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For everyone talking about winning the quest it should be reminded that their is a way to lose the quest other then dying, if we reach the end of school year 3 without getting 1 of the victory conditions we lose.
We just recently got the quote that says that.For everyone talking about winning the quest it should be reminded that their is a way to lose the quest other then dying, if we reach the end of school year 3 without getting 1 of the victory conditions we lose.
Check Anna's backstory; we're told the exact year she was born.You ever have one of those moments where you almost HOPE the QM takes an idea from someone's post?
Specifically the one where Anna hears that Alaska was invaded on day one.
Because that would be some grade A fridge horror, if they reference it without flat out saying it like they did there. The viewers wouldn't know Anna's details. If it was something that came up in Episode 2 as part of a history lesson, and then 20 episodes later we see Anna's childhood - Where they see a pre-war town develop as described.
Brrrrr.
Well not HIDEOUS amounts. That could just be the official paperwork, since they have this seemingly 16 year old girl from a town that has literally NO paperwork to backtrack or ID someone from.We just recently got the quote that says that.
Please don't doubt in our capacity for exponentially increasing dakka.
Check Anna's backstory; we're told the exact year she was born.
Suffice to say, that idea requires hideous amounts of retcon.
... I don't think you fully understood what I meant by "Word of QM". It means it's canon. Not speculation, not official documents, it's canon as the author dictates.Well not HIDEOUS amounts. That could just be the official paperwork, since they have this seemingly 16 year old girl from a town that has literally NO paperwork to backtrack or ID someone from.
They were completely off the grid. Noone knew anything about them, how long they'd been isolated, etc.
But yea, not likely to happen.
That's one of the parts that I disliked, honestly.I like the meta anime thing. It was fascinating when it started and still is. It is also makes an effective tool against certain SV plans. Like without it I do not doubt that the vote to tell everyone in the flights Anna's backstory over a meal in the cafeteria would have won. Adding an overarching story and narrative that voters have to keep in mind has made the quest much more enjoyable.
I rather suspect that's practically unavoidable, for a quest. Except maybe by having a setting that isn't rich enough to support more than one story.To me part of the problem is that there are several possible stories that could be told. But due to the way the Quest is structured and our own choices we are only getting one of those stories.
...If I could go back in time to the me that first brought up the whole kerfuffle about not wanting to end the quest too soon via Relevance, I would smack that idiot. It has brought nothing but trouble. Can't we just play the quest and enjoy ourselves?
Random thought possibly brought on by sleepiness: it occurs to me that the whole deal about STRATNET actually speaks fairly highly of UN high command in its own way. Here's the computer system saying that throwing Anna at the front is the best, most logical choice, most likely to bring about a best-case scenario - maybe even an accelerated victory - for humanity overall. And here's the UN high command saying "no. We are going to make sure this girl gets as much of a life, as good treatment as we can provide for her. We are not going to hurl her back into a warzone when she so recently came out of so traumatizing an experience. This is a line we will not cross."
...I dunno, I thought it was a good sign.
I disgree. STRATNET is tactical on a global scale. It's telling them that the best thing to do is throw her into the meatgrinder.Random thought possibly brought on by sleepiness: it occurs to me that the whole deal about STRATNET actually speaks fairly highly of UN high command in its own way. Here's the computer system saying that throwing Anna at the front is the best, most logical choice, most likely to bring about a best-case scenario - maybe even an accelerated victory - for humanity overall. And here's the UN high command saying "no. We are going to make sure this girl gets as much of a life, as good treatment as we can provide for her. We are not going to hurl her back into a warzone when she so recently came out of so traumatizing an experience. This is a line we will not cross."
...I dunno, I thought it was a good sign.
Well, here's the thing: what's stopping her from developing her skills and weapons while serving on the front lines? She did before, afterall.I disgree. STRATNET is tactical on a global scale. It's telling them that the best thing to do is throw her into the meatgrinder.
But its a mistake in the big picture, and wastes her vast potential. The see how much she is growing, and how she is developing revolutionary weapons.
High command realizes that using untrained valks simply gets them killed without much gain, as is the case here. Yes, she might have been able to close another breach at the cost of her life, but they realize she can do much more given time to develop.
It isn't a moral choice, it is simply the most logical one.
I disgree. STRATNET is tactical on a global scale. It's telling them that the best thing to do is throw her into the meatgrinder.
But its a mistake in the big picture, and wastes her vast potential. The see how much she is growing, and how she is developing revolutionary weapons.
High command realizes that using untrained valks simply gets them killed without much gain, as is the case here. Yes, she might have been able to close another breach at the cost of her life, but they realize she can do much more given time to develop.
It isn't a moral choice, it is simply the most logical one.
That's actually possible. Whether it's because the information is classified to the point they don't want to risk it leaking through STRATNET, or simple human error in forgetting to upload relevant pieces of data.3.) STRATNET has not been given all available information, which... doesn't honestly make a lot of sense to me, but alright
I think that High Command is keeping her in reserve as a contingency against the next wave of Antagonist bullshit. There is likely no small degree of trauma involved in this, depending on how many times the UN has gotten burned.I disgree. STRATNET is tactical on a global scale. It's telling them that the best thing to do is throw her into the meatgrinder.
But its a mistake in the big picture, and wastes her vast potential. The see how much she is growing, and how she is developing revolutionary weapons.
High command realizes that using untrained valks simply gets them killed without much gain, as is the case here. Yes, she might have been able to close another breach at the cost of her life, but they realize she can do much more given time to develop.
It isn't a moral choice, it is simply the most logical one.
That's actually possible. Whether it's because the information is classified to the point they don't want to risk it leaking through STRATNET, or simple human error in forgetting to upload relevant pieces of data.
Also, if STRATNET could predict Anna's development of later forms of the waveforce, then they may as well build a bigger computer that can develop the waveforce itself (or have Anna build it, given how hax she is). It could well be that the idea the waveforce can be developed escapes STRATNET entirely. No program is perfect.
It wouldn't need to simulate Wave Force entirely, though? You could probably establish a basic workaround to not knowing how the attack works by just inputting the parameters "this unit can destroy all of this in exchange for an amount of damage equal to [value] and resources equal to [value]", with possible improvements being worked in as something like "with research time, this attack can also be used by other units/can be bigger/can go further/etc.". I'm no programmer, but it certainly seems like something that should be possible to me.
'Past results do not guarantee future performance' seems a good enough reason to have the machine serve as an advisor rather than commander. STRATNET holds a lot of variables for suggesting deployment of forces and resources, to make the tricky comparisons like "is Anna better used as a Builder in this circumstance?" and answer "While Anna is the best available Builder the comparative advantage is to deploy her as a combatant". The actual strategic command uses this in combination with 'soft' factors like; "are things so dire we need to send in the underage Aces?", "she's researching something shiny", and "how reliable is our data" to make a decision.