I wouldn't mind to pass up Petrify if you help me to campaign for the vastly superior option.

Using the Reaper Scythe, Amrelaths bones, runecrafting and maybe some help from Yss to upgrade Dark Sister. AMF proofing and the ability to Trap the Soul everything she kills.
I already want that :V

In fact, I suggested precisely that as soon as we got runecrafting.

Truth is, I want some cool, novel spells. Not necessarily a powerhouses, but ones that do something we currently can't manage easily.

What do people think of Binding or Power Word Stun?
 
No love for Chain Dispel Magic? None at all?
We're picking fights with enemies who can field multiple spellcasters now. And it goes up to +25, which works great with CL boosters!
 
I already want that :V

In fact, I suggested precisely that as soon as we got runecrafting.

Truth is, I want some cool, novel spells. Not necessarily a powerhouses, but ones that do something we currently can't manage easily.

What do people think of Binding or Power Word Stun?
Ah, I thought it was Artemis who brought up the soul reaping.

Onward then to a brighter tomorrow! Lit by the tormented souls of our enemies!
 
I already want that :V

In fact, I suggested precisely that as soon as we got runecrafting.

Truth is, I want some cool, novel spells. Not necessarily a powerhouses, but ones that do something we currently can't manage easily.

What do people think of Binding or Power Word Stun?
Binding is a shit spell for a Sorcerer, dude. That is a Wizard spell, and one they only prepare on special occasions.
 
I still think Greater Angelic Aspect would be a great spell for Viserys. It covers so much for a single buff spell.
 
@Azel
Sure about using Dark Sister for that effect?

I hate it if Viserys has to use a sharp metal stick rather than magic or claw.

Why not upgrade Oathkeeper, it already has a theme of taking something from its kills?
 
I still think Greater Angelic Aspect would be a great spell for Viserys. It covers so much for a single buff spell.
I'm supporting it for Cold Immunity alone.
@Azel
Sure about using Dark Sister for that effect?

I hate it if Viserys has to use a sharp metal stick rather than magic or claw.

Why not upgrade Oathkeeper, it already has a theme of taking something from its kills?
Yes. Poor Dark Sister never gets any love, so a nice upgrade to make her more likely to be used is just what she needs.

It also neatly fits with Viserys theme of taking absolutely everything from his enemies.
 
I'd much rather pick up, or have someone cast, Energy Immunity, as its Cleric 6/Sorc 7 and lasts 24h, as opposed to min/level.
It's not just immunity to Cold, though. It's also immunity to Acid and Petrification, Resistance 10 to Electricity, +4 Deflection and Resistance bonus to everyone within 20 feet, Magic Circle Against Evil, mobile Lesser Globe of Invulnerability, flight with Good maneuverability, Truespeech (which is basically Tongues), and you take on the appearance of an Angel. That's a lot for a single spell.

And imagine when we start showing up as the Angel Dragon, to spread the word of the Dragon King, while preaching the evils of the Seven?
 
It's not just immunity to Cold, though. It's also immunity to Acid and Petrification, Resistance 10 to Electricity, +4 Deflection and Resistance bonus to everyone within 20 feet, Magic Circle Against Evil, mobile Lesser Globe of Invulnerability, flight with Good maneuverability, Truespeech (which is basically Tongues), and you take on the appearance of an Angel. That's a lot for a single spell.

And imagine when we start showing up as the Angel Dragon, to spread the word of the Dragon King, while preaching the evils of the Seven?
... I'm grudgingly sold for Immunity to Cold.
 
Winning vote

[] Plan Proxy War
-[] "I am afraid that war is upon us all, regardless of our wishes. The Illithid will not give us any choice on the matter and neither will others."
-[] Info-Dumping
--[] Tell him about what you know about the Illithid, their methods, capabilities and goals. Don't sugar-coat it. He doesn't look too faint to handle the truth and if he feels overwhelmed by it, all the better for your position and good to know that he might be not suited to fight this war.
--[] Do not mention what you know about their fortresses to not needlessly risk information security on that one. Instead, just imply that you know they have underwater fortresses but that you don't know any locations. It's not as if he had any chance to strike at them anyway.
--[] Tell him what you know about the Drowned God - Illithid connection, including a recounting of the whole Damphair mess.
--[] Explain your truce with the Illithid to him and that you are thus somewhat limited in your movements, even though you would love to offer more direct aid. Also stress that you are adhering to it mostly due to needing time to prepare for the war. If it were re-ignited right now, the death toll in your realm would be staggering.
--[] Explicitly warn him about the effects of Bilestone and that it's being spread among his subjects. Also, that throne? Rots your brain. Doubly so if you wore that Driftwood Crown.
--[] Ask him to share everything he deems important about the situation so that we can better formulate plans and render aid. That includes the political situation and in that regard, we can act more directly.
-[] Offer Aid
--[] Give him 5 PfEs and Healing Belts, for himself and those he deems the most in need of mental protection. Also the option to commission more from you.
--[] Offer him to hire mercenaries from you. You can put together a force according to his particular needs.
--[] Offer to arrange a meeting with the Tritons so that he can strike more bargains with them.
--[] Offer him to talk with Breath Taker in case he is willing to look into divine aid. The Merling King would not give aid without a cost, but said cost can be paid in the blood of the squidheads. (No need to beat around the bush here. He knows what we are all about, doesn't look terribly squeamish and is backed in a corner.)
--[] Offer him to buy weaponry from you. Potions of Cerulean Sign, alchemical substances, steel weapons, potentially with +1 effects, the abberation detection pearls from Relath (though don't mention the source, just what they are and that you can provide them).
--[X] You are currently looking into making magic more widely available through minor rituals and will share some of those once they are ready.
--[] Offer to sell him magic items. All of this stuff is preferably not made by your own crafters, but bought in Amun Kelisk and the Opaline Vault in bulk, or in the case of +1 weapons and armor made by Everflame Ironworks. Everything that needs to be crafted by ourselves gets a 25% markup over crafting cost, everything bought is sold to him at the price we bought it for.
--[] Offer him a war-time loan of up to 2,000,000 IM, at a fixed interest of 0.25% monthly (roughly 3% yearly), to be repaid after the Illithid are permanently repelled.
--[] Also give him a bag of attuned sand or a Greater Three Eyed Raven to keep in touch.
 
Part MMCDXXV: Keeper of a Hollow Court
Keeper of a Hollow Court

Twenty-First Day of the Sixth Month 293 AC

In response you can only sigh: "I am afraid that war is upon us all, regardless of our wishes. The Illithid will not give us any choice on the matter, and neither will others."

"Illithid?" the Reader sounds out the word carefully with the air of a man accustomed to study, though perhaps none quite as esoteric as the one you are presenting.

As good a place as any to start you suppose... Over the next hour you explain as much as you are able through simile, metaphor, and the occasion figment about what the Deep Ones are, their purpose, and their origin, taking great care not to conflate the Far Realm with evil, but instead presenting a world where the laws of existence are much different, presenting a significant advantage to those beings willing and able to cross the threshold into yours. "They are like brigands falling on an undefended village, except we are not only the defenders, but the larder they aim to raid also," you finish.

"If only I could drink..." seeing your confusion he explains, "I survived a poisoning a few months ago but at the cost of greatly weakening my gut, or at least so the maester said. Any drink stronger than thrice-watered wine makes me sick now. Perhaps it's fate's way of saying I need a clear head."

"You know, my lord, I do not much believe in fate," you reply. "If you would trust me so far, I would use a spell to restore you..."

"Trust you." The regent gives a tired smile. "I'm standing here talking of raising banners in your name, am I not?"

"True. However, I have found that some people have odd notions about magic."

"Then they are fools," he shrugs. "It's the man who should be trusted or distrusted, not the tools he holds."

"Magic can be more than a tool," your mother cautions, likely thinking of Deep One taint, like that which Tyene and Xor are seeking out in the markets even now.

"Well of course it can be," comes the quick reply. "A hammer can build a ship, crack open a skull on the battlefield, or crush fingers to get..." he trails off with the slightly sheepish air of a man who enjoys arguing abstract concepts, realizing his enthusiasm may have offended.

Your mother looks at you in askance, the question obvious. Should she reveal herself? You nod slightly and motion towards her. It is her decision, and it would make the negotiations run more smoothly for her to be able to speak from the full authority of her heritage.

"I've faced worse than hearing about torture, Lord Harlaw," she replies, allowing her glamour to fade.

The regent of Pyke pales as though he had seen a ghost, and perhaps he had. A man of his temperament would have likely as not traveled to the Red Keep at some point in his life. To his credit, however, he recovers quickly: "Welcome to Pyke, Your Grace. I am glad to see a senseless mischance undone."

"I am glad to be here, to aid all I can," she replies simply.

"A sentiment I share in full," you interject, matching deed to word by wishing away the regent's ailment with a softly spoken word. "I fear, however, that we will all need far more than wine before all this is over." So you recount all you know of the ironborn you fought in the Stepstones, of Damphair's final battle, and his ultimate fate. You do not shy away from your deeds, but strive above all for context and clarity, for the whispers of the Deep Ones are strongest in the dark where ignorance reigns.

"I had imagined as much..." he sighs. "I won't claim Aeron was ever wholly a good man, but neither was he a monster who would torture his own flesh and blood." Regret passes over his face like a dark cloud. "I was not part of the conspiracy to smuggle Theon away, but neither was I quick to see him followed. I thought better the sea than Baratheon's wrath, that it would be easier for me to protect Asha..."

"You acted as best you could with what you knew in that moment, my lord," your mother interjects firmly. "You are no seer to glimpse the future."

"Cold comfort that, but better than none." For a long moment there is silence save for the clinking of cups and the splash of wine. "You have confirmed much of what I feared of these things and shared that which I knew not of the workings of their minds, but above all else I would know how may these nightmares be fought, cast off from our shores and back into whatever gaping abyss birthed them?"

Distasteful though it may be to explain that you struck a deal with things that see men as nothing more than cattle, you manage it well enough, and to your relief it is clear Rodrik Harlaw understands that peace can be a time to prepare for war and patience may yet win more battles than brashness.

"So you cannot aid us with ships or banners sworn to you, but surely there must be other sorcerers you trust to give counsel, perhaps even to fight?" Though his tone is calm and level, it is clear he is begging for some way to see those under his charge safe from the horrors below.

"That I can do thrice over—once with talismans of power to ward the mind and heal the body, twice by sending word to allies from the waves, for not all who dwell beneath the waves are enemies of man, and thrice with gold, a loan if you would have it."

It takes hours to explain the tritons, their ways and skills as well as the place they spring from. In this your mother proves quite adept, always finding the right word to get across the scope of the conflict or the foreign ways of the Seafolk. Through it all the Reader listens, only speaking to ask for clarification. However, when the time comes to speak of coin, he proves almost uncomfortably perceptive. "You want mines and anchorages for your gold? It is no great feat to guess, the islands have precious little else of value unless you count the people themselves."

Seeing no reason to offer a transparent denial you answer simply: "Yes, I suspect there will be no dearth of traitors' wealth to be offered up."

"Alas, yes..." he takes a deep breath, as a man ready to dive to unknown depths than says. "I will take half of what you offer, one million dragons, and in exchange you can count the Iron Isles yours, or at least so far as my own influence stretches."A sure a fealty as if he had fallen on one knee.

"Tell us of your foes, my lord. Perhaps a fresh perspective could be of some help," your mother interjects.

The picture he paints is both better and worse than you had anticipated. The entirety of Old Wyk seethes in near rebellion under the auspices of outlawed Drowned Men. However, Boremund Harlaw is only feigning discontent to draw his cousin's foes into the light, and Sigfry Stonetree is a man easily bought off with all the gold you will be loaning out. However, it is on Great Wyk that the true battle for the loyalty of the Iron Isles must be fought. For one the head of House Sparr, called simply 'the Sparr' in the ironborn fashion, is a dying old man who can hardly remember his name, and his heir a man hungry for glory. The Reader tells you that if the old lord could be restored he would likely side with him for he held to the New Way in his long-vanished youth.

"It is no simple thing to cheat the reaper of his due when a man has lived his full span of years, but there is a way," you admit, then before he can answer a thought comes to you. "How faithful a man was he?"

"From what I've been able to tell, not at all." The regent looks at you in askance.

"So if he were restored before a Heart Tree...?" you trail off, not wanting to reveal more of your closeness to the Old Gods than can be guessed by the new Heart Trees dotting your lands.

"He'd give all honor to he trees, I imagine," Rodrik Harlaw replies. "He was a trader after all, and a good one, so he would not much like the notion of being in debt."

"Good," you muse, motioning for him to continue.

Thus you learn also of Gorold Goodbrother whose many offspring make some jest that he is trying to match Walder Frey, though the man's ambition is certainly no laughing matter. The Reader suspects him of some sort of bargain with the Lannisters with words carried by magic across the Sunset Sea. Truth be told you are glad to hear of mere mortal foes. Better by far to deal with Tywin than the Deep Ones...

"Lastly there's the Farwynds," the Reader concludes. "They seem more concerned with quarreling among each other than aught else, though some of their sons at least have gone reaving so I would not call them loyal by half."

What do you decide?

[] Write in

OOC: You can of course just say goodbye at this point. After all, you have pledged the regent will be quite content.
 
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So we need mercenaries, mass-produced Cerulean Sigil rituals, and a way to communicate with him.
I'd like to produce a shitton of Leshies and send them with him. Not spellcasters, but things that can breach DR and are resistant to mental effects (because plants). A few spellcasters with Remove Curse and Dispel Magic may help, but shouldn't be central. And whatever we produce needs to be good on the water, have good senses, and not die to a stiff breeze.
 
I really like our new habit of finding capable, intelligent, and decent people in shitty positions and showering them with absurd amounts of recourses. It feels nice to the Big Good in such a grim setting.
 
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As for a plan ... reviver the dying guy and have him publicly credit it to the Old Gods, murder a bunch of the Drowned Men in a spectacular fashion (maybe credit it to the same entity that destroyed the AG?), and assasinate the Lannister pawn. Do the most good in a limited time period.
 
For one head of House Sparr called simply 'the Sparr' in the Ironborn fashion is a dying old man who can hardly remember his name, and his heir a man hungry for glory. The Reader tells you that if the old lord could be restored he would likely side with him for he held to the New Way in his long-vanished youth.
Definitely need to pay him a visit and fix him up.

As for his heir, discreetly fill his head with dreams of reaving under the banner of a lord who doesn't shy away from paying the iron price. One whose ships a terrorising an entire continent. One who is rumoured to have raided hell itself and brought back a fell ship made of iron to prove his might.

I'm sure he will find the glory he craves in our fleet.
Thus you learn also of Gorold Goodbrother whose many offspring make some jest that he is trying to match Walder Frey, though the man's ambition is certainly no laughing matter. The Reader suspects him of some sort of bargain with the Lannisters with words carried by magic across the Sunset Sea. Truth be told you are glad to hear of mere mortal foes. Better by far to deal with Tywin than the Deep Ones...
Generally a non-issue right now, but something to keep in mind when it's time for the invasion.


As for the Drowned Men, do a Intrigue option next turn. See who can be flipped, then let them renounce the faith and start murdering the squid-thralls.
 
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