and the superstructure completely ruined, the cruiser can close the range somewhat safely to knock out the main guns by gun mounting hits.

EDIT: Let's stop this off-topic chat, unless Sky wants to pit escaped Greek ships against Italian cruisers or something :)
 
Last edited:
If WOWS was a warship simulator, Tier 8,9,10 would be dominated by the North Carolinas, Iowas, and Montanas, because Radar Aimbot Hax.

And carriers would be much, much more powerful.
 
I think you should take this to the War Room.

I noticed and put an Edit asking for a ceasefire, unless Sky wants to use escaped Greek Navy warships against Italian cruisers or something (give us a sign, Sky!)

And Sky said "let there be a ship!", and there was a ship. And Sky saw that the ship was good...

Have fun, Vatican, with the concept of ship-girls!

If WOWS was a warship simulator, Tier 8,9,10 would be dominated by the North Carolinas, Iowas, and Montanas, because Radar Aimbot Hax.

And carriers would be much, much more powerful.

Doesn't work because the targeting computer is the player, and therefore often dumb as a sack of rocks.

And carrier planes would't make it to the field before the match timer runs out :p
 
Last edited:
So, story related question, @Skywalker_T-65, since I'm assuming Scharnhorst is in the docks for repairs after her and Gneisenaus run-in with Hood and Repulse, is the German admiralty going to want to switch her armament to 15" guns, perhaps dissatisfied with the 11"ers performance against their peers (and no chance to bully Glorious)?
 
So, story related question, @Skywalker_T-65, since I'm assuming Scharnhorst is in the docks for repairs after her and Gneisenaus run-in with Hood and Repulse, is the German admiralty going to want to switch her armament to 15" guns, perhaps dissatisfied with the 11"ers performance against their peers (and no chance to bully Glorious)?

If they do that, then well, that will be one hell of a surprise for British Heavy Cruisers and the like.
 
Just wanted to say that I'm really enjoying this story thus far, and look forward to future updates. It's been genuinely educational, too, as with most things KC-related, as I look up historical things mentioned here in order to get the context for the story.

What is this?

Spend any significant amount of time in the Girls und Panzer fandom- which I have -and your instinctive reaction to anything along the lines of 'put boys into girl dominated fandom' is...
'No. Just...no. Stop. Plz.'
I'm familiar with this feeling as well, and not just from GuP.
 
The biggest Kancolle quest.
I personally strongly dislike just about everything about it. Characterization bugs me, the plot is nonsensical even for a quest, the writing style is about as far from mine as humanely possible, and there's way too much trolling of the fanbase-because-4chan.
Ah, okay. Thanks for the info!
 
This said, that is my opinion- that I've never exactly made a secret -on it. Even if I don't like something I'm not going to tell people not to read it.

Now telling them not to discuss it (at length) in my stories, that I will do :V
 
Ugh, 4chan.


Any way any ETA on a chapter for this and/or Returning Warriors? You have caught my Attention on both and now I am (Some what) patiently waiting for updates :D


On a side note, What series (Anime or otherwise) would you recommend for some one new to the Kancolle series to start with?
 
On a side note, What series (Anime or otherwise) would you recommend for some one new to the Kancolle series to start with?

Other than Sky?

I recommend starting with Danbooru, using the two tags of "kantai_collection translated", and yes, a space does separate tags o that search engine. Two is the most tags you can search at once wihtout being a gold member.

Everything that's not sex averages out to a good source of KC material, jokes, etc. so you very quickly pick up on things (though canonically Ryuujou is proud to be flat, not the A-cup-Angst of fanon) with only minor diversions.
 
Back
Top