Though people felt that jet engines would be too much, so I dropped that avenue.
I have something to say on this though.

I certainly didn't feel it too much and feel bad now, that I didn't speak up when but a few people said "too much" to you and you listened to them :/
 
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Part MMCCCXVII: Concord of the Spheres Part Eleven
Concord of the Spheres Part Eleven

Sixteenth Day of the Fifth Month 293 AC

Eat, drink, and make merry. From a crofter's hovel to a king's hall these words have sealed more friendships than any other. They bring with them a chance to show strength, wealth, and taste, to drown worry and hesitation in sweet wine, to speak and to listen, share secrets, hopes, and fears. Though of all the tasks of kingship in this you are the least experienced in, your mother is quick to step in besides Tyene and unexpectedly Malarys.

"You would be surprised, Your Grace, how many formal meals I had to choke down in more ways than one to win the right to a full advocate's robes under the Crimson Code," he noted wryly before boldly striding forth into the fray to do battle with seating arrangements and overly contentious cooks.

***​

Seventeenth Day of the Fifth Month 293 AC

As the tables are set under the open sky in the center of the island your mother starts quietly fretting as she looks to the sky that had so recently borne witness to a storm.

"... I'll keep the rain off, mother, provided our Djinn guests do not get too exited at least," Dany assures her in jest, before running off to greet the curious Calpinas who had flown over, drawn by the sound of lute strings and the smell of food and wine.

"You can just... do that? Herd the clouds away?" The question is so soft you might almost have missed it amid the rumble of last minute hurried preparations.

"Over a narrow area and we can't change it too much," you explain. "A raging thunderstorm does not sunshine make, though thankfully we have been spared the latter of late."

Your mother shakes her head and laughs. "Well that makes it all so much more reasonable..." She hesitates a moment. "Sometimes I look around and wonder if this is all a dream for colors seem to bright and contours too outlandish, and then I stop and listen and it all makes sense, like a song I used to know coming back to me."

"Would you like to sing tonight?" you ask with a smile.

"It wouldn't be proper. I'm hardly a young girl showing off to would-be suitors," she replies, startled.

"Who is to say what is proper in such a place and in such company?" you counter. "Not for long ages of the world have such beings been gathered upon the realm they call the 'Garden of the Elements'. If it is not our place to choose, having brought them together, then to who are we to look?"

"I for one would be honored if you would join me in a song, Your Grace," Xor interjects unexpectedly, floating into view. He had caused quite a stir among the delegations when you first introduced him as a skilled scholar and a much valued friend, but by today most of the guests had come to see him more with curiosity. A Shaitan noble of a more scholarly bent had even taken some time to speak to him about his observations of the world.

"Well then. I can hardly refuse such an offer in good conscience," your mother replies, still a touch unsure which of Xor's eyes one is supposed to look into when addressing him.

What seems like mere moments later Waymar lands beside you on Cloud, announcing that the Hunter's Moon is on the horizon. Sometimes you wonder what puckish fate conspires to set Moonsong on her headings at such a perfect timing.

***​

"...so then we took the stuff we got from Storm's End and sold most of it off to the clansmen in the Vale. Old Lord Arryn'll be looking for crooked alchemists a long time from now and we've got some dragonbone to boot," Theon explains excitedly.

22x Rust Powder
13x Fury Drops
6x Abjurant Salt
3x Spellscorch
140 lbs of Dragonbone

"Where did Dalla find dragonbone?" you cut him off urgently. Though Tiamat's schemes all seem to be woven in the lands east of the Bone Mountains, you would not put it past the Mother of Wyrms to use that assumption to your ruin.

"Supposedly there was a witch with a dragon that came to live among the Burned Men before they were Burned Men. She lived in a cave up in 'the high hollows' where they paid her tribute. The clansmen used to bring her tribute day after day until she just died and her dragon with her, not a mark on them. They left the cave to be their tomb, fearing that the witch haunted it still until Dalla went up there a few months ago looking for treasure," the boy continued, obviously eager to share the tale of daring... and from the looks of it perhaps a touch taken with the wildling mage.

Something niggled at the back of your mind, a story you heard as a child, one of the few Rhaegar ever told, about a woman dragonrider betrayed and brokenhearted. A dragonseed, but one remembered fondly by most of those who lived through the Dance. "Was the dragon called Sheepstealer?" Perhaps Nettles had not ridden over the sea until her dragon's wings broke from exhaustion, drowning them both. Even as a child that ending seemed strange and ill-fitting to you.

"Yeah, but we figured that's just what the wildlings called him," Asha interjects. "You mean some princely rider called a dragon that?"

"No, it was probably an angry shepherd," you reply. "Was the tomb haunted?"

Asha nods. "To hear the wildlings tell it she nearly died, but the Gods blessed her for her strength in overcoming the fiend, but that's not quite how it went. They... it's better when Moonsong sings it."

***​

And so, after assuring yourself that Moonsong will behave with the rest of your guests, sing it she does. The drake-gut fiddle flies and faerie magic in the air does hang to tell the tale of a girl born to neither wealth nor ancient lineage, but only boldness true, one who through wit and kindness tamed a dragon to her side and how she fought with honor until by her queen she was betrayed in those black days of old. She did not live beside her princely lover for even that sly and cunning prince could not slip death's embrace, but live she did and loved again, and when at last she laid her head to rest upon her dragon's side she vowed to keep and guard her kin until the end of days.

Thus sang the fey minstrel of the day when the witch of the mountains climbed up into the heights and pitted her power against the spirit that in ancient blood yet tarried. A match they were in strength and will, but death is ever patient and so the godspeaker proclaimed that she would share the spoils. In the dying flesh of one spearwife struck down in a raid was Nettles returned to life, by blood of Andals slain.

"...or so I've heard from wind and rain, from laughing larks and clever wrens," Moonsong finishes her song to thunderous applause.

"That didn't actually...?" you mother asks by spell-wrought whisper.

"Yes it did," you answer, still weighing the implications yourself.

Your mother just shakes her head and smiles. Though her eyes are thoughtful she jests, "A rather tricky song to follow up on."

What do you discuss first after the feast?

[] The Mirrorway
-[] Write in (optional)

[] The Heart of Winter
-[] Write in (optional)

[] Write in


OOC: I had to put a break in here both because the update was getting very large and because I need to know what you intend to tell the genies about not only the artifacts but also how you got them. For instance do you discuss the Others?
 
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Since they have revived Nettles, we should see if Sheepstealer will answer a resurrection, we have his bones, and I doubt it was old age that took him, so really it's a tossup whether he will accept, and a 50% chance of an old Valyrian dragon is worth the gem.
Something to offer both him and his rider at the very least.

[X] The Mirrorway
-[X] Give an overview of how we obtained mirror and the location where it comes out of, it could prove very useful to Shaitan in all manner of ways if exit point is kept secret.

Figure this it would be good to go over this first then we can go over other stuff later.
 
Actually, you are trying to exploit a few mid-level spells meant to fly over to the next county or teleport over to the neighboring kingdom to reach a place so far away that nobody you have ever met even has a proper sense of the sheer distance involved.

Especially Fly spells are meant to emulate someone traveling with the speed of a bird. That they keep being brought up as means to build an airplane, let alone a spaceship is stumping to me.

But I'm seeing that you don't care about my opinion on this, so I will stop arguing with you.
Yes, it seems that we fundamentally disagree over how useful flight would be. And you don't seem to share my desire to mostly rely on using Teleport :/
Ah well. I was opposed to building actual rocket engines, but I do really like your ideas for artificial gravity vehicles! That's cool and feels magic-y!
 
@Azel @DragonParadox What do ya'll think of this spell? It's from the Starjammer Pathfinder supplement, a 3rd party release well before Starfinder was published. It's a much better setting than Starfinder, IMO.

Anyway, Voidflight is a 7th level Sor/Wiz spell which would accomplish exactly what we need, if we decided to explore the solar system around Planetos.

At Viserys' current caster level, he would be capable of a speed rating of 3, which equates to 0.011 AUs per hour, or 1,001,292 miles per hour.

A great spell for reaching the moon, or traveling to nearby planets if you have a lot of time and aid navigating, but hardly game breaking in any circumstance.

Just something we might want to use later on, if we ever do decide to go into space.
 
@Azel @DragonParadox What do ya'll think of this spell? It's from the Starjammer Pathfinder supplement, a 3rd party release well before Starfinder was published. It's a much better setting than Starfinder, IMO.

Anyway, Voidflight is a 7th level Sor/Wiz spell which would accomplish exactly what we need, if we decided to explore the solar system around Planetos.

At Viserys' current caster level, he would be capable of a speed rating of 3, which equates to 0.011 AUs per hour, or 1,001,292 miles per hour.

A great spell for reaching the moon, or traveling to nearby planets if you have a lot of time and aid navigating, but hardly game breaking in any circumstance.

Just something we might want to use later on, if we ever do decide to go into space.

It runs into the 'snap fingers for space flight' issue.

To put it another way the first flight spell you go was not the ability to generically fly but turn into a baby dragon, that told a story it informed character it came with story challenges and implications. By contrast letting you point to a planet and just fly there is nothing but an effective means of transportation, no flavor and no fluff.
 
It runs into the 'snap fingers for space flight' issue.

To put it another way the first flight spell you go was not the ability to generically fly but turn into a baby dragon, that told a story it informed character it came with story challenges and implications. By contrast letting you point to a planet and just fly there is nothing but an effective means of transportation, no flavor and no fluff.

But this one isn't really all that fast. Sure, it can get you to the moon quickly, though hardly instantaneously, but anywhere else in the solar system would require days or weeks. That's perfect for a random encounter or two, don't you think?

It doesn't really seem very different from using Phantom Steeds to dash across a continent at 50 mph, or Wind Walk to do it at 60 mph.

Just figured I would add it to the thread and make the spell something I could easily search for later if we ever do go into space. I'm perfectly happy with using @Azel's anti-gravity designs to build a spaceship instead.
 

OOC: I had to put a break in here both because the update was getting very large and because I need to know what you intend to tell the genies about not only the artifacts but also how you got them. For instance do you discuss the Others?

Well, telling them makes sense. Not gonna lie to prospective allies.

The mirrorway is the nice bit, the heart is... something that maybe should not be used. But if it is, let the consequences land on the genie's heads!
 
But if it is, let the consequences land on the efreet's heads!
FTFY

And if there is any place where we can be sure of Others not gaining any foothold when Fimbulwinter is released, it is there.
On PoB though, no, no no, fuck no.

This shit is a WMD.
One best kept in an anti-divination safe and then fired off in the middle of the city to give even Sultan a bad day.
 
But this one isn't really all that fast. Sure, it can get you to the moon quickly, though hardly instantaneously, but anywhere else in the solar system would require days or weeks. That's perfect for a random encounter or two, don't you think?

It doesn't really seem very different from using Phantom Steeds to dash across a continent at 50 mph, or Wind Walk to do it at 60 mph.

Just figured I would add it to the thread and make the spell something I could easily search for later if we ever do go into space. I'm perfectly happy with using @Azel's anti-gravity designs to build a spaceship instead.

It's not fast in absolute terms no, but it is as simple as you can get. You guys got the phantom steeds well after the ability to turn into a dragon when flight was no longer a magical 'frontier'.
 
"No, it was probably an angry shepherd," you reply. "Was the tomb haunted?"

Asha nods. "To hear the wildlings tell it she nearly died, but the Gods blessed her for her strength in overcoming the fiend, but that's not quite how it went. They... it's better when Moonsong sings it."
@DragonParadox, did the Old Gods take pity on Dalla and finally switch out her NPC class with a PC class?
 
I think another big barrier is that practically there's no story or tale connected to space flight here, meaning that there had to be practical reasons for it, or rather there had to be ones to make it impractical for brute forcing things with a high level spell.

Maybe space monsters unceasingly seeking out those who use magic in the void between worlds, maybe strange forces that interfere with unshielded spell effects, etc.

The Valyrians did not even bother to find a way to meld engineering and physics with magic solutions to create cheaper and more reliable air ships, instead they only constructed a few dozen of them at best, and they were impractically twitchy because they were powered by elementals who endlessly raged at their own imprisonment.

So by that logic if presented with the task of travelling between the void and all the obstacles that existed, and they, with all their knowledge of sorcery and the arcane, decided it would cost too much to enchant a ship who's capabilities could match the task purely with magic, it is clearly because they grew used to solving every problem or issue with more magic, at least the people with money and influence who could have directed a large enough budget to the task. The air ships themselves were regarded as a luxury sportman hobby or show of power for a prominent family, nothing more.

So @DragonParadox wants these things to be reexamined again with fresh eyes and make what's involved have more complexity because it would justify why we couldn't just remember in the Draconic Akashic Records that the "Valyrians already did it" like they did with everything of note that we would want to do with magic.

They didn't this time, so it must mean it can't be done... like the Valyrians did things.

@DragonParadox, yes/no?
 
Maybe make that spell available after we went to space the hard way and invested some research time?

You could also run Greater Teleport like the regular one used to need a target marker before we could go to random cities with it.
 
[X] Continuing the previous plan;
-[X] Discuss the war against the Brazen throne while attempting to solidify the tripartite alliance between the Imperium, Shaitain, and Djinni.
--[X] As part of this, give a brief tour of Shadow Tower, ending in the room that is proof against Divination where we store some of our most powerful or dangerous treasures, including the Mirror Portal and Heart of Winter. If they are interested, we can also show them our trophy room, which has recently seen the addition of a stuffed Avatar of Mammon, Archduke of Hell.
---[X] Explain the origins of the mirror and how it functions, then elaborate on the large cave complex it connects to when activated. The caves are very close to the Bazaar of Beggars, allowing those who use it to approach the Bazaar, and thus the City of Brass, without being redirected to a known arrival point. With proper warding and security, the caves could easily serve as a forward operating base, spy outpost, or safe house for Shaitan agents and their allies.
---[X] Explain the origins of the Heart of Winter and the powers it will grant once activated. If ever there was a weapon more potent to use against the Efreeti, we certainly have not encountered it. Use this as an opportunity to introduce the threat posed by the Others, powerful beings who seek to snuff out all life on the Plane of Balance, blanketing the world under a sheet of ice for eternity by ushering in a never ending winter.
---[X] After the presentations, inquire into the nature of the enchantments which allow for wide-scale redirection of Plane Shift and Teleportation spells which we've seen used in the City of Brass, Opaline Vault, and Armun Kelisk. We are interested in duplicating this effect for our realm.
 
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Having Nettles as an instructor for dragon riding would be nice
We've already got Malarys for that. He's an expert dragonrider from the time of the Freehold, probably a more experienced one than Nettles was.

[X] Goldfish

EDIT: Also... I'm unsure if Nettles can ride a dragon anymore. You either need the blood of dragonlords, which she no longer has, or you need purple eyes and silver hair. She's in a new body, so her blood advantage is gone.
 
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