One level 8 NG Sylph Witch with brew potions and craft wondrous item
Two level 6 LN Raptoran Oracles with the Battle and Bones Mysteries (twins) one of which has craft Weapons and Armor
Hmmm... The thing is I'm really not sure we can afford them right now.

Proper adventurers who know what they're worth are prohibitively expensive. I'm talking in the realm of tens of thousands of gold.

I do want them, though. The potions thing alone would be useful as hell, and we can diplomance them to go along with our blood sacrifice or at the very least not speak against it.
 
Seriously, this is something 99.9% of people can agree is Evil beyond redemption, people who do that renounce all rights and privileges of being human.
I remember it being agreed on awhile ago that mortals doing mortal crimes get a non magical death, while people who fuck around with magic/abyssals get the tree?

It was never really a statement of severity I recall, instead more the nature of the act (aka magical vs mundane).
 
Yeah, that's a terrible idea. Let's not do that, m'kay?

@DragonParadox

What are base rates for these sort of adventurers, if such a thing exists?

They don't really, rates vary wildly by the level of danger as well as the time employed. Adventurers live of sudden windfalls of fat jobs followed by dry spots. That said goods and services (a night at an inn, a meal etc...) are approximately ten times more expensive here than in most places on the prime material so that might serve as a rough indicator of expectations.
 
I remember it being agreed on awhile ago that mortals doing mortal crimes get a non magical death, while people who fuck around with magic/abyssals get the tree?

It was never really a statement of severity I recall, instead more the nature of the act (aka magical vs mundane).
Except there is no clear line separating the two.
These were acts of Evil so foul the universe itself excised the wound to create a being of torment and curses.
This is no longer a mortal crime, but something that would have spread death and corruption if allowed to continue.
He gets the same treatment as all others that work against humanity.

But more importantly, we know that what pushed this beyond the normal was his treatment of children, so we make It clear that mistreating children that way Will be punished with the same severity as opening a Gate to the abyss.
 
I remember it being agreed on awhile ago that mortals doing mortal crimes get a non magical death, while people who fuck around with magic/abyssals get the tree?

It was never really a statement of severity I recall, instead more the nature of the act (aka magical vs mundane).
It was, but I believe a special exception for those who's crimes are so severe they warp the very fabric of reality towards evil thoroughly enough to call up creatures of pure evil without any actual intent or use of magic might be considered.
 
In short, if torturing and murdering children can summon beings of pure Evil, then legally doing so constitutes a ritual, and falls under Magical law.
 
But more importantly, we know that what pushed this beyond the normal was his treatment of children, so we make It clear that mistreating children that way Will be punished with the same severity as opening a Gate to the abyss.

That's insane. Like seriously, what?

They don't really, rates vary wildly by the level of danger as well as the time employed. Adventurers live of sudden windfalls of fat jobs followed by dry spots. That said goods and services (a night at an inn, a meal etc...) are approximately ten times more expensive here than in most places on the prime material so that might serve as a rough indicator of expectations.

So long term employment could be offered under similar terms to Bronn and probably do rather well, especially if it's not asking for primary combat services? That seems doable.
 
Guys, you are overreacting. That stuff is reserved for demented who actively summon outsiders and perform human sacrifices.

I mean, it could be argued that he did exactly that. His actions of torture, incompetence, stupidity, and outright malice created a scenario where an outside threat to human life was summoned and had to be directly dealt with by our hand.

Those seven children? They were the sacrifice. The ritual, the years if not decades of blood and dying slaves culminating in the hanging of seven children whose death knell summoned forth that abomination that was, quite rightly, hellbent on destroying the society that created it.

I say he crossed the line, doesn't matter if it was only a side effect of his actions.
 
I'm surprised no one commented on the less extreme things Tyrtoshi magisters have been doing, like hiring (or setting up) bandits to grusomely kill off any former slaves who dare abandon the plantations.

I think it got run over by sheer horror, but I'm pretty sure it didn't slip by. We'll be...making some changes to that policy, I suspect.
 
I'm surprised no one commented on the less extreme things Tyrtoshi magisters have been doing, like hiring (or setting up) bandits to grusomely kill off any former slaves who dare abandon the plantations.
The moment Demons begin storming the plantations as a result of that, they go to the Larder too.
Until then they hang like everyone else.
 
So we should start arresting everyone practicing art within the Imperium as well, then? Seems sensible.
/s
If doing something summons evil monsters, it gets punished the same way as other things that summon evil monsters, unless you have some pretty good excuses on why you did what you did.

Not all art summons evil monsters, but if we find a particular kind of art that does so reliably the same way hanging a large number of children over years in a particular spot apparently does, then doing it gets you killed.
 
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If we're going to get anyone, I would like the level 8 NG Sylph Witch with Brew Potions and Craft Wondrous Item provided that she's diplomanced about the blood sacrifice and such. I'd really just like her to train more witches for us and start up an industry for potions. Everyone else is nice, but this woman is the prize.
They don't really, rates vary wildly by the level of danger as well as the time employed. Adventurers live of sudden windfalls of fat jobs followed by dry spots. That said goods and services (a night at an inn, a meal etc...) are approximately ten times more expensive here than in most places on the prime material so that might serve as a rough indicator of expectations.
Ah. Damn. Okay.

I managed to dig up the annual salary for Leila, which was 600 IM per year.

If the adventurers expect something ten times that, then we're looking at 6,000 IM per year. @DragonParadox, this sound right?

But yeah, the one I REALLY want is the witch. We don't need the others.
 
Why not ask the new gremlins what they think might be appropriate, before we kill him.

(Personally, I'm for keeping with not scaraficing him).
 
So we should start arresting everyone practicing art within the Imperium as well, then? Seems sensible.
/s
If a scholarium student accidentally summons a demon, he gets scolded.
If a cultists does the same, he gets sacrificed.
If an artist summons a demon, he gets a warning and mandatory "good practices in art" course.
If a murderer and tortured does the same, he gets sacrificed.
 
If a scholarium student accidentally summons a demon, he gets scolded.
If a cultists does the same, he gets sacrificed.
If an artist summons a demon, he gets a warning and mandatory "good practices in art" course.
If a murderer and tortured does the same, he gets sacrificed.

All i'm saying is that magically significant acts fall under Magic law, thats just logic.

So logic, in this case, applies differently to those we like or need than those we don't.

This is not logic, friend. This is called pathos. Please do not confused them.
 
If we're going to get anyone, I would like the level 8 NG Sylph Witch with Brew Potions and Craft Wondrous Item provided that she's diplomanced about the blood sacrifice and such. I'd really just like her to train more witches for us and start up an industry for potions. Everyone else is nice, but this woman is the prize.

Ah. Damn. Okay.

I managed to dig up the annual salary for Leila, which was 600 IM per year.

If the adventurers expect something ten times that, then we're looking at 6,000 IM per year. @DragonParadox, this sound right?

But yeah, the one I REALLY want is the witch. We don't need the others.

No, more like what you are actually paying Leila. You are paying much more than her monthly expenses.
 
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