Crake
I AM THE STORM THAT IS APPROACHING
- Location
- USA
Well get on it, son! Our Manic Pixie Tree Girl needs her!
![](https://i.pinimg.com/564x/15/9b/43/159b437062bc472268e71ea135943760.jpg)
Name: Beryl the Strategist
Alignment: Lawful Neutral
Race: Outsider (Medium, Native, Lawful)
Feats: Fiery Burst, x3 Expanded Arcana (Divine Insight, False Life, Flashburst, Air of Nobility), Weapon Finesse
Flaws: Pride, Fussy
Class Features: Lawful - Positive Energy - Fire - Water Arcanum
Senses: Darkvision (60 ft)
Hit Dice: 7d8 + 7 + [False Life]
Armor Class: 10 + 3 (DEX) + 4 (Mage Armor) + 4 (Shielded) +1 (Dodge, Haste) +2 (Deflection) + (2 vs Evil) = 24/26
Movement: Ground (30ft), Swim (30ft), (60ft, Haste)
Initiative: +3 (DEX)
Base Attack Bonus: +7/+2
Spell Save: DC: 10 + 4 (INT) + Spell Level
Weapon Proficiency: Simple & Martial Weapons
Immunities:
Resistances: 10 Acid, 10 Cold, 10 Fire
Damage Reduction: 5/Chaotic
Spell Resistance: 12
Special Qualities: Fast Healing 5
STATS:
8 (-1) Strength
16 (+3) Dexterity
12 (+1) Constitution
18 (+4) Charisma
18 (+4) Intelligence
12 (+1) Wisdom
SAVES:
FORTITUDE: 5 + 1 + 2 = 6/8
REFLEX: 5 + 3 + 1 + 2 = 9/11
WILL: 5 + 2 + 2 = 7/9
SKILLS:
Bluff: 6 + 4 (CHA) = 10
Concentration: 10 + 1 (CON) = 11
Diplomacy: 10 + 4 (CHA) + 6 (SIN) = 20
Knowledge (Arcana): 10 + 4 (INT) = 14
Knowledge (Architecture and Engineering): 10 + 4 (INT) = 14
Knowledge (Art): 10 + 4 (INT) = 14
Knowledge (Geography): 5 + 4 (INT) = 9
Knowledge (Law): 10 + 4 (INT) = 14
Knowledge (Nobility and Royalty): 5 + 4 (INT) = 9
Knowledge (The Planes): 10 + 4 (INT) = 14
Knowledge (War): 10 + 4 (INT) = 14
Intimidate: 10 + 4 (CHA) = 14
Sense Motive: 10 + 1 (WIS) = 11
Spells Known (Caster level 7 + 1 [Fire]):
--Level 0: Amanuensis, Detect Magic, Detect Poison, Light, Mending, Prestidigitation, Read Magic (8/day)
--Level 1: Comprehend Languages, Heightened Awareness, Mage Armor, Magic Missile, Shield (7/day)
--Level 2: Divine Insight, False Life, Protection From Arrows, Rope Trick, Scorching Ray (7/day)
--Level 3: Air of Nobility, Shadow Enchantment, Flashburst, Fly (5/day)
Spell-like Abilities (CL 7):
Haste (At-will, self)
Scorching Ray (1/day)
Smite Chaos (1/day)
SPECIAL ABILITIES
--Waterbreathing (Ex): The creature can breathe water freely.
--Fast Healing 5 (Ex): You regain hit points at a rate of 5 per round. Fast healing does not restore Hit Points lost from starvation, thirst, or suffocation, nor does it allow you to regrow lost body parts.
--Positive Energy Ray (Su): Fire a ray of positive energy once every 1d4 rounds with a range of 60 feet. With a successful Ranged Touch Attack, it infuses a target with positive energy healing Hit Point damage equal to 1d4 + Charisma modifier. Undead are damaged by this ability. A living creature who benefits from this ability can gain up to 1 temporary Hit Point per HD if the healing would go over it's normal HP limit.
--Positive Adaption (Ex): You do not exceed your maximum Hit Points or require a Fortitude saving throw due to being in a Positive Energy-dominant environment.
--Positive Energy Aura (Su): Any living creature within 10 feet of you regains 1 Hit Point per round due to your aura of Positive Energy. Creatures immune to Positive Energy effects, are not affected by this aura. You can suppress this aura as a Standard Action.
Boneward Belt Powers (3 charges/day):
1 charge: Heals 2d8 points of damage.
2 charges: Heals 3d8 points of damage.
3 charges: Heals 4d8 points of damage.
Equipped Items: Razorsharp Adamantine Thinblade (+1), Circlet of Clarity (+2), Gloves of Zephyr's Grace (+2), Boneward Belt (+2), Masterwork Razor-edged Mithril Dagger, Ring of Protection from Evil, Standard Sorcerer's Deep Adventurer's Kit(™)
Is this alright?
Last edited: