Please not.
They have their own enchanters for the low-level stuff and we don't want to spend Lya's time one producing singular high-CL items unless we absolutly have to, as with the Hardening Chamber.
This will never appy.

It wasn't a blanket promise that they could barge into the crafting schedule whenever they wanted, it was intended as a promise to equip Yrael at our discretion. We get the chose when and how to do it. They can do the low-level stuff. On occasion we'll toss a high-level piece of loot his way.
Does summoning demons and slaughtering them for parts not strike you as... a poor idea?

Alright I know I am the "Oh no! Stop! Vaccines are making the frogs gay!" Paranoid nutwing of the thread. But I think I have a point here and I am going to try and explain why.

I do not think simply hauling power out of the outer realms is safe. At least not in the expected ways.

The plane of earth felt the need to mention what happened when someone starting hauling flesh out of the far realm and dosing it with silver bells as soon as we mentioned their existence.

The Ancient valyrians were (maybe) driven evil crazy by reckless mass summon and sacrifice of devils and other fiends. As you yourself mentioned they had open troughs of liquid evil in their work place.

I am not going to say do not do it. Hell I am not even going to say "take precautions" because I know you guys will take them, just as I know the precautions you develop will be better than any that came before them.

What I want you guys to do is look at the history. We have so many sources of so much deep arcane and divine lore. But now we have Yss, the old gods, and the Opaline vault as well.

I think this is Schmuck bait, and I think taking the time to learn from the mistakes and failures of our predecessors if worth the time (and blood sacrifice) to be 100% sure.

Edit: TLDR What history we do know suggests this is a bad idea. I want to double check the history to see if that holds true throughout most of time.
Malarys has told us as much. That's part of the reason that not only will he be in charge of the entire operation since he's the experienced fiend-binder, but we're also not even going to be doing it on our plane. We're going to find some remote corner of the Plane of Earth to handle this.

This isn't going to be a regular thing, btw. It's pretty much just to supplement the Tree of the Dawn Age. There's a good reason we're going to do research actions to make a fiendish blood factory instead of just planning regular monthly summons.
 
This isn't going to be a regular thing, btw. It's pretty much just to supplement the Tree of the Dawn Age. There's a good reason we're going to do research actions to make a fiendish blood factory instead of just planning regular monthly summons.
Pretty much this. We are perfectly aware that this is a primitive cave-man thing to do, but the Proper Solution isn't ready yet.

But one day in the not all that far future, we will jam a straw into the universe and leech out raw power.
 
Does summoning demons and slaughtering them for parts not strike you as... a poor idea?

Alright I know I am the "Oh no! Stop! Vaccines are making the frogs gay!" Paranoid nutwing of the thread. But I think I have a point here and I am going to try and explain why.

I do not think simply hauling power out of the outer realms is safe. At least not in the expected ways.

The plane of earth felt the need to mention what happened when someone starting hauling flesh out of the far realm and dosing it with silver bells as soon as we mentioned their existence.

The Ancient valyrians were (maybe) driven evil crazy by reckless mass summon and sacrifice of devils and other fiends. As you yourself mentioned they had open troughs of liquid evil in their work place.

I am not going to say do not do it. Hell I am not even going to say "take precautions" because I know you guys will take them, just as I know the precautions you develop will be better than any that came before them.

What I want you guys to do is look at the history. We have so many sources of so much deep arcane and divine lore. But now we have Yss, the old gods, and the Opaline vault as well.

I think this is Schmuck bait, and I think taking the time to learn from the mistakes and failures of our predecessors if worth the time (and blood sacrifice) to be 100% sure.

Edit: TLDR What history we do know suggests this is a bad idea. I want to double check the history to see if that holds true throughout most of time.
I agree with you 100% on this subject.
 
@zxzx24, all of us know this is a terrible idea in the long run, which is why this is only a temporary solution for this one sacrifice. Malarys agrees with you 100% on this. But for this at least the risks are acceptable. This will grind to a stop once we get that factory.
 
Speaking of which, fiend summoning is hopefully a major action for next turn. :D

I'm hoping for Cornugons. I want more of those awesome spiked-chains.

Am utterly against summoning fiends that are not already on our plane. Will craft alternative vote that only summons fiends that have already been called by other people or find their way to prime material another way
 
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Am against summoning fiends that are not on our plane. Will craft alternative vote that only summons fiends that have already been called.
You misunderstand.
The idea is to summon those fiends whose names we know from a wide variety of skulls and Lore Devil that are on Plane Material.
Or those that otherwise will participate in any operations on it.

Not at all a significant hit in numbers for any faction, but a decent hit to everyone's plans.
 
Part MMCCXXVIII: Lore and Wonder
Lore and Wonder

Twenty Third Day of the Fourth Month 293 AC

In some ways the meeting recalls the one with Zherys earlier that month, both in the provisions and the political situation which makes it ill-advised to announce the new state of affairs too loudly. However, it does not take long into the talks for stark differences to show themselves. For one Yrael is not only agreeable to the notion of a written contract but positively insistent on having one, swiftly handing you a codex of Mantarys' laws for any revision you might care to make. The second divergence is that he has not the slightest impulse to veil his arcane strength, where you had not even bothered to ask Zherys yet, knowing he would take such curiosity amiss too early in your agreement.

2x Disciples: Cleric 7 (Good, Protection, and Healing domains)
6x Torchbearers: Fighter 3/Adept 3 [May become Paladins]
4x Truth-Seekers: Sorcerer 3 (2 are Tieflings)
7x Senior Acolytes: Adept 3

Note does not include junior acolytes level 1-2 who are considered too inexperienced to go out on any long-range mission

The promise of enchanted weapons armor and tools are greeted warmly, as is the plan to have the mages of Mantarys join the Scholarum when the time comes, though doubtless many of them would be at least hesitant to enter the Shadow Tower. The further offer, the same you had made Prince Doran to acquire anything they may need in otherworldly markets, gets a markedly more mixed reception, not because Yrael does not appreciate the gesture, but because it reminds him of his duties of old ones he would prefer to take up again, though he is loath to to abandon a people still in need of guidance and protection. You get the sense that he and indeed his small host of bright spirits have been stretching their areas of responsibility about as far as their nature allows in order to do what is just, a revelation that puts the lord of Mantarys' earlier words about remaining true to himself in a far more stark light.

Thankfully economic matters are far less delicate, if more time-consuming to decide upon, as you explain the benefits and uses of Astral the Currents Stock Exchange as well as more traditional plans to improve the infrastructure of He'Nekar. Once you had gone through everything you are rewarded with the odd if gratifying sight of archons considering their power of instant transposition in a light they never had before, as a tool for growing trade. While they would never undercut your businesses, you suspect some of them at least will be running 'errands' to make trips east towards Qarth more profitable. That they will be providing 'unfair' competition to the Ghiscari traders is only brought up once:

"Better a weighted scale than a bloodied sword," the raven-headed archon proclaims. As Yrael's de facto Master of Whispers he is the least optimistic when it comes to any sort of peaceful solution to the current conflict, but just as all of his kindred he will pursue it to the last.

Another Heart Tree is quietly grown near the main barracks of Mantarys' increasingly experienced citizen soldiers, its gifts those a soldier on the eve of war might find use for, weapons that cut true and armors that holds fast before the foe, but not least the blessing of a good deep and restful sleep, no matter where they may snatch a few hours.

The Tree of the Enduring Light
"The face of a warrior at once scarred and undaunted by battle, but his eyes filled with compassion."
CL 20 Hallow Effect
Secondary Effect 1: Greater Magic Weapon
Secondary Effect 2: Healthful Rest
Secondary Effect 3: Magic Vestment

When you offer to take any further tainted artifacts for disposal, citing the heart trees as the ideal way to remove such foul things and get some use from them, the codex archon Naeron surprisingly reciprocates by handing you his note on purifying at least the weaker of such twisted magics, though as the ritual requires the participation of archons, drawing on their nature to re-consecrate the objects, you will have to alter it for your own use.

Gain Forge of Noontide (Re-forging ritual)

In parting you also offer the recipe for Dawfruit Mead to a rather startled-looking acolyte, though the lore spirit takes the chance to teach him a lesson about never holding the sanctity of something in such high regard that it blinds one to the good it can do even in the most improbable of manners.

What do you do next?

[] Try to round up painted lizards
-[] Write in plan and target

[] Minor actions
-[] Write in

[] Write in


OOC: Sadly not the most coherent part, but the alternative would have been to stretch out what happened above over three or so updates, slowing things down a lot.
 
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I don't think anyone wanted to call fiends from their native planes at all. It's not as if we don't have more then enough on the Prime Material to deal with.

Though I wouldn't mind to dredge up a few special cases, such as a Marilith to feed to Yss (which means soul-death and is thus automatically a net-gain for the universe) or a few high-ranking things to squeeze intel out of them.
 
You misunderstand.
The idea is to summon those fiends whose names we know from a wide variety of skulls and Lore Devil that are on Plane Material.
Or those that otherwise will participate in any operations on it.

Not at all a significant hit in numbers for any faction, but a decent hit to everyone's plans.

Factions. Plans. IDGAF.

I do not want to summon fiends to prime material unless they already are on the prime material at the time of summoning and hurting people.

If that fits with what you have in mind, cool. If not, will craft alternative vote.

Personally, I interpret Duesal's words as "summon every fiend we can get the name of" whereas I am adding "provided they are currently active on prime material" if they are stuck on the lower planes, they can stay there".
 
In parting you also offer the recipe for Dawfruit Mead to a rather startled-looking acolyte, though the lore spirit takes the chance to teach him a lesson about never holding the sanctity of something in such high regard that it blinds one to the good it can do even in the most improbable of manners.
This made my evening. The image of a young mage being utterly scandalized that we made booze from a divine fruit.

#SorcerersDeepStyle
 
Just
Just...
Wow.

I read this, and suddenly realized how harebrained this quest has become. Out of context, that sentence is just fucking wild!
As of now, our minions include, among other people, an Archon (Yrael), a Draco-Lich (Amrelath), a Scheming Chancellor (Zherys), a Demon (Azema), a Devil (our Erinyes whose name I keep forgetting), a Beholder (Xor), the deadliest Lawyer (Malarys) and a bunch of kinda-clones of our lover (Arcanums).

And you feel that adding a few dinosaurs to our private zoo is making this quest feel weird?
 
Factions. Plans. IDGAF.

I do not want to summon fiends to prime material unless they already are on the prime material at the time of summoning and hurting people.

If that fits with what you have in mind, cool. If not, will craft alternative vote.

Personally, I interpret Duesal's words as "summon every fiend we can get the name of" whereas I am adding "provided they are currently active on prime material" if they are stuck on the lower planes, they can stay there".
There are obvious precautions (like NOT doing this in Prime Material itself), and we're not summoning literally every fiend whose name we get. The ones active on Prime Material are the very first pick (all the devils we can get). For the last part of your statement we can agree to disagree. Those three Thanadaemons that escaped us are marked for death. And on occasion I have plans to summon others as well, like a Marilith for Yss. But for this particular summoning, the three Thanadaemons are the only outliers.
Considering the CR of most dinosaurs not a lot of your people could make the attempt and not get eaten.
Dinosaurs are the best. :D I want an Armored Titan at some point.
 
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"So, and what's going on in that Game of Thrones thing you are playing? Didn't you once tell me that this other Targ who isn't Dany is the protagonist?"
"Yeah, well... we currently trying to figure out how to get our Dothraki warmed up to the idea of riding Velociraptors instead of horses. They are a bitch to keep fed, but we kinda promised to our Hill-Folk allies to send some aid against the fanatical Vale knights trying to kill them all, so something that can run full tilt in a forest would be neat."
"What."
 
"So, and what's going on in that Game of Thrones thing you are playing? Didn't you once tell me that this other Targ who isn't Dany is the protagonist?"
"Yeah, well... we currently trying to figure out how to get our Dothraki warmed up to the idea of riding Velociraptors instead of horses. They are a bitch to keep fed, but we kinda promised to our Hill-Folk allies to send some aid against the fanatical Vale knights trying to kill them all, so something that can run full tilt in a forest would be neat."
"What."

Don't look at me, GRRM put the dinosaurs in his world.;)
 
As of now, our minions include, among other people, an Archon (Yrael), a Draco-Lich (Amrelath), a Scheming Chancellor (Zherys), a Demon (Azema), a Devil (our Erinyes whose name I keep forgetting), a Beholder (Xor), the deadliest Lawyer (Malarys) and a bunch of kinda-clones of our lover (Arcanums).

And you feel that adding a few dinosaurs to our private zoo is making this quest feel weird?
No no, you don't get it.
It's how casual this all is.
"Yeah, let's go across the world to round up some dinosaurs like a farmer rounds up cattle."
 
Don't look at me, GRRM put the dinosaurs in his world.;)
I wasn't blaming you for anything, just pointing out that it makes sense in context.

Said context being well and truly removed from any semblance of sanity by now, but it's still context!

I blame @Duesal for collecting all the weird stuff. And @egoo for collecting all the weird lore. And everyone for collecting all the weird people.

Obviously, I'm blameless. I'm just collecting perfectly ordinary countries. Totally normal hobby to have.
 
I wonder if some Dothraki would prefer to ride Dino's over horses if we can get them trained properly?

Dear god can you imagine a "Dothraki Triceratops Calvary" charge?
 
Not quite that easily. You are probably going to have to empty your mage school for a few days to use the tower as transportation... That does not make it less weird does it?
Can't we use Smoky Confinement and Baleful Polymorph to cut down on the travel problems? The bottles don't take up Teleport slots and a tiny turtle takes up 1/4th of a slot instead of the 4 to 8 slots for a Huge to Gigantic dinosaur.
 
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