Attempting to Fulfill the Plan MNKh Edition

Voted best in category in the Users' Choice awards.
We are currently swimming in way more oil and oil products than we could ever hope to use at the moment, we don't need yet MORE oil production. The coal liquefaction isn't supposed to be an economic benefit, it does in fact say right in the description that it'll be useless. What it does do is give us practical, hands-on experience working with fancy organic chemistry domestically outside of an explosives factory. Baby chemical engineers should not be sent straight to playing with ANFO, they should go do something harmless like playing with coal instead so they can't blow up half the city. If we want a domestic chemical industry, Blackstar has outright said that the coal liquefaction is NOT useless it's a gateway tech to developing domestic experience with organic chemistry. That's why I'm choosing it, because it puts us on the road to a domestic chemical industry that we don't have to pay 40 resources/die to import foreign expertise and tools for.

Or we can sell the oil and forward some of the revenue to our good friends at KPD, who would get us world-class expertise while hopefully reducing odds of Barbarossa.
And start cornering European energy market half a century earlier.
 
The whole point of long-term investments is they need to be made a long time before they pay off, if we put it off forever then we'll never get the benefits until it's too late for them to be useful. Bakelite is a relatively niche product that won't massively change the numbers on MFPG targets, if anything it will slightly nudge the consumer goods target and indirectly help MFPG a little by making grid upgrades easier. But even then I expect it to mainly be a consumer good, Bakelite's main IRL uses were in consumer goods not heavy industrial installations after all. Making electric heaters cheaper, making radios cheaper, that kind of thing is what I would expect Bakelite to do. It's a consumer good, not a Heavy Industrial good, and I think my plan with coal liquefaction is if anything slightly better at hitting MFPG targets long term because large sections of a domestic chemical industry WOULD contribute more directly to MFPG targets.

Hell, it should even make Bakelite cheaper. Bakelite's pricey right now because we have to import foreign tools and expertise. If we can develop our own tools via Gorky and our own expertise via polytechs and the coal liquefaction tree all the high-tech stuff won't be ruinously expensive anymore.
 
Last edited:
Or we can sell the oil and forward some of the revenue to our good friends at KPD, who would get us world-class expertise while hopefully reducing odds of Barbarossa.
And start cornering European energy market half a century earlier.
Demand for oil isn't that high right now, and we can't really compete with the Americans.
 
We are currently swimming in way more oil and oil products than we could ever hope to use at the moment, we don't need yet MORE oil production. The coal liquefaction isn't supposed to be an economic benefit, it does in fact say right in the description that it'll be useless. What it does do is give us practical, hands-on experience working with fancy organic chemistry domestically outside of an explosives factory. Baby chemical engineers should not be sent straight to playing with ANFO, they should go do something harmless like playing with coal instead so they can't blow up half the city

If we want a domestic chemical industry, Blackstar has outright said that the coal liquefaction is NOT useless it's a gateway tech to developing domestic experience with organic chemistry. That's why I'm choosing it, because it puts us on the road to a domestic chemical industry that we don't have to pay 40 resources/die to import foreign expertise and tools for.
Yeah you'remgoing to get plenty of organic chemistry experience just refining the oil. I'm a chemist, I can name exactly one process used in coal liquefaction that was taught in class as actually relevant, and the Fischer-Tropsch process is still over a decade out from being commercially viable. The organic chemistry processes can be learned from working with oil refining, where there is an existing knowledge base to work off of. Coal liquefaction is a dead end technologically. There are very few to no industrial chemical processes to this day that use techniques from coal liquefaction that we cannot also train our engineers on by learning to refine hydrocarbons into various organic groups

If you want to get trained organic chemists, you don't build a coal liquefaction industry, you invest in plastics and oil refining because the processesnused therein are far more universal and useful.
 
Last edited:
Take it up with the GM, Blackstar's said that coal liquefaction is not useless, it's a gateway tech for further things that are useful 🤷‍♂️
 
Yeah you'remgoing to get plenty of organic chemistry experience just refining the oil. I'm a chemist, I can name exactly one process used in coal liquefaction that was taught in class as actually relevant, and the Fischer-Tropsch process is still over a decade out from being commercially viable. The organic chemistry processes can be learned from working with oil refining, where there is an existing knowledge base to work off of. Coal liquefaction is a dead end technologically. There are very few to no industrial chemical processes to this day that use techniques from coal liquefaction that we cannot also train our engineers on by learning to refine hydrocarbons into various organic groups

If you want to get trained organic chemists, you don't build a coal liquefaction industry, you invest in plastics and oil refining because the processesnused therein are far more universal and useful.
Its more of them playing around with the syngas products than anything else, as well as doing other things from the refined products. It's more of just processing and a lot of petrochem that I stuffed into a single action as I am not doing rnd actions.
 
[X]Plan Maintain the Offensive
[X]Plan Maintain the Offensive but with Bakelite
 
Adhoc vote count started by Random Member on Oct 2, 2020 at 2:16 PM, finished with 71 posts and 27 votes.

  • [X]Plan Maintain the Offensive
    -[X]Port Buildup in Nikolaev
    -[X]Power Line Construction(Stage 1)
    -[X]Stalingrad Hydroelectric Station
    -[X]Magnitogorsk Planned City(Stage 3)
    -[X]Zlatoust Planned City(Stage 3)
    -[X]Coal Liquefaction Experiments
    -[X]Start of Seed Irradiation
    -[X]Expansion of the Schooling Programs(Stage 1)
    -[X]Start of Mass technical literacy programs
    -[X]Encourage the Formation of Female Cadres
    [X]Plan Maintain the Offensive but with Bakelite
    -[X]Port Buildup in Nikolaev
    -[X]Power Line Construction(Stage 1)
    -[X]Stalingrad Hydroelectric Station
    -[X]Magnitogorsk Planned City(Stage 3)
    -[X]Zlatoust Planned City(Stage 3)
    -[x]Bakelite Production
    -[X]Start of Seed Irradiation
    -[X]Expansion of the Schooling Programs(Stage 1)
    -[X]Start of Mass technical literacy programs
    -[X]Encourage the Formation of Female Cadres
    [X]Plan Maintain the Offensive but with Proper Oil
    -[X]Port Buildup in Nikolaev
    -[X]Power Line Construction(Stage 1)
    -[X]Stalingrad Hydroelectric Station
    -[X]Magnitogorsk Planned City(Stage 3)
    -[X]Zlatoust Planned City(Stage 3)
    -[x]Baku Oil Extraction(Stage 3)
    -[X]Start of Seed Irradiation
    -[X]Expansion of the Schooling Programs(Stage 1)
    -[X]Start of Mass technical literacy programs
    -[X]Encourage the Formation of Female Cadres
    [X]Plan A Different Offensive
    -[X]Port Buildup in Nikolaev
    -[X]Power Line Construction(Stage 1)
    -[X]Stalingrad Hydroelectric Station
    -[X]Magnitogorsk Planned City(Stage 3)
    [X]Plan Furious Assault
    -[X]Stalingrad Hydroelectric Station
    -[X]Power Line Construction(Stage 1)
    -[X] Norilsk Combine
    -[X] Novokuznetsk Iron and Steel Plant
    -[X] Baku Oil Refineries(Stage 3)
    -[X]Start of Seed Irradiation
    -[X]Expansion of the Schooling Programs(Stage 1)
    -[X] Creation of new Polytechnic Universities(Stage 2)
    -[X]Requisition more resources
    -[X] Radio Plants
    -[X] Creation of Central Mechanism Storages(Stage 1)
    -[X] Creation of the State Hospital System(Stage 2)
 
Vote called for
[X]Plan Maintain the Offensive
Infrastructure (6 Dice)
-[X]Port Buildup in Nikolaev

--1 Infrastructure die
-[X]Power Line Construction(Stage 1)
--1 Infrastructure die
-[X]Stalingrad Hydroelectric Station
--4 Infrastructure dice
Heavy Industry (6 Dice)
-[X]Magnitogorsk Planned City(Stage 3)

--6 Heavy Industry dice
-[X]Zlatoust Planned City(Stage 3)
--4 Free dice
Light and Chemical Industry (5 Dice)
-[X]Coal Liquefaction Experiments
--2 Light and Chemical Industry dice
(3 dice idle)
Agriculture (5 Dice)
-[X]Start of Seed Irradiation
--1 Agriculture die
(4 dice idle)
Services (5 Dice)
-[X]Expansion of the Schooling Programs(Stage 1)

--3 Services dice
-[X]Start of Mass technical literacy programs
--2 Services dice
Bureaucracy (2 Dice)
-[X]Encourage the Formation of Female Cadres

--2 Bureaucracy dice

Time for fun exiting rolls

Edit: Updated the plan in spoiler for easier compiling for me/the thread
Blackstar threw 10 100-faced dice. Reason: The Great Offensive Total: 391
60 60 32 32 56 56 41 41 12 12 18 18 54 54 7 7 74 74 37 37
Blackstar threw 10 100-faced dice. Reason: The Great Offensive Total: 503
58 58 75 75 48 48 73 73 72 72 74 74 51 51 15 15 11 11 26 26
Blackstar threw 6 100-faced dice. Reason: The Great Offensive Total: 292
73 73 58 58 26 26 27 27 79 79 29 29
 
Last edited:
Outch...those rolls are terrible...

Chance of rolling at most our total of 1.186 with 26d100 is only 19.61%, still within one standard deviation, but only barely.

That first set of ten dice is really low (at most 391 with 10d100 is 10.86%).

So, yeah...

Port Buildup in Nikolaev 60/60, finished, just so.
Power Line Construction(Stage 1) 126+32=158/150, finished, closely.
Stalingrad Hydroelectric Station 56+41+12+18=127/600
Magnitogorsk Planned City(Stage 3) 56+54+7+74+37+58+75=361/300, finished...
Zlatoust Planned City(Stage 3) 39+48+73+72+74=306/250, finished with like all the "high" dice of the turn.
Coal Liquefaction Experiments 51+15=66/100
Start of Seed Irradiation 11/50
Expansion of the Schooling Programs(Stage 1) 180+26+73+58=337/200, good overkill, I guess?
Start of Mass technical literacy programs 26+27=53/200, nope.
Encourage the Formation of Female Cadres 79, 29 vs DC 40, done.

All in all we did finish some important things, but didn't make much progress on other things, especially our new projects. Also, I neglected any and all boni we might have, since I've got no overview about those.

edit: We just get +5 per die, right?

Then, with that included it looks like this:
Port Buildup in Nikolaev 60+5=65/60, finished, just so.
Power Line Construction(Stage 1) 126+32+5=163/150, finished, closely.
Stalingrad Hydroelectric Station 56+41+12+18+20=147/600
Magnitogorsk Planned City(Stage 3) 56+54+7+74+37+58+75+30=391/300, finished...
Zlatoust Planned City(Stage 3) 39+48+73+72+74+20=326/250, finished with like all the "high" dice of the turn.
Coal Liquefaction Experiments 51+15+10=76/100
Start of Seed Irradiation 11+5=16/50
Expansion of the Schooling Programs(Stage 1) 180+26+73+58+15=352/200, good overkill, I guess?
Start of Mass technical literacy programs 26+27+10=63/200, nope.
Encourage the Formation of Female Cadres 79+5, 29+5 vs DC 40, done.
 
Last edited:
All in all we did finish some important things, but didn't make much progress on other things, especially our new projects. Also, I neglected any and all boni we might have, since I've got no overview about those.
The character sheet is currently up to date, and thank you for compiling the numbers.
 
It's +5 per die at this point, doesn't make or break any projects though. All in all I think despite the overall bad rolls the important stuff all still got done, the planned cities upgraded a stage each with good overkill and the power grid got upgraded. Getting the port is nice, hopefully that helps with either income or discounts. Wish the technical literacy program rolled higher but wasn't really expecting it to finish anyways, and the schools got overkilled hard but whatever that just goes to Stage 2 so nothing lost.
 
I think next turn we should work on roads, pharmaceuticals, bakelite and radios. These all will have both military and civilian uses with minimal investments.
 
I expect we're still behind our heavy industry targets, plowing all our money into consumer goods instead of power plants or further planned city upgrades is probably inadvisable. Let's see how much income the stages we got this turn bring in/see what the steel situation is, but I think next turn the bulk of our budget is going to end up in power plants, rails, or more planned cities dice if the steel shortage isn't over. The Trans-Siberian in particular could really use some attention now that it's cheaper and marked as high priority and we have some extra steel, especially since both the current and future planned cities are mostly out in the middle of nowhere.
 
Last edited:
The Trans-Siberian in particular could really use some attention now that it's cheaper and marked as high priority and we have some extra steel, especially since both the current and future planned cities are mostly out in the middle of nowhere.
Yeah, and next turn isn't even winter, so it should not hit our ULAG forces so hard, hopefully.
 
The first half of the year is apparently the "winter" turn so next turn is gonna be cold, but the Trans-Siberian has to get done and what's a few kilodeaths between comrades? The fact that it's a rail upgrade at least means they're working out of work trains so the habitation car is always right there, at least they're not being sent out to break ground on a planned city with no accommodation.
 
Huh, could've sworn it was the other way round. But, fine, I guess it'll have to happen...we'll see how our status is, and what options there are...
 
Back
Top