- Location
- Germany
- Pronouns
- He/Him
Sacrifices strengthened Yss, tends to reason that's also true for the Old Gods. And these are in the first line defending versus the Others.
Sacrifices strengthened Yss, tends to reason that's also true for the Old Gods. And these are in the first line defending versus the Others.
Couldn't a fire shield protect us just fine as we do strafing runs with Irony?What do ya'll think of a Blood Wished Control Winds spell? Viserys' caster level would be enough to blow away anything but the very largest of the spiders, at least anything Large-sized or smaller, maybe even Huge-sized, and it would neatly remove webbing as a concern.
Couldn't a fire shield protect us just fine as we do strafing runs with Irony?
What about staying high in the air and sending down Searing Merciful Fireballs? Firebrand is nice, but Fireball gets you the area-of-effect, and it has a ridiculous range.Not even close. All the Fire Shield would do is cause burn damage after we have been attacked. That might deter smaller spiders, but the big boys are too beefy to expect that to be effective.
What do ya'll think of a Blood Wished Control Winds spell? Viserys' caster level would be enough to blow away anything but the very largest of the spiders, at least anything Large-sized or smaller, maybe even Huge-sized, and it would neatly remove webbing as a concern.
Each target marker of Firebrand covers 4 squares. Two castings fill a football field sized area.What about staying high in the air and sending down Searing Merciful Fireballs? Firebrand is nice, but Fireball gets you the area-of-effect, and it has a ridiculous range.
10d6 nonlethal damage for everything that's hit. No need to even risk the webs.
...if this Wild magic bullshit suddenly decides to take out Merciful component out of our spells...
I'm gonna be pissed }:<
What about staying high in the air and sending down Searing Merciful Fireballs? Firebrand is nice, but Fireball gets you the area-of-effect, and it has a ridiculous range.
10d6 nonlethal damage for everything that's hit. No need to even risk the webs.
This is why I hate wild magic stuff.The potential problem here is the wild magic.DP alluded to it being more severe close to ground (right?), which could mean funny effects also for spells already in place, like our persisted spells. Possibly for items, too.
Dany has it prepared and Viserys has Heart of Water active, which he can cancel to gain Freedom of Movement for 16 rounds.
The best thing to reduce the danger from all of the spiders is the Repel Vermin spells Dany and Malarys already cast. The wild magic, however, makes the spells untrustworthy.D&D webbing is highly flammable and even if that doesn't work, Merciful, Searing, Agonising Fireshield would greatly reduce the danger from the legions of minor spiders while preserving the Old Gods lunch.
Oh, never mind, then. Firebrand does indeed look better.Each target marker of Firebrand covers 4 squares. Two castings fill a football field sized area.
Fireballs AoE is pretty tame in comparison.
One of these does not go with the othersD&D webbing is highly flammable and even if that doesn't work, Merciful, Searing, Agonising Fireshield would greatly reduce the danger from the legions of minor spiders while preserving the Old Gods lunch.
It's magic. It's fire that ignores immunity and burns so unhot, that you cringe in !pain and only suffer non-lethal damage from laughing because it doesn't make sense.
Just because - can a severe Wild Magic zone play havoc with the target of a teleport (as in, if we had teleported at ground level, using one of our teleports)?
I wonder if we can grow a tree here... I mean Wild Magic yes but I am curious as to how it can do against the gods power. @DragonParadox is it possible for a tree to counter Wild magic if we made it so?
I fully planned to grow a tree here eventually. One way or another we will be building a panic fortress here.I wonder if we can grow a tree here... I mean Wild Magic yes but I am curious as to how it can do against the gods power. @DragonParadox is it possible for a tree to counter Wild magic if we made it so?