Duesal, the spell requires a save before any damage is imparted. If they succeed... they take full damage, no save for half. If they fail the save, they're petrified, intact.

Wait... backing up. We're dropping a Firebrand first before SotD?

Why?

That seems like overkill.
 
I'm even saying we let the golems be if we can wipe the devils out. Hopefully the Oracle has the control token, but we can.
126. CL18 with Fire Spells, and uncapped dice (to + half Cha mod) with +1 damage per die. Half of that would still wipe a Steel Devil so I'm curios.
It uncapts to 15d6, maximized is 90 damage, plus 15.

These devils are most likely advanced by a fighter level or two. Or perhaps simple Advanced template.
 
Just for the record, am I the only one that feels we are on the wrong side of this whole situation?

It's as if the ship transporting the Evil Party, who was hired to escort the Coatl, rolled craptastic on the random encounter chart.
We absolutely aren't on the wrong side of this situation, the other side is losing, why would you want to be on their side?
 
@DragonParadox is Tyene close enough to to the boss to hit with an asr reached curse on his fort save, or (@Thread) would her action be better spent dropping a mass cure light wounds? To stop the pirate from bleeding out if possible, and to take the edge off the ones who are, apparently, quite injured.
 
Back
Top