- Location
- Brazil
There's virtually no issue with teleporting with turtles, they take almost no space on the TP.
... I drool at the Phase Locking ability. And it'd be an excuse for Lya to learn Dimensional Anchor!Aradia's bow already has the Distance enchantment on it. Putting the Speed enchantment on it would be pretty expensive, especially considering she already knows the Haste spell. I would rather put Seeking and Phase Locking instead, if we were going to make that kind of investment in her weapon.
If the plan is to petrify the turtled Dinosaurs, we shouldn't retrieve Irony until after we've captured our full load. That way we don't have to worry about keeping him out of trouble while we are Dinosaur hunting.
Alright, I'll follow your lead on this. I swear I remembered differently due to the dragonpens somehow taking up a teleport slot. Did DP change that ruling?There's virtually no issue with teleporting with turtles, they take almost no space on the TP.
Arcanum upgrades next turn, for sure. Aradia is getting some equipment this turn, but we should finish lifting her out early next turn, too.Create Food and Drink should be an option for them, though it will probably take a dedicated casting per mount.
@Duesal, adding Speed to Aradias bow is a total waste. She has Haste, making the enchantment pointless. My full agreement though on Distance.
@Goldfish, can we do a few equipment improvements for Aradia next turn? We want her to go Harpy hunting after all.
Also, we still didn't upgrade the Arcanums...
Edit: Apparently I missed when her bow was upgraded.
Add it to the wishlist for her.We should make a PoSK of Fire Eyes for Aradia. It negates sight penalties from fog, so with that spell on, she can ignore clouds.
Stadia? But agreed in general for upgrading the Arcanums. That's a lot of combat effectiveness they've been missing out on. Skill points, too.Arcanum upgrades next turn, for sure. Stadia is getting some equipment this turn, but we should finish lifting her out early next turn, too.
She's already got Fire Eyes.
The autocorrect feature on this Kindle is a menace.Stadia? But agreed in general for upgrading the Arcanums. That's a lot of combat effectiveness they've been missing out on. Skill points, too.
She's already got Fire Eyes.
Maybe instead of that we can see about getting Phase Locking for her bow?
Mind, I'm fairly certain they'd get Deadly Aim, too.After comparing Aradia to the SRD Harpy Archer (CR 11), I'm anticipating her deployment over Slavers Bay with glee.
We can also equip Aradia with the special arrows we got as loot for defeating the harpies.After comparing Aradia to the SRD Harpy Archer (CR 11), I'm anticipating her deployment over Slavers Bay with glee.
Aradia is faster, more maneuverable, has better AC, does more damage per shot, while having a lower ATK for her first shot then the harpy, she has one more attack at full bonus, she can look through clouds, become intangible and thus invulnerable at will, and the range comparison is flat out hilariously lopsided in her favor.
This is going to be fun.
@Goldfish, given that Aradia is heavily going for volume with her attacks, how about Schocking Burst for her bow? It's up to 4d6 extra damage per round and another 1d10 on crits.
+3 studded leather, +1 frost composite longbow (+1 Str bonus), 10 cold iron arrows, 10 silvered arrows, 5 +2 arrows, lesser bracers of archery, potion of cure moderate wounds, potion of cat's grace, cloak of resistance +2, ring of protection +1. (Different harpy archers may have different possessions.)
Not quite that easily. You are probably going to have to empty your mage school for a few days to use the tower as transportation... That does not make it less weird does it?
Given Aradias ridiculous AC, I don't think Deadly Aim would be worth it against her.
So, should we make our main focus Triceratops for now? In general we should probably stick with Herbivores until Soft Strider actually gets some rangers trained. And we also need to make a dedicated megastructure to house the dinosaurs.
For now, with the small sample size we've got, they should just be housed in the Menagerie. It's easier on Vee, and easier on us to keep them all fed. When we go full Jurassic Park we can make an island for it.Use another Island mostly, hopefully one raised up out of the ocean with decent cliffs, that will do 95% of the work.
Not sure how we contain the Flyers with anything but preferred habitat and food. I'd like to get medium to small sized flying Dino's for harrying purposes.
There's also the fact that apparently this has been happening since childhood for her.@Azel , I might have solved the riddle of the Nightmare on your omakes
Nightmare – d20PFSRD
The duration is instantaneous, and it must be cast while the target is sleeping. There is no thing to dispell, because by the time the character wakes up fatigued, the nightmare has already ceased its effects. That's why, technically, there is no curse to break. There is some dedicated motherfucker casting a Nightmare spell some way each night.
I suspect a Hag coven of some sort, because I doubt about the possible creatures that have it as an SLA would bother with this girl in particular.
There are, but for now we're sticking with the easier-to-train dinosaurs. The idea is to allow Vee to experiment with them and figure them out, and after she's done that and after we start getting Rangers and Druids en mass we can start importing dinosaurs in bulk.@Duesal are there any flying dinos we can capture to see if any would be good enough to train as flying mounts?
Edit: Dinosaur, Quetzalcoatlus – d20PFSRD as an example?
There's also the fact that apparently this has been happening since childhood for her.
If we're already planning to turtle the Dinosaurs, hitting them with Elemental Fire Darts and Firebrand spells is unnecessary.
Teleport rules: caster + medium creature per 3Xcl
GT: caster + 8 X CL medium creatures.
One large creature = 2 medium, huge = 2 large creatures and so on.
Small, tiny, diminutive and fine creatures all count as medium.
It's more of a last resort than anything else. It's to get them Shaken so we can promptly turtle them. Alternatively I can just straight-up knock them out with nonlethal damage, so that also works.@Duesal what's up with the agonising. These are our war beasts. Be kind to animals and such .