Trailing the Savage Beasts Part Six
Twentieth Day of the Eleventh Month 289 AC
Finding out the identity of the person who acquired both the beasts and apparently the girl was surprisingly easy, a welcome first in this investigation. Six-Finger Nar so named for the extra digit that he reportedly boasts makes him the finest trapper in the swamp. He is a well known supplier of many swamp animals and plants with contacts ranging further afield to obtain more exotic specimens.
***
The swamps feel a thousand miles removed from the cosmopolitanism and constant constant bustle of the Bastard Daughter of Valyria. Here the marsh folk eek out a living in some ways poorer than the least fortunate inhabitant of Drowned Town. Some of the people in the hamlet the Serpent Boat left you at do not seem to even recognize coin. Moreover life seems slow here and set in ageless patterns with a person's life defined by his or her heritage, rarely managing to overcome it. The common descriptive nicknames of the Braavos are mostly absent in these small isolated communities. Even their gods are strange. Many Braavosi tell tales, stories of strange bloody rites and gruesome feasting on the flesh of unwary travelers being quite common. For all that you have not felt like you are being measured up for the pot just gawked at like some sort of mythical beast.
The journey on foot to Nar's shack is wet exhausting and all around miserable. Ser Richard comments that Yohn's tasks are a great deal more straight-forward and far less uncomfortable than the insane missions you choose to take on. You reply with mock-haughtiness: "Of course they are, should a king lessen himself to common tasks?"
The knight banters back: "Your grace should be more careful feeding the royal blood to bugs though."
You graciously coincide the point made unassailable by the swarms of mosquitoes dogging your steps. It is nice to have someone to trust at your back like this. Mayhap you should be more formal and careful of your dignity as the Stormlander actually knows your identity but you can't bring yourself to damage the easy camaraderie that has sprung up between you.
***
When you finally get to Nar's house you find that there has been an attack of some sort. The place is broken into but not (you note an on an cursory examination robbed). The unfortunate trapper is covered in animal bites and has been disemboweled and allowed to die a slow torturous death. He is alive but just barely. You could save him but only with he Chalice which carries obvious risks.
What do you do:
[] Heal Nar
-[] Bind him for interrogation and then kill him when you have all the information he can give
-[] Enlist him for his tracking abilities to find "Bear Bait" who seems to be your thief
[] Give Nar a clean death
-[] Trust Ser Richard's skills and luck (mostly luck) to find the thief
-[] Return to the hamlet and enlist another tracker tomorrow
[] Write in
OOC: Your bad luck seems to have spent itself for now.