>5 years since Perth was attacked (or however long that timer was at)

Then they slap Anna right at the top of the living area as close to the surface as possible while still having her in the academy.

It makes sense, the other Aces and Instructors are probably similarly high, but it is an interesting if not-so-surprising insight in hindsight.
The Skybreaker apartments written is reserved for best performing students aka the Aces. So, they're not quite roomed similarly high.

Fun fact:
RemToday at 12:20 PM
Based on the diagram I can only assume that Anna is considered a part-time armor for the Arcology
Depending on whether she's in her room or not

AvalancheToday at 12:20 PM
For any other arcology, it might be where the Strategic Yield Weapon is placed
in Perth
Anna lives in there
so I guess it's about right.
 
Doesn't teleportation effectively render where Anna or anybody else lives effectively irrelevant for the distances involved? At least for anybody who might be in the Elite cafeteria on up. And in a worst case scenario where they needed to throw people who can't do it on their own into the grinder, the arcology itself is more than capable of doing it form them. Not that Anna as a replacement for a weapon that should have turned all of Central Europe into a crater(I if I recall the description of the Rome arcology's fall correctly) isn't amusing.
 
Doesn't teleportation effectively render where Anna or anybody else lives effectively irrelevant for the distances involved?
Interdiction is a thing. In a serious enough battle for students to be deployed both the Arcology and the surrounding Antagonists would be deploying heavy Interdiction. The only times we've seen people teleport through Interdiction are Aces or using Higgs. Even Shuri was exhausted after just successfully one Interdicted teleport:
Another spatial distortion, she was trying to teleport again. You throw you Impeller field wide, smoothing space around you back down, slamming the gate closed. Her Impeller field flashes as it takes the backlash of the failed attempt and her flight path wobbles for a moment.

She backs off quickly and you follow, but her frame's superior acceleration allows her to pull clear of you. You teleport closer and emerge just to see her disappear as she blinks away, having begun her own teleport the moment you initiated yours.

You follow again and find her flying away conventionally. From the ragged state of her Impeller field, it was clear that after the backlash from your Interdiction, three quick consecutive teleports without Higgs was the maximum she could manage.
so unless you've got Higgs reserves to force through (like Instructor Langston did) teleporting would be quite unwise.
 
Interdiction is a thing. In a serious enough battle for students to be deployed both the Arcology and the surrounding Antagonists would be deploying heavy Interdiction. The only times we've seen people teleport through Interdiction are Aces or using Higgs. Even Shuri was exhausted after just successfully one Interdicted teleport:

so unless you've got Higgs reserves to force through (like Instructor Langston did) teleporting would be quite unwise.
I believe there was a difference between targeted and general interdiction (with the former being far worse). Still easier to not teleport, though.
 
Interdiction is a thing. In a serious enough battle for students to be deployed both the Arcology and the surrounding Antagonists would be deploying heavy Interdiction. The only times we've seen people teleport through Interdiction are Aces or using Higgs. Even Shuri was exhausted after just successfully one Interdicted teleport:

so unless you've got Higgs reserves to force through (like Instructor Langston did) teleporting would be quite unwise.

Is, for the lack of a better word, interdiction IFF not a thing? I honestly can't remember. I know targeted vs area interdiction definitely is but going by the way weapons work with impeller any hole would probably go both ways(which I think can be changed but is really difficult/exhausting? And might possibly limit effectiveness, I know limitations came up with the Sekhmet fight but I can't recall the specificsDefinitely for weapons, going off the quote you posted on the last page)
 
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Is, for the lack of a better word, interdiction IFF not a thing? I honestly can't remember. I know targeted vs area interdiction definitely is but going by the way weapons work with impeller any hole would probably go both ways(which I think can be changed but is really difficult/exhausting? And might possibly limit effectiveness, I know limitations came up with the Sekhmet fight but I can't recall the specifics)
Looking at the description of general Interdiction from Post 18:
Quickly gaining on the Instructor, you maintain a general Interdiction, throwing out your Impeller, grabbing at and twisting the space surrounding you, and complicating any teleport attempts.
I'm going to say no. It specifically works by altering local spacetime so if you are in an area under general Interdiction your in trouble no matter which side you are on. Targeted Interdiction, by it's very nature, would be IFF since it is specifically targeted at specific teleportation events but that probably doesn't matter here.

Something worth noting here is that while Anna is awesome she is no Arcology. They trade precision for raw power. This is important because as per the skill description:
Interdiction:
Range: 41
Precision: 100
Speed: 200 (Mastered)
Efficiency: 32

At the expense of Impeller Field integrity or Higgs Particle expenditure, in a moderate radius around the Valkyrie, spatial manipulation effects are prevented. In a large radius, spatial manipulation effects have are slowed and degraded in performance. At high speed, this ability can mitigate some Spatial Manipulation damage. At high precision and speed, this ability can corrode spacetime, freezing and crushing all unshielded matter within the afflicted area.
Anna no-sells spatial manipulation effects (like teleportation) in a moderate radius and degrades them at a large radius. For an Arcology that no-sell range is likely quite large and, most relevant to this discussion, is centered on the Arcology. So I feel quite confident in saying it is straight up impossible to teleport into/out-of an Arcology running general Interdiction.
 
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Anna no-sells spatial manipulation effects (like teleportation) in a moderate radius and degrades them at a large radius. For an Arcology that no-sell range is likely quite large and, most relevant to this discussion, is centered on the Arcology. So the hardest place to teleport from is inside the Arcology.
This.
It was noted in one of the earlier updates that Anna had to plead for permission to teleport into class, else she'd have been late.
And the Antagonists that killed Sydney One werent able to teleport munitions into the arcology and its defenses until after the Lord Mayor was killed and her interdiction field dropped.
 
This.
It was noted in one of the earlier updates that Anna had to plead for permission to teleport into class, else she'd have been late.
And the Antagonists that killed Sydney One werent able to teleport munitions into the arcology and its defenses until after the Lord Mayor was killed and her interdiction field dropped.

So did the Arcology just drop its interdiction for a bit, or is it generally not up? I assume some level of ongoing passive defense is maintained just to prevent infiltration or getting blitzed.
 
So did the Arcology just drop its interdiction for a bit, or is it generally not up? I assume some level of ongoing passive defense is maintained just to prevent infiltration or getting blitzed.
To the best of my knowledge, interdiction is always up in the arcology as the default.
Can be dropped in targeted areas for periods of time.
But the default is always-on.

Thats how you avoid surprise Type visits.
 
This.
It was noted in one of the earlier updates that Anna had to plead for permission to teleport into class, else she'd have been late.
And the Antagonists that killed Sydney One werent able to teleport munitions into the arcology and its defenses until after the Lord Mayor was killed and her interdiction field dropped.
That Anna can't teleport doesn't necessarily state why she can't teleport: maybe it's a regulation moreso than physical limitation.

OTOH, it'd be pretty silly for Arcologies not to have general interdiction running 24/7, and it would've at least been difficult to punch through.
 
I was curious about whether they could really/easily drop interdiction in specific and relatively small areas like that, given their stated issues with reaction time and precision. Maybe it is just a regulation like the airspeed restrictions, but as has been said it's difficult to imagine leaving themselves open to decapitation strikes or raids when we know the Antagonists have far greater access to Higgs and therefore possess at least some capacity for unpredictable long range attacks.
 
Actually leaving it bare makes sense. An Arcology's greatest defense is its Impeller field and firing any weapons mounted to the roof would require open holes in that Impeller field. Yes they are very short duration holes but we know Sekhmet (a primarily artillery Type-Zero) has the reflexes to attack through the tiny holes required for Anna's HPP:

That makes sense.

It'd also explain the way the air wing bays are designed. You would think you'd want maximum number in multiple directions. However, if every hole and imperfection weakens the field? You'd wants to limit those as much as possible.

I'm now kind of curious what a map of the defense zone around Perth looks like or well cities in general.
 
That Anna can't teleport doesn't necessarily state why she can't teleport: maybe it's a regulation moreso than physical limitation.

OTOH, it'd be pretty silly for Arcologies not to have general interdiction running 24/7, and it would've at least been difficult to punch through.
IIRC the scene of Anna requesting a teleport came before the scene where she got lectured on speed limits being more than a suggestion, which implies that the "no teleporting without permission" is very definitely more the de facto state of affairs rather than a "please don't teleport even when there's nothing stopping you" the way speed limits are.
 
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