Attempting to Fulfill the Plan MNKh Edition

Voted best in category in the Users' Choice awards.
Roads are not yet necessary comrade, let us focus on the river and rail transports!
 
Turn 7 (1931 2st Half): Proletarian March Results
Turn 7 (1931 2st Half): Proletarian March Results
Resources per turn 280+20+10+10+ULAG=320+ULAG with 35-35=0 in storage.
Party Support 60-5=55

Current Status of ULAG:

Population: 270,000 (I'll round to the nearest 100k)
Attitude: Stable
Food State: Hearty Meals, -22.5 Resources Per Turn
Guard State: Intensive Monitoring, -7.5 Resources Per Turn
Resource Income: Construction focused, 45 Resources Per Turn

Infrastructure

Port Buildup in Nikolaev:
The southern ports' trade infrastructure lacks most of the region's history. Through the ports' buildup, a considerable amount of exports can be sent out to the world for cheaper than previously available, allowing additional material imported from the west to fuel the great industrialization. This would also enable an optimal shipyard to construct new warships when the West inevitably breaks the Montreux Convention. This project can be undertaken with the newly constructed rail capacity, but more rails would be preferred. (65+0/60) (Complete) (20 Resources per Turn)

The port complex's construction starts with the dredging up of considerable stretches of the river bed and the construction of multiple new slips. Most of the effort, however, is focused on the harbor to more optimally be able to move grain and oil out of the Union to exchange for necessary metal and machinery. While the port is currently connected to the Union through a single rail line, its expansion would be desirable to secure a large hub for traffic to ensure the plan's goals are met. Another unspoken fact of the port is that the bulk of the civilian slips are ready for rapid conversion into new warships in the case of a sudden outbreak of war with the capitalist powers. Already, multiple new naval orders are being penned for addition to the second five-year plan.

Power Line Construction(Stage 1): The construction of additional connecting power lines and substations will ensure the steady proliferation of electricity across the Union from distant power plants. While these would allow the reach of power quite far from distant generating sites, the nation's size is far too large for single networks. Instead, a large-interlinked system will be made to ensure the steady distribution of power to all. (37+126/150) (Stage 1 Complete, 13/?)

The construction of a new power lines system near significant hydroelectric dams has allowed a considerable improvement in local villages' quality of life. The larger inter-regional lines are constructed to supply a small trickle of power out, but a major effort is needed to ensure that the grid is all connected. So far, the project's priority, assuming the additional construction of additional thermal power, will be the creation of large regional webs of electricity, with links across the grids in case of emergency to transfer electricity so that installations can re-start and basic military systems can function. Though such a large undertaking will be a major challenge for this set of plans, it should be possible soon. Another approach is also being suggested by multiple planners: the creation of a highly interlinked grid, so that power can be easily transmitted between national centers. Such a proposal would inherently be more expensive but would ensure regional connectivity.

[]Regional Grids: The construction of purely regional power systems with low transfer capacity will allow for considerable cost savings in construction. While such grids would be far less redundant, they will be considerably faster to set up. (Changes action to (0/250) per region, with the Far East, Siberia, Ural, Caucuses/Black Sea, and the Western Region each necessitating a separate project)

[]Regional Interlinked Grids: The creation of a heavily interlinked grid would allow a good quantity of redundant capacity and would enable the transfer of a considerable amount of power through the nation, but such an effort though, would be considerably more expensive. (Changes action to (0/300) per region, with the Far East, Siberia, Ural, Caucuses/Black Sea, and the Western Region each necessitating a separate project)

Stalingrad Hydroelectric Station: The construction of a massive hydroelectric system at one of the major revolutionary cities would present an enormous improvement in the amount of available power to the Union. While such a system would only power the local area, its power production would be sufficient to construct large scale alumina and chemical production. Simultaneously, such an effort would only be expensive in the sense of labor rather than in hard goods allowing the project to be completed for relatively little hard currency. (10 Resources per dice (147+0/600))

The start of construction on the great dam goes at a steady pace with multiple delays occurring due to the project's massive scope. The river is measured, and the first heavy concrete slabs are sunk into the earth based on the bulk of the structure. The effort is a slow and steady construction project as more than ten barges work with two NKPS labor divisions. So far, the casualties from labor have been minimal, with only minor accidents occurring due to laborers being unable to swim, and overloaded barges having consistent stability issues due to the quantity of cement needed. Still, though, construction is going reasonably well, with considerable portions of the underwater structure constructed. When this grand socialist project is complete, it should be the largest single electrical station in the world.

Compared to the Neva, work here could be called heaven; the weather is nice, the city is lovely, and every morning we get an entire pile of pancakes. Sure, they lack butter and are relatively plain, but the food is hearty, and the work not horrific. So far, my shift has only managed to loose two people, and we have been at the site for more than a month! If this were the Neva, then two in a day would have already been a decent day.
-Yasha Pavlov, NKPS Engineer.

Heavy Industry

Magnitogorsk Planned City(Stage 3):
Further expansion of the great metallurgical plant is needed to ensure that the Union can be met with steady steel and iron supply. While the current efforts have started producing new steel supplies, the quantity is still insufficient for its use in every possible application. There is still a considerable shortage of steel all over the nation. Thus, a large scale expansion of the plant is necessary to ensure the steady supply of new goods and production. Such an expansion project would also ensure that further production of steel can be even cheaper. This expansion would represent additional steel furnaces and proper alloy casting to ensure that new steel grades could be produced for far more varied applications. (335+56/300) (Stage 3 Complete, 91/800 Stage 4) (10 Resources per Turn)

The construction of another complex of steel production goes well with NKPS labor divisions staying in their constructed dorms to further expand the great industrial center. Many additional blast furnaces are added to the complex as slowly, the central city sprawls further and further out as per plan. These new furnaces and new capacity are accompanied by steady expansions to mining infrastructure so as to ensure that the complex can receive the critical amount of iron it so badly needs. Said increases also come with a local power station burning coal to provide both heating and power to the residences near the plant, allowing the workers to live in relative comfort. Overall though, steel output from the complex is almost double what it previously was. But, the demand for the material does not cease, and a constant supply is still needed to further the multitude of industrial projects. Another issue is slowly coming about with continuous heavy coal usage starting to strain the supply produced, while the mines in Donetsk are still producing at a considerable surplus. The new massive steel-complex expansions have put a substantial degree of strain on coal supplies.

Zlatoust Planned City(Stage 3): The expansion of the exotic metal plant has gone well with a considerable output of new copper alloys, along with other rarer things. However, as the pace of electrification and industrial chemical production opportunities are being created, more specialized material must be produced. With the next step of construction, planned out dedicated processing halls for yet more exotic alloys will be constructed to secure a steady supply for machine part production. (287+39/250) (Stage 3 Complete, 76/700 Stage 4) (10 Resources per Turn)

With the continuous assignment of several NKPS units to the project, a considerable amount of progress is made on expanding the dedicated metal processing facilities to ensure the steady production of exotic metals. With the coming of the nice summer weather casualties amongst the work crews have fallen to an all-time low. While there is always the murmur of discontent caused by the continuous 12-hour shift, most teams appreciate the good amount of staple food issued out. While the casualty rate goes up as winter approaches, the increase is nowhere near the same amount as the initial complex construction. Allowing the preservation of almost all of the assigned NKPS labor force. Overall, the facility's center and the radially built and separated alloying systems are built with steady outputs of various industrially useful metals. The feeding mines' construction also goes similarly well, with large shafts dug into the earth so that the complex can be fed with a continuous stream of raw materials. There has also been the construction of an additional center for the processing of copper so that a steady supply of new cabling can be secured to produce electrification infrastructure.

Light and Chemical Industry

Coal Liquefaction Experiments:
With the new large amount of coal available to the union, it may be worthwhile to test various coal liquefaction possibilities into multiple types of chemical and fuel products. While these will likely not have many useful results, this is an interesting scientific endeavor to pursue. (15 Resources per dice (76+0/100))

Experiments into the production of many new chemicals through a syngas intermediary show considerable amounts of progress. While fuel production will likely never prove to be economical, many new exotic products could be produced through the use of carbon feedstock. While catalytic conversions have so far only yielded minimal results, progress is still making significant results as old German chemical notes are rapidly translated and re-verified.

Agriculture

Start of Seed Irradiation:
Through the construction of additional seed vaults and the processing of many plants through mutating radiation, it may be possible to mutate more optimal seeds. For such a program, only a small amount of radium and seeds are needed; however, the expertise to oversee such an effort is quite large and would be pulled from other applications. While this would represent a good way of further increasing yields, but it will take a considerable amount of time for any form of payoff. (15 Resources per dice (16+0/50))

Progress on a dedicated department for the irradiation and mutation of plant seeds goes almost nowhere. While a department is set up, such simple work is only desired by students rather than professionals capable of performing the experiments properly. Thus, while the system now exists on paper, it cannot accomplish much. It may also just be irradiating random seeds to obtain some form of result with little scientific methodology.

Services

Expansion of the Schooling Programs(Stage 1):
The education of the Soviet Youth in reading and basic arithmetic is critical for developing a new society of knowledgeable workers. These schools will focus on the teaching of basic concepts and a proper understanding of history. While not glamorous, these will be the core of a literacy program for the Soviet youth. Ensuring that soon the next generation of new trained, enthusiastic, and happy workers will be created for future use in industry. These schools will be an incredible long-term asset for improving the population's education, but they would consistently use resources that will not impact decades. (172+180/200) (Stage 1 Complete, 152/250 Stage 2)

The construction of a massive quantity of new schooling institutions for the youth of the Union is initiated with an attached large force of both educators and construction workers recruited to help in the construction. All over the nation's towns and cities, another series of large schools are constructed so that those with some degree of promise can receive a full education. There is, however, still a persistent shortage of trained educational professionals as many projects are recruiting them in bulk. Due to the lack of professional teachers, normal workers capable of the students' tasks are teaching during most education. Then, past the middle of the educational system, actual university-educated professionals take over the task. So far though, the mass of schools have opened their doors to a massive class of students even as the buildings are in the middle of construction.

Start of Mass technical literacy programs: While it would be challenging to reach all of the workers of the Union and teach them what is needed, such an effort is critical to ensure that they know how to handle new innovative appliances and technology. The first wave of these programs will primarily affect factory workers by teaching them the bulk of their machinery's base operational mechanisms and how to handle it more efficiently. (10 Resources per dice (63+0/200))

A series of technical courses and demonstrations are offered to the newly inbound factory workers on their machines' specific functionalities and the various capabilities. While most already knew some of the features, large portions of work shifts learn new information on their machines' exact functioning. The most significant gains, however, come in the training of freshly recruited personnel for industrial plants. As the presence of a staple of overall training, even if it is only on a single shift of an entire industrial plant, has a notable effect on the others with the top tips that are found rapidly percolating to the full staff. However, the issue is that the resources allocated over these six months have been insufficient to reach the numerical majority of work crews as thousands of enterprises require such training.

Bureaucracy

Encourage the Formation of Female Cadres:
With the current need for additional labor reaching a critical point, it would make sense to encourage multiple female cadres of factory workers to form to allocate more labor to other industrial enterprises. These would necessarily pull a multitude of women from their homes. Still, the need for additional factory labor is significant enough that such a change is necessary to maintain the break-neck pace of industrialization. (-5 Party Support) (DC 40/118) (Complete)

With a new order to the multitude of enterprises and lower officials of the VSNKh, a massive number of positions have been opened to women in Industrial plants. While the current quantity recruited is relatively low compared to initial expectations, additional personnel's slow trickle to the labor force has offered considerable gains. Factories that had previously been a lower priority for labor are now receiving hundreds of new personnel. Although training is near-universally lacking, the apprenticeship system has allowed a considerable number to become more experienced slowly.

Current Economic Issues:
Rail: Moderate Shortage
Coal: Minor Surplus
Steel: Meeting Demand
Energy: Minor Local surpluses and shortages
Food: Minor Surplus
Labor: Minor Surplus
 
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[X]Regional Interlinked Grids: The creation of a heavily interlinked grid would allow a good quantity of redundant capacity and would enable the transfer of a considerable amount of power through the nation, but such an effort though, would be considerably more expensive. (Changes action to (0/300) per region, with the Far East, Siberia, Ural, Caucuses/Black Sea, and the Western Region each necessitating a separate project)

If we're gonna do it, do it right. Shoddy infrastructure will just have to be torn out and replaced as demand grows, let's future-proof it.
 
Current Economic Issues:
Rail: Moderate Shortage
Coal: Minor Surplus
Steel: Meeting Demand
Energy: Minor Local surpluses and shortages
Food: Minor Surplus
Labor: Minor Surplus

Wooo, steel's not in deficit! For now.
Mind, it's liable to go into deficit when we go for more rails, or more capgoods which are made of steel, so we still need Magnitogorsk S4 at some point.
It's just became little less urgent, but we should go for it next summer for sure; maybe winter too, but winter in Ural is not building season...
 
[X]Regional Interlinked Grids: The creation of a heavily interlinked grid would allow a good quantity of redundant capacity and would enable the transfer of a considerable amount of power through the nation, but such an effort though, would be considerably more expensive. (Changes action to (0/300) per region, with the Far East, Siberia, Ural, Caucuses/Black Sea, and the Western Region each necessitating a separate project)
 
[X]Regional Interlinked Grids: The creation of a heavily interlinked grid would allow a good quantity of redundant capacity and would enable the transfer of a considerable amount of power through the nation, but such an effort though, would be considerably more expensive. (Changes action to (0/300) per region, with the Far East, Siberia, Ural, Caucuses/Black Sea, and the Western Region each necessitating a separate project)
 
[X]Regional Grids: The construction of purely regional power systems with low transfer capacity will allow for considerable cost savings in construction. While such grids would be far less redundant, they will be considerably faster to set up. (Changes action to (0/250) per region, with the Far East, Siberia, Ural, Caucuses/Black Sea, and the Western Region each necessitating a separate project)

I don't think we have extra 250 dice points for nice to have things.
 
Our rail issues are happening again... And we are still behind in mfpg...

Glad we picked up a scientific industrial council to do things in a somewhat organized way...

I bet the regional interlocked grids cost more resources for die as well

@Blackstar Do the regional interlocked grids cost more resources for each die as well?

(20 Resources per Turn)
20 Resources per turn, but straining our rail capacity some more...
...Probably worth it. It's another die's worth of effort when we're more constrained by Resources than dice.
 
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[X]Regional Interlinked Grids: The creation of a heavily interlinked grid would allow a good quantity of redundant capacity and would enable the transfer of a considerable amount of power through the nation, but such an effort though, would be considerably more expensive. (Changes action to (0/300) per region, with the Far East, Siberia, Ural, Caucuses/Black Sea, and the Western Region each necessitating a separate project)
 
[X]Regional Interlinked Grids: The creation of a heavily interlinked grid would allow a good quantity of redundant capacity and would enable the transfer of a considerable amount of power through the nation, but such an effort though, would be considerably more expensive. (Changes action to (0/300) per region, with the Far East, Siberia, Ural, Caucuses/Black Sea, and the Western Region each necessitating a separate project)
 
[X]Regional Grids: The construction of purely regional power systems with low transfer capacity will allow for considerable cost savings in construction. While such grids would be far less redundant, they will be considerably faster to set up. (Changes action to (0/250) per region, with the Far East, Siberia, Ural, Caucuses/Black Sea, and the Western Region each necessitating a separate project)

I don't think we have extra 250 dice points for nice to have things.

The upgrade we'd have to go back and do at some point in the future would almost undoubtedly cost WAY more than 50 points per region though, it's spending a bit more now to save a lot more later.
 
The upgrade we'd have to go back and do at some point in the future would almost undoubtedly cost WAY more than 50 points per region though, it's spending a bit more now to save a lot more later.

Yes i do agree, but i'm not optimistic enough to think we will be around when the time to upgrade the power grid comes.
 
[X]Regional Interlinked Grids: The creation of a heavily interlinked grid would allow a good quantity of redundant capacity and would enable the transfer of a considerable amount of power through the nation, but such an effort though, would be considerably more expensive. (Changes action to (0/300) per region, with the Far East, Siberia, Ural, Caucuses/Black Sea, and the Western Region each necessitating a separate project)
 
[X]Regional Interlinked Grids: The creation of a heavily interlinked grid would allow a good quantity of redundant capacity and would enable the transfer of a considerable amount of power through the nation, but such an effort though, would be considerably more expensive. (Changes action to (0/300) per region, with the Far East, Siberia, Ural, Caucuses/Black Sea, and the Western Region each necessitating a separate project)
 
Turn 8 (1932 1st Half): Army of Labor
Due to near unanimity, the vote is called for Regional Interlinked Grids

Turn 8 (1932 1st Half): Army of Labor
Resources per turn 320+ULAG with 0 in storage.
Party Support 55
Kiev, 1932


With the start of a year and a new set of problems, the amount of effort needed to work on the economic plan can only increase. So far, after three meetings in the morning on the specific policies needed to maintain resource commitments all you can do is make some tea and relax while you can. You are just exhausted having to rush to meeting after meating day after day and appease a mess of functionaries always angling for positions. But, while there has been some resistance to the plan's persistent efforts, so far, most of the worst offenders have simply disappeared or been removed with a few errant words on your part. At this point, near-total control is yours with those resisting the great effort replaced by far more capable scientists.

Unfortunately, said expansion in control has only lead to a greater amount of ever more important decisions that are up to you. You have centralized power and now need to manage every aspect of the plan. But, the work does not end with constant meetings as scientist after scientist wants to make a new pitch for innovative industrial projects to improve production. But, at least the one area going well so far have been the NKPS commands, as they have yet to cause significant problems, and most importantly, need far less bureaucratic effort.

Current Status of ULAG:
Population: 270,000 (I'll round to the nearest 100k)
Attitude: Stable
Food State: Hearty Meals, -22.5 Resources Per Turn
Guard State: Intensive Monitoring, -7.5 Resources Per Turn
Resource Income: Construction focused, 45 Resources Per Turn

Free dice to allocate: 4 Dice.
Infrastructure 6 Dice

[]Refurbishment of the Trans-Siberian Main Line:
There are numerous issues with the Trans-Siberian rail line due to the lack of fueling infrastructure for the older locomotives and relative lack of rail terminuses. These issues can be fixed through a steady improvement in stations and the proliferation of more of them through the line. Renovations can also be combined with laying down a new line alongside the mainline rather than a full replacement, saving a considerable effort. With the nation's industrial development and faster trains, such a project is considered a critical-level priority. (15 Resources per dice (0/300))

[]Buildup of Rail Stock (Diesel, Far Eastern Sector): Diesel is a radical solution to the current lack of rail stock and lack of infrastructure to fuel trains along the long-range routes trans-Siberian. Using newly obtained technology from MAN, an all Diesel locomotive's production can be an entirely domestic affair. The first batches will require the conversion of multiple locomotive plants, but mass production is possible. While the production is possible, diesel needs to be rolled out per block on the lines, as it requires a new set of infrastructure; cheaper infrastructure, but still required infrastructure. (15 Resources per dice (0/250))

[]Regional Interlinked Grids: The construction of a full regional scale grid is necessary to ensure that every city and town can be connected to the central network of electrical capacity. While such an effort would be a massive arduous undertaking, progress will allow a large leap forward in the workers' comfort and quality of life. Such efforts would also enable the expansion of new types of industry exploiting the production of electric power. (Select a region from: Far East, Siberia, Ural, Caucuses/Black Sea, and the Western Region) (15 Resources per dice (0/300))

[]Stalingrad Hydroelectric Station: The construction of a massive hydroelectric system at one of the major revolutionary cities would present an enormous improvement in the amount of available power to the Union. While such a system would only power the local area, its power production would be sufficient to construct large scale alumina and chemical production. Simultaneously, such an effort would only be expensive in the sense of labor rather than in hard goods allowing the project to be completed for relatively little hard currency. (10 Resources per dice (147/600))

[]Bitumen Road Programs(Stage 1): The construction of new updated systems of roads to better traverse multiple regions of the Union would be a massive military asset, as it would allow for rapid transit of equipment and armor to where it is needed. While such a program would be expensive due to the limited but steady production of bitumen, it should be possible to ensure that the roads are fully paved. The first stage of such a project will start with the cities and urban areas, ensuring they have all paved roads. (15 Resources per dice (0/200))

[]Angara River Systems: An expensive and labor-intensive proposal for utilizing the deep Siberian river for additional power generation and motive capacity. While the local region is under-developed, the construction of multiple new hydroelectric systems will allow significant improvements in the transportation of goods and improve the power available in the Union's deep Siberian regions. Such efforts, however, will be hard due to the inhospitable terrain and lacking infrastructure in the region. (15 Resources per dice (0/400))

Heavy Industry 6 Dice

[]Magnitogorsk Planned City(Stage 4):
The initial stages of the Magnitogorsk steel complex have been completed, with the central core of the city and its refineries constructed. As a new modern industrial city, the city has been a complete success featuring electrified homes and considerable worker comforts. Overall, the steel refinery is now producing a large portion of the Union's steel, and yet more can be made with steady expansions to the facility. A large step of this stage of the buildup will focus on new, more exotic steel blends with rarer resources. While the current steel production is not competitive with that produced outside the Union, with minor improvements to alloying mixes and consistency, quality can be improved far in excess of most available steel. (20 Resources per dice (10 Party Influence upon completion, 91/800))

[]Zlatoust Planned City(Stage 4): While the initial stages of the Zlatoust industrial city have been fully completed, there is still a considerable amount of progress that can be done. For this step of the plan, an additional mass of infrastructure needs to be constructed, but nothing needs to be rebuilt due to good planning. With these large industrial expansions, a considerably greater amount of new alloys can be transferred to multiple industries. The most notable of these will be the production and processing of Tungsten, as the metal is critical for a large quantity of industrial machinery, and more is always in need. (15 Resources per dice (10 Party Influence upon completion, 76/700))

[]Donbas Coal Basin Mine Expansion(Stage 2): The mine's mechanization is a long-term priority for improving productivity and improving the workers' working conditions. This will not change magically paper over all of the problems with coal mining, but using heavier equipment, assuming a trained workforce, will allow considerable improvements in yield and yield per casualty. (20 Resources per dice 0/300)

[]Gorky Machine-building Plant(Stage 1): A new massive machine producing factory that should allow for further ramping up of heavy industrial and machinery production. Current infrastructural strain and lack of base resources currently would make such a project far too costly, but given time; the Union could create a massive new industrial city. This plant would form the core for producing additional industrial equipment in large reaction vessels and bootstrap the chemical industry. Before such a project can be built, however, the infrastructural foundation must be laid down to ensure a steady state of growth and ease of access to resources. (5 Party Influence upon completion, 35 Resources per dice (0/200))

[]Dneprovsky Metallurgical Plant: The production of aluminum from alumina represents an incredibly energy-intense and challenging process that all developed nations are currently undertaking. Where would the Union be if such plans are not undertaken for the domestic production of this new material? The region has the power, and it is time for it to be utilized to produce new materials with new exciting properties. This would be a good location for the plant, and reasonably effective, though aluminum is not at all in dire need currently. (5 Party Influence upon completion, 35 Resources per dice (0/200))

[]Power Production Campaigns(Stage 1): The need for electric power is critical for the success of multiple industrial enterprises and the constant construction of new housing in new cities. A mass of coal-powered power stations can be built through a concerted effort, allowing the people to experience a steady supply of electricity and power for their every need. While there would be some cost in terms of pollution, this effort will be a critical step toward industrial development. (20 Resources per dice (0/200))

[]Norilsk Combine: The processing of Nickel and Palladium fulfills a critical domestic need in the case of war with the Capitalists. Large sections of our industrial production require these metals, from catalyzed processes to alloying, necessitating their mining in large quantities. However, the issue is that the deposit is fairly far north, necessitating large quantities of cold weather equipment to work it effectively. (5 Party Influence upon completion, 20 Resources per dice (0/200))

[]Novokuznetsk Iron and Steel Plant: A dedicated large scale factory for the production of additional rails and rail-road construction supplies would be a significant asset towards expanding the rail network to allow for easier transport of goods across the Union. While such an effort would consume a good amount of steel production, the additional rails will greatly help transportation through the nation. In addition, the construction of additional lines will reduce congestion in the network, allowing for far faster general running speeds. (20 Resources per dice (0/200))

Light and Chemical Industry 5 Dice

[]Baku Oil Extraction(Stage 3):
The time for the near-total utilization of the oil fields is now. Yet a few more deposits are not being actively extracted, allowing for the Union to ramp up production further. This will start hitting the field's limit, but a further campaign can be attempted to increase oil production. (5 Party Influence upon completion, 10 Resources per dice (10/300))

[]Baku Oil Refineries(Stage 3): With the plans to nearly totally utilize the oil deposits in Baku, there also needs to be a plan to refine the massive quantity of oil products. However, these industrial facilities would consist of a major cost to production with little return on spending. These would further improve the number of oil products available to the Union for larger military projects and secure the position of the Union as the source of Eastern European oil. (5 Party Influence upon completion, 15 Resources per dice (0/300))

[]Bakelite Production: The new plastic-like material has a considerable impact in the Capitalist world as a light dependable resin capable of being used in many electric devices. While its properties are not exceptional in any one aspect, its production would allow for a steady stream of further applications for it as the nation electrifies. Providing a cheap and dependable source of domestic insulation production. (25 Resources per dice (0/100))

[]Nitrogen Fixing Plants: The production of a considerable amount of ammonia is critical for both the production of explosives and fertilizer production. Here, the bulk of the plants would use the power from the considerable hydroelectric assets located on the Neva river to start creating massive amounts of ammonia to achieve near-total fertilizer independence. However, such an effort would utilize a truly massive quantity of electric power and would mean that Leningrad would also need coal power plants to sustain electricity increases. (25 Resources per dice (0/100))

[]Pharmaceutical Plants: The production of multiple common pharmaceutical agents can significantly improve the union's healthcare and secure exports. By utilizing German acquisitions, a significant amount of currency can be made on exports to other nations, allowing a steady stream of hard currency to be accumulated to obtain more industrially critical resources. (40 Resources per dice (0/80))

[]Coal Liquefaction Experiments: With the new large amount of coal available to the union, it may be worthwhile to test various possibilities of coal liquefaction into multiple types of chemical and fuel products. While these will likely not have many useful results, this is an interesting scientific endeavor to pursue. (15 Resources per dice (76/100))

[]Radio Plants: Through the use of licensed American technology, a new series of radios can be built so that the workers of the Union know the latest news and happenings. These radios are also limited to proper frequencies to ensure that foreign propaganda can easily penetrate the Union, allowing us to broadcast the workers' truth. Such an effort, due to the work's precision and the need for new technology, would be quite expensive to start. (5 Party Influence upon completion, 40 Resources per dice (0/80))

[]Electric Heating Plants: Through the use of new tungsten filaments, many new commercial items can be made. These new items will allow the multitude of workers connected to the electric grid to heat their homes and food and utilize the newly available power sources more efficiently. While such an effort will increase electric consumption, it should steadily reduce reliance on coal inside of cities, allowing for a degree of cleaner air. (25 Resources per dice (0/150))

Agriculture 5 Dice

[]Voluntary Cooperative Construction(Stage 3):
The initial efforts in constructing additional farms have been a significant success of the party, with masses of peasants joining up to be volunteers in these efforts. While there is still secondary land to settle with people in good agricultural regions, it would be prudent to continue the program. The small food surplus currently in the Union can be further expanded into a larger one through far more efficient rural production. (5 Party Influence upon completion) (Think Kibbutz with more propaganda) (15 Resources per dice (0/200))

[]New Socialist Towns(Stage 3): While there has been some minimal resistance to the reorganization of the workers into the new town structures, so far, they have been producing well with expected steady increases in grain yields set to occur over time. The slow mechanization of the countryside is also steadily freeing up more and more labor to the cities, as more land can be brought into cultivation. These transitions are occurring slower due to the easy, and cheap candidates for conversions already converted over to the new model, needing additional resources. (5 Party Influence upon completion) (Think Moshav with more propaganda) (10 Resources per dice (38/150))

[]Modernization of Animal Farming: By creating large factory-farming complexes for the production of meat and milk products, the efficiency of grain to meat production can be significantly improved. While a minor logistical strain would be incurred with all of the transport, large-scale meat production will occur far more efficiently. This should also allow the lower level peasants to grow fewer animals as grain could be more efficiently traded for state-provided milk than local food production. (10 Resources per dice (0/150))

[]Start of Seed Irradiation: Through the construction of additional seed vaults and the processing of a multitude of plants through mutating radiation, it may be possible to mutate more optimal seeds. For such a program, only a small amount of radium and seeds are needed; however, the expertise to oversee such an effort is quite large and would be pulled from other applications. While this would represent a good way of further increasing yields, but it will take a considerable amount of time for any form of payoff. (15 Resources per dice (16/50))


Services 5 Dice

[]Creation of the State Hospital System(Stage 2):
The construction of the rural clinic network poses a critical need for the Union, as healthcare access will ensure the Union's population's steady growth. The next focus of this effort will be on the rural villages, ensuring that at least a trained nurse can be in every small town to allow for prompt medical care, or at the minimum, stabilization for transport to a larger urban hospital. (10 Resources per dice (82/200))

[]Creation of new Medical Universities: The current shortage of trained doctors has caused a considerable problem in expanding healthcare to many small communities over the Union. Thus, it is a high priority to expand medical education to as many as possible to ensure the steady improvement of doctors' quantity and quality. These universities will pull trained doctors from positions of treating patients, but such a move is necessary to train the next generation of doctors. (10 Resources per dice (0/150))

[]Creation of new Polytechnic Universities(Stage 2): The first effort in constructing polytechnic universities has been a significant success with a large degree of progress made on creating new institutions. Due to the speed of construction, however, there is a considerable shortage of educated professors that will be solved in time. But, they can be pulled from other projects with younger graduates re-assigned to free up the Union's educational potential. (10 Resources per dice (79/150))

[]Expansion of the Schooling Programs(Stage 2): The expansion of the common schools poses a critical effort for the Union. With the education of the population, a considerable amount of progress can be made on educating the next generation of Soviet People. While there is a current lack of trained personnel to teach the students, a good number of the classes can be taught with less experienced hands for now. Given time and the effort of the Universities, it will, in time, be possible to hire full schools of fully educated teachers. So far, though, there are still hundreds of thousands more students that need an education. Thus, the schooling effort must be continued as one of the most important investments that can be made. (5 Resources per dice (152/250))

[]Start of Mass technical literacy programs: While it would be challenging to reach all of the workers of the Union and teach them what is needed, such an effort is critical to ensure that they know how to handle new innovative appliances and technology. The first wave of these programs will primarily affect factory workers by teaching them the bulk of their machinery's base operational mechanisms and how to handle it more efficiently. (10 Resources per dice (63/200))

Bureaucracy 2 Dice

[]Requisition more resources:
The need for resources to fulfill the plan is immense, and requesting the 30% share of the GNP is needed to ensure the plan's success. While this is not a popular measure, a considerable amount more funding will be available to fulfill the plan's targets. (-25 Party Support if completed, DC 40)

[]Implement Educational Minimums for Workers: It would be a poor decision to continue to hire personnel that is utterly unqualified for their jobs in the VSNKh. This would be a new requirement for minimal standards in the department, with degrees now being required for new middle management hires. While improvements would not be seen in the near term, such efforts should ensure steady progress in the department in the long term. (-10 Party Support if completed, DC 50, new options in the future)

[]Rewrite Partmaximum: Through a vote on the Sovnarkom, a new act is being passed in secret to repeal the partmaximum. However, such an effort can hurt the party and greatly increase the party's rigidity to new promotions. What could be done is to side-line the effort to combine the bonuses and secondary effects into a steady, consistent salary derived from the workers' maximum salary to discourage additional graft from being used. While such a rework may cause some minor political squabbling in the party, it would be a significant step fighting against corruption in the plan. (-15 Party Support if completed, DC 60)
Blackstar threw 1 100-faced dice. Reason: Survival Total: 94
94 94
 
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Latest spreadsheet for optimal efficient dice planning.
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VSNKh Planner


We have only 3 turns remaining in the current Five Year Plan. We are WELL AHEAD on food. We are slightly ahead on capital goods. We are on track for consumer goods. We are BEHIND on Metal/Fuel/Power. Current issues: Moderate rail shortage. Metal/Fuel/Power still needs work. Future issues: Coal supply may need more work in future, capital goods and consumer goods still need some more progress.
 
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Please consider reserving party support for when we miss the FYP target(s). Corruption and such are good to remove only if we remain in power.
 
I think we need to save the partmaximum (limiting the incomes of Party bureaucrats to that of a skilled industrial worker) this turn if only because it sounds rather time-sensitive, if we don't step in now the motion will go through and then it's gone forever. Historically abolishing the partmaximum was something of a turning point in entrenching a new Party aristocracy, I think it's worth stepping in on. We need to pick up one of the Agriculture +PI options and limit it to just that -15 spend though.
 
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