You don't need to have NA to benefit from the enhancement, it's treated as 0 and you gain the enhancement from that.

The way you worded it, it seemed as there were two separate effects:
- +6 enhancement to NA.
- If you have any NA at all, it's increased by 4 and you gain extra SR.

You didn't tipify the bonus on the second instance, or even added a "it instead increases by 4".

I don't like repeating the same word in conjoining sentences, if I can help it. It was already bugging me that I had to say Natural Armor and Spell Resistance twice. Leaving "Enhancement" off seemed like it wouldn't be an issue. :oops:
 

Mammon's Folly


Stolen from the hide of the Avatar of Mammon, Lord of Greed and Archduke of Minauros, this fine-scaled cloak shimmers like polished gold and its golden clasps, though cool to the touch, glow as if freshly poured from the crucible. If one looks closely, rather than scales, the cloak actually appears to be formed of overlapping and interlocking coins which seem to slowly flow, as if part of a river of never ending gold.

DC 25 Spot Check to notice the coins occasionally shift to reveal a
Devil Faced Coin in Surprise.

Owing to its unique origins, the cloak retains some minor aspect of its former owner's avaricious nature. An insatiable hunger and a sliver of infinite plane.
  • When worn by one responsible for the death of an Avatar of Mammon, the Cloak's hunger reacts to attacks upon it's wearer, at one half of Charisma bonus uses per day, drawing from the same pool as spell absorption.
    Ranged attacks do not draw from this pool.
  • When struck by a Melee weapon resolve a Disarm attempt without triggering AoO, if successful the weapon is subsumed by the cascade of golden coins to be retrieved by it's new owner.
  • Ranged Attacks trigger a DC 20 Reflex saving throw, the errant projectiles subsumed by a cascade of golden coins to be retrieved by their new owner, and Ranged Spell Attacks as defined by Friendly Fire trigger a DC 20+ 1/2 Spell Level Reflex saving throw when hit. If successful the attack is also subsumed by the crushing weight of golden coins with no ill effects to the wearer or it's contents. Spell Attacks are negated at one half of Charisma bonus uses per day.
  • The interior of the cloak retains a sliver of Infinite Plane continuously growing to meet the needs of it's contents, acting as a Handy Haversackwith storage capacity equivalent to Genesis and growing at 1 inch per year, allowing the wearer to reach within its folds to store and retrieve items, the folds parting no further than the dimensions of their first "wearer", Mammon (4 X Dimensions of the physical cloak). If the wearer was not one responsible for the death of an Avatar of Mammon, however, any objects stored within the cloak for more than 2d4+4 hours is consumed and lost forever, with the exception of Artifacts and enchanted items with a caster level higher than that of the cloak itself, which are merely shunted to a random location on the Astral Plane. Regardless of what is stored within the cloak, its weight never increases above ten pounds.
  • The wearer gains a +6 Enhancement bonus to their Natural Armor and benefits from Spell Resistance equal to 5 plus their total HD. If they already possess Natural Armor, it instead increases by +4, and if they possess Spell Resistance, it instead increases by +2.
You don't need to have NA to benefit from the enhancement, it's treated as 0 and you gain the enhancement from that.

The way you worded it, it seemed as there were two separate effects:
- +6 enhancement to NA.
- If you have any NA at all, it's increased by 4 and you gain extra SR.

You didn't tipify the bonus on the second instance, or even added a "it instead increases by 4".

So we just need to add "instead" as above?
 
Anyway, here's mine, inspired by @Deliste 's:

The Serpent's Sin: Stripped from the hide of the Avatar of Mammon, Lord of Greed and Archduke of Minauros, this fine-scaled cloak shimmers like polished gold and its golden clasps, though cool to the touch, glow as if freshly poured from the crucible. If one looks closely, rather than scales, the cloak actually appears to be formed of overlapping and interlocking coins which seem to slowly flow, as if part of a river of never ending gold.
  • The Price of Greed: Whenever you are the target of a ranged or ranged touch attack, you may deflect the attack either towards a new target within 30ft or the original attacker. Resolve the attack as normal. If you are attacked with a melee weapon, and the resulting roll is at least as high as your Touch AC, you may make a Disarm attemp as if you had the Improved Disarm feat. On success, the offending weapon is instantly drawn into the cloak's interior. This ability effectively negates the attack, as the weapon sinks into the cloak's depths instead of flesh. These abilities are Free Actions to activate, don't provoke attacks of opportunity, and may only be used three times a day in total.
  • The wearer gains a +5 Enhancement bonus to their Natural Armour.
  • The wearer gains the benefits of Awaken Spell Resistance.
  • The interior of the cloak acts as a Handy Haversack, but with a considerably larger storage capacity. While the weight of objects stored within the cloak is meaningless, its maximum volume cannot exceed 6,000 cubic feet, and no object larger than Huge-sized may be absorbed.
  • Only one responsible for the death of an Avatar of Mammon may utilize the Price of Greed ability. Those who do not meet such criteria and attempt to utilize the cloak's extradimensional pockets will have their belongings disintegrate inside 2d4+4 hours, unless the objects stored within are Artifacts or have a caster level greater than the cloak, at which point they are transported to a random spot in the Astral Plane after the said period of time.
Thoughts?
I'll take three!

....Seriously though I'd there any reason other than narrative unique bling why we cant make more than one of these out of an Elepahant sized hide?
 
I have a proposal for an actual ability:
Thieve's End: If an object that had been stored within the cloak is stolen from the bearer, the thieve's hands turn into solid gold. He may only regain use of the limbs by having his crime forgiven by the bearer, or by chopping them off and having them regrown through a Miracle or Wish. Both spells cost 5000 XP regardless if used in such fashion, and necessitate a caster level check against the cloak's own to succeed. Whoever holds the cursed hands is constantly hounded by ill-fortune.
 
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Well it is a caster level 21 artifact so doesn't that make sense? Genuine question resulting from DPs comments.
It technically takes epic crafting feats to make anything with an epic bonus...

Besides, I feel like we should pay the difference (from the Bracers) for the NA increase and the sundry stuff. And I don't want to shell out 700k GP to make up that difference.
 
I'll take three!

....Seriously though I'd there any reason other than narrative unique bling why we cant make more than one of these out of an Elepahant sized hide?
We'd have to pay full price for any other cloaks, and that would be... well, it'd be really expensive. Ridiculously expensive. I'm game for making lesser versions of the cloaks, though.
I have a proposal for an actual ability:
Thive's End: If an object that had been stored within the cloak is stolen from the bearer, the thieve's hands turn into solid gold. He may only regain use of the limbs by having his crime forgiven by the bearer, or by chopping them off and having them regrown through a Miracle or Wish. Both spells cost 5000 XP regardless if used in such fashion, and necessitate a caster level check against the cloak's own to succeed. Whoever holds the cursed hands is constantly hounded by ill-fortune.
I really like that ability.
 
I'd say narrative precludes it, yes.

Let's keep unique loot really unique, aye?
How about my idea for Mammon hide hilt wraps? They could act like dragon skin hilt wraps but with added protection against disarm and similar actions that would remove the weapon from the bearer?

P.S. spelling error on that ability. Also totally unrelated Thives is apparently slang for your thighs slapping against each other like a high five.
 
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I have a proposal for an actual ability:
Thive's End: If an object that had been stored within the cloak is stolen from the bearer, the thieve's hands turn into solid gold. He may only regain use of the limbs by having his crime forgiven by the bearer, or by chopping them off and having them regrown through a Miracle or Wish. Both spells cost 5000 XP regardless if used in such fashion, and necessitate a caster level check against the cloak's own to succeed. Whoever holds the cursed hands is constantly hounded by ill-fortune.
That's neat, but excessive. I would prefer to just keep the current features.
 
How about my idea for Mammon hide hilt wraps? They could act like dragon skin hilt wraps but with added protection against disarm and similar actions that would remove the weapon from the bearer?
That just seems like a waste, honestly. Dragonskin grips are plenty good. We can use the Mammon hide for something else.
 
How about my idea for Mammon hide hilt wraps? They could act like dragon skin hilt wraps but with added protection against disarm and similar actions that would remove the weapon from the bearer?

P.S. spelling error on that ability. Also totally unrelated Thives is apparently slang for your thighs slapping against each other like a high five.
Just... let it be. We get a unique artifact cloak out of it.

That's neat, but excessive. I would prefer to just keep the current features.
Yeah, I thought so too.
 
That just seems like a waste, honestly. Dragonskin grips are plenty good. We can use the Mammon hide for something else.
I wanted more cloaks. But narrativium means we get one. We can get only so many maps. Because atleast areas outside this plant he would have already scrambled his assets.

So hilt wraps and maybe purses that could have that ability @TotallyNotEvil made...actually yeah can we have that?
 
@TotallyNotEvil
Cheers, made it +5 rather than +6, also somehow the reflex DC got made 1/2 spell level when it should have been spell level so that was changed back too.

Mammon's Folly

Stolen from the hide of the Avatar of Mammon, Lord of Greed and Archduke of Minauros, this fine-scaled cloak shimmers like polished gold and its golden clasps, though cool to the touch, glow as if freshly poured from the crucible. If one looks closely, rather than scales, the cloak actually appears to be formed of overlapping and interlocking coins which seem to slowly flow, as if part of a river of never ending gold.

DC 25 Spot Check to notice the coins occasionally shift to reveal a
Devil Faced Coin in Surprise.

Owing to its unique origins, the cloak retains some minor aspect of its former owner's avaricious nature. An insatiable hunger and a sliver of infinite plane.
  • When worn by one responsible for the death of an Avatar of Mammon, the Cloak's hunger reacts to attacks upon it's wearer, at one half of Charisma bonus uses per day, drawing from the same pool as spell absorption.
    Ranged attacks do not draw from this pool.
  • When struck by a Melee weapon resolve a Disarm attempt without triggering AoO, if successful the weapon is subsumed by the cascade of golden coins to be retrieved by it's new owner.
  • Ranged Attacks trigger a DC 20 Reflex saving throw, the errant projectiles subsumed by a cascade of golden coins to be retrieved by their new owner, and Ranged Spell Attacks as defined by Friendly Fire trigger a DC 20+ Spell Level Reflex saving throw when hit. If successful the attack is also subsumed by the crushing weight of golden coins with no ill effects to the wearer or it's contents. Spell Attacks are negated at one half of Charisma bonus uses per day.
  • The interior of the cloak retains a sliver of Infinite Plane continuously growing to meet the needs of it's contents, acting as a Handy Haversackwith storage capacity equivalent to Genesis and growing at 1 inch per year, allowing the wearer to reach within its folds to store and retrieve items, the folds parting no further than the dimensions of their first "wearer", Mammon (4 X Dimensions of the physical cloak). If the wearer was not one responsible for the death of an Avatar of Mammon, however, any objects stored within the cloak for more than 2d4+4 hours is consumed and lost forever, with the exception of Artifacts and enchanted items with a caster level higher than that of the cloak itself, which are merely shunted to a random location on the Astral Plane. Regardless of what is stored within the cloak, its weight never increases above ten pounds.
  • The wearer gains a +5 Enhancement bonus to their Natural Armor and benefits from Spell Resistance equal to 5 plus their total HD. If they already possess Natural Armor, it instead increases by +4, and if they possess Spell Resistance, it instead increases by +2.
 
I wanted more cloaks. But narrativium means we get one. We can get only so many maps. Because atleast areas outside this plant he would have already scrambled his assets.

So hilt wraps and maybe purses that could have that ability @TotallyNotEvil made...actually yeah can we have that?
Bags of Holding with the capacity of a regular Portable Hole and a Handy Haversack effect would be a nice way to use this. It'd be super fitting for being made out of Mammon's hide.
 
Bags of Holding with the capacity of a regular Portable Hole and a Handy Haversack effect would be a nice way to use this. It'd be super fitting for being made out of Mammon's hide.
Lets just make all maps we are able out of leftover hide.
Once we are under mindblank, of course.

Make him busy hiding all his precious treasures.

...Everyone keeps piling a bunch of effects in this cloak :/

@Deliste, I generally prefer your version of the cloak, but it feels like it has one too many effects, honestly.
Either bag-of-holding-like effect or bonuses to SR and NA feel excessive here.
 
Lets just make all maps we are able out of leftover hide.
Once we are under mindblank, of course.

Make him busy hiding all his precious treasures.

...Everyone keeps piling a bunch of effects in this cloak :/
We already made two maps, this is about the rest of the hide. This is a Huge aspect, and I see no reason we can't use every bit of it. Besides, quite frankly I'm less than enthused about the maps. We might know where the treasures are, but we sure as hell won't have time to go get them. We have so much other crap to do. Treasure hunting is just not going to happen.
 
Lets just make all maps we are able out of leftover hide.
Once we are under mindblank, of course.

Make him busy hiding all his precious treasures.

...Everyone keeps piling a bunch of effects in this cloak :/

@Deliste, I generally prefer your version of the cloak, but it feels like it has one too many effects, honestly.
Either bag-of-holding-like effect or bonuses to SR and NA feel excessive here.

From what I can see all three versions have storage, passive defence NA etc and active defence either Goldfish's Spellturning and Buffs, My subsumption or TNEs straighter take on Friendly Fire.

I'm open to changes but I'm not sure it is a problem comparatively.
 
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