The original population was only 3000

Citation please. This sounds in line with what I'd originally thought, but during research I came up with a much larger number for the original population. If there is a source for this that'd be valuable.

*Nervous sweating* Oh yeah, I like, totally know the Geography of Canada and NA continent in general and I'd never do something as brain dead as labelling something near Portland as Los Angeles, no sir.

*throws dart at map of Canada*
*it tumbles and doesn't stick*

...Meh, somewhere in that area sounds good.

Dun worry. My job is to take whatever BS you fed us and pile enough AU under it until it stops falling over.
 
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The other side of the coin is that these areas are simply not as full of AGs as expected. Consider that humans have stalemated AGs, and that AG units are extremely far superior to non-Valk human ones on a 1:1 basis, then by necessity AG units must be fewer in number than we expect. I suspect that while something might look like a swarm to a Valk, the scale works the other way from a continent-down perspective.

There's strong implications that the reason humanity didn't fold like a house of cards under the pressure of the AG assault at first had to do with large numbers of humans thrown into the fray, which was later phased out as the economy recovered further and went on a war footing in favour of lots of automated drones. And I mean lots of drones.
 
There's strong implications that the reason humanity didn't fold like a house of cards under the pressure of the AG assault at first had to do with large numbers of humans thrown into the fray, which was later phased out as the economy recovered further and went on a war footing in favour of lots of automated drones. And I mean lots of drones.

At first the AGs were very limited. They didn't even use Types for a while. Without Types, a good batch of Valks could do a heckuva lot, not to mention that conventional military should have been capable of -- though not great at -- killing AGs. You probably saw a lot of trenches and foxholes, a lot of conscription, probably valks biggest job was killing AG air because its hard to kill planes with shells or bullets, which are a helluva lot cheaper than missiles.

Alternatively the production systems were already valk-enhanced enough by the time the AGs came that all we had to do was figure out how to convert them to pump out tanks and missiles and we were set, but in the month it took us to do that, we got massacred Mors Innocentia-style.

... Now that I think about it I'm pretty sure it was option B that happened. Seems more in line with what I'd expect. Adjust the timescale/s a bit. AGs wouldve hit humanity light units first, with heavier stuff taking longer to get through the vatious mountain ranges. I expect even weak valks could chow on AG infantry all day, and none of the big stuff we've seen in sims would be getting to any of the big UN nations very quickly (those big AA bugs, e.g.). So, eh, call it a year of desperate valks and people being given rifles and thrown at the enemy while other valks and science! try to convert to military industry. Once the war machine kicks in and things stabilize is probably when the AGs go home and start cooking up types for a year or whatever that was that happened.
 
At first the AGs were very limited. They didn't even use Types for a while. Without Types, a good batch of Valks could do a heckuva lot, not to mention that conventional military should have been capable of -- though not great at -- killing AGs. You probably saw a lot of trenches and foxholes, a lot of conscription, probably valks biggest job was killing AG air because its hard to kill planes with shells or bullets, which are a helluva lot cheaper than missiles.

Depends on how you define 'Types.' However, keep in mind that the Type Twos are Valkyrie fighting specialists, which implies that when the UN started classifying the Antagonist forces they were at the top of the list. And that classification would've been something that happened very early in the conflict.

Also keep in mind that there's the implication that every type gets a unique number, and the numbers are sequential. The highest number recorded is what, somewhere in the thirties?

I think that the AGs have been adapting themselves, and as humanity escalated so did they.

The Type Zeros actually break the assumption, but that's easily covered as first being a colloquialism that become official for designating apparent one off units.
 
Depends on how you define 'Types.' However, keep in mind that the Type Twos are Valkyrie fighting specialists, which implies that when the UN started classifying the Antagonist forces they were at the top of the list. And that classification would've been something that happened very early in the conflict.

Also keep in mind that there's the implication that every type gets a unique number, and the numbers are sequential. The highest number recorded is what, somewhere in the thirties?

I think that the AGs have been adapting themselves, and as humanity escalated so did they.

The Type Zeros actually break the assumption, but that's easily covered as first being a colloquialism that become official for designating apparent one off units.
From what i remember the 'type x' naming convention was inspired from the web comic 'knight run', which had it that the smaller the number the more dangerous it was considered. For example the mooks that were created by newly created hive had a were in the triple, or quadruple digit.
 
Well, this is still too fetishy to be a Valk Frame, but it's close, I feel.
 
Well, this is still too fetishy to be a Valk Frame, but it's close, I feel.
snip
@Avalanche , verdict?
It's too colorful, imo. *wears blindfold*
I think that'd be a good picture for a smaller Type Zero. Maybe a very flashy and showy Gen 1 Valk.

A little too organic and smooth for a typical frame. Also kinda bulky in terms of peripherals, but maybe whoever it is just expressed a lot of components in independent state to show off.
 
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Citation? From what I understood, Types have always been around in some capacity (specific kinds being developed as needed), it's just that humans didn't really have enough real knowledge to distinguish differences like that initially.

K I was slightly wrong.

Types were also really rare, less than one thousand in total for the first year of the conflict were seen. They only entered 'mass production' in 2059, at which point all simulated models pointed to Gen Two Valkyries being unable to hold back the increasing number of Types and the eventual destruction of humanity. Armstrong Lunar base started building Arkships at this point.

< 1000 for a war with fronts in or around the middle east, mexico, alaska, presumably some long-ass north-indian / russian / chinese front somewhere between the Euro breaches and the east asian UN, Britain, possibly australia at points, and Africa. That's a looooooot of land for not even 1k types -- probably almost 0 density.
 
< 1000 for a war with fronts in or around the middle east, mexico, alaska, presumably some long-ass north-indian / russian / chinese front somewhere between the Euro breaches and the east asian UN, Britain, possibly australia at points, and Africa. That's a looooooot of land for not even 1k types -- probably almost 0 density.
North India is the Himalayas, so it'd be an air front. Possibly occasional paratrooper raids, but it'd mostly be aircraft and Valks skirmishing with each other to get around heavier air defense networks in more hotly contested areas.
 
North India is the Himalayas, so it'd be an air front. Possibly occasional paratrooper raids, but it'd mostly be aircraft and Valks skirmishing with each other to get around heavier air defense networks in more hotly contested areas.

If the AGs can attack Alaska from Denver without using boats, the AGs can attack India from the north. I mean, their basic infantry can have jetpacks, so...
 
So, another thing. With a bit similar worldbuilding, but completely different plot things.
Knight Run, read here

Humanity is under the threat of Antagonists! Of multiple (numbered) types, and low numbers are stronger.
As far as I can tell, major differences is that Antagonists are biological here, instead of interdimantional portals, Hives got Queens inside, action is space opera instead of planet-bound
Oh, and no Valks, only gen-engineered Knights.
 
So, another thing. With a bit similar worldbuilding, but completely different plot things.
Knight Run, read here

Humanity is under the threat of Antagonists! Of multiple (numbered) types, and low numbers are stronger.
As far as I can tell, major differences is that Antagonists are biological here, instead of interdimantional portals, Hives got Queens inside, action is space opera instead of planet-bound
Oh, and no Valks, only gen-engineered Knights.
Wasn't Knight Run one of the listed inspirations?
 
So...I've decided to finally give this quest a look through. I'm only on the first few chapters, so I'd appreciate no spoilers, but can someone point me to where I can find the setting background info, what the Antagonists are/what they look like, and what are Impeller fields? I'd really help me make sense of the setting and what is going on.
 
So...I've decided to finally give this quest a look through. I'm only on the first few chapters, so I'd appreciate no spoilers, but can someone point me to where I can find the setting background info, what the Antagonists are/what they look like, and what are Impeller fields? I'd really help me make sense of the setting and what is going on.

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