Well here's Wyla's character sheet. She leveled up during the Basilisk Isle conquest. I remember you offered her the Armor of twilight, right?
Name: Wyla Drekelis
Alias: The Cold One, Lady Death
Age: 22
Alignment: ???
Race: True Dhampir
Level: 13
Class: Wizard 13
Feats: Child of the Secret City, Spell-casting Prodigy, Corpse Crafter, Heighten spell(B), Weapon Finesse, Destructive Retribution, Merciful Spell(B), Tomb Born Fortitude
Flaws: Vulnerable
Class Features: Scribe Scroll, Cursed Glance
Languages Spoken: Low Valyrian (Braavos), Naathi, Hight Valyrian
Description:
HP: 108/108
AC: 10 -1 (Vulnerable) +3 (DEX) +4 (Mage Armor) = 13
Initiative: +3 (DEX)
Attack: 6 (BaB) +3 DEX + 2 (Enchantment) = +11/+1 [1d6+3]
Spell Save: 10 +7 (INT) +2 (SP) + spell level
Weapon Proficiency: Short Sword, Rapier, Hand axe
Resistances: 5 Electricity and Cold
Immunities: Possession/Mental Control
Vulnerability: Fire (50%)
STATS:
8 (-1) Strength
18 (+3) Dexterity
14 (+2) Constitution
20 +4 = 24 (+7) Intelligence
15 (+2) Wisdom
14 (+2) Charisma
SAVES (+6 with Superior Resistence)
FORTITUDE: 4 + 2 +1 = 7
REFLEX: 4 +3 +1 = 9
WILL: 8 + 2 +1 = 11
SKILLS:
Bluff: 16 +2 (CHA) = 18
Concentration: 16 +2 (CON) = 18
Diplomacy: 16 +2 (CHA) +2 (SIN) = 20
Knowledge (Arcana): 16 +7 (INT) = 23
Knowledge (Dungeoneering): 16 +7 (INT) = 23
Sense Motive: 16 +2 (WIS) = 18
Spellcraft: 16 +7 (INT) +2 (SIN) = 25
Spells Known (Caster Level 13):
Level 1: Cause Fear, Blade of Blood, Lesser Shivering Touch, Negative Energy Ray, Alarm, Karmic Aura, Nightshield, Protection from Good, Appraising Touch, Critical Strike, Locate City, True Casting, Disguise Self, Friendly Face, Hidden Ward, Magic Weapon, Nerveskitter,Magic Missile, Floating Disk
Level 2: Command Undead, Death Armor, Ghoul Glyph, False Life, Arcane Turmoil, Dissonant Chant,Protection from Arrows, Chain of Eyes, Spymaster's Coin, See Invisibility, Expose the Dead, Darkbolt, Darkness, Veil of Shadow, Local Tremor, Disguise Undead, Reflective Disguise, Shadow Double, Wraithstrike
Level 3: Undead Torch, Mind Poison, Lesser Animate Dead, Undead Lieutenant, Karmic Backlash, Dispel Magic, Sign of Sealing, Displacement, Illusory Script,Manyjaws, Sound Lance
Level 4: Fear, Touch of Years, Enervation, Animate Dead, Supressing Field, Dimensional Anchor, Scrying, Detect Scrying, Unluck, Wingbind, Crushing Grip, Disguise Ship, Greater Mirror Image, Celerity, Spell Enhancer
Level 5: Magic Jar, Night's Caress, Superior Resistance, Antifire Sphere, Mirage Arcana, Xorn Movement
Level 6: Revive Undead, Contingency, Arrow of Bone, Karmic Retribution
Level 7: Finger of Death, Spell Turning
Restricted Schools: Conjuration, Enchantment
Spell-like abilities:
Detect Undead (At will)
Charm Person, Comand (1/day)
Supernatural abilities:
Cursed Glance:
When a visible enemy within 60 feet targets you with an attack or spell, you can as an immediate respond with a curse. If the enemy fails a DC 23 Will save, he takes a –2 penalty to AC and on saving throws. (7/day)
Luck of the Blade:
Reroll one roll that she just made, before the results are revealed. She must take the result of the reroll, even if it's worse than the original roll. (1/day)
Ring of Strenght Sapping:
This ring is made of black steel and is eerily cold to the touch. Once per day as a swift action, when the wearer hits a living creature with an unarmed attack, the target must succeed at a DC 20 Fortitude saving throw or take 1d4 point of Strength damage in addition to the attack's normal damage. If the target of the attack takes any Strength damage from this attack, the ring's wearer gains a +2 enhancement bonus to her Strength for 1 minute. (1/day)
Talisman of the Fallen King:
Grants +4 enchantment bonus to inteligence
Allows the Wizard to recall cast spells totaling up to 9 spell levels as a full round action that provokes attacks of opportunity
Equipped Magic Items: Amulet of Protection from Good, Luck Blade (1 Wish Remaining), Ring of Strength Sapping, Talisman of the Fallen King
Alias: The Cold One, Lady Death
Age: 22
Alignment: ???
Race: True Dhampir
Level: 13
Class: Wizard 13
Feats: Child of the Secret City, Spell-casting Prodigy, Corpse Crafter, Heighten spell(B), Weapon Finesse, Destructive Retribution, Merciful Spell(B), Tomb Born Fortitude
Flaws: Vulnerable
Class Features: Scribe Scroll, Cursed Glance
Languages Spoken: Low Valyrian (Braavos), Naathi, Hight Valyrian
Description:
HP: 108/108
AC: 10 -1 (Vulnerable) +3 (DEX) +4 (Mage Armor) = 13
Initiative: +3 (DEX)
Attack: 6 (BaB) +3 DEX + 2 (Enchantment) = +11/+1 [1d6+3]
Spell Save: 10 +7 (INT) +2 (SP) + spell level
Weapon Proficiency: Short Sword, Rapier, Hand axe
Resistances: 5 Electricity and Cold
Immunities: Possession/Mental Control
Vulnerability: Fire (50%)
STATS:
8 (-1) Strength
18 (+3) Dexterity
14 (+2) Constitution
20 +4 = 24 (+7) Intelligence
15 (+2) Wisdom
14 (+2) Charisma
SAVES (+6 with Superior Resistence)
FORTITUDE: 4 + 2 +1 = 7
REFLEX: 4 +3 +1 = 9
WILL: 8 + 2 +1 = 11
SKILLS:
Bluff: 16 +2 (CHA) = 18
Concentration: 16 +2 (CON) = 18
Diplomacy: 16 +2 (CHA) +2 (SIN) = 20
Knowledge (Arcana): 16 +7 (INT) = 23
Knowledge (Dungeoneering): 16 +7 (INT) = 23
Sense Motive: 16 +2 (WIS) = 18
Spellcraft: 16 +7 (INT) +2 (SIN) = 25
Spells Known (Caster Level 13):
Level 1: Cause Fear, Blade of Blood, Lesser Shivering Touch, Negative Energy Ray, Alarm, Karmic Aura, Nightshield, Protection from Good, Appraising Touch, Critical Strike, Locate City, True Casting, Disguise Self, Friendly Face, Hidden Ward, Magic Weapon, Nerveskitter,Magic Missile, Floating Disk
Level 2: Command Undead, Death Armor, Ghoul Glyph, False Life, Arcane Turmoil, Dissonant Chant,Protection from Arrows, Chain of Eyes, Spymaster's Coin, See Invisibility, Expose the Dead, Darkbolt, Darkness, Veil of Shadow, Local Tremor, Disguise Undead, Reflective Disguise, Shadow Double, Wraithstrike
Level 3: Undead Torch, Mind Poison, Lesser Animate Dead, Undead Lieutenant, Karmic Backlash, Dispel Magic, Sign of Sealing, Displacement, Illusory Script,Manyjaws, Sound Lance
Level 4: Fear, Touch of Years, Enervation, Animate Dead, Supressing Field, Dimensional Anchor, Scrying, Detect Scrying, Unluck, Wingbind, Crushing Grip, Disguise Ship, Greater Mirror Image, Celerity, Spell Enhancer
Level 5: Magic Jar, Night's Caress, Superior Resistance, Antifire Sphere, Mirage Arcana, Xorn Movement
Level 6: Revive Undead, Contingency, Arrow of Bone, Karmic Retribution
Level 7: Finger of Death, Spell Turning
Restricted Schools: Conjuration, Enchantment
Spell-like abilities:
Detect Undead (At will)
Charm Person, Comand (1/day)
Supernatural abilities:
Cursed Glance:
When a visible enemy within 60 feet targets you with an attack or spell, you can as an immediate respond with a curse. If the enemy fails a DC 23 Will save, he takes a –2 penalty to AC and on saving throws. (7/day)
Luck of the Blade:
Reroll one roll that she just made, before the results are revealed. She must take the result of the reroll, even if it's worse than the original roll. (1/day)
Ring of Strenght Sapping:
This ring is made of black steel and is eerily cold to the touch. Once per day as a swift action, when the wearer hits a living creature with an unarmed attack, the target must succeed at a DC 20 Fortitude saving throw or take 1d4 point of Strength damage in addition to the attack's normal damage. If the target of the attack takes any Strength damage from this attack, the ring's wearer gains a +2 enhancement bonus to her Strength for 1 minute. (1/day)
Talisman of the Fallen King:
Grants +4 enchantment bonus to inteligence
Allows the Wizard to recall cast spells totaling up to 9 spell levels as a full round action that provokes attacks of opportunity
Equipped Magic Items: Amulet of Protection from Good, Luck Blade (1 Wish Remaining), Ring of Strength Sapping, Talisman of the Fallen King
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