Should include burning the corpse in your vote when you're done with the guy. There's a reason cremation is great, necromancers hate it. It's in character because that's how Valyrians were sent off to the afterlife.
 
And then we botch the roll and this route is closed for ever.

Richard isn't likely to have a single rank in tracking. I woundn't bet on him finding a native on a swamp.

His character sheet is on the first page he has none. I would let him take the roll "untrained" because he does have some idea of how to follow big game. Mind it would take a very high dice result for him to succeed.

I'm surprised more people are not voting to wait and get a real tracker.
 
His character sheet is on the first page he has none. I would let him take the roll "untrained" because he does have some idea of how to follow big game. Mind it would take a very high dice result for him to succeed.

I'm surprised more people are not voting to wait and get a real tracker.

Well, as the option says to wait a day and come back with a tracker, does voting to have a go with the good Ser and then come back with a tracker if it doesn't work not make sense?
 
Well, as the option says to wait a day and come back with a tracker, does voting to have a go with the good Ser and then come back with a tracker if it doesn't work not make sense?

Not a day, until tomorrow, it is pretty late in the day. If Ser Richard rolls low enough I will have to consider the mechanics for being lost in the swamp.
 
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And that's why we want to ask info from the guy, he actually knows what he is doing.

Too bad he made enemies with someone we are interested in, so can't really let him live.
 
[X] Heal Nar
-[X] Bind him for interrogation and then kill him when you have all the information he can give

Ok but after this we are back to our usual whiteknighting. Too bad its not especially IC to make him a sacrifice to a divinity when we finish him off. Resource efficiency.
 
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[X] Give Nar a clean death
-[X] Trust Ser Richard's skills and luck (mostly luck) to find the thief

Let's be realistic. This isn't actually all that important a mission. Even if we find the psychotic druid girl, I'd be amazed if people killed her for what she'd done, and I'd likewise be amazed if we found any common ground with her to the point we could trust her within five miles of our little sister Dany.

Tracking her down, even should we succeed, is likely just going to lead to an awkward conversation where it's established that the people we hang out with are assholes who run horrific animal-abusing dogfighting rings.

I mean, if it was important to us personally in any way, I'd be willing to risk the loyalty of our most powerful retainer. It isn't, and pulling evil shit with Sir Richard around to witness isn't smart even if he's willing to tolerate it.
 
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[X] Give Nar a clean death
-[X] Trust Ser Richard's skills and luck (mostly luck) to find the thief

Let's be realistic. This isn't actually all that important a mission. Even if we find the psychotic druid girl, I'd be amazed if people killed her for what she'd done, and I'd likewise be amazed if we found any common ground with her to the point we could trust her within five miles of our little sister Dany.

Tracking her down, even should we succeed, is likely just going to lead to an awkward conversation where it's established that the people we hang out with are assholes who run horrific animal-abusing dogfighting rings.

I mean, if it was important to us personally in any way, I'd be willing to risk the loyalty of our most powerful retainer. It isn't, and pulling evil shit with Sir Richard around to witness isn't smart even if he's willing to tolerate it.
A single magic using ally is invaluble.

Vote Tally : A Sword Without a Hilt: A Song of Ice and Fire/D&D 3.5 Crossover | Page 94 | Sufficient Velocity
##### NetTally 1.5.8

[X] Heal Nar
-[X] Bind him for interrogation and then kill him when you have all the information he can give
No. of Votes: 9

[X] Give Nar a clean death
-[X] Trust Ser Richard's skills and luck (mostly luck) to find the thief
No. of Votes: 6

[X] Heal Nar
-[X] Enlist him for his tracking abilities to find "Bear Bait" who seems to be your thief
No. of Votes: 2

Total No. of Voters: 17
 
Part LXII: Trailing the Savage Beasts Part Seven
Trailing the Savage Beasts Part Seven

Twentieth Day of the Eleventh Month 289 AC

He is going to die anyway so he might as well be useful in the meantime. That line of reasoning is quite unpleasant in its implications but no less accurate for it.

You summon Velen. The Phoenix understands your actions at once. He speaks within the confines of your mind: "'T is a dark path you would walk boy to return life to the dyeing only to snuff it out at your convenience."

Almost do you relent under the fiery bird's disapproving gaze but you refuse to let your actions be so constrained. He is magic under your dominion and you are the Sorcerer. Should you give in to him now what else might you give in to later? Sensing your determination the phoenix reluctantly flies over Nar and restores some measure of his vitality before vanishing.

The trapper is still helpless from his many half-healed wounds but he can speak which is all you need from him. Ser Richard does not even blink at the command to threaten and if needed torture information from Nar. So much for protecting the weak, you think perversely disappointed. What a sham knighthood is.

As it happens threats from Ser Richard and yourself playing the more "sympathetic"part are enough to get the man to spill his story. Nar's tale is rather sordid though hardly unexpected.

He bought two of the dogs he later sold to the Bear Tap from a "real peculiar bunch o' idjits" deep in the swamp. One of the family's children, a young girl, followed him and tried to free the dogs. Whatever he tried he could not shake the girl and one night she almost freed the bear he was taking into town leaving Nar amazed at the girl's way with animals. Seeing the potential for more profit the trapper caught her, beat her and then threw her as a bonus animal handler for the Bear Tap.

Earlier today the girl showed up ridding the bear, accompanied by several attack dogs that followed her commands so well "it just weren't natural." However the fight had not been hopeless for him as he had his bow and some of the dogs got trapped in some trap lines. then the girl ordered him to come to her and Nar just did just that, his body seeming to move on its own, even through he knew it would be his death. You can read the terror of magic in his eyes. Perhaps this fear is the reason he is being so accommodating, having witnessed your own magic.

You then ask him where he would hole up if he were a witch with some dogs and a bear. He tries to bargain into showing you but you manage to trick the information out of him easily enough. He is hardly in a position conductive to bargaining.

Having gotten everything useful out of your captive you order ser Richard to execute him. The knight does so in one swift practiced motion.

Alignment shifts 10 points towards Evil now 55/50

Looking over Nar's headless corpse and the expression of pleading imprinted n his face you feel disquiet at your actions. Just like Fyro Nar died to keep your secrets safe, unlike Fyro the trapper did not willingly infringe on your secrets you made a choice to show them to him and then kill him for your own convenience. You might delude yourself that it was some sort of justice for the man's deeds but you cannot deny the fact that you associate with men like him on a usual basis.

What do you do?

[] Stay here for the night. It is getting late and you could use he chance to thoroughly search the shack for valuables. All those deals have to have made some money.

[] Go at once to the location Nar indicated


OOC: Ser Richard is Lawfully Neutral guys, he has no objection to torture if his liege commands it, unless it somehow infringes on the proper conduct towards the nobility. Also in this update there is an indication that an assumption the thread has been making for quite a while is wrong. Can you spot what that is?
 
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OOC: Ser Richard is Lawfully Neutral guys, he has no objection to torture if his liege commands it, unless it somehow infringes on the proper conduct towards the nobility. Also in this update there is an indication that an assumption the thread has been making for quite a while is wrong. Can you spot what that is?

Our mc want to be good ?

[X] Stay here for the night. It is getting late and you could use he chance to thoroughly search the shack for valuables. All those deals have to have made some money.

We lost 10 alignement point for killing a slaver. :V

Completely worth it.
 
[X] Stay here for the night. It is getting late and you could use he chance to thoroughly search the shack for valuables. All those deals have to have made some money.
 
[X] Stay here for the night. It is getting late and you could use he chance to thoroughly search the shack for valuables. All those deals have to have made some money.

Is the girl actually a druid? Because that effect sounds remarkably like a Command spell.
 
[X] Stay here for the night. It is getting late and you could use he chance to thoroughly search the shack for valuables. All those deals have to have made somemoney.
 
[X] Stay here for the night. It is getting late and you could use he chance to thoroughly search the shack for valuables. All those deals have to have made somemoney.
 
'So much for protecting the weak, you think perversely disappointed. What a sham knighthood is.'

I like this, it sounds like a silly indictment considering he's the one who just ordered it. But it actually shows beneath the words how he really is affected by his decision to do this and his actual resentment is that Ser Richard didn't try and argue him out of it, didn't play the part of his conscience. Poor Viserys.


[X] Go at once to the location Nar indicated

We don't need any more money, perhaps this carries the risk of getting a bit lost in the swamp but at least we'll catch her before she progresses onto the next stage of her plan. Murderers often work up into a 'frenzy' and it sounds like she's amping now. Lets stop her before she returns to Drowned town and starts slaughtering.
 
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'So much for protecting the weak, you think perversely disappointed. What a sham knighthood is.'

I like this, it sounds like a silly indictment considering he's the one who just ordered it. But it actually shows beneath the words how he really is affected by his decision to do this and his actual resentment is that Ser Richard didn't try and argue him out of it, didn't play the part of his conscience. Poor Viserys.


[X] Go at once to the location Nar indicated

We don't need any more money, perhaps this carries the risk of getting a bit lost in the swamp but at least we'll catch her before she progresses onto the next stage of her plan. Murderers often work up into a 'frenzy' and it sounds like she's amping now. Lets stop her before she returns to Drowned town and starts slaughtering.
We took over a week to get here, another day isn't gonna so much. Entering an unown swamp in the darkness sounds like DragonParadox will get a chance to try out his new "You are lost" system.
 
Part LXIII: Trailing the Savage Beasts Part Eight
Trailing the Savage Beasts Part Eight

Twentieth Day of the Eleventh Month 289 AC

You decide to bed down in the shack for the night. Even with directions to the likely place you will find the thief (who you're still not sure what you will do about) you do not fancy your chances out in the swamp in the dark. Ser Richard applauds your caution with such enthusiasm that you suspect it is meant to also serve as a comment on your more usual approach to your objectives.

***​

Twenty-First Day of the Eleventh Month 289 AC

The next morning you find a surprising amount of coin in the shack, enough to live off comfortably for several years. You wonder at the fact that the girl did not take them. Perhaps she has no intention of ever returning to the city. "Civilization" has after all treated her quite poorly.

Gained 3 Iron marks, 16 Iron half-marks and some lesser coins

However the real treasure is hidden under the false bottom of Nar's fur chest. There you find several gold nuggets as well as a pieces of raw amber a few uncut gems. You are not quite aware what these would be worth but you suspect it may be more than Rollor's promised reward.

Gained Unappraised raw gold, amber and uncut gems.

Speaking of the guild a thought came to you. Perhaps Nar can be of one more use to you in death. Relor is expecting a head. Nar has no more use for his. Perhaps you could spin a tale of the trapper stealthily stealing back the animals he "trained" so that he may gain further profit. It would certainly make for a more believable tale than a girl witch unless you could produce magic of one kind or another, something you certainly do not wish to do.

Do you take Nar's head to present to Relor after your business here is done?

[] Yes
[] No


The journey to the elevated wooded copse Nar indicated goes well even relatively swiftly for a wonder. You can hear the growling of dogs from among the trees and you can see the smoke of a campfire rising into the steel-grey sky.

How do you approach this.

[] According to Nar some of the dogs are wounded, offer to heal them
[] Pretend to be lost travelers, once you come face to face there are many ways to gain the girl's trust
[] Sneak up there and kill her and her beasts
[] Write-in


OOC: You got pretty decent rolls all around this time, especially the search rolls.
 
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